초기커밋
This commit is contained in:
8
Protocol/Directory.Build.props
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8
Protocol/Directory.Build.props
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@@ -0,0 +1,8 @@
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<Project>
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<PropertyGroup>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<BaseIntermediateOutputPath>..\..\obj\AnyCPU\$(MSBuildProjectName)\</BaseIntermediateOutputPath>
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<BaseOutputPath>..\..\bin\</BaseOutputPath>
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</PropertyGroup>
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</Project>
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152
Protocol/Marshaler.cs
Normal file
152
Protocol/Marshaler.cs
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@@ -0,0 +1,152 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Nettention.Proud;
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#pragma warning disable 8981
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using pb = global::Google.Protobuf;
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using pbc = global::Google.Protobuf.Collections;
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using pbr = global::Google.Protobuf.Reflection;
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using scg = global::System.Collections.Generic;
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#pragma warning disable 8625
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namespace Protocol
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{
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public class CaliMarshaler : Nettention.Proud.Marshaler
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{
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static bool ReadMessage(Message msg, out ByteArray arr)
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{
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if (msg.Read(out arr) == false)
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return false;
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return true;
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}
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static void WriteMessage(Message msg, MemoryStream stream)
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{
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ByteArray by = ByteArray.CopyFrom(stream.ToArray());
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msg.Write(by);
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}
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public static bool Read(Message msg, out ClientToLogin packet)
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{
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packet = null;
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ByteArray arr;
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if (ReadMessage(msg, out arr) == false)
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return false;
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packet = ClientToLogin.Parser.ParseFrom(arr.data);
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return true;
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}
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public static bool Read(Message msg, out ClientToGame packet)
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{
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try
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{
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packet = null;
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ByteArray arr;
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if (ReadMessage(msg, out arr) == false)
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return false;
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packet = ClientToGame.Parser.ParseFrom(arr.data);
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return true;
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}
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catch (Exception e)
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{
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var err_msg = $"Exception !!!, Failed to perform in CaliMarshaler.Read() !!! : exception:{e} - {msg.ToString()}";
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throw new System.Runtime.InteropServices.MarshalDirectiveException(err_msg);
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}
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}
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public static bool Read(Message msg, out ClientToChat packet)
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{
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packet = null;
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ByteArray arr;
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if (ReadMessage(msg, out arr) == false)
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return false;
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packet = ClientToChat.Parser.ParseFrom(arr.data);
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return true;
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}
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public static void Write(Message msg, ClientToLogin packet)
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{
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using (MemoryStream stream = new MemoryStream())
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{
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using (pb::CodedOutputStream output = new pb::CodedOutputStream(stream))
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{
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packet.WriteTo(output);
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}
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WriteMessage(msg, stream);
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}
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}
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public static void Write(Message msg, ClientToGame packet)
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{
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using (MemoryStream stream = new MemoryStream())
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{
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using (pb::CodedOutputStream output = new pb::CodedOutputStream(stream))
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{
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packet.WriteTo(output);
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}
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WriteMessage(msg, stream);
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}
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}
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public static void Write(Message msg, ClientToChat packet)
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{
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using (MemoryStream stream = new MemoryStream())
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{
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using (pb::CodedOutputStream output = new pb::CodedOutputStream(stream))
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{
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packet.WriteTo(output);
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}
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WriteMessage(msg, stream);
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}
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}
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public static bool Read(Message msg, out GameProtocol packet)
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{
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try
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{
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packet = null;
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ByteArray arr;
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if (ReadMessage(msg, out arr) == false)
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return false;
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packet = GameProtocol.Parser.ParseFrom(arr.data);
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return true;
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}
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catch (Exception e)
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{
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var err_msg = $"Exception !!!, Failed to perform in CaliMarshaler.Read() !!! : exception:{e} - {msg.ToString()}";
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throw new System.Runtime.InteropServices.MarshalDirectiveException(err_msg);
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}
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}
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public static void Write(Message msg, GameProtocol packet)
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{
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using (MemoryStream stream = new MemoryStream())
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{
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using (pb::CodedOutputStream output = new pb::CodedOutputStream(stream))
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{
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packet.WriteTo(output);
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}
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WriteMessage(msg, stream);
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}
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}
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}
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}
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57
Protocol/PIDL/ClientToServer.PIDL
Normal file
57
Protocol/PIDL/ClientToServer.PIDL
Normal file
@@ -0,0 +1,57 @@
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// P2P RMI function definitions.
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rename cs(Proud::String, System.String);
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rename cs(Proud::ByteArray, Nettention.Proud.ByteArray);
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rename cs(int64_t, long);
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using(cs) Nettention.Proud;
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#include "Mashaler.h"
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[marshaler(cs)=Protocol.CaliMarshaler, access=public]
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global PClientToLogin 2000
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{
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Message([in] ClientToLogin clientToLogin);
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}
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[marshaler(cs)=Protocol.CaliMarshaler, access=public]
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global PClientToGame 3000
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{
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Message([in] ClientToGame clientToGame);
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P2PVoiceChat([in] Proud::String id, [in] Proud::ByteArray data);
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P2PMotionSync([in] Proud::String id, [in] Proud::ByteArray data);
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P2PPartySync([in] Proud::String id, [in] Proud::ByteArray data);
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}
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[marshaler(cs)=Protocol.CaliMarshaler, access=public]
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global PClientToChat 4000
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{
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Message([in] ClientToChat clientToChat);
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P2PVoiceChat([in] Proud::String id, [in] Proud::ByteArray data);
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}
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[marshaler(cs)=Protocol.CaliMarshaler, access=public]
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global PServerToIP 5000
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{
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Message([in] Proud::String name, [in] Proud::String ip);
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}
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[marshaler(cs)=Protocol.CaliMarshaler, access=public]
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global PBotToManager 6000
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{
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CSNotifyBotStatus([in] int loginConnectedBotCount, [in] int channelConnectedBotCount, [in] int indunConnectedBotCount);
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SCSendJson([in]string jsonFileName, [in] string jsonFileContents);
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CSSendJsonRes([in] int nError);
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SCNotfiyBotStart([in] int startIndex, [in] int Count);
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CSNotfiyBotStartRes([in] int nError);
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SCNotfiyBotEnd();
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CSNotfiyBotEndRes([in] int nError);
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}
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[marshaler(cs)=Protocol.CaliMarshaler, access=public]
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global PGameProtocol 7000
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{
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ProtocolHandler([in] GameProtocol gameProtocol);
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}
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80
Protocol/Protocol.csproj
Normal file
80
Protocol/Protocol.csproj
Normal file
@@ -0,0 +1,80 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<UserSecretsId>54783c90-d68f-44ae-9706-9bb7f7654d7d</UserSecretsId>
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<Configurations>Debug;Release;Shipping</Configurations>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<NoWarn>8600,8602,8603</NoWarn>
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<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DebugType>full</DebugType>
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<DefineConstants>$(DefineConstants);</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DebugType>full</DebugType>
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<DefineConstants>$(DefineConstants);</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|AnyCPU'">
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<DebugType>full</DebugType>
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<DefineConstants>$(DefineConstants);</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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|
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<ItemGroup>
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<PackageReference Include="DumpExtensions" />
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<PackageReference Include="Google.Protobuf" />
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<PackageReference Include="Microsoft.Extensions.Configuration.UserSecrets" />
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</ItemGroup>
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<ItemGroup>
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<None Update="ClientToServer.PIDL">
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<Generator></Generator>
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</None>
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<None Update="proto\ClientToChat.proto">
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<Generator></Generator>
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</None>
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<None Update="proto\ClientToGame.proto">
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<Generator></Generator>
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</None>
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<None Update="proto\ClientToLogin.proto">
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<Generator></Generator>
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</None>
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<None Update="proto\Define_Common.proto">
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<Generator></Generator>
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</None>
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<None Update="proto\ServerMessage.proto">
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<Generator></Generator>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="out-RMI\" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="ProudDotNetClient">
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<HintPath>..\..\ThirdPartyPackages\ProudNet\1.9.58941\ProudNet\lib\DotNet\ProudDotNetClient.dll</HintPath>
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</Reference>
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<Reference Include="ProudDotNetServer">
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<HintPath>..\..\ThirdPartyPackages\ProudNet\1.9.58941\ProudNet\lib\DotNet\ProudDotNetServer.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Target Name="PreBuild" BeforeTargets="PreBuildEvent">
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<ItemGroup>
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<GeneratedProtoFiles Include="out-Proto\*.cs" />
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<GeneratedRMIFiles Include="out-RMI\*.cs" />
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</ItemGroup>
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<Exec Command="call proto_build.bat
call pidl_build.bat
call client_proto_build.bat" />
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</Target>
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</Project>
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1
Protocol/client-proto/.svn/entries
Normal file
1
Protocol/client-proto/.svn/entries
Normal file
@@ -0,0 +1 @@
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12
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1
Protocol/client-proto/.svn/format
Normal file
1
Protocol/client-proto/.svn/format
Normal file
@@ -0,0 +1 @@
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12
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@@ -0,0 +1,360 @@
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// See README.txt for information and build instructions.
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//
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// Note: START and END tags are used in comments to define sections used in
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// tutorials. They are not part of the syntax for Protocol Buffers.
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//
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// To get an in-depth walkthrough of this file and the related examples, see:
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// https://developers.google.com/protocol-buffers/docs/tutorials
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// [START declaration]
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syntax = "proto3";
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package Packet;
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//import "google/protobuf/timestamp.proto";
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// [END declaration]
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||||
|
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// [START csharp_declaration]
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||||
option csharp_namespace = "Google.Protobuf.CES.Packet";
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// [END csharp_declaration]
|
||||
|
||||
// [START messages]
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||||
|
||||
message SM_REQ_MOVE_NEXT
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{
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optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float ang =4; //
|
||||
optional float movevalue =5; //
|
||||
optional int32 start =6; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_MOVE_COMBINE
|
||||
{
|
||||
optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float lx =4; //
|
||||
optional float ly =5; //
|
||||
optional float lz =6; //
|
||||
optional float ang =7; //
|
||||
optional int32 move_speed =8; //
|
||||
optional int32 start =9; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_TRACKING_TYPE
|
||||
{
|
||||
optional int32 type =1;
|
||||
}
|
||||
|
||||
message SM_REQ_VOICE
|
||||
{
|
||||
optional int32 sampleRate = 1; //
|
||||
optional int32 numchannels = 2; //
|
||||
optional int32 PCMSize = 3; //
|
||||
repeated int32 data = 4;
|
||||
optional int32 dataSize = 5; //
|
||||
}
|
||||
|
||||
message SM_REQ_MUSICBOX
|
||||
{
|
||||
optional string propguid = 1;
|
||||
optional int32 sampleRate = 2; //
|
||||
optional int32 numchannels = 3; //
|
||||
optional int32 PCMSize = 4; //
|
||||
repeated int32 data = 5;
|
||||
optional int32 dataSize = 6; //
|
||||
}
|
||||
|
||||
message SM_REQ_JUMP
|
||||
{
|
||||
optional float sx =1; //
|
||||
optional float sy =2; //
|
||||
optional float sz =3; //
|
||||
optional float lx =4; //
|
||||
optional float ly =5; //
|
||||
optional float lz =6; //
|
||||
optional float ang =7; //
|
||||
optional int32 start =8; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_GUIDE
|
||||
{
|
||||
optional string guoup =1; //
|
||||
optional int32 operatorid =2; //
|
||||
optional int32 guidetype =3; //
|
||||
}
|
||||
|
||||
message SM_REQ_PRESENTATION_PAGE
|
||||
{
|
||||
string pageurl =1; //
|
||||
int32 pageid =2; //
|
||||
}
|
||||
|
||||
|
||||
message SM_REQ_AIM
|
||||
{
|
||||
optional float pitch =1; //
|
||||
}
|
||||
|
||||
message SM_REQ_PARTY_MOVE_MEMBER
|
||||
{
|
||||
optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
}
|
||||
|
||||
message SM_REQ_VOICE_STATE
|
||||
{
|
||||
optional string nickname =1; //
|
||||
optional int32 state =2; //
|
||||
}
|
||||
|
||||
message SM_REQ_DANCE_INFO
|
||||
{
|
||||
optional int32 danceid = 1; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD>
|
||||
optional int32 motionid = 2; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
optional int32 dancetype = 3; // <20><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD>
|
||||
optional int64 timestamp = 4; // <20>ð<EFBFBD>
|
||||
}
|
||||
|
||||
message SM_REQ_DANCE_ROOMTIME
|
||||
{
|
||||
int64 sendmytime = 1;
|
||||
}
|
||||
|
||||
message SM_SEND_DANCE_ROOMTIME
|
||||
{
|
||||
int64 sendroomtime = 1;
|
||||
string guid = 2;
|
||||
}
|
||||
|
||||
message SM_SEND_DANCE_STATE
|
||||
{
|
||||
optional int32 state = 1;
|
||||
optional int64 sendroomtime = 2;
|
||||
optional int32 state01 = 3;
|
||||
optional int32 state02 = 4;
|
||||
optional int32 state03 = 5;
|
||||
optional string str01 = 6;
|
||||
optional string str02 = 7;
|
||||
optional string str03 = 8;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////
|
||||
|
||||
// <20>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_DATA_BATTLE_BULLET
|
||||
{
|
||||
optional float px =1; // <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float yaw =4; // <09><><EFBFBD><EFBFBD>
|
||||
optional float pitch =5; // <20><><EFBFBD><EFBFBD>
|
||||
optional int32 damage =6; // <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
message SM_DATA_WEAPON_DATA
|
||||
{
|
||||
int32 weapontype = 1;
|
||||
int32 currentbullet = 2; // <20><><EFBFBD><EFBFBD> <20>Ѿ<EFBFBD>.
|
||||
int32 maxbullet = 3; // źâ<C5BA><C3A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD>ź<EFBFBD><C5BA>
|
||||
}
|
||||
|
||||
message SM_REQ_BATTLE_MOVE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float lx =4; //
|
||||
float ly =5; //
|
||||
float lz =6; //
|
||||
float vx =7; //
|
||||
float vy =8; //
|
||||
float vz =9; //
|
||||
float ang =10; //
|
||||
int32 move_speed =11; // <20>̵<EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 type =12; // <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>ȭŸ<C8AD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
float aim_yaw =13; //
|
||||
float aim_pitch =14; //
|
||||
int32 cur_hp=15; //
|
||||
int32 shoot_type = 16; // <20>ѱ<EFBFBD><D1B1><EFBFBD><DFBB><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_weapontype=17;// <20><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
int32 server_time=18; // <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=19; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_STATUS
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
float aim_yaw =5; //
|
||||
float aim_pitch =6; // ī<><EFBFBD>
|
||||
int32 cur_hp=7; //
|
||||
int32 shoot_type = 8; // <20>ѱ<EFBFBD><D1B1><EFBFBD><DFBB><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_weapontype=9; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=10; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 podcarry = 11; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD>.
|
||||
int32 podcount = 12; // ȹ<><C8B9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
int32 killcount = 13;
|
||||
int32 deathcount = 14;
|
||||
int32 assistcount = 15;
|
||||
int32 damagecount = 16;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD>Ǯ<EFBFBD><C7AE>
|
||||
message SM_REQ_BATTLE_AIM
|
||||
{
|
||||
float ang =1; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float aim_yaw =2; // ī<><EFBFBD>
|
||||
float aim_pitch =3; // ī<><EFBFBD>
|
||||
int32 aim_type = 4; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
int32 move_type =5; // <20>̵<EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -- <20>߰<EFBFBD>
|
||||
}
|
||||
|
||||
// <20><EFBFBD>
|
||||
message SM_REQ_BATTLE_SHOOT
|
||||
{
|
||||
int32 weapontype =1; // <09>繫<DFBB><E7B9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 remainbullet = 2; // <20><><EFBFBD><EFBFBD> ź<><C5BA>. : currentbullet
|
||||
float aim_yaw =3; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float aim_pitch =4; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 aim_type = 5; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
int32 server_time=6; // <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
||||
repeated SM_DATA_BATTLE_BULLET bullets = 7; // <20><EFBFBD><DFBB>Ѿ<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC>ִ<EFBFBD>.
|
||||
|
||||
}
|
||||
|
||||
// <20>ǰ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> hp<68><70> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. -> ȣ<><C8A3>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>¾Ҵٰ<D2B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_DAMAGE
|
||||
{
|
||||
int32 damage =1; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_hp=2; // <20><><EFBFBD><EFBFBD> <20><>. 0<≯<EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
string attacker=3; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
string victim=4; // <20>ǰ<EFBFBD><C7B0><EFBFBD>.
|
||||
int32 attack_weapon_type = 5; // <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD>Ÿ<EFBFBD><C5B8>.
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_RELOAD
|
||||
{
|
||||
int32 cur_hp=1; //
|
||||
int32 cur_weapontype=2; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
int32 currentbullet = 3; // źâ<C5BA><C3A2> ź<><C5BA>
|
||||
int32 maxbullet=4; // <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD>ź<EFBFBD><C5BA><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_DODGE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
int32 dir_id = 5; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_WEAPON_CHANGE
|
||||
{
|
||||
int32 cur_weapontype=1; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=2; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>
|
||||
message SM_REQ_BATTLE_WEAPON_ADD
|
||||
{
|
||||
int32 cur_weapontype=1; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=2; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_RESPAWN
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
float aim_yaw =5; //
|
||||
float aim_pitch =6; // ī<><EFBFBD>
|
||||
int32 cur_hp=7; //
|
||||
int32 cur_weapontype=8; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=9; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD>
|
||||
message SM_REQ_BATTLE_OBJECT_INTERACTION
|
||||
{
|
||||
int32 objecttableid=1; // <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD> <20><>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ Table ID
|
||||
string objectguid=2; // <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD> <20><>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ GUID
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_MANTLE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float lx =4; //
|
||||
float ly =5; //
|
||||
float lz =6; //
|
||||
float vx =7; //
|
||||
float vy =8; //
|
||||
float vz =9; //
|
||||
float ang =10; //
|
||||
float tx =11; //
|
||||
float ty =12; //
|
||||
float tz =13; //
|
||||
int32 height = 14;//
|
||||
}
|
||||
|
||||
// <20>ΰ<EFBFBD><CEB0><EFBFBD> <20>ε<EFBFBD> <20><>
|
||||
message SM_REQ_BATTLE_FINISHED_LODING
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>غ<EFBFBD><D8BA><EFBFBD> : <20>δ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>â <20><><EFBFBD><EFBFBD> <20><>
|
||||
message SM_REQ_BATTLE_READY_TO_EXIT
|
||||
{
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> Ÿ<>ݿ<EFBFBD> <20><><EFBFBD>ؼ<EFBFBD> <20><><EFBFBD>ư<EFBFBD>
|
||||
message SM_REQ_BATTLE_LAUNCH_CHARACTER
|
||||
{
|
||||
string guid=1; // <20><><EFBFBD>ư<EFBFBD><C6B0><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float vx =2; // LaunchVelocity
|
||||
float vy =3; //
|
||||
float vz =4; //
|
||||
int32 xyoverride = 5;//bXYOverride
|
||||
int32 zoverride = 6;//bZOverride
|
||||
}
|
||||
|
||||
// Ư<><C6AF> <20><>Ȳ<EFBFBD><C8B2><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD><CFB8>̼<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><>
|
||||
message SM_REQ_BATTLE_PLAY_ANIMATION
|
||||
{
|
||||
string guid =1; // <20><><EFBFBD><EFBFBD>
|
||||
int32 type = 2; //
|
||||
int32 value = 3; //
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_HIT_EFFECT
|
||||
{
|
||||
string guid =1; // <20><><EFBFBD><EFBFBD>
|
||||
int32 weapontype = 2; //
|
||||
int32 hiteffecttype = 3; //
|
||||
float nx =4; // ImpactNormal
|
||||
float ny =5; //
|
||||
float nz =6; //
|
||||
float px =7; // ImpactPoint
|
||||
float py =8; //
|
||||
float pz =9; //
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
// See README.txt for information and build instructions.
|
||||
//
|
||||
// Note: START and END tags are used in comments to define sections used in
|
||||
// tutorials. They are not part of the syntax for Protocol Buffers.
|
||||
//
|
||||
// To get an in-depth walkthrough of this file and the related examples, see:
|
||||
// https://developers.google.com/protocol-buffers/docs/tutorials
|
||||
|
||||
// [START declaration]
|
||||
syntax = "proto3";
|
||||
package protocol;
|
||||
|
||||
option csharp_namespace = "Google.Protobuf.CES.Packet";
|
||||
//import "google/protobuf/timestamp.proto";
|
||||
|
||||
enum Protocol{
|
||||
|
||||
MOVE_NEXT = 0;
|
||||
MOVE_COMBINE = 1;
|
||||
VOICE = 30;
|
||||
VOICE_STATE = 31;
|
||||
MUSIC = 40;
|
||||
MUSICBox = 41;
|
||||
DANCE = 50;
|
||||
DANCE_ReqRoomTime = 51;
|
||||
DANCE_ResRoomTime = 52;
|
||||
DANCE_StateUpdate = 53;
|
||||
JUMP = 70;
|
||||
GUIDE = 80;
|
||||
PRESENTATION_PAGE = 81;
|
||||
AIM = 100;
|
||||
PARTY_MOVE_MEMBER = 110;
|
||||
|
||||
BATTLE_MOVE = 120; // 이동,멈춤,점프...
|
||||
BATTLE_AIM = 121; // 조준.
|
||||
BATTLE_STATUS = 122; // 현재상태.
|
||||
BATTLE_MANTLE = 123; // 기어오르기.
|
||||
BATTLE_SHOOT = 130; // 총알발사.
|
||||
BATTLE_DAMAGE = 131; // 피격.
|
||||
BATTLE_RELOAD = 132; // 재장전
|
||||
BATTLE_DODGE = 133; // 구르기
|
||||
BATTLE_WEAPON_CHANGE = 134; // 무기교환
|
||||
BATTLE_WEAPON_ADD = 135; // 무기추가
|
||||
BATTLE_RESPAWN = 136; // 사망후 리스폰.
|
||||
BATTLE_OBJECT_INTERACTION = 137; // 오브젝트 인터렉션
|
||||
BATTLE_FINISHED_LODING = 138; // 인게임 로딩 끝
|
||||
BATTLE_READY_TO_EXIT = 139; // 인던 나가기 전에 결과창 보는 중
|
||||
BATTLE_LAUNCH_CHARACTER = 140; // 범위 타격에 의해서 날아감
|
||||
BATTLE_PLAY_ANIMATION = 141; // 특정 상황에서 에니메이션 실행 할 때
|
||||
BATTLE_HIT_EFFECT = 142; // 캐릭터나 사물에 이펙트 표시
|
||||
|
||||
};
|
||||
|
||||
|
||||
// [END messages]
|
||||
@@ -0,0 +1,66 @@
|
||||
// See README.txt for information and build instructions.
|
||||
//
|
||||
// Note: START and END tags are used in comments to define sections used in
|
||||
// tutorials. They are not part of the syntax for Protocol Buffers.
|
||||
//
|
||||
// To get an in-depth walkthrough of this file and the related examples, see:
|
||||
// https://developers.google.com/protocol-buffers/docs/tutorials
|
||||
|
||||
// [START declaration]
|
||||
syntax = "proto3";
|
||||
package protocol;
|
||||
|
||||
option csharp_namespace = "Google.Protobuf.CES.Packet";
|
||||
//import "google/protobuf/timestamp.proto";
|
||||
|
||||
enum Protocol{
|
||||
|
||||
MOVE_NEXT = 0;
|
||||
MOVE_COMBINE = 1;
|
||||
VOICE = 30;
|
||||
VOICE_STATE = 31;
|
||||
MUSIC = 40;
|
||||
MUSICBox = 41;
|
||||
DANCE = 50;
|
||||
DANCE_ReqRoomTime = 51;
|
||||
DANCE_ResRoomTime = 52;
|
||||
DANCE_StateUpdate = 53;
|
||||
JUMP = 70;
|
||||
GUIDE = 80;
|
||||
PRESENTATION_PAGE = 81;
|
||||
AIM = 100;
|
||||
PARTY_MOVE_MEMBER = 110;
|
||||
|
||||
BATTLE_MOVE = 120; // 이동,멈춤,점프...
|
||||
BATTLE_AIM = 121; // 조준.
|
||||
BATTLE_STATUS = 122; // 현재상태.
|
||||
BATTLE_MANTLE = 123; // 기어오르기.
|
||||
BATTLE_SHOOT = 130; // 총알발사.
|
||||
BATTLE_DAMAGE = 131; // 피격.
|
||||
BATTLE_RELOAD = 132; // 재장전
|
||||
BATTLE_DODGE = 133; // 구르기
|
||||
BATTLE_WEAPON_CHANGE = 134; // 무기교환
|
||||
BATTLE_WEAPON_ADD = 135; // 무기추가
|
||||
BATTLE_RESPAWN = 136; // 사망후 리스폰.
|
||||
BATTLE_OBJECT_INTERACTION = 137; // 오브젝트 인터렉션
|
||||
BATTLE_FINISHED_LODING = 138; // 인게임 로딩 끝
|
||||
BATTLE_READY_TO_EXIT = 139; // 인던 나가기 전에 결과창 보는 중
|
||||
BATTLE_LAUNCH_CHARACTER = 140; // 범위 타격에 의해서 날아감
|
||||
BATTLE_PLAY_ANIMATION = 141; // 특정 상황에서 에니메이션 실행 할 때
|
||||
BATTLE_HIT_EFFECT = 142; // 캐릭터나 사물에 이펙트 표시
|
||||
|
||||
MOB_AI_ATTACK = 200;
|
||||
MOB_AI_MOVETO = 201;
|
||||
MOB_AI_FOCUS = 202;
|
||||
MOB_AI_SYNCVAR = 203;
|
||||
MOB_AI_SPAWN = 204;
|
||||
MOB_AI_SHOOT = 205;
|
||||
MOB_AI_RELOAD = 206;
|
||||
|
||||
HOST_ROOM_INFO = 300;
|
||||
RUNNING_TRIGGER = 301;
|
||||
|
||||
};
|
||||
|
||||
|
||||
// [END messages]
|
||||
@@ -0,0 +1,463 @@
|
||||
// See README.txt for information and build instructions.
|
||||
//
|
||||
// Note: START and END tags are used in comments to define sections used in
|
||||
// tutorials. They are not part of the syntax for Protocol Buffers.
|
||||
//
|
||||
// To get an in-depth walkthrough of this file and the related examples, see:
|
||||
// https://developers.google.com/protocol-buffers/docs/tutorials
|
||||
|
||||
// [START declaration]
|
||||
syntax = "proto3";
|
||||
package Packet;
|
||||
|
||||
//import "google/protobuf/timestamp.proto";
|
||||
// [END declaration]
|
||||
|
||||
// [START csharp_declaration]
|
||||
option csharp_namespace = "Google.Protobuf.CES.Packet";
|
||||
// [END csharp_declaration]
|
||||
|
||||
// [START messages]
|
||||
|
||||
message SM_REQ_MOVE_NEXT
|
||||
{
|
||||
optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float ang =4; //
|
||||
optional float movevalue =5; //
|
||||
optional int32 start =6; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_MOVE_COMBINE
|
||||
{
|
||||
optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float lx =4; //
|
||||
optional float ly =5; //
|
||||
optional float lz =6; //
|
||||
optional float ang =7; //
|
||||
optional int32 move_speed =8; //
|
||||
optional int32 start =9; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_TRACKING_TYPE
|
||||
{
|
||||
optional int32 type =1;
|
||||
}
|
||||
|
||||
message SM_REQ_VOICE
|
||||
{
|
||||
optional int32 sampleRate = 1; //
|
||||
optional int32 numchannels = 2; //
|
||||
optional int32 PCMSize = 3; //
|
||||
repeated int32 data = 4;
|
||||
optional int32 dataSize = 5; //
|
||||
}
|
||||
|
||||
message SM_REQ_MUSICBOX
|
||||
{
|
||||
optional string propguid = 1;
|
||||
optional int32 sampleRate = 2; //
|
||||
optional int32 numchannels = 3; //
|
||||
optional int32 PCMSize = 4; //
|
||||
repeated int32 data = 5;
|
||||
optional int32 dataSize = 6; //
|
||||
}
|
||||
|
||||
message SM_REQ_JUMP
|
||||
{
|
||||
optional float sx =1; //
|
||||
optional float sy =2; //
|
||||
optional float sz =3; //
|
||||
optional float lx =4; //
|
||||
optional float ly =5; //
|
||||
optional float lz =6; //
|
||||
optional float ang =7; //
|
||||
optional int32 start =8; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_GUIDE
|
||||
{
|
||||
optional string guoup =1; //
|
||||
optional int32 operatorid =2; //
|
||||
optional int32 guidetype =3; //
|
||||
}
|
||||
|
||||
message SM_REQ_PRESENTATION_PAGE
|
||||
{
|
||||
string pageurl =1; //
|
||||
int32 pageid =2; //
|
||||
}
|
||||
|
||||
|
||||
message SM_REQ_AIM
|
||||
{
|
||||
optional float pitch =1; //
|
||||
}
|
||||
|
||||
message SM_REQ_PARTY_MOVE_MEMBER
|
||||
{
|
||||
optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
}
|
||||
|
||||
message SM_REQ_VOICE_STATE
|
||||
{
|
||||
optional string nickname =1; //
|
||||
optional int32 state =2; //
|
||||
}
|
||||
|
||||
message SM_REQ_DANCE_INFO
|
||||
{
|
||||
optional int32 danceid = 1; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD>
|
||||
optional int32 motionid = 2; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
optional int32 dancetype = 3; // <20><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD>
|
||||
optional int64 timestamp = 4; // <20>ð<EFBFBD>
|
||||
}
|
||||
|
||||
message SM_REQ_DANCE_ROOMTIME
|
||||
{
|
||||
int64 sendmytime = 1;
|
||||
}
|
||||
|
||||
message SM_SEND_DANCE_ROOMTIME
|
||||
{
|
||||
int64 sendroomtime = 1;
|
||||
string guid = 2;
|
||||
}
|
||||
|
||||
message SM_SEND_DANCE_STATE
|
||||
{
|
||||
optional int32 state = 1;
|
||||
optional int64 sendroomtime = 2;
|
||||
optional int32 state01 = 3;
|
||||
optional int32 state02 = 4;
|
||||
optional int32 state03 = 5;
|
||||
optional string str01 = 6;
|
||||
optional string str02 = 7;
|
||||
optional string str03 = 8;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////
|
||||
|
||||
// <20>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_DATA_BATTLE_BULLET
|
||||
{
|
||||
optional float px =1; // <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float yaw =4; // <09><><EFBFBD><EFBFBD>
|
||||
optional float pitch =5; // <20><><EFBFBD><EFBFBD>
|
||||
optional int32 damage =6; // <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
message SM_DATA_WEAPON_DATA
|
||||
{
|
||||
int32 weapontype = 1;
|
||||
int32 currentbullet = 2; // <20><><EFBFBD><EFBFBD> <20>Ѿ<EFBFBD>.
|
||||
int32 maxbullet = 3; // źâ<C5BA><C3A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD>ź<EFBFBD><C5BA>
|
||||
}
|
||||
|
||||
message SM_REQ_BATTLE_MOVE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float lx =4; //
|
||||
float ly =5; //
|
||||
float lz =6; //
|
||||
float vx =7; //
|
||||
float vy =8; //
|
||||
float vz =9; //
|
||||
float ang =10; //
|
||||
int32 move_speed =11; // <20>̵<EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 type =12; // <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>ȭŸ<C8AD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
float aim_yaw =13; //
|
||||
float aim_pitch =14; //
|
||||
int32 cur_hp=15; //
|
||||
int32 shoot_type = 16; // <20>ѱ<EFBFBD><D1B1><EFBFBD><DFBB><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_weapontype=17;// <20><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
int32 server_time=18; // <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=19; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_STATUS
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
float aim_yaw =5; //
|
||||
float aim_pitch =6; // ī<><EFBFBD>
|
||||
int32 cur_hp=7; //
|
||||
int32 shoot_type = 8; // <20>ѱ<EFBFBD><D1B1><EFBFBD><DFBB><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_weapontype=9; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=10; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 podcarry = 11; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD>.
|
||||
int32 podcount = 12; // ȹ<><C8B9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
int32 killcount = 13;
|
||||
int32 deathcount = 14;
|
||||
int32 assistcount = 15;
|
||||
int32 damagecount = 16;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD>Ǯ<EFBFBD><C7AE>
|
||||
message SM_REQ_BATTLE_AIM
|
||||
{
|
||||
float ang =1; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float aim_yaw =2; // ī<><EFBFBD>
|
||||
float aim_pitch =3; // ī<><EFBFBD>
|
||||
int32 aim_type = 4; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
int32 move_type =5; // <20>̵<EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -- <20>߰<EFBFBD>
|
||||
}
|
||||
|
||||
// <20><EFBFBD>
|
||||
message SM_REQ_BATTLE_SHOOT
|
||||
{
|
||||
int32 weapontype =1; // <09>繫<DFBB><E7B9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 remainbullet = 2; // <20><><EFBFBD><EFBFBD> ź<><C5BA>. : currentbullet
|
||||
float aim_yaw =3; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float aim_pitch =4; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 aim_type = 5; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
int32 server_time=6; // <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
||||
repeated SM_DATA_BATTLE_BULLET bullets = 7; // <20><EFBFBD><DFBB>Ѿ<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC>ִ<EFBFBD>.
|
||||
|
||||
}
|
||||
|
||||
message SM_CHARACTER_KEY
|
||||
{
|
||||
int32 type = 1;
|
||||
string guid = 2;
|
||||
}
|
||||
|
||||
// <20>ǰ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> hp<68><70> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. -> ȣ<><C8A3>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>¾Ҵٰ<D2B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_DAMAGE
|
||||
{
|
||||
int32 damage =1; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_hp=2; // <20><><EFBFBD><EFBFBD> <20><>. 0<≯<EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
SM_CHARACTER_KEY attacker=3; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
SM_CHARACTER_KEY victim=4; // <20>ǰ<EFBFBD><C7B0><EFBFBD>.
|
||||
int32 attack_weapon_type = 5; // <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD>Ÿ<EFBFBD><C5B8>.
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_RELOAD
|
||||
{
|
||||
int32 cur_hp=1; //
|
||||
int32 cur_weapontype=2; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
int32 currentbullet = 3; // źâ<C5BA><C3A2> ź<><C5BA>
|
||||
int32 maxbullet=4; // <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD>ź<EFBFBD><C5BA><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_DODGE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
int32 dir_id = 5; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_WEAPON_CHANGE
|
||||
{
|
||||
int32 cur_weapontype=1; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=2; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>
|
||||
message SM_REQ_BATTLE_WEAPON_ADD
|
||||
{
|
||||
int32 cur_weapontype=1; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=2; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_RESPAWN
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
float aim_yaw =5; //
|
||||
float aim_pitch =6; // ī<><EFBFBD>
|
||||
int32 cur_hp=7; //
|
||||
int32 cur_weapontype=8; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=9; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD>
|
||||
message SM_REQ_BATTLE_OBJECT_INTERACTION
|
||||
{
|
||||
int32 objecttableid=1; // <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD> <20><>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ Table ID
|
||||
string objectguid=2; // <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD> <20><>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ GUID
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_MANTLE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float lx =4; //
|
||||
float ly =5; //
|
||||
float lz =6; //
|
||||
float vx =7; //
|
||||
float vy =8; //
|
||||
float vz =9; //
|
||||
float ang =10; //
|
||||
float tx =11; //
|
||||
float ty =12; //
|
||||
float tz =13; //
|
||||
int32 height = 14;//
|
||||
}
|
||||
|
||||
// <20>ΰ<EFBFBD><CEB0><EFBFBD> <20>ε<EFBFBD> <20><>
|
||||
message SM_REQ_BATTLE_FINISHED_LODING
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>غ<EFBFBD><D8BA><EFBFBD> : <20>δ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>â <20><><EFBFBD><EFBFBD> <20><>
|
||||
message SM_REQ_BATTLE_READY_TO_EXIT
|
||||
{
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> Ÿ<>ݿ<EFBFBD> <20><><EFBFBD>ؼ<EFBFBD> <20><><EFBFBD>ư<EFBFBD>
|
||||
message SM_REQ_BATTLE_LAUNCH_CHARACTER
|
||||
{
|
||||
SM_CHARACTER_KEY target=1; // <20><><EFBFBD>ư<EFBFBD><C6B0><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float vx =2; // LaunchVelocity
|
||||
float vy =3; //
|
||||
float vz =4; //
|
||||
int32 xyoverride = 5;//bXYOverride
|
||||
int32 zoverride = 6;//bZOverride
|
||||
}
|
||||
|
||||
// Ư<><C6AF> <20><>Ȳ<EFBFBD><C8B2><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD><CFB8>̼<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><>
|
||||
message SM_REQ_BATTLE_PLAY_ANIMATION
|
||||
{
|
||||
SM_CHARACTER_KEY target =1; // <20><><EFBFBD><EFBFBD>
|
||||
int32 type = 2; //
|
||||
int32 value = 3; //
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_HIT_EFFECT
|
||||
{
|
||||
SM_CHARACTER_KEY target =1; // <20><><EFBFBD><EFBFBD>
|
||||
int32 weapontype = 2; //
|
||||
int32 hiteffecttype = 3; //
|
||||
float nx =4; // ImpactNormal
|
||||
float ny =5; //
|
||||
float nz =6; //
|
||||
float px =7; // ImpactPoint
|
||||
float py =8; //
|
||||
float pz =9; //
|
||||
}
|
||||
|
||||
message SM_MOB_AI_VECTOR
|
||||
{
|
||||
float px =1; // ImpactPoint
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
}
|
||||
|
||||
message SM_MOB_AI_AGGRO
|
||||
{
|
||||
SM_CHARACTER_KEY target = 1;
|
||||
int32 aggropoint = 2;
|
||||
}
|
||||
|
||||
message SM_MOB_AI_SYNCDATA
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 currentAiBehavior = 2;
|
||||
|
||||
int32 taskflags = 3;
|
||||
|
||||
SM_MOB_AI_VECTOR startLocation = 4;
|
||||
SM_MOB_AI_VECTOR lastKnownLocation = 5;
|
||||
SM_MOB_AI_VECTOR lastHearingLocation = 6;
|
||||
|
||||
SM_CHARACTER_KEY targetCharacter = 7;
|
||||
SM_CHARACTER_KEY lastHearingCharacter = 8;
|
||||
|
||||
repeated SM_MOB_AI_AGGRO targetCharacterList = 9; //
|
||||
}
|
||||
|
||||
message SM_MOB_AI_ATTACK
|
||||
{
|
||||
string mobguid = 1;
|
||||
float attack_time = 2;
|
||||
SM_CHARACTER_KEY targetCharacter = 3;
|
||||
int32 attack_type = 4;
|
||||
SM_MOB_AI_VECTOR location = 5;
|
||||
}
|
||||
|
||||
// <20>Ѿ<EFBFBD> <20><EFBFBD>.
|
||||
message SM_MOB_AI_SHOOT
|
||||
{
|
||||
string mobguid = 1;
|
||||
float aim_yaw =2; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float aim_pitch =3; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 server_time=4; // <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
||||
repeated SM_DATA_BATTLE_BULLET bullets = 5; // <20><EFBFBD><DFBB>Ѿ<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC>ִ<EFBFBD>.
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
message SM_MOB_AI_RELOAD
|
||||
{
|
||||
string mobguid = 1;
|
||||
}
|
||||
|
||||
message SM_MOB_AI_FOCUS
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 focus = 2;
|
||||
SM_CHARACTER_KEY targetCharacter = 3;
|
||||
}
|
||||
|
||||
message SM_MOB_MOVETO
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 targetType = 2;
|
||||
SM_MOB_AI_VECTOR tagetLocation = 3;
|
||||
float radius = 4;
|
||||
int32 stop = 5;
|
||||
float moveSpeed = 6;
|
||||
}
|
||||
|
||||
message SM_MOB_SPAWN
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 mob_type = 2;
|
||||
SM_MOB_AI_VECTOR location = 3;
|
||||
float angle = 4;
|
||||
string anchorguid = 5;
|
||||
}
|
||||
|
||||
message SM_HOST_ROOM_INFO
|
||||
{
|
||||
string Host_GUID = 1;
|
||||
int32 Room_Start_Time = 2;
|
||||
}
|
||||
|
||||
message SM_RUNNING_TRIGGER
|
||||
{
|
||||
string Anchor_GUID = 1;
|
||||
string User_GUID = 2;
|
||||
int32 Event_Time = 3;
|
||||
float force_x = 4;
|
||||
float force_y = 5;
|
||||
float force_z = 6;
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
// See README.txt for information and build instructions.
|
||||
//
|
||||
// Note: START and END tags are used in comments to define sections used in
|
||||
// tutorials. They are not part of the syntax for Protocol Buffers.
|
||||
//
|
||||
// To get an in-depth walkthrough of this file and the related examples, see:
|
||||
// https://developers.google.com/protocol-buffers/docs/tutorials
|
||||
|
||||
// [START declaration]
|
||||
syntax = "proto3";
|
||||
package protocol;
|
||||
|
||||
option csharp_namespace = "Google.Protobuf.CES.Packet";
|
||||
//import "google/protobuf/timestamp.proto";
|
||||
|
||||
enum Protocol{
|
||||
|
||||
MOVE_NEXT = 0;
|
||||
MOVE_COMBINE = 1;
|
||||
VOICE = 30;
|
||||
VOICE_STATE = 31;
|
||||
MUSIC = 40;
|
||||
MUSICBox = 41;
|
||||
DANCE = 50;
|
||||
DANCE_ReqRoomTime = 51;
|
||||
DANCE_ResRoomTime = 52;
|
||||
DANCE_StateUpdate = 53;
|
||||
JUMP = 70;
|
||||
GUIDE = 80;
|
||||
PRESENTATION_PAGE = 81;
|
||||
AIM = 100;
|
||||
PARTY_MOVE_MEMBER = 110;
|
||||
|
||||
BATTLE_MOVE = 120; // 이동,멈춤,점프...
|
||||
BATTLE_AIM = 121; // 조준.
|
||||
BATTLE_STATUS = 122; // 현재상태.
|
||||
BATTLE_MANTLE = 123; // 기어오르기.
|
||||
BATTLE_SHOOT = 130; // 총알발사.
|
||||
BATTLE_DAMAGE = 131; // 피격.
|
||||
BATTLE_RELOAD = 132; // 재장전
|
||||
BATTLE_DODGE = 133; // 구르기
|
||||
BATTLE_WEAPON_CHANGE = 134; // 무기교환
|
||||
BATTLE_WEAPON_ADD = 135; // 무기추가
|
||||
BATTLE_RESPAWN = 136; // 사망후 리스폰.
|
||||
BATTLE_OBJECT_INTERACTION = 137; // 오브젝트 인터렉션
|
||||
BATTLE_FINISHED_LODING = 138; // 인게임 로딩 끝
|
||||
BATTLE_READY_TO_EXIT = 139; // 인던 나가기 전에 결과창 보는 중
|
||||
BATTLE_LAUNCH_CHARACTER = 140; // 범위 타격에 의해서 날아감
|
||||
BATTLE_PLAY_ANIMATION = 141; // 특정 상황에서 에니메이션 실행 할 때
|
||||
BATTLE_HIT_EFFECT = 142; // 캐릭터나 사물에 이펙트 표시
|
||||
|
||||
MOB_AI_ATTACK = 200;
|
||||
MOB_AI_MOVETO = 201;
|
||||
MOB_AI_FOCUS = 202;
|
||||
MOB_AI_SYNCVAR = 203;
|
||||
MOB_AI_SPAWN = 204;
|
||||
|
||||
HOST_ROOM_INFO = 300;
|
||||
|
||||
};
|
||||
|
||||
|
||||
// [END messages]
|
||||
@@ -0,0 +1,438 @@
|
||||
// See README.txt for information and build instructions.
|
||||
//
|
||||
// Note: START and END tags are used in comments to define sections used in
|
||||
// tutorials. They are not part of the syntax for Protocol Buffers.
|
||||
//
|
||||
// To get an in-depth walkthrough of this file and the related examples, see:
|
||||
// https://developers.google.com/protocol-buffers/docs/tutorials
|
||||
|
||||
// [START declaration]
|
||||
syntax = "proto3";
|
||||
package Packet;
|
||||
|
||||
//import "google/protobuf/timestamp.proto";
|
||||
// [END declaration]
|
||||
|
||||
// [START csharp_declaration]
|
||||
option csharp_namespace = "Google.Protobuf.CES.Packet";
|
||||
// [END csharp_declaration]
|
||||
|
||||
// [START messages]
|
||||
|
||||
message SM_REQ_MOVE_NEXT
|
||||
{
|
||||
optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float ang =4; //
|
||||
optional float movevalue =5; //
|
||||
optional int32 start =6; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_MOVE_COMBINE
|
||||
{
|
||||
optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float lx =4; //
|
||||
optional float ly =5; //
|
||||
optional float lz =6; //
|
||||
optional float ang =7; //
|
||||
optional int32 move_speed =8; //
|
||||
optional int32 start =9; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_TRACKING_TYPE
|
||||
{
|
||||
optional int32 type =1;
|
||||
}
|
||||
|
||||
message SM_REQ_VOICE
|
||||
{
|
||||
optional int32 sampleRate = 1; //
|
||||
optional int32 numchannels = 2; //
|
||||
optional int32 PCMSize = 3; //
|
||||
repeated int32 data = 4;
|
||||
optional int32 dataSize = 5; //
|
||||
}
|
||||
|
||||
message SM_REQ_MUSICBOX
|
||||
{
|
||||
optional string propguid = 1;
|
||||
optional int32 sampleRate = 2; //
|
||||
optional int32 numchannels = 3; //
|
||||
optional int32 PCMSize = 4; //
|
||||
repeated int32 data = 5;
|
||||
optional int32 dataSize = 6; //
|
||||
}
|
||||
|
||||
message SM_REQ_JUMP
|
||||
{
|
||||
optional float sx =1; //
|
||||
optional float sy =2; //
|
||||
optional float sz =3; //
|
||||
optional float lx =4; //
|
||||
optional float ly =5; //
|
||||
optional float lz =6; //
|
||||
optional float ang =7; //
|
||||
optional int32 start =8; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_GUIDE
|
||||
{
|
||||
optional string guoup =1; //
|
||||
optional int32 operatorid =2; //
|
||||
optional int32 guidetype =3; //
|
||||
}
|
||||
|
||||
message SM_REQ_PRESENTATION_PAGE
|
||||
{
|
||||
string pageurl =1; //
|
||||
int32 pageid =2; //
|
||||
}
|
||||
|
||||
|
||||
message SM_REQ_AIM
|
||||
{
|
||||
optional float pitch =1; //
|
||||
}
|
||||
|
||||
message SM_REQ_PARTY_MOVE_MEMBER
|
||||
{
|
||||
optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
}
|
||||
|
||||
message SM_REQ_VOICE_STATE
|
||||
{
|
||||
optional string nickname =1; //
|
||||
optional int32 state =2; //
|
||||
}
|
||||
|
||||
message SM_REQ_DANCE_INFO
|
||||
{
|
||||
optional int32 danceid = 1; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD>
|
||||
optional int32 motionid = 2; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
optional int32 dancetype = 3; // <20><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD>
|
||||
optional int64 timestamp = 4; // <20>ð<EFBFBD>
|
||||
}
|
||||
|
||||
message SM_REQ_DANCE_ROOMTIME
|
||||
{
|
||||
int64 sendmytime = 1;
|
||||
}
|
||||
|
||||
message SM_SEND_DANCE_ROOMTIME
|
||||
{
|
||||
int64 sendroomtime = 1;
|
||||
string guid = 2;
|
||||
}
|
||||
|
||||
message SM_SEND_DANCE_STATE
|
||||
{
|
||||
optional int32 state = 1;
|
||||
optional int64 sendroomtime = 2;
|
||||
optional int32 state01 = 3;
|
||||
optional int32 state02 = 4;
|
||||
optional int32 state03 = 5;
|
||||
optional string str01 = 6;
|
||||
optional string str02 = 7;
|
||||
optional string str03 = 8;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////
|
||||
|
||||
// <20>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_DATA_BATTLE_BULLET
|
||||
{
|
||||
optional float px =1; // <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float yaw =4; // <09><><EFBFBD><EFBFBD>
|
||||
optional float pitch =5; // <20><><EFBFBD><EFBFBD>
|
||||
optional int32 damage =6; // <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
message SM_DATA_WEAPON_DATA
|
||||
{
|
||||
int32 weapontype = 1;
|
||||
int32 currentbullet = 2; // <20><><EFBFBD><EFBFBD> <20>Ѿ<EFBFBD>.
|
||||
int32 maxbullet = 3; // źâ<C5BA><C3A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD>ź<EFBFBD><C5BA>
|
||||
}
|
||||
|
||||
message SM_REQ_BATTLE_MOVE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float lx =4; //
|
||||
float ly =5; //
|
||||
float lz =6; //
|
||||
float vx =7; //
|
||||
float vy =8; //
|
||||
float vz =9; //
|
||||
float ang =10; //
|
||||
int32 move_speed =11; // <20>̵<EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 type =12; // <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>ȭŸ<C8AD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
float aim_yaw =13; //
|
||||
float aim_pitch =14; //
|
||||
int32 cur_hp=15; //
|
||||
int32 shoot_type = 16; // <20>ѱ<EFBFBD><D1B1><EFBFBD><DFBB><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_weapontype=17;// <20><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
int32 server_time=18; // <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=19; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
string on_hurdle_guid = 20; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD> guid
|
||||
}
|
||||
|
||||
// ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_STATUS
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
float aim_yaw =5; //
|
||||
float aim_pitch =6; // ī<><EFBFBD>
|
||||
int32 cur_hp=7; //
|
||||
int32 shoot_type = 8; // <20>ѱ<EFBFBD><D1B1><EFBFBD><DFBB><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_weapontype=9; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=10; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 podcarry = 11; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD>.
|
||||
int32 podcount = 12; // ȹ<><C8B9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
int32 killcount = 13;
|
||||
int32 deathcount = 14;
|
||||
int32 assistcount = 15;
|
||||
int32 damagecount = 16;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD>Ǯ<EFBFBD><C7AE>
|
||||
message SM_REQ_BATTLE_AIM
|
||||
{
|
||||
float ang =1; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float aim_yaw =2; // ī<><EFBFBD>
|
||||
float aim_pitch =3; // ī<><EFBFBD>
|
||||
int32 aim_type = 4; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
int32 move_type =5; // <20>̵<EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -- <20>߰<EFBFBD>
|
||||
}
|
||||
|
||||
// <20><EFBFBD>
|
||||
message SM_REQ_BATTLE_SHOOT
|
||||
{
|
||||
int32 weapontype =1; // <09>繫<DFBB><E7B9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 remainbullet = 2; // <20><><EFBFBD><EFBFBD> ź<><C5BA>. : currentbullet
|
||||
float aim_yaw =3; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float aim_pitch =4; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 aim_type = 5; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
int32 server_time=6; // <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
||||
repeated SM_DATA_BATTLE_BULLET bullets = 7; // <20><EFBFBD><DFBB>Ѿ<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC>ִ<EFBFBD>.
|
||||
|
||||
}
|
||||
|
||||
message SM_CHARACTER_KEY
|
||||
{
|
||||
int32 type = 1;
|
||||
string guid = 2;
|
||||
}
|
||||
|
||||
// <20>ǰ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> hp<68><70> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. -> ȣ<><C8A3>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>¾Ҵٰ<D2B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_DAMAGE
|
||||
{
|
||||
int32 damage =1; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_hp=2; // <20><><EFBFBD><EFBFBD> <20><>. 0<≯<EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
SM_CHARACTER_KEY attacker=3; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
SM_CHARACTER_KEY victim=4; // <20>ǰ<EFBFBD><C7B0><EFBFBD>.
|
||||
int32 attack_weapon_type = 5; // <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD>Ÿ<EFBFBD><C5B8>.
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_RELOAD
|
||||
{
|
||||
int32 cur_hp=1; //
|
||||
int32 cur_weapontype=2; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
int32 currentbullet = 3; // źâ<C5BA><C3A2> ź<><C5BA>
|
||||
int32 maxbullet=4; // <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD>ź<EFBFBD><C5BA><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_DODGE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
int32 dir_id = 5; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_WEAPON_CHANGE
|
||||
{
|
||||
int32 cur_weapontype=1; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=2; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>
|
||||
message SM_REQ_BATTLE_WEAPON_ADD
|
||||
{
|
||||
int32 cur_weapontype=1; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=2; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_RESPAWN
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
float aim_yaw =5; //
|
||||
float aim_pitch =6; // ī<><EFBFBD>
|
||||
int32 cur_hp=7; //
|
||||
int32 cur_weapontype=8; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=9; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD>
|
||||
message SM_REQ_BATTLE_OBJECT_INTERACTION
|
||||
{
|
||||
int32 objecttableid=1; // <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD> <20><>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ Table ID
|
||||
string objectguid=2; // <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD> <20><>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ GUID
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_MANTLE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float lx =4; //
|
||||
float ly =5; //
|
||||
float lz =6; //
|
||||
float vx =7; //
|
||||
float vy =8; //
|
||||
float vz =9; //
|
||||
float ang =10; //
|
||||
float tx =11; //
|
||||
float ty =12; //
|
||||
float tz =13; //
|
||||
int32 height = 14;//
|
||||
}
|
||||
|
||||
// <20>ΰ<EFBFBD><CEB0><EFBFBD> <20>ε<EFBFBD> <20><>
|
||||
message SM_REQ_BATTLE_FINISHED_LODING
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>غ<EFBFBD><D8BA><EFBFBD> : <20>δ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>â <20><><EFBFBD><EFBFBD> <20><>
|
||||
message SM_REQ_BATTLE_READY_TO_EXIT
|
||||
{
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> Ÿ<>ݿ<EFBFBD> <20><><EFBFBD>ؼ<EFBFBD> <20><><EFBFBD>ư<EFBFBD>
|
||||
message SM_REQ_BATTLE_LAUNCH_CHARACTER
|
||||
{
|
||||
SM_CHARACTER_KEY target=1; // <20><><EFBFBD>ư<EFBFBD><C6B0><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float vx =2; // LaunchVelocity
|
||||
float vy =3; //
|
||||
float vz =4; //
|
||||
int32 xyoverride = 5;//bXYOverride
|
||||
int32 zoverride = 6;//bZOverride
|
||||
}
|
||||
|
||||
// Ư<><C6AF> <20><>Ȳ<EFBFBD><C8B2><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD><CFB8>̼<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><>
|
||||
message SM_REQ_BATTLE_PLAY_ANIMATION
|
||||
{
|
||||
SM_CHARACTER_KEY target =1; // <20><><EFBFBD><EFBFBD>
|
||||
int32 type = 2; //
|
||||
int32 value = 3; //
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_HIT_EFFECT
|
||||
{
|
||||
SM_CHARACTER_KEY target =1; // <20><><EFBFBD><EFBFBD>
|
||||
int32 weapontype = 2; //
|
||||
int32 hiteffecttype = 3; //
|
||||
float nx =4; // ImpactNormal
|
||||
float ny =5; //
|
||||
float nz =6; //
|
||||
float px =7; // ImpactPoint
|
||||
float py =8; //
|
||||
float pz =9; //
|
||||
}
|
||||
|
||||
message SM_MOB_AI_VECTOR
|
||||
{
|
||||
float px =1; // ImpactPoint
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
}
|
||||
|
||||
message SM_MOB_AI_AGGRO
|
||||
{
|
||||
SM_CHARACTER_KEY target = 1;
|
||||
int32 aggropoint = 2;
|
||||
}
|
||||
|
||||
message SM_MOB_AI_SYNCDATA
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 currentAiBehavior = 2;
|
||||
|
||||
int32 taskflags = 3;
|
||||
|
||||
SM_MOB_AI_VECTOR startLocation = 4;
|
||||
SM_MOB_AI_VECTOR lastKnownLocation = 5;
|
||||
SM_MOB_AI_VECTOR lastHearingLocation = 6;
|
||||
|
||||
SM_CHARACTER_KEY targetCharacter = 7;
|
||||
SM_CHARACTER_KEY lastHearingCharacter = 8;
|
||||
|
||||
repeated SM_MOB_AI_AGGRO targetCharacterList = 9; //
|
||||
}
|
||||
|
||||
message SM_MOB_AI_ATTACK
|
||||
{
|
||||
string mobguid = 1;
|
||||
float attack_time = 2;
|
||||
SM_CHARACTER_KEY targetCharacter = 3;
|
||||
int32 attack_type = 4;
|
||||
SM_MOB_AI_VECTOR location = 5;
|
||||
}
|
||||
|
||||
message SM_MOB_AI_FOCUS
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 focus = 2;
|
||||
SM_CHARACTER_KEY targetCharacter = 3;
|
||||
}
|
||||
|
||||
message SM_MOB_MOVETO
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 targetType = 2;
|
||||
SM_MOB_AI_VECTOR tagetLocation = 3;
|
||||
float radius = 4;
|
||||
int32 stop = 5;
|
||||
float moveSpeed = 6;
|
||||
}
|
||||
|
||||
message SM_MOB_SPAWN
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 mob_type = 2;
|
||||
SM_MOB_AI_VECTOR location = 3;
|
||||
float angle = 4;
|
||||
string anchorguid = 5;
|
||||
}
|
||||
|
||||
message SM_HOST_ROOM_INFO
|
||||
{
|
||||
string Host_GUID = 1;
|
||||
int32 Room_Start_Time = 2;
|
||||
}
|
||||
BIN
Protocol/client-proto/.svn/wc.db
Normal file
BIN
Protocol/client-proto/.svn/wc.db
Normal file
Binary file not shown.
0
Protocol/client-proto/.svn/wc.db-journal
Normal file
0
Protocol/client-proto/.svn/wc.db-journal
Normal file
463
Protocol/client-proto/Packet.proto
Normal file
463
Protocol/client-proto/Packet.proto
Normal file
@@ -0,0 +1,463 @@
|
||||
// See README.txt for information and build instructions.
|
||||
//
|
||||
// Note: START and END tags are used in comments to define sections used in
|
||||
// tutorials. They are not part of the syntax for Protocol Buffers.
|
||||
//
|
||||
// To get an in-depth walkthrough of this file and the related examples, see:
|
||||
// https://developers.google.com/protocol-buffers/docs/tutorials
|
||||
|
||||
// [START declaration]
|
||||
syntax = "proto3";
|
||||
package Packet;
|
||||
|
||||
//import "google/protobuf/timestamp.proto";
|
||||
// [END declaration]
|
||||
|
||||
// [START csharp_declaration]
|
||||
option csharp_namespace = "Google.Protobuf.CES.Packet";
|
||||
// [END csharp_declaration]
|
||||
|
||||
// [START messages]
|
||||
|
||||
message SM_REQ_MOVE_NEXT
|
||||
{
|
||||
optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float ang =4; //
|
||||
optional float movevalue =5; //
|
||||
optional int32 start =6; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_MOVE_COMBINE
|
||||
{
|
||||
optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float lx =4; //
|
||||
optional float ly =5; //
|
||||
optional float lz =6; //
|
||||
optional float ang =7; //
|
||||
optional int32 move_speed =8; //
|
||||
optional int32 start =9; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_TRACKING_TYPE
|
||||
{
|
||||
optional int32 type =1;
|
||||
}
|
||||
|
||||
message SM_REQ_VOICE
|
||||
{
|
||||
optional int32 sampleRate = 1; //
|
||||
optional int32 numchannels = 2; //
|
||||
optional int32 PCMSize = 3; //
|
||||
repeated int32 data = 4;
|
||||
optional int32 dataSize = 5; //
|
||||
}
|
||||
|
||||
message SM_REQ_MUSICBOX
|
||||
{
|
||||
optional string propguid = 1;
|
||||
optional int32 sampleRate = 2; //
|
||||
optional int32 numchannels = 3; //
|
||||
optional int32 PCMSize = 4; //
|
||||
repeated int32 data = 5;
|
||||
optional int32 dataSize = 6; //
|
||||
}
|
||||
|
||||
message SM_REQ_JUMP
|
||||
{
|
||||
optional float sx =1; //
|
||||
optional float sy =2; //
|
||||
optional float sz =3; //
|
||||
optional float lx =4; //
|
||||
optional float ly =5; //
|
||||
optional float lz =6; //
|
||||
optional float ang =7; //
|
||||
optional int32 start =8; // ù <20>̵<EFBFBD><CCB5≯<EFBFBD> true <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>θ<EFBFBD> false
|
||||
}
|
||||
|
||||
message SM_REQ_GUIDE
|
||||
{
|
||||
optional string guoup =1; //
|
||||
optional int32 operatorid =2; //
|
||||
optional int32 guidetype =3; //
|
||||
}
|
||||
|
||||
message SM_REQ_PRESENTATION_PAGE
|
||||
{
|
||||
string pageurl =1; //
|
||||
int32 pageid =2; //
|
||||
}
|
||||
|
||||
|
||||
message SM_REQ_AIM
|
||||
{
|
||||
optional float pitch =1; //
|
||||
}
|
||||
|
||||
message SM_REQ_PARTY_MOVE_MEMBER
|
||||
{
|
||||
optional float px =1; //
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
}
|
||||
|
||||
message SM_REQ_VOICE_STATE
|
||||
{
|
||||
optional string nickname =1; //
|
||||
optional int32 state =2; //
|
||||
}
|
||||
|
||||
message SM_REQ_DANCE_INFO
|
||||
{
|
||||
optional int32 danceid = 1; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD>
|
||||
optional int32 motionid = 2; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
optional int32 dancetype = 3; // <20><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD>
|
||||
optional int64 timestamp = 4; // <20>ð<EFBFBD>
|
||||
}
|
||||
|
||||
message SM_REQ_DANCE_ROOMTIME
|
||||
{
|
||||
int64 sendmytime = 1;
|
||||
}
|
||||
|
||||
message SM_SEND_DANCE_ROOMTIME
|
||||
{
|
||||
int64 sendroomtime = 1;
|
||||
string guid = 2;
|
||||
}
|
||||
|
||||
message SM_SEND_DANCE_STATE
|
||||
{
|
||||
optional int32 state = 1;
|
||||
optional int64 sendroomtime = 2;
|
||||
optional int32 state01 = 3;
|
||||
optional int32 state02 = 4;
|
||||
optional int32 state03 = 5;
|
||||
optional string str01 = 6;
|
||||
optional string str02 = 7;
|
||||
optional string str03 = 8;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////
|
||||
|
||||
// <20>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_DATA_BATTLE_BULLET
|
||||
{
|
||||
optional float px =1; // <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
optional float py =2; //
|
||||
optional float pz =3; //
|
||||
optional float yaw =4; // <09><><EFBFBD><EFBFBD>
|
||||
optional float pitch =5; // <20><><EFBFBD><EFBFBD>
|
||||
optional int32 damage =6; // <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
message SM_DATA_WEAPON_DATA
|
||||
{
|
||||
int32 weapontype = 1;
|
||||
int32 currentbullet = 2; // <20><><EFBFBD><EFBFBD> <20>Ѿ<EFBFBD>.
|
||||
int32 maxbullet = 3; // źâ<C5BA><C3A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD>ź<EFBFBD><C5BA>
|
||||
}
|
||||
|
||||
message SM_REQ_BATTLE_MOVE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float lx =4; //
|
||||
float ly =5; //
|
||||
float lz =6; //
|
||||
float vx =7; //
|
||||
float vy =8; //
|
||||
float vz =9; //
|
||||
float ang =10; //
|
||||
int32 move_speed =11; // <20>̵<EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 type =12; // <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>ȭŸ<C8AD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
float aim_yaw =13; //
|
||||
float aim_pitch =14; //
|
||||
int32 cur_hp=15; //
|
||||
int32 shoot_type = 16; // <20>ѱ<EFBFBD><D1B1><EFBFBD><DFBB><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_weapontype=17;// <20><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
int32 server_time=18; // <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=19; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_STATUS
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
float aim_yaw =5; //
|
||||
float aim_pitch =6; // ī<><EFBFBD>
|
||||
int32 cur_hp=7; //
|
||||
int32 shoot_type = 8; // <20>ѱ<EFBFBD><D1B1><EFBFBD><DFBB><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_weapontype=9; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=10; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 podcarry = 11; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD>.
|
||||
int32 podcount = 12; // ȹ<><C8B9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
int32 killcount = 13;
|
||||
int32 deathcount = 14;
|
||||
int32 assistcount = 15;
|
||||
int32 damagecount = 16;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD>Ǯ<EFBFBD><C7AE>
|
||||
message SM_REQ_BATTLE_AIM
|
||||
{
|
||||
float ang =1; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float aim_yaw =2; // ī<><EFBFBD>
|
||||
float aim_pitch =3; // ī<><EFBFBD>
|
||||
int32 aim_type = 4; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
int32 move_type =5; // <20>̵<EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -- <20>߰<EFBFBD>
|
||||
}
|
||||
|
||||
// <20><EFBFBD>
|
||||
message SM_REQ_BATTLE_SHOOT
|
||||
{
|
||||
int32 weapontype =1; // <09>繫<DFBB><E7B9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 remainbullet = 2; // <20><><EFBFBD><EFBFBD> ź<><C5BA>. : currentbullet
|
||||
float aim_yaw =3; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float aim_pitch =4; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 aim_type = 5; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
int32 server_time=6; // <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
||||
repeated SM_DATA_BATTLE_BULLET bullets = 7; // <20><EFBFBD><DFBB>Ѿ<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC>ִ<EFBFBD>.
|
||||
|
||||
}
|
||||
|
||||
message SM_CHARACTER_KEY
|
||||
{
|
||||
int32 type = 1;
|
||||
string guid = 2;
|
||||
}
|
||||
|
||||
// <20>ǰ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> hp<68><70> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. -> ȣ<><C8A3>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>¾Ҵٰ<D2B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_DAMAGE
|
||||
{
|
||||
int32 damage =1; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int32 cur_hp=2; // <20><><EFBFBD><EFBFBD> <20><>. 0<≯<EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
SM_CHARACTER_KEY attacker=3; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
SM_CHARACTER_KEY victim=4; // <20>ǰ<EFBFBD><C7B0><EFBFBD>.
|
||||
int32 attack_weapon_type = 5; // <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD>Ÿ<EFBFBD><C5B8>.
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_RELOAD
|
||||
{
|
||||
int32 cur_hp=1; //
|
||||
int32 cur_weapontype=2; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
int32 currentbullet = 3; // źâ<C5BA><C3A2> ź<><C5BA>
|
||||
int32 maxbullet=4; // <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD>ź<EFBFBD><C5BA><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_DODGE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
int32 dir_id = 5; // <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_WEAPON_CHANGE
|
||||
{
|
||||
int32 cur_weapontype=1; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=2; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>
|
||||
message SM_REQ_BATTLE_WEAPON_ADD
|
||||
{
|
||||
int32 cur_weapontype=1; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=2; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_RESPAWN
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
float aim_yaw =5; //
|
||||
float aim_pitch =6; // ī<><EFBFBD>
|
||||
int32 cur_hp=7; //
|
||||
int32 cur_weapontype=8; //<2F><><EFBFBD><EFBFBD>Ȱ<EFBFBD><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
repeated SM_DATA_WEAPON_DATA weapontypes=9; //<2F><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD>
|
||||
message SM_REQ_BATTLE_OBJECT_INTERACTION
|
||||
{
|
||||
int32 objecttableid=1; // <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD> <20><>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ Table ID
|
||||
string objectguid=2; // <20><><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD> <20><>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ GUID
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
message SM_REQ_BATTLE_MANTLE
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float lx =4; //
|
||||
float ly =5; //
|
||||
float lz =6; //
|
||||
float vx =7; //
|
||||
float vy =8; //
|
||||
float vz =9; //
|
||||
float ang =10; //
|
||||
float tx =11; //
|
||||
float ty =12; //
|
||||
float tz =13; //
|
||||
int32 height = 14;//
|
||||
}
|
||||
|
||||
// <20>ΰ<EFBFBD><CEB0><EFBFBD> <20>ε<EFBFBD> <20><>
|
||||
message SM_REQ_BATTLE_FINISHED_LODING
|
||||
{
|
||||
float px =1; //
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
float ang =4; //
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>غ<EFBFBD><D8BA><EFBFBD> : <20>δ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>â <20><><EFBFBD><EFBFBD> <20><>
|
||||
message SM_REQ_BATTLE_READY_TO_EXIT
|
||||
{
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> Ÿ<>ݿ<EFBFBD> <20><><EFBFBD>ؼ<EFBFBD> <20><><EFBFBD>ư<EFBFBD>
|
||||
message SM_REQ_BATTLE_LAUNCH_CHARACTER
|
||||
{
|
||||
SM_CHARACTER_KEY target=1; // <20><><EFBFBD>ư<EFBFBD><C6B0><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float vx =2; // LaunchVelocity
|
||||
float vy =3; //
|
||||
float vz =4; //
|
||||
int32 xyoverride = 5;//bXYOverride
|
||||
int32 zoverride = 6;//bZOverride
|
||||
}
|
||||
|
||||
// Ư<><C6AF> <20><>Ȳ<EFBFBD><C8B2><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD><CFB8>̼<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><>
|
||||
message SM_REQ_BATTLE_PLAY_ANIMATION
|
||||
{
|
||||
SM_CHARACTER_KEY target =1; // <20><><EFBFBD><EFBFBD>
|
||||
int32 type = 2; //
|
||||
int32 value = 3; //
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
|
||||
message SM_REQ_BATTLE_HIT_EFFECT
|
||||
{
|
||||
SM_CHARACTER_KEY target =1; // <20><><EFBFBD><EFBFBD>
|
||||
int32 weapontype = 2; //
|
||||
int32 hiteffecttype = 3; //
|
||||
float nx =4; // ImpactNormal
|
||||
float ny =5; //
|
||||
float nz =6; //
|
||||
float px =7; // ImpactPoint
|
||||
float py =8; //
|
||||
float pz =9; //
|
||||
}
|
||||
|
||||
message SM_MOB_AI_VECTOR
|
||||
{
|
||||
float px =1; // ImpactPoint
|
||||
float py =2; //
|
||||
float pz =3; //
|
||||
}
|
||||
|
||||
message SM_MOB_AI_AGGRO
|
||||
{
|
||||
SM_CHARACTER_KEY target = 1;
|
||||
int32 aggropoint = 2;
|
||||
}
|
||||
|
||||
message SM_MOB_AI_SYNCDATA
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 currentAiBehavior = 2;
|
||||
|
||||
int32 taskflags = 3;
|
||||
|
||||
SM_MOB_AI_VECTOR startLocation = 4;
|
||||
SM_MOB_AI_VECTOR lastKnownLocation = 5;
|
||||
SM_MOB_AI_VECTOR lastHearingLocation = 6;
|
||||
|
||||
SM_CHARACTER_KEY targetCharacter = 7;
|
||||
SM_CHARACTER_KEY lastHearingCharacter = 8;
|
||||
|
||||
repeated SM_MOB_AI_AGGRO targetCharacterList = 9; //
|
||||
}
|
||||
|
||||
message SM_MOB_AI_ATTACK
|
||||
{
|
||||
string mobguid = 1;
|
||||
float attack_time = 2;
|
||||
SM_CHARACTER_KEY targetCharacter = 3;
|
||||
int32 attack_type = 4;
|
||||
SM_MOB_AI_VECTOR location = 5;
|
||||
}
|
||||
|
||||
// <20>Ѿ<EFBFBD> <20><EFBFBD>.
|
||||
message SM_MOB_AI_SHOOT
|
||||
{
|
||||
string mobguid = 1;
|
||||
float aim_yaw =2; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
float aim_pitch =3; // ī<><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 server_time=4; // <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
||||
repeated SM_DATA_BATTLE_BULLET bullets = 5; // <20><EFBFBD><DFBB>Ѿ<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC>ִ<EFBFBD>.
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
message SM_MOB_AI_RELOAD
|
||||
{
|
||||
string mobguid = 1;
|
||||
}
|
||||
|
||||
message SM_MOB_AI_FOCUS
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 focus = 2;
|
||||
SM_CHARACTER_KEY targetCharacter = 3;
|
||||
}
|
||||
|
||||
message SM_MOB_MOVETO
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 targetType = 2;
|
||||
SM_MOB_AI_VECTOR tagetLocation = 3;
|
||||
float radius = 4;
|
||||
int32 stop = 5;
|
||||
float moveSpeed = 6;
|
||||
}
|
||||
|
||||
message SM_MOB_SPAWN
|
||||
{
|
||||
string mobguid = 1;
|
||||
int32 mob_type = 2;
|
||||
SM_MOB_AI_VECTOR location = 3;
|
||||
float angle = 4;
|
||||
string anchorguid = 5;
|
||||
}
|
||||
|
||||
message SM_HOST_ROOM_INFO
|
||||
{
|
||||
string Host_GUID = 1;
|
||||
int32 Room_Start_Time = 2;
|
||||
}
|
||||
|
||||
message SM_RUNNING_TRIGGER
|
||||
{
|
||||
string Anchor_GUID = 1;
|
||||
string User_GUID = 2;
|
||||
int32 Event_Time = 3;
|
||||
float force_x = 4;
|
||||
float force_y = 5;
|
||||
float force_z = 6;
|
||||
}
|
||||
66
Protocol/client-proto/Protocol.proto
Normal file
66
Protocol/client-proto/Protocol.proto
Normal file
@@ -0,0 +1,66 @@
|
||||
// See README.txt for information and build instructions.
|
||||
//
|
||||
// Note: START and END tags are used in comments to define sections used in
|
||||
// tutorials. They are not part of the syntax for Protocol Buffers.
|
||||
//
|
||||
// To get an in-depth walkthrough of this file and the related examples, see:
|
||||
// https://developers.google.com/protocol-buffers/docs/tutorials
|
||||
|
||||
// [START declaration]
|
||||
syntax = "proto3";
|
||||
package protocol;
|
||||
|
||||
option csharp_namespace = "Google.Protobuf.CES.Packet";
|
||||
//import "google/protobuf/timestamp.proto";
|
||||
|
||||
enum Protocol{
|
||||
|
||||
MOVE_NEXT = 0;
|
||||
MOVE_COMBINE = 1;
|
||||
VOICE = 30;
|
||||
VOICE_STATE = 31;
|
||||
MUSIC = 40;
|
||||
MUSICBox = 41;
|
||||
DANCE = 50;
|
||||
DANCE_ReqRoomTime = 51;
|
||||
DANCE_ResRoomTime = 52;
|
||||
DANCE_StateUpdate = 53;
|
||||
JUMP = 70;
|
||||
GUIDE = 80;
|
||||
PRESENTATION_PAGE = 81;
|
||||
AIM = 100;
|
||||
PARTY_MOVE_MEMBER = 110;
|
||||
|
||||
BATTLE_MOVE = 120; // 이동,멈춤,점프...
|
||||
BATTLE_AIM = 121; // 조준.
|
||||
BATTLE_STATUS = 122; // 현재상태.
|
||||
BATTLE_MANTLE = 123; // 기어오르기.
|
||||
BATTLE_SHOOT = 130; // 총알발사.
|
||||
BATTLE_DAMAGE = 131; // 피격.
|
||||
BATTLE_RELOAD = 132; // 재장전
|
||||
BATTLE_DODGE = 133; // 구르기
|
||||
BATTLE_WEAPON_CHANGE = 134; // 무기교환
|
||||
BATTLE_WEAPON_ADD = 135; // 무기추가
|
||||
BATTLE_RESPAWN = 136; // 사망후 리스폰.
|
||||
BATTLE_OBJECT_INTERACTION = 137; // 오브젝트 인터렉션
|
||||
BATTLE_FINISHED_LODING = 138; // 인게임 로딩 끝
|
||||
BATTLE_READY_TO_EXIT = 139; // 인던 나가기 전에 결과창 보는 중
|
||||
BATTLE_LAUNCH_CHARACTER = 140; // 범위 타격에 의해서 날아감
|
||||
BATTLE_PLAY_ANIMATION = 141; // 특정 상황에서 에니메이션 실행 할 때
|
||||
BATTLE_HIT_EFFECT = 142; // 캐릭터나 사물에 이펙트 표시
|
||||
|
||||
MOB_AI_ATTACK = 200;
|
||||
MOB_AI_MOVETO = 201;
|
||||
MOB_AI_FOCUS = 202;
|
||||
MOB_AI_SYNCVAR = 203;
|
||||
MOB_AI_SPAWN = 204;
|
||||
MOB_AI_SHOOT = 205;
|
||||
MOB_AI_RELOAD = 206;
|
||||
|
||||
HOST_ROOM_INFO = 300;
|
||||
RUNNING_TRIGGER = 301;
|
||||
|
||||
};
|
||||
|
||||
|
||||
// [END messages]
|
||||
32
Protocol/client_proto_build.bat
Normal file
32
Protocol/client_proto_build.bat
Normal file
@@ -0,0 +1,32 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0client-proto
|
||||
|
||||
rem ===============================================================================================
|
||||
rem CSharp 코드 생성 및 출력
|
||||
rem ===============================================================================================
|
||||
set protoc_exe=..\..\..\ThirdPartyPackages\protobuf\3.21.12\bin\protoc.exe
|
||||
set proto_out=..\out-client-Proto\
|
||||
|
||||
del %proto_out% /q /f
|
||||
if %ERRORLEVEL% NEQ 0 (
|
||||
popd .
|
||||
echo Failed to DEL from Proto out path !!! - Path : [%proto_out%] !!!
|
||||
goto ERROR
|
||||
)
|
||||
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% Packet.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% Protocol.proto
|
||||
|
||||
|
||||
|
||||
rem 모든 처리 과정을 성공 했으면 종료 한다.
|
||||
:OK
|
||||
EXIT /B 0
|
||||
|
||||
|
||||
rem 모든 처리 과정중에 오류가 발생했으면 즉시 종료 한다.
|
||||
:ERROR
|
||||
echo ERROR !!! - Client ProtoBuf Generation Failed - ErrorCode : %ERRORLEVEL%
|
||||
EXIT /B %ERRORLEVEL%
|
||||
|
||||
34
Protocol/out-Proto/AuthProtocol.cs
Normal file
34
Protocol/out-Proto/AuthProtocol.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
// <auto-generated>
|
||||
// Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
// source: Auth_Protocol.proto
|
||||
// </auto-generated>
|
||||
#pragma warning disable 1591, 0612, 3021, 8981
|
||||
#region Designer generated code
|
||||
|
||||
using pb = global::Google.Protobuf;
|
||||
using pbc = global::Google.Protobuf.Collections;
|
||||
using pbr = global::Google.Protobuf.Reflection;
|
||||
using scg = global::System.Collections.Generic;
|
||||
/// <summary>Holder for reflection information generated from Auth_Protocol.proto</summary>
|
||||
public static partial class AuthProtocolReflection {
|
||||
|
||||
#region Descriptor
|
||||
/// <summary>File descriptor for Auth_Protocol.proto</summary>
|
||||
public static pbr::FileDescriptor Descriptor {
|
||||
get { return descriptor; }
|
||||
}
|
||||
private static pbr::FileDescriptor descriptor;
|
||||
|
||||
static AuthProtocolReflection() {
|
||||
byte[] descriptorData = global::System.Convert.FromBase64String(
|
||||
string.Concat(
|
||||
"ChNBdXRoX1Byb3RvY29sLnByb3RvYgZwcm90bzM="));
|
||||
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
|
||||
new pbr::FileDescriptor[] { },
|
||||
new pbr::GeneratedClrTypeInfo(null, null, null));
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
#endregion Designer generated code
|
||||
3579
Protocol/out-Proto/ClientToChat.cs
Normal file
3579
Protocol/out-Proto/ClientToChat.cs
Normal file
File diff suppressed because it is too large
Load Diff
171236
Protocol/out-Proto/ClientToGame.cs
Normal file
171236
Protocol/out-Proto/ClientToGame.cs
Normal file
File diff suppressed because one or more lines are too long
3473
Protocol/out-Proto/ClientToLogin.cs
Normal file
3473
Protocol/out-Proto/ClientToLogin.cs
Normal file
File diff suppressed because it is too large
Load Diff
34
Protocol/out-Proto/CommunityProtocol.cs
Normal file
34
Protocol/out-Proto/CommunityProtocol.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
// <auto-generated>
|
||||
// Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
// source: Community_Protocol.proto
|
||||
// </auto-generated>
|
||||
#pragma warning disable 1591, 0612, 3021, 8981
|
||||
#region Designer generated code
|
||||
|
||||
using pb = global::Google.Protobuf;
|
||||
using pbc = global::Google.Protobuf.Collections;
|
||||
using pbr = global::Google.Protobuf.Reflection;
|
||||
using scg = global::System.Collections.Generic;
|
||||
/// <summary>Holder for reflection information generated from Community_Protocol.proto</summary>
|
||||
public static partial class CommunityProtocolReflection {
|
||||
|
||||
#region Descriptor
|
||||
/// <summary>File descriptor for Community_Protocol.proto</summary>
|
||||
public static pbr::FileDescriptor Descriptor {
|
||||
get { return descriptor; }
|
||||
}
|
||||
private static pbr::FileDescriptor descriptor;
|
||||
|
||||
static CommunityProtocolReflection() {
|
||||
byte[] descriptorData = global::System.Convert.FromBase64String(
|
||||
string.Concat(
|
||||
"ChhDb21tdW5pdHlfUHJvdG9jb2wucHJvdG9iBnByb3RvMw=="));
|
||||
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
|
||||
new pbr::FileDescriptor[] { },
|
||||
new pbr::GeneratedClrTypeInfo(null, null, null));
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
#endregion Designer generated code
|
||||
5985
Protocol/out-Proto/DefineCommon.cs
Normal file
5985
Protocol/out-Proto/DefineCommon.cs
Normal file
File diff suppressed because it is too large
Load Diff
54
Protocol/out-Proto/DefineMeta.cs
Normal file
54
Protocol/out-Proto/DefineMeta.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
// <auto-generated>
|
||||
// Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
// source: Define_Meta.proto
|
||||
// </auto-generated>
|
||||
#pragma warning disable 1591, 0612, 3021, 8981
|
||||
#region Designer generated code
|
||||
|
||||
using pb = global::Google.Protobuf;
|
||||
using pbc = global::Google.Protobuf.Collections;
|
||||
using pbr = global::Google.Protobuf.Reflection;
|
||||
using scg = global::System.Collections.Generic;
|
||||
/// <summary>Holder for reflection information generated from Define_Meta.proto</summary>
|
||||
public static partial class DefineMetaReflection {
|
||||
|
||||
#region Descriptor
|
||||
/// <summary>File descriptor for Define_Meta.proto</summary>
|
||||
public static pbr::FileDescriptor Descriptor {
|
||||
get { return descriptor; }
|
||||
}
|
||||
private static pbr::FileDescriptor descriptor;
|
||||
|
||||
static DefineMetaReflection() {
|
||||
byte[] descriptorData = global::System.Convert.FromBase64String(
|
||||
string.Concat(
|
||||
"ChFEZWZpbmVfTWV0YS5wcm90bxoTRGVmaW5lX0NvbW1vbi5wcm90bypjCg9D",
|
||||
"b25zdGFudEtleVR5cGUSGAoUQ29uc3RhbnRLZXlUeXBlX05vbmUQABI2CjJD",
|
||||
"b25zdGFudEtleVR5cGVfRGVmYXVsdEVudHJ5V29ybGRJZFdoZW5Mb2dpblRv",
|
||||
"QXV0aBABYgZwcm90bzM="));
|
||||
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
|
||||
new pbr::FileDescriptor[] { global::DefineCommonReflection.Descriptor, },
|
||||
new pbr::GeneratedClrTypeInfo(new[] {typeof(global::ConstantKeyType), }, null, null));
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
#region Enums
|
||||
/// <summary>
|
||||
///=============================================================================================
|
||||
/// GameConfigData <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Key Ÿ<><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
|
||||
/// ConstantKeyType <20><> <20><><EFBFBD><EFBFBD> <20>ڵ忡<DAB5><E5BFA1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<>Ը<EFBFBD><D4B8><EFBFBD> <20><><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> <20><>ȯ<EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <20>Ѵ<EFBFBD>. - kangms
|
||||
///=============================================================================================
|
||||
/// </summary>
|
||||
public enum ConstantKeyType {
|
||||
[pbr::OriginalName("ConstantKeyType_None")] None = 0,
|
||||
/// <summary>
|
||||
/// <20>α<EFBFBD><CEB1>ν<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>⺻ Id
|
||||
/// </summary>
|
||||
[pbr::OriginalName("ConstantKeyType_DefaultEntryWorldIdWhenLoginToAuth")] DefaultEntryWorldIdWhenLoginToAuth = 1,
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#endregion Designer generated code
|
||||
1119
Protocol/out-Proto/DefineProgramVersion.cs
Normal file
1119
Protocol/out-Proto/DefineProgramVersion.cs
Normal file
File diff suppressed because it is too large
Load Diff
4786
Protocol/out-Proto/DefineResult.cs
Normal file
4786
Protocol/out-Proto/DefineResult.cs
Normal file
File diff suppressed because it is too large
Load Diff
43673
Protocol/out-Proto/GameDefine.cs
Normal file
43673
Protocol/out-Proto/GameDefine.cs
Normal file
File diff suppressed because it is too large
Load Diff
388
Protocol/out-Proto/GameProtocol.cs
Normal file
388
Protocol/out-Proto/GameProtocol.cs
Normal file
@@ -0,0 +1,388 @@
|
||||
// <auto-generated>
|
||||
// Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
// source: Game_Protocol.proto
|
||||
// </auto-generated>
|
||||
#pragma warning disable 1591, 0612, 3021, 8981
|
||||
#region Designer generated code
|
||||
|
||||
using pb = global::Google.Protobuf;
|
||||
using pbc = global::Google.Protobuf.Collections;
|
||||
using pbr = global::Google.Protobuf.Reflection;
|
||||
using scg = global::System.Collections.Generic;
|
||||
/// <summary>Holder for reflection information generated from Game_Protocol.proto</summary>
|
||||
public static partial class GameProtocolReflection {
|
||||
|
||||
#region Descriptor
|
||||
/// <summary>File descriptor for Game_Protocol.proto</summary>
|
||||
public static pbr::FileDescriptor Descriptor {
|
||||
get { return descriptor; }
|
||||
}
|
||||
private static pbr::FileDescriptor descriptor;
|
||||
|
||||
static GameProtocolReflection() {
|
||||
byte[] descriptorData = global::System.Convert.FromBase64String(
|
||||
string.Concat(
|
||||
"ChNHYW1lX1Byb3RvY29sLnByb3RvGhpHYW1lX1Byb3RvY29sX0RlZmluZS5w",
|
||||
"cm90byKKAQoMR2FtZVByb3RvY29sEiUKCXJlcVBhY2tldBgBIAEoCzIQLkMy",
|
||||
"R1NfUkVRX1BBQ0tFVEgAEiUKCWFja1BhY2tldBgCIAEoCzIQLkdTMkNfQUNL",
|
||||
"X1BBQ0tFVEgAEiUKCW50ZlBhY2tldBgDIAEoCzIQLkdDMkNfTlRGX1BBQ0tF",
|
||||
"VEgAQgUKA21zZ2IGcHJvdG8z"));
|
||||
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
|
||||
new pbr::FileDescriptor[] { global::GameProtocolDefineReflection.Descriptor, },
|
||||
new pbr::GeneratedClrTypeInfo(null, null, new pbr::GeneratedClrTypeInfo[] {
|
||||
new pbr::GeneratedClrTypeInfo(typeof(global::GameProtocol), global::GameProtocol.Parser, new[]{ "ReqPacket", "AckPacket", "NtfPacket" }, new[]{ "Msg" }, null, null, null)
|
||||
}));
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
#region Messages
|
||||
/// <summary>
|
||||
///===============================================================================================
|
||||
/// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
|
||||
/// <20>ϴ<EFBFBD> MS5 <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ <20><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<><31>(REQ, ACK, NTF) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݸ<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>. - kangms
|
||||
///===============================================================================================
|
||||
/// </summary>
|
||||
[global::System.SerializableAttribute]
|
||||
public sealed partial class GameProtocol : pb::IMessage<GameProtocol>
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
, pb::IBufferMessage
|
||||
#endif
|
||||
{
|
||||
private static readonly pb::MessageParser<GameProtocol> _parser = new pb::MessageParser<GameProtocol>(() => new GameProtocol());
|
||||
private pb::UnknownFieldSet _unknownFields;
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public static pb::MessageParser<GameProtocol> Parser { get { return _parser; } }
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public static pbr::MessageDescriptor Descriptor {
|
||||
get { return global::GameProtocolReflection.Descriptor.MessageTypes[0]; }
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
pbr::MessageDescriptor pb::IMessage.Descriptor {
|
||||
get { return Descriptor; }
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public GameProtocol() {
|
||||
OnConstruction();
|
||||
}
|
||||
|
||||
partial void OnConstruction();
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public GameProtocol(GameProtocol other) : this() {
|
||||
switch (other.MsgCase) {
|
||||
case MsgOneofCase.ReqPacket:
|
||||
ReqPacket = other.ReqPacket.Clone();
|
||||
break;
|
||||
case MsgOneofCase.AckPacket:
|
||||
AckPacket = other.AckPacket.Clone();
|
||||
break;
|
||||
case MsgOneofCase.NtfPacket:
|
||||
NtfPacket = other.NtfPacket.Clone();
|
||||
break;
|
||||
}
|
||||
|
||||
_unknownFields = pb::UnknownFieldSet.Clone(other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public GameProtocol Clone() {
|
||||
return new GameProtocol(this);
|
||||
}
|
||||
|
||||
/// <summary>Field number for the "reqPacket" field.</summary>
|
||||
public const int ReqPacketFieldNumber = 1;
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public global::C2GS_REQ_PACKET ReqPacket {
|
||||
get { return msgCase_ == MsgOneofCase.ReqPacket ? (global::C2GS_REQ_PACKET) msg_ : null; }
|
||||
set {
|
||||
msg_ = value;
|
||||
msgCase_ = value == null ? MsgOneofCase.None : MsgOneofCase.ReqPacket;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Field number for the "ackPacket" field.</summary>
|
||||
public const int AckPacketFieldNumber = 2;
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public global::GS2C_ACK_PACKET AckPacket {
|
||||
get { return msgCase_ == MsgOneofCase.AckPacket ? (global::GS2C_ACK_PACKET) msg_ : null; }
|
||||
set {
|
||||
msg_ = value;
|
||||
msgCase_ = value == null ? MsgOneofCase.None : MsgOneofCase.AckPacket;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Field number for the "ntfPacket" field.</summary>
|
||||
public const int NtfPacketFieldNumber = 3;
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public global::GC2C_NTF_PACKET NtfPacket {
|
||||
get { return msgCase_ == MsgOneofCase.NtfPacket ? (global::GC2C_NTF_PACKET) msg_ : null; }
|
||||
set {
|
||||
msg_ = value;
|
||||
msgCase_ = value == null ? MsgOneofCase.None : MsgOneofCase.NtfPacket;
|
||||
}
|
||||
}
|
||||
|
||||
private object msg_;
|
||||
/// <summary>Enum of possible cases for the "msg" oneof.</summary>
|
||||
public enum MsgOneofCase {
|
||||
None = 0,
|
||||
ReqPacket = 1,
|
||||
AckPacket = 2,
|
||||
NtfPacket = 3,
|
||||
}
|
||||
private MsgOneofCase msgCase_ = MsgOneofCase.None;
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public MsgOneofCase MsgCase {
|
||||
get { return msgCase_; }
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void ClearMsg() {
|
||||
msgCase_ = MsgOneofCase.None;
|
||||
msg_ = null;
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override bool Equals(object other) {
|
||||
return Equals(other as GameProtocol);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public bool Equals(GameProtocol other) {
|
||||
if (ReferenceEquals(other, null)) {
|
||||
return false;
|
||||
}
|
||||
if (ReferenceEquals(other, this)) {
|
||||
return true;
|
||||
}
|
||||
if (!object.Equals(ReqPacket, other.ReqPacket)) return false;
|
||||
if (!object.Equals(AckPacket, other.AckPacket)) return false;
|
||||
if (!object.Equals(NtfPacket, other.NtfPacket)) return false;
|
||||
if (MsgCase != other.MsgCase) return false;
|
||||
return Equals(_unknownFields, other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override int GetHashCode() {
|
||||
int hash = 1;
|
||||
if (msgCase_ == MsgOneofCase.ReqPacket) hash ^= ReqPacket.GetHashCode();
|
||||
if (msgCase_ == MsgOneofCase.AckPacket) hash ^= AckPacket.GetHashCode();
|
||||
if (msgCase_ == MsgOneofCase.NtfPacket) hash ^= NtfPacket.GetHashCode();
|
||||
hash ^= (int) msgCase_;
|
||||
if (_unknownFields != null) {
|
||||
hash ^= _unknownFields.GetHashCode();
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override string ToString() {
|
||||
return pb::JsonFormatter.ToDiagnosticString(this);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void WriteTo(pb::CodedOutputStream output) {
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
output.WriteRawMessage(this);
|
||||
#else
|
||||
if (msgCase_ == MsgOneofCase.ReqPacket) {
|
||||
output.WriteRawTag(10);
|
||||
output.WriteMessage(ReqPacket);
|
||||
}
|
||||
if (msgCase_ == MsgOneofCase.AckPacket) {
|
||||
output.WriteRawTag(18);
|
||||
output.WriteMessage(AckPacket);
|
||||
}
|
||||
if (msgCase_ == MsgOneofCase.NtfPacket) {
|
||||
output.WriteRawTag(26);
|
||||
output.WriteMessage(NtfPacket);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
_unknownFields.WriteTo(output);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
void pb::IBufferMessage.InternalWriteTo(ref pb::WriteContext output) {
|
||||
if (msgCase_ == MsgOneofCase.ReqPacket) {
|
||||
output.WriteRawTag(10);
|
||||
output.WriteMessage(ReqPacket);
|
||||
}
|
||||
if (msgCase_ == MsgOneofCase.AckPacket) {
|
||||
output.WriteRawTag(18);
|
||||
output.WriteMessage(AckPacket);
|
||||
}
|
||||
if (msgCase_ == MsgOneofCase.NtfPacket) {
|
||||
output.WriteRawTag(26);
|
||||
output.WriteMessage(NtfPacket);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
_unknownFields.WriteTo(ref output);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public int CalculateSize() {
|
||||
int size = 0;
|
||||
if (msgCase_ == MsgOneofCase.ReqPacket) {
|
||||
size += 1 + pb::CodedOutputStream.ComputeMessageSize(ReqPacket);
|
||||
}
|
||||
if (msgCase_ == MsgOneofCase.AckPacket) {
|
||||
size += 1 + pb::CodedOutputStream.ComputeMessageSize(AckPacket);
|
||||
}
|
||||
if (msgCase_ == MsgOneofCase.NtfPacket) {
|
||||
size += 1 + pb::CodedOutputStream.ComputeMessageSize(NtfPacket);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
size += _unknownFields.CalculateSize();
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void MergeFrom(GameProtocol other) {
|
||||
if (other == null) {
|
||||
return;
|
||||
}
|
||||
switch (other.MsgCase) {
|
||||
case MsgOneofCase.ReqPacket:
|
||||
if (ReqPacket == null) {
|
||||
ReqPacket = new global::C2GS_REQ_PACKET();
|
||||
}
|
||||
ReqPacket.MergeFrom(other.ReqPacket);
|
||||
break;
|
||||
case MsgOneofCase.AckPacket:
|
||||
if (AckPacket == null) {
|
||||
AckPacket = new global::GS2C_ACK_PACKET();
|
||||
}
|
||||
AckPacket.MergeFrom(other.AckPacket);
|
||||
break;
|
||||
case MsgOneofCase.NtfPacket:
|
||||
if (NtfPacket == null) {
|
||||
NtfPacket = new global::GC2C_NTF_PACKET();
|
||||
}
|
||||
NtfPacket.MergeFrom(other.NtfPacket);
|
||||
break;
|
||||
}
|
||||
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void MergeFrom(pb::CodedInputStream input) {
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
input.ReadRawMessage(this);
|
||||
#else
|
||||
uint tag;
|
||||
while ((tag = input.ReadTag()) != 0) {
|
||||
switch(tag) {
|
||||
default:
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, input);
|
||||
break;
|
||||
case 10: {
|
||||
global::C2GS_REQ_PACKET subBuilder = new global::C2GS_REQ_PACKET();
|
||||
if (msgCase_ == MsgOneofCase.ReqPacket) {
|
||||
subBuilder.MergeFrom(ReqPacket);
|
||||
}
|
||||
input.ReadMessage(subBuilder);
|
||||
ReqPacket = subBuilder;
|
||||
break;
|
||||
}
|
||||
case 18: {
|
||||
global::GS2C_ACK_PACKET subBuilder = new global::GS2C_ACK_PACKET();
|
||||
if (msgCase_ == MsgOneofCase.AckPacket) {
|
||||
subBuilder.MergeFrom(AckPacket);
|
||||
}
|
||||
input.ReadMessage(subBuilder);
|
||||
AckPacket = subBuilder;
|
||||
break;
|
||||
}
|
||||
case 26: {
|
||||
global::GC2C_NTF_PACKET subBuilder = new global::GC2C_NTF_PACKET();
|
||||
if (msgCase_ == MsgOneofCase.NtfPacket) {
|
||||
subBuilder.MergeFrom(NtfPacket);
|
||||
}
|
||||
input.ReadMessage(subBuilder);
|
||||
NtfPacket = subBuilder;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
void pb::IBufferMessage.InternalMergeFrom(ref pb::ParseContext input) {
|
||||
uint tag;
|
||||
while ((tag = input.ReadTag()) != 0) {
|
||||
switch(tag) {
|
||||
default:
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, ref input);
|
||||
break;
|
||||
case 10: {
|
||||
global::C2GS_REQ_PACKET subBuilder = new global::C2GS_REQ_PACKET();
|
||||
if (msgCase_ == MsgOneofCase.ReqPacket) {
|
||||
subBuilder.MergeFrom(ReqPacket);
|
||||
}
|
||||
input.ReadMessage(subBuilder);
|
||||
ReqPacket = subBuilder;
|
||||
break;
|
||||
}
|
||||
case 18: {
|
||||
global::GS2C_ACK_PACKET subBuilder = new global::GS2C_ACK_PACKET();
|
||||
if (msgCase_ == MsgOneofCase.AckPacket) {
|
||||
subBuilder.MergeFrom(AckPacket);
|
||||
}
|
||||
input.ReadMessage(subBuilder);
|
||||
AckPacket = subBuilder;
|
||||
break;
|
||||
}
|
||||
case 26: {
|
||||
global::GC2C_NTF_PACKET subBuilder = new global::GC2C_NTF_PACKET();
|
||||
if (msgCase_ == MsgOneofCase.NtfPacket) {
|
||||
subBuilder.MergeFrom(NtfPacket);
|
||||
}
|
||||
input.ReadMessage(subBuilder);
|
||||
NtfPacket = subBuilder;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#endregion Designer generated code
|
||||
615
Protocol/out-Proto/GameProtocolDefine.cs
Normal file
615
Protocol/out-Proto/GameProtocolDefine.cs
Normal file
@@ -0,0 +1,615 @@
|
||||
// <auto-generated>
|
||||
// Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
// source: Game_Protocol_Define.proto
|
||||
// </auto-generated>
|
||||
#pragma warning disable 1591, 0612, 3021, 8981
|
||||
#region Designer generated code
|
||||
|
||||
using pb = global::Google.Protobuf;
|
||||
using pbc = global::Google.Protobuf.Collections;
|
||||
using pbr = global::Google.Protobuf.Reflection;
|
||||
using scg = global::System.Collections.Generic;
|
||||
/// <summary>Holder for reflection information generated from Game_Protocol_Define.proto</summary>
|
||||
public static partial class GameProtocolDefineReflection {
|
||||
|
||||
#region Descriptor
|
||||
/// <summary>File descriptor for Game_Protocol_Define.proto</summary>
|
||||
public static pbr::FileDescriptor Descriptor {
|
||||
get { return descriptor; }
|
||||
}
|
||||
private static pbr::FileDescriptor descriptor;
|
||||
|
||||
static GameProtocolDefineReflection() {
|
||||
byte[] descriptorData = global::System.Convert.FromBase64String(
|
||||
string.Concat(
|
||||
"ChpHYW1lX1Byb3RvY29sX0RlZmluZS5wcm90bxoTRGVmaW5lX0NvbW1vbi5w",
|
||||
"cm90bxoTRGVmaW5lX1Jlc3VsdC5wcm90bxoRR2FtZV9EZWZpbmUucHJvdG8i",
|
||||
"HQoPQzJHU19SRVFfUEFDS0VUEgoKAmlkGAEgASgFIh0KD0dTMkNfQUNLX1BB",
|
||||
"Q0tFVBIKCgJpZBgBIAEoBSIdCg9HQzJDX05URl9QQUNLRVQSCgoCaWQYASAB",
|
||||
"KAViBnByb3RvMw=="));
|
||||
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
|
||||
new pbr::FileDescriptor[] { global::DefineCommonReflection.Descriptor, global::DefineResultReflection.Descriptor, global::GameDefineReflection.Descriptor, },
|
||||
new pbr::GeneratedClrTypeInfo(null, null, new pbr::GeneratedClrTypeInfo[] {
|
||||
new pbr::GeneratedClrTypeInfo(typeof(global::C2GS_REQ_PACKET), global::C2GS_REQ_PACKET.Parser, new[]{ "Id" }, null, null, null, null),
|
||||
new pbr::GeneratedClrTypeInfo(typeof(global::GS2C_ACK_PACKET), global::GS2C_ACK_PACKET.Parser, new[]{ "Id" }, null, null, null, null),
|
||||
new pbr::GeneratedClrTypeInfo(typeof(global::GC2C_NTF_PACKET), global::GC2C_NTF_PACKET.Parser, new[]{ "Id" }, null, null, null, null)
|
||||
}));
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
#region Messages
|
||||
[global::System.SerializableAttribute]
|
||||
public sealed partial class C2GS_REQ_PACKET : pb::IMessage<C2GS_REQ_PACKET>
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
, pb::IBufferMessage
|
||||
#endif
|
||||
{
|
||||
private static readonly pb::MessageParser<C2GS_REQ_PACKET> _parser = new pb::MessageParser<C2GS_REQ_PACKET>(() => new C2GS_REQ_PACKET());
|
||||
private pb::UnknownFieldSet _unknownFields;
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public static pb::MessageParser<C2GS_REQ_PACKET> Parser { get { return _parser; } }
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public static pbr::MessageDescriptor Descriptor {
|
||||
get { return global::GameProtocolDefineReflection.Descriptor.MessageTypes[0]; }
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
pbr::MessageDescriptor pb::IMessage.Descriptor {
|
||||
get { return Descriptor; }
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public C2GS_REQ_PACKET() {
|
||||
OnConstruction();
|
||||
}
|
||||
|
||||
partial void OnConstruction();
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public C2GS_REQ_PACKET(C2GS_REQ_PACKET other) : this() {
|
||||
id_ = other.id_;
|
||||
_unknownFields = pb::UnknownFieldSet.Clone(other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public C2GS_REQ_PACKET Clone() {
|
||||
return new C2GS_REQ_PACKET(this);
|
||||
}
|
||||
|
||||
/// <summary>Field number for the "id" field.</summary>
|
||||
public const int IdFieldNumber = 1;
|
||||
private int id_;
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public int Id {
|
||||
get { return id_; }
|
||||
set {
|
||||
id_ = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override bool Equals(object other) {
|
||||
return Equals(other as C2GS_REQ_PACKET);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public bool Equals(C2GS_REQ_PACKET other) {
|
||||
if (ReferenceEquals(other, null)) {
|
||||
return false;
|
||||
}
|
||||
if (ReferenceEquals(other, this)) {
|
||||
return true;
|
||||
}
|
||||
if (Id != other.Id) return false;
|
||||
return Equals(_unknownFields, other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override int GetHashCode() {
|
||||
int hash = 1;
|
||||
if (Id != 0) hash ^= Id.GetHashCode();
|
||||
if (_unknownFields != null) {
|
||||
hash ^= _unknownFields.GetHashCode();
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override string ToString() {
|
||||
return pb::JsonFormatter.ToDiagnosticString(this);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void WriteTo(pb::CodedOutputStream output) {
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
output.WriteRawMessage(this);
|
||||
#else
|
||||
if (Id != 0) {
|
||||
output.WriteRawTag(8);
|
||||
output.WriteInt32(Id);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
_unknownFields.WriteTo(output);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
void pb::IBufferMessage.InternalWriteTo(ref pb::WriteContext output) {
|
||||
if (Id != 0) {
|
||||
output.WriteRawTag(8);
|
||||
output.WriteInt32(Id);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
_unknownFields.WriteTo(ref output);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public int CalculateSize() {
|
||||
int size = 0;
|
||||
if (Id != 0) {
|
||||
size += 1 + pb::CodedOutputStream.ComputeInt32Size(Id);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
size += _unknownFields.CalculateSize();
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void MergeFrom(C2GS_REQ_PACKET other) {
|
||||
if (other == null) {
|
||||
return;
|
||||
}
|
||||
if (other.Id != 0) {
|
||||
Id = other.Id;
|
||||
}
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void MergeFrom(pb::CodedInputStream input) {
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
input.ReadRawMessage(this);
|
||||
#else
|
||||
uint tag;
|
||||
while ((tag = input.ReadTag()) != 0) {
|
||||
switch(tag) {
|
||||
default:
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, input);
|
||||
break;
|
||||
case 8: {
|
||||
Id = input.ReadInt32();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
void pb::IBufferMessage.InternalMergeFrom(ref pb::ParseContext input) {
|
||||
uint tag;
|
||||
while ((tag = input.ReadTag()) != 0) {
|
||||
switch(tag) {
|
||||
default:
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, ref input);
|
||||
break;
|
||||
case 8: {
|
||||
Id = input.ReadInt32();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
[global::System.SerializableAttribute]
|
||||
public sealed partial class GS2C_ACK_PACKET : pb::IMessage<GS2C_ACK_PACKET>
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
, pb::IBufferMessage
|
||||
#endif
|
||||
{
|
||||
private static readonly pb::MessageParser<GS2C_ACK_PACKET> _parser = new pb::MessageParser<GS2C_ACK_PACKET>(() => new GS2C_ACK_PACKET());
|
||||
private pb::UnknownFieldSet _unknownFields;
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public static pb::MessageParser<GS2C_ACK_PACKET> Parser { get { return _parser; } }
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public static pbr::MessageDescriptor Descriptor {
|
||||
get { return global::GameProtocolDefineReflection.Descriptor.MessageTypes[1]; }
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
pbr::MessageDescriptor pb::IMessage.Descriptor {
|
||||
get { return Descriptor; }
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public GS2C_ACK_PACKET() {
|
||||
OnConstruction();
|
||||
}
|
||||
|
||||
partial void OnConstruction();
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public GS2C_ACK_PACKET(GS2C_ACK_PACKET other) : this() {
|
||||
id_ = other.id_;
|
||||
_unknownFields = pb::UnknownFieldSet.Clone(other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public GS2C_ACK_PACKET Clone() {
|
||||
return new GS2C_ACK_PACKET(this);
|
||||
}
|
||||
|
||||
/// <summary>Field number for the "id" field.</summary>
|
||||
public const int IdFieldNumber = 1;
|
||||
private int id_;
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public int Id {
|
||||
get { return id_; }
|
||||
set {
|
||||
id_ = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override bool Equals(object other) {
|
||||
return Equals(other as GS2C_ACK_PACKET);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public bool Equals(GS2C_ACK_PACKET other) {
|
||||
if (ReferenceEquals(other, null)) {
|
||||
return false;
|
||||
}
|
||||
if (ReferenceEquals(other, this)) {
|
||||
return true;
|
||||
}
|
||||
if (Id != other.Id) return false;
|
||||
return Equals(_unknownFields, other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override int GetHashCode() {
|
||||
int hash = 1;
|
||||
if (Id != 0) hash ^= Id.GetHashCode();
|
||||
if (_unknownFields != null) {
|
||||
hash ^= _unknownFields.GetHashCode();
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override string ToString() {
|
||||
return pb::JsonFormatter.ToDiagnosticString(this);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void WriteTo(pb::CodedOutputStream output) {
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
output.WriteRawMessage(this);
|
||||
#else
|
||||
if (Id != 0) {
|
||||
output.WriteRawTag(8);
|
||||
output.WriteInt32(Id);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
_unknownFields.WriteTo(output);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
void pb::IBufferMessage.InternalWriteTo(ref pb::WriteContext output) {
|
||||
if (Id != 0) {
|
||||
output.WriteRawTag(8);
|
||||
output.WriteInt32(Id);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
_unknownFields.WriteTo(ref output);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public int CalculateSize() {
|
||||
int size = 0;
|
||||
if (Id != 0) {
|
||||
size += 1 + pb::CodedOutputStream.ComputeInt32Size(Id);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
size += _unknownFields.CalculateSize();
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void MergeFrom(GS2C_ACK_PACKET other) {
|
||||
if (other == null) {
|
||||
return;
|
||||
}
|
||||
if (other.Id != 0) {
|
||||
Id = other.Id;
|
||||
}
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void MergeFrom(pb::CodedInputStream input) {
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
input.ReadRawMessage(this);
|
||||
#else
|
||||
uint tag;
|
||||
while ((tag = input.ReadTag()) != 0) {
|
||||
switch(tag) {
|
||||
default:
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, input);
|
||||
break;
|
||||
case 8: {
|
||||
Id = input.ReadInt32();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
void pb::IBufferMessage.InternalMergeFrom(ref pb::ParseContext input) {
|
||||
uint tag;
|
||||
while ((tag = input.ReadTag()) != 0) {
|
||||
switch(tag) {
|
||||
default:
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, ref input);
|
||||
break;
|
||||
case 8: {
|
||||
Id = input.ReadInt32();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
[global::System.SerializableAttribute]
|
||||
public sealed partial class GC2C_NTF_PACKET : pb::IMessage<GC2C_NTF_PACKET>
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
, pb::IBufferMessage
|
||||
#endif
|
||||
{
|
||||
private static readonly pb::MessageParser<GC2C_NTF_PACKET> _parser = new pb::MessageParser<GC2C_NTF_PACKET>(() => new GC2C_NTF_PACKET());
|
||||
private pb::UnknownFieldSet _unknownFields;
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public static pb::MessageParser<GC2C_NTF_PACKET> Parser { get { return _parser; } }
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public static pbr::MessageDescriptor Descriptor {
|
||||
get { return global::GameProtocolDefineReflection.Descriptor.MessageTypes[2]; }
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
pbr::MessageDescriptor pb::IMessage.Descriptor {
|
||||
get { return Descriptor; }
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public GC2C_NTF_PACKET() {
|
||||
OnConstruction();
|
||||
}
|
||||
|
||||
partial void OnConstruction();
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public GC2C_NTF_PACKET(GC2C_NTF_PACKET other) : this() {
|
||||
id_ = other.id_;
|
||||
_unknownFields = pb::UnknownFieldSet.Clone(other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public GC2C_NTF_PACKET Clone() {
|
||||
return new GC2C_NTF_PACKET(this);
|
||||
}
|
||||
|
||||
/// <summary>Field number for the "id" field.</summary>
|
||||
public const int IdFieldNumber = 1;
|
||||
private int id_;
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public int Id {
|
||||
get { return id_; }
|
||||
set {
|
||||
id_ = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override bool Equals(object other) {
|
||||
return Equals(other as GC2C_NTF_PACKET);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public bool Equals(GC2C_NTF_PACKET other) {
|
||||
if (ReferenceEquals(other, null)) {
|
||||
return false;
|
||||
}
|
||||
if (ReferenceEquals(other, this)) {
|
||||
return true;
|
||||
}
|
||||
if (Id != other.Id) return false;
|
||||
return Equals(_unknownFields, other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override int GetHashCode() {
|
||||
int hash = 1;
|
||||
if (Id != 0) hash ^= Id.GetHashCode();
|
||||
if (_unknownFields != null) {
|
||||
hash ^= _unknownFields.GetHashCode();
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public override string ToString() {
|
||||
return pb::JsonFormatter.ToDiagnosticString(this);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void WriteTo(pb::CodedOutputStream output) {
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
output.WriteRawMessage(this);
|
||||
#else
|
||||
if (Id != 0) {
|
||||
output.WriteRawTag(8);
|
||||
output.WriteInt32(Id);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
_unknownFields.WriteTo(output);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
void pb::IBufferMessage.InternalWriteTo(ref pb::WriteContext output) {
|
||||
if (Id != 0) {
|
||||
output.WriteRawTag(8);
|
||||
output.WriteInt32(Id);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
_unknownFields.WriteTo(ref output);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public int CalculateSize() {
|
||||
int size = 0;
|
||||
if (Id != 0) {
|
||||
size += 1 + pb::CodedOutputStream.ComputeInt32Size(Id);
|
||||
}
|
||||
if (_unknownFields != null) {
|
||||
size += _unknownFields.CalculateSize();
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void MergeFrom(GC2C_NTF_PACKET other) {
|
||||
if (other == null) {
|
||||
return;
|
||||
}
|
||||
if (other.Id != 0) {
|
||||
Id = other.Id;
|
||||
}
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields);
|
||||
}
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
public void MergeFrom(pb::CodedInputStream input) {
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
input.ReadRawMessage(this);
|
||||
#else
|
||||
uint tag;
|
||||
while ((tag = input.ReadTag()) != 0) {
|
||||
switch(tag) {
|
||||
default:
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, input);
|
||||
break;
|
||||
case 8: {
|
||||
Id = input.ReadInt32();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
|
||||
void pb::IBufferMessage.InternalMergeFrom(ref pb::ParseContext input) {
|
||||
uint tag;
|
||||
while ((tag = input.ReadTag()) != 0) {
|
||||
switch(tag) {
|
||||
default:
|
||||
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, ref input);
|
||||
break;
|
||||
case 8: {
|
||||
Id = input.ReadInt32();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#endregion Designer generated code
|
||||
28740
Protocol/out-Proto/ServerMessage.cs
Normal file
28740
Protocol/out-Proto/ServerMessage.cs
Normal file
File diff suppressed because it is too large
Load Diff
3494
Protocol/out-Proto/js/Define_Common_pb.js
Normal file
3494
Protocol/out-Proto/js/Define_Common_pb.js
Normal file
File diff suppressed because it is too large
Load Diff
35
Protocol/out-Proto/js/Define_Meta_pb.js
Normal file
35
Protocol/out-Proto/js/Define_Meta_pb.js
Normal file
@@ -0,0 +1,35 @@
|
||||
// source: Define_Meta.proto
|
||||
/**
|
||||
* @fileoverview
|
||||
* @enhanceable
|
||||
* @suppress {missingRequire} reports error on implicit type usages.
|
||||
* @suppress {messageConventions} JS Compiler reports an error if a variable or
|
||||
* field starts with 'MSG_' and isn't a translatable message.
|
||||
* @public
|
||||
*/
|
||||
// GENERATED CODE -- DO NOT EDIT!
|
||||
/* eslint-disable */
|
||||
// @ts-nocheck
|
||||
|
||||
var jspb = require('google-protobuf');
|
||||
var goog = jspb;
|
||||
var global = (function() {
|
||||
if (this) { return this; }
|
||||
if (typeof window !== 'undefined') { return window; }
|
||||
if (typeof global !== 'undefined') { return global; }
|
||||
if (typeof self !== 'undefined') { return self; }
|
||||
return Function('return this')();
|
||||
}.call(null));
|
||||
|
||||
var Define_Common_pb = require('./Define_Common_pb.js');
|
||||
goog.object.extend(proto, Define_Common_pb);
|
||||
goog.exportSymbol('proto.ConstantKeyType', null, global);
|
||||
/**
|
||||
* @enum {number}
|
||||
*/
|
||||
proto.ConstantKeyType = {
|
||||
CONSTANTKEYTYPE_NONE: 0,
|
||||
CONSTANTKEYTYPE_DEFAULTENTRYWORLDIDWHENLOGINTOAUTH: 1
|
||||
};
|
||||
|
||||
goog.object.extend(exports, proto);
|
||||
111
Protocol/out-RMI/ClientToServer_common.cs
Normal file
111
Protocol/out-RMI/ClientToServer_common.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Generated by PIDL compiler.
|
||||
// Do not modify this file, but modify the source .pidl file.
|
||||
|
||||
using System;
|
||||
|
||||
using Nettention.Proud;
|
||||
namespace PClientToLogin
|
||||
{
|
||||
public class Common
|
||||
{
|
||||
// Message ID that replies to each RMI method.
|
||||
public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)2000+1;
|
||||
// List that has RMI ID.
|
||||
public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
|
||||
Message,
|
||||
};
|
||||
}
|
||||
}
|
||||
namespace PClientToGame
|
||||
{
|
||||
public class Common
|
||||
{
|
||||
// Message ID that replies to each RMI method.
|
||||
public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)3000+1;
|
||||
public const Nettention.Proud.RmiID P2PVoiceChat = (Nettention.Proud.RmiID)3000+2;
|
||||
public const Nettention.Proud.RmiID P2PMotionSync = (Nettention.Proud.RmiID)3000+3;
|
||||
public const Nettention.Proud.RmiID P2PPartySync = (Nettention.Proud.RmiID)3000+4;
|
||||
// List that has RMI ID.
|
||||
public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
|
||||
Message,
|
||||
P2PVoiceChat,
|
||||
P2PMotionSync,
|
||||
P2PPartySync,
|
||||
};
|
||||
}
|
||||
}
|
||||
namespace PClientToChat
|
||||
{
|
||||
public class Common
|
||||
{
|
||||
// Message ID that replies to each RMI method.
|
||||
public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)4000+1;
|
||||
public const Nettention.Proud.RmiID P2PVoiceChat = (Nettention.Proud.RmiID)4000+2;
|
||||
// List that has RMI ID.
|
||||
public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
|
||||
Message,
|
||||
P2PVoiceChat,
|
||||
};
|
||||
}
|
||||
}
|
||||
namespace PServerToIP
|
||||
{
|
||||
public class Common
|
||||
{
|
||||
// Message ID that replies to each RMI method.
|
||||
public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)5000+1;
|
||||
// List that has RMI ID.
|
||||
public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
|
||||
Message,
|
||||
};
|
||||
}
|
||||
}
|
||||
namespace PBotToManager
|
||||
{
|
||||
public class Common
|
||||
{
|
||||
// Message ID that replies to each RMI method.
|
||||
public const Nettention.Proud.RmiID CSNotifyBotStatus = (Nettention.Proud.RmiID)6000+1;
|
||||
public const Nettention.Proud.RmiID SCSendJson = (Nettention.Proud.RmiID)6000+2;
|
||||
public const Nettention.Proud.RmiID CSSendJsonRes = (Nettention.Proud.RmiID)6000+3;
|
||||
public const Nettention.Proud.RmiID SCNotfiyBotStart = (Nettention.Proud.RmiID)6000+4;
|
||||
public const Nettention.Proud.RmiID CSNotfiyBotStartRes = (Nettention.Proud.RmiID)6000+5;
|
||||
public const Nettention.Proud.RmiID SCNotfiyBotEnd = (Nettention.Proud.RmiID)6000+6;
|
||||
public const Nettention.Proud.RmiID CSNotfiyBotEndRes = (Nettention.Proud.RmiID)6000+7;
|
||||
// List that has RMI ID.
|
||||
public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
|
||||
CSNotifyBotStatus,
|
||||
SCSendJson,
|
||||
CSSendJsonRes,
|
||||
SCNotfiyBotStart,
|
||||
CSNotfiyBotStartRes,
|
||||
SCNotfiyBotEnd,
|
||||
CSNotfiyBotEndRes,
|
||||
};
|
||||
}
|
||||
}
|
||||
namespace PGameProtocol
|
||||
{
|
||||
public class Common
|
||||
{
|
||||
// Message ID that replies to each RMI method.
|
||||
public const Nettention.Proud.RmiID ProtocolHandler = (Nettention.Proud.RmiID)7000+1;
|
||||
// List that has RMI ID.
|
||||
public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
|
||||
ProtocolHandler,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
726
Protocol/out-RMI/ClientToServer_proxy.cs
Normal file
726
Protocol/out-RMI/ClientToServer_proxy.cs
Normal file
@@ -0,0 +1,726 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Generated by PIDL compiler.
|
||||
// Do not modify this file, but modify the source .pidl file.
|
||||
|
||||
using System;
|
||||
using System.Net;
|
||||
|
||||
|
||||
using Nettention.Proud;
|
||||
namespace PClientToLogin
|
||||
{
|
||||
public class Proxy:Nettention.Proud.RmiProxy
|
||||
{
|
||||
public bool Message(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, ClientToLogin clientToLogin)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.Message;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, clientToLogin);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_Message, Common.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Message(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, ClientToLogin clientToLogin)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.Message;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, clientToLogin);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_Message, Common.Message);
|
||||
}
|
||||
}
|
||||
|
||||
#if USE_RMI_NAME_STRING
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_Message="Message";
|
||||
|
||||
public const string RmiName_First = RmiName_Message;
|
||||
#else
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_Message="";
|
||||
|
||||
public const string RmiName_First = "";
|
||||
#endif
|
||||
|
||||
public override Nettention.Proud.RmiID[] GetRmiIDList() { return Common.RmiIDList; }
|
||||
}
|
||||
}
|
||||
namespace PClientToGame
|
||||
{
|
||||
public class Proxy:Nettention.Proud.RmiProxy
|
||||
{
|
||||
public bool Message(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, ClientToGame clientToGame)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.Message;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, clientToGame);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_Message, Common.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Message(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, ClientToGame clientToGame)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.Message;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, clientToGame);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_Message, Common.Message);
|
||||
}
|
||||
}
|
||||
public bool P2PVoiceChat(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, System.String id, Nettention.Proud.ByteArray data)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.P2PVoiceChat;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, id);
|
||||
Protocol.CaliMarshaler.Write(__msg, data);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_P2PVoiceChat, Common.P2PVoiceChat);
|
||||
}
|
||||
}
|
||||
|
||||
public bool P2PVoiceChat(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, System.String id, Nettention.Proud.ByteArray data)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.P2PVoiceChat;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, id);
|
||||
Protocol.CaliMarshaler.Write(__msg, data);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_P2PVoiceChat, Common.P2PVoiceChat);
|
||||
}
|
||||
}
|
||||
public bool P2PMotionSync(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, System.String id, Nettention.Proud.ByteArray data)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.P2PMotionSync;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, id);
|
||||
Protocol.CaliMarshaler.Write(__msg, data);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_P2PMotionSync, Common.P2PMotionSync);
|
||||
}
|
||||
}
|
||||
|
||||
public bool P2PMotionSync(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, System.String id, Nettention.Proud.ByteArray data)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.P2PMotionSync;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, id);
|
||||
Protocol.CaliMarshaler.Write(__msg, data);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_P2PMotionSync, Common.P2PMotionSync);
|
||||
}
|
||||
}
|
||||
public bool P2PPartySync(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, System.String id, Nettention.Proud.ByteArray data)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.P2PPartySync;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, id);
|
||||
Protocol.CaliMarshaler.Write(__msg, data);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_P2PPartySync, Common.P2PPartySync);
|
||||
}
|
||||
}
|
||||
|
||||
public bool P2PPartySync(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, System.String id, Nettention.Proud.ByteArray data)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.P2PPartySync;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, id);
|
||||
Protocol.CaliMarshaler.Write(__msg, data);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_P2PPartySync, Common.P2PPartySync);
|
||||
}
|
||||
}
|
||||
|
||||
#if USE_RMI_NAME_STRING
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_Message="Message";
|
||||
public const string RmiName_P2PVoiceChat="P2PVoiceChat";
|
||||
public const string RmiName_P2PMotionSync="P2PMotionSync";
|
||||
public const string RmiName_P2PPartySync="P2PPartySync";
|
||||
|
||||
public const string RmiName_First = RmiName_Message;
|
||||
#else
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_Message="";
|
||||
public const string RmiName_P2PVoiceChat="";
|
||||
public const string RmiName_P2PMotionSync="";
|
||||
public const string RmiName_P2PPartySync="";
|
||||
|
||||
public const string RmiName_First = "";
|
||||
#endif
|
||||
|
||||
public override Nettention.Proud.RmiID[] GetRmiIDList() { return Common.RmiIDList; }
|
||||
}
|
||||
}
|
||||
namespace PClientToChat
|
||||
{
|
||||
public class Proxy:Nettention.Proud.RmiProxy
|
||||
{
|
||||
public bool Message(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, ClientToChat clientToChat)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.Message;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, clientToChat);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_Message, Common.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Message(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, ClientToChat clientToChat)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.Message;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, clientToChat);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_Message, Common.Message);
|
||||
}
|
||||
}
|
||||
public bool P2PVoiceChat(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, System.String id, Nettention.Proud.ByteArray data)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.P2PVoiceChat;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, id);
|
||||
Protocol.CaliMarshaler.Write(__msg, data);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_P2PVoiceChat, Common.P2PVoiceChat);
|
||||
}
|
||||
}
|
||||
|
||||
public bool P2PVoiceChat(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, System.String id, Nettention.Proud.ByteArray data)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.P2PVoiceChat;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, id);
|
||||
Protocol.CaliMarshaler.Write(__msg, data);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_P2PVoiceChat, Common.P2PVoiceChat);
|
||||
}
|
||||
}
|
||||
|
||||
#if USE_RMI_NAME_STRING
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_Message="Message";
|
||||
public const string RmiName_P2PVoiceChat="P2PVoiceChat";
|
||||
|
||||
public const string RmiName_First = RmiName_Message;
|
||||
#else
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_Message="";
|
||||
public const string RmiName_P2PVoiceChat="";
|
||||
|
||||
public const string RmiName_First = "";
|
||||
#endif
|
||||
|
||||
public override Nettention.Proud.RmiID[] GetRmiIDList() { return Common.RmiIDList; }
|
||||
}
|
||||
}
|
||||
namespace PServerToIP
|
||||
{
|
||||
public class Proxy:Nettention.Proud.RmiProxy
|
||||
{
|
||||
public bool Message(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, System.String name, System.String ip)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.Message;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, name);
|
||||
Protocol.CaliMarshaler.Write(__msg, ip);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_Message, Common.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Message(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, System.String name, System.String ip)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.Message;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, name);
|
||||
Protocol.CaliMarshaler.Write(__msg, ip);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_Message, Common.Message);
|
||||
}
|
||||
}
|
||||
|
||||
#if USE_RMI_NAME_STRING
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_Message="Message";
|
||||
|
||||
public const string RmiName_First = RmiName_Message;
|
||||
#else
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_Message="";
|
||||
|
||||
public const string RmiName_First = "";
|
||||
#endif
|
||||
|
||||
public override Nettention.Proud.RmiID[] GetRmiIDList() { return Common.RmiIDList; }
|
||||
}
|
||||
}
|
||||
namespace PBotToManager
|
||||
{
|
||||
public class Proxy:Nettention.Proud.RmiProxy
|
||||
{
|
||||
public bool CSNotifyBotStatus(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, int loginConnectedBotCount, int channelConnectedBotCount, int indunConnectedBotCount)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.CSNotifyBotStatus;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, loginConnectedBotCount);
|
||||
Protocol.CaliMarshaler.Write(__msg, channelConnectedBotCount);
|
||||
Protocol.CaliMarshaler.Write(__msg, indunConnectedBotCount);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_CSNotifyBotStatus, Common.CSNotifyBotStatus);
|
||||
}
|
||||
}
|
||||
|
||||
public bool CSNotifyBotStatus(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, int loginConnectedBotCount, int channelConnectedBotCount, int indunConnectedBotCount)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.CSNotifyBotStatus;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, loginConnectedBotCount);
|
||||
Protocol.CaliMarshaler.Write(__msg, channelConnectedBotCount);
|
||||
Protocol.CaliMarshaler.Write(__msg, indunConnectedBotCount);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_CSNotifyBotStatus, Common.CSNotifyBotStatus);
|
||||
}
|
||||
}
|
||||
public bool SCSendJson(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, string jsonFileName, string jsonFileContents)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.SCSendJson;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, jsonFileName);
|
||||
Protocol.CaliMarshaler.Write(__msg, jsonFileContents);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_SCSendJson, Common.SCSendJson);
|
||||
}
|
||||
}
|
||||
|
||||
public bool SCSendJson(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, string jsonFileName, string jsonFileContents)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.SCSendJson;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, jsonFileName);
|
||||
Protocol.CaliMarshaler.Write(__msg, jsonFileContents);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_SCSendJson, Common.SCSendJson);
|
||||
}
|
||||
}
|
||||
public bool CSSendJsonRes(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, int nError)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.CSSendJsonRes;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, nError);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_CSSendJsonRes, Common.CSSendJsonRes);
|
||||
}
|
||||
}
|
||||
|
||||
public bool CSSendJsonRes(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, int nError)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.CSSendJsonRes;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, nError);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_CSSendJsonRes, Common.CSSendJsonRes);
|
||||
}
|
||||
}
|
||||
public bool SCNotfiyBotStart(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, int startIndex, int Count)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.SCNotfiyBotStart;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, startIndex);
|
||||
Protocol.CaliMarshaler.Write(__msg, Count);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_SCNotfiyBotStart, Common.SCNotfiyBotStart);
|
||||
}
|
||||
}
|
||||
|
||||
public bool SCNotfiyBotStart(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, int startIndex, int Count)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.SCNotfiyBotStart;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, startIndex);
|
||||
Protocol.CaliMarshaler.Write(__msg, Count);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_SCNotfiyBotStart, Common.SCNotfiyBotStart);
|
||||
}
|
||||
}
|
||||
public bool CSNotfiyBotStartRes(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, int nError)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.CSNotfiyBotStartRes;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, nError);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_CSNotfiyBotStartRes, Common.CSNotfiyBotStartRes);
|
||||
}
|
||||
}
|
||||
|
||||
public bool CSNotfiyBotStartRes(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, int nError)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.CSNotfiyBotStartRes;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, nError);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_CSNotfiyBotStartRes, Common.CSNotfiyBotStartRes);
|
||||
}
|
||||
}
|
||||
public bool SCNotfiyBotEnd(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.SCNotfiyBotEnd;
|
||||
__msg.Write(__msgid);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_SCNotfiyBotEnd, Common.SCNotfiyBotEnd);
|
||||
}
|
||||
}
|
||||
|
||||
public bool SCNotfiyBotEnd(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.SCNotfiyBotEnd;
|
||||
__msg.Write(__msgid);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_SCNotfiyBotEnd, Common.SCNotfiyBotEnd);
|
||||
}
|
||||
}
|
||||
public bool CSNotfiyBotEndRes(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, int nError)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.CSNotfiyBotEndRes;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, nError);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_CSNotfiyBotEndRes, Common.CSNotfiyBotEndRes);
|
||||
}
|
||||
}
|
||||
|
||||
public bool CSNotfiyBotEndRes(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, int nError)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.CSNotfiyBotEndRes;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, nError);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_CSNotfiyBotEndRes, Common.CSNotfiyBotEndRes);
|
||||
}
|
||||
}
|
||||
|
||||
#if USE_RMI_NAME_STRING
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_CSNotifyBotStatus="CSNotifyBotStatus";
|
||||
public const string RmiName_SCSendJson="SCSendJson";
|
||||
public const string RmiName_CSSendJsonRes="CSSendJsonRes";
|
||||
public const string RmiName_SCNotfiyBotStart="SCNotfiyBotStart";
|
||||
public const string RmiName_CSNotfiyBotStartRes="CSNotfiyBotStartRes";
|
||||
public const string RmiName_SCNotfiyBotEnd="SCNotfiyBotEnd";
|
||||
public const string RmiName_CSNotfiyBotEndRes="CSNotfiyBotEndRes";
|
||||
|
||||
public const string RmiName_First = RmiName_CSNotifyBotStatus;
|
||||
#else
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_CSNotifyBotStatus="";
|
||||
public const string RmiName_SCSendJson="";
|
||||
public const string RmiName_CSSendJsonRes="";
|
||||
public const string RmiName_SCNotfiyBotStart="";
|
||||
public const string RmiName_CSNotfiyBotStartRes="";
|
||||
public const string RmiName_SCNotfiyBotEnd="";
|
||||
public const string RmiName_CSNotfiyBotEndRes="";
|
||||
|
||||
public const string RmiName_First = "";
|
||||
#endif
|
||||
|
||||
public override Nettention.Proud.RmiID[] GetRmiIDList() { return Common.RmiIDList; }
|
||||
}
|
||||
}
|
||||
namespace PGameProtocol
|
||||
{
|
||||
public class Proxy:Nettention.Proud.RmiProxy
|
||||
{
|
||||
public bool ProtocolHandler(Nettention.Proud.HostID remote,Nettention.Proud.RmiContext rmiContext, GameProtocol gameProtocol)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.ProtocolHandler;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, gameProtocol);
|
||||
|
||||
Nettention.Proud.HostID[] __list = new Nettention.Proud.HostID[1];
|
||||
__list[0] = remote;
|
||||
|
||||
return RmiSend(__list,rmiContext,__msg,
|
||||
RmiName_ProtocolHandler, Common.ProtocolHandler);
|
||||
}
|
||||
}
|
||||
|
||||
public bool ProtocolHandler(Nettention.Proud.HostID[] remotes,Nettention.Proud.RmiContext rmiContext, GameProtocol gameProtocol)
|
||||
{
|
||||
using (Nettention.Proud.FreeListPopper<Nettention.Proud.Message> freeList = new Nettention.Proud.FreeListPopper<Nettention.Proud.Message>())
|
||||
{
|
||||
Nettention.Proud.Message __msg=freeList.GetObject();
|
||||
__msg.Clear();
|
||||
__msg.SimplePacketMode = core.IsSimplePacketMode();
|
||||
Nettention.Proud.RmiID __msgid= Common.ProtocolHandler;
|
||||
__msg.Write(__msgid);
|
||||
Protocol.CaliMarshaler.Write(__msg, gameProtocol);
|
||||
|
||||
return RmiSend(remotes,rmiContext,__msg,
|
||||
RmiName_ProtocolHandler, Common.ProtocolHandler);
|
||||
}
|
||||
}
|
||||
|
||||
#if USE_RMI_NAME_STRING
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_ProtocolHandler="ProtocolHandler";
|
||||
|
||||
public const string RmiName_First = RmiName_ProtocolHandler;
|
||||
#else
|
||||
// RMI name declaration.
|
||||
// It is the unique pointer that indicates RMI name such as RMI profiler.
|
||||
public const string RmiName_ProtocolHandler="";
|
||||
|
||||
public const string RmiName_First = "";
|
||||
#endif
|
||||
|
||||
public override Nettention.Proud.RmiID[] GetRmiIDList() { return Common.RmiIDList; }
|
||||
}
|
||||
}
|
||||
|
||||
1284
Protocol/out-RMI/ClientToServer_stub.cs
Normal file
1284
Protocol/out-RMI/ClientToServer_stub.cs
Normal file
File diff suppressed because it is too large
Load Diff
16251
Protocol/out-client-Proto/Packet.cs
Normal file
16251
Protocol/out-client-Proto/Packet.cs
Normal file
File diff suppressed because it is too large
Load Diff
150
Protocol/out-client-Proto/Protocol.cs
Normal file
150
Protocol/out-client-Proto/Protocol.cs
Normal file
@@ -0,0 +1,150 @@
|
||||
// <auto-generated>
|
||||
// Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
// source: Protocol.proto
|
||||
// </auto-generated>
|
||||
#pragma warning disable 1591, 0612, 3021, 8981
|
||||
#region Designer generated code
|
||||
|
||||
using pb = global::Google.Protobuf;
|
||||
using pbc = global::Google.Protobuf.Collections;
|
||||
using pbr = global::Google.Protobuf.Reflection;
|
||||
using scg = global::System.Collections.Generic;
|
||||
namespace Google.Protobuf.CES.Packet {
|
||||
|
||||
/// <summary>Holder for reflection information generated from Protocol.proto</summary>
|
||||
public static partial class ProtocolReflection {
|
||||
|
||||
#region Descriptor
|
||||
/// <summary>File descriptor for Protocol.proto</summary>
|
||||
public static pbr::FileDescriptor Descriptor {
|
||||
get { return descriptor; }
|
||||
}
|
||||
private static pbr::FileDescriptor descriptor;
|
||||
|
||||
static ProtocolReflection() {
|
||||
byte[] descriptorData = global::System.Convert.FromBase64String(
|
||||
string.Concat(
|
||||
"Cg5Qcm90b2NvbC5wcm90bxIIcHJvdG9jb2wq+wUKCFByb3RvY29sEg0KCU1P",
|
||||
"VkVfTkVYVBAAEhAKDE1PVkVfQ09NQklORRABEgkKBVZPSUNFEB4SDwoLVk9J",
|
||||
"Q0VfU1RBVEUQHxIJCgVNVVNJQxAoEgwKCE1VU0lDQm94ECkSCQoFREFOQ0UQ",
|
||||
"MhIVChFEQU5DRV9SZXFSb29tVGltZRAzEhUKEURBTkNFX1Jlc1Jvb21UaW1l",
|
||||
"EDQSFQoRREFOQ0VfU3RhdGVVcGRhdGUQNRIICgRKVU1QEEYSCQoFR1VJREUQ",
|
||||
"UBIVChFQUkVTRU5UQVRJT05fUEFHRRBREgcKA0FJTRBkEhUKEVBBUlRZX01P",
|
||||
"VkVfTUVNQkVSEG4SDwoLQkFUVExFX01PVkUQeBIOCgpCQVRUTEVfQUlNEHkS",
|
||||
"EQoNQkFUVExFX1NUQVRVUxB6EhEKDUJBVFRMRV9NQU5UTEUQexIRCgxCQVRU",
|
||||
"TEVfU0hPT1QQggESEgoNQkFUVExFX0RBTUFHRRCDARISCg1CQVRUTEVfUkVM",
|
||||
"T0FEEIQBEhEKDEJBVFRMRV9ET0RHRRCFARIZChRCQVRUTEVfV0VBUE9OX0NI",
|
||||
"QU5HRRCGARIWChFCQVRUTEVfV0VBUE9OX0FERBCHARITCg5CQVRUTEVfUkVT",
|
||||
"UEFXThCIARIeChlCQVRUTEVfT0JKRUNUX0lOVEVSQUNUSU9OEIkBEhsKFkJB",
|
||||
"VFRMRV9GSU5JU0hFRF9MT0RJTkcQigESGQoUQkFUVExFX1JFQURZX1RPX0VY",
|
||||
"SVQQiwESHAoXQkFUVExFX0xBVU5DSF9DSEFSQUNURVIQjAESGgoVQkFUVExF",
|
||||
"X1BMQVlfQU5JTUFUSU9OEI0BEhYKEUJBVFRMRV9ISVRfRUZGRUNUEI4BEhIK",
|
||||
"DU1PQl9BSV9BVFRBQ0sQyAESEgoNTU9CX0FJX01PVkVUTxDJARIRCgxNT0Jf",
|
||||
"QUlfRk9DVVMQygESEwoOTU9CX0FJX1NZTkNWQVIQywESEQoMTU9CX0FJX1NQ",
|
||||
"QVdOEMwBEhMKDkhPU1RfUk9PTV9JTkZPEKwCQh2qAhpHb29nbGUuUHJvdG9i",
|
||||
"dWYuQ0VTLlBhY2tldGIGcHJvdG8z"));
|
||||
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
|
||||
new pbr::FileDescriptor[] { },
|
||||
new pbr::GeneratedClrTypeInfo(new[] {typeof(global::Google.Protobuf.CES.Packet.Protocol), }, null, null));
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
#region Enums
|
||||
public enum Protocol {
|
||||
[pbr::OriginalName("MOVE_NEXT")] MoveNext = 0,
|
||||
[pbr::OriginalName("MOVE_COMBINE")] MoveCombine = 1,
|
||||
[pbr::OriginalName("VOICE")] Voice = 30,
|
||||
[pbr::OriginalName("VOICE_STATE")] VoiceState = 31,
|
||||
[pbr::OriginalName("MUSIC")] Music = 40,
|
||||
[pbr::OriginalName("MUSICBox")] Musicbox = 41,
|
||||
[pbr::OriginalName("DANCE")] Dance = 50,
|
||||
[pbr::OriginalName("DANCE_ReqRoomTime")] DanceReqRoomTime = 51,
|
||||
[pbr::OriginalName("DANCE_ResRoomTime")] DanceResRoomTime = 52,
|
||||
[pbr::OriginalName("DANCE_StateUpdate")] DanceStateUpdate = 53,
|
||||
[pbr::OriginalName("JUMP")] Jump = 70,
|
||||
[pbr::OriginalName("GUIDE")] Guide = 80,
|
||||
[pbr::OriginalName("PRESENTATION_PAGE")] PresentationPage = 81,
|
||||
[pbr::OriginalName("AIM")] Aim = 100,
|
||||
[pbr::OriginalName("PARTY_MOVE_MEMBER")] PartyMoveMember = 110,
|
||||
/// <summary>
|
||||
/// 이동,멈춤,점프...
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_MOVE")] BattleMove = 120,
|
||||
/// <summary>
|
||||
/// 조준.
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_AIM")] BattleAim = 121,
|
||||
/// <summary>
|
||||
/// 현재상태.
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_STATUS")] BattleStatus = 122,
|
||||
/// <summary>
|
||||
/// 기어오르기.
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_MANTLE")] BattleMantle = 123,
|
||||
/// <summary>
|
||||
/// 총알발사.
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_SHOOT")] BattleShoot = 130,
|
||||
/// <summary>
|
||||
/// 피격.
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_DAMAGE")] BattleDamage = 131,
|
||||
/// <summary>
|
||||
/// 재장전
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_RELOAD")] BattleReload = 132,
|
||||
/// <summary>
|
||||
/// 구르기
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_DODGE")] BattleDodge = 133,
|
||||
/// <summary>
|
||||
/// 무기교환
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_WEAPON_CHANGE")] BattleWeaponChange = 134,
|
||||
/// <summary>
|
||||
/// 무기추가
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_WEAPON_ADD")] BattleWeaponAdd = 135,
|
||||
/// <summary>
|
||||
/// 사망후 리스폰.
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_RESPAWN")] BattleRespawn = 136,
|
||||
/// <summary>
|
||||
/// 오브젝트 인터렉션
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_OBJECT_INTERACTION")] BattleObjectInteraction = 137,
|
||||
/// <summary>
|
||||
/// 인게임 로딩 끝
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_FINISHED_LODING")] BattleFinishedLoding = 138,
|
||||
/// <summary>
|
||||
/// 인던 나가기 전에 결과창 보는 중
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_READY_TO_EXIT")] BattleReadyToExit = 139,
|
||||
/// <summary>
|
||||
/// 범위 타격에 의해서 날아감
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_LAUNCH_CHARACTER")] BattleLaunchCharacter = 140,
|
||||
/// <summary>
|
||||
/// 특정 상황에서 에니메이션 실행 할 때
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_PLAY_ANIMATION")] BattlePlayAnimation = 141,
|
||||
/// <summary>
|
||||
/// 캐릭터나 사물에 이펙트 표시
|
||||
/// </summary>
|
||||
[pbr::OriginalName("BATTLE_HIT_EFFECT")] BattleHitEffect = 142,
|
||||
[pbr::OriginalName("MOB_AI_ATTACK")] MobAiAttack = 200,
|
||||
[pbr::OriginalName("MOB_AI_MOVETO")] MobAiMoveto = 201,
|
||||
[pbr::OriginalName("MOB_AI_FOCUS")] MobAiFocus = 202,
|
||||
[pbr::OriginalName("MOB_AI_SYNCVAR")] MobAiSyncvar = 203,
|
||||
[pbr::OriginalName("MOB_AI_SPAWN")] MobAiSpawn = 204,
|
||||
[pbr::OriginalName("HOST_ROOM_INFO")] HostRoomInfo = 300,
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
#endregion Designer generated code
|
||||
25
Protocol/pidl_build.bat
Normal file
25
Protocol/pidl_build.bat
Normal file
@@ -0,0 +1,25 @@
|
||||
@echo off
|
||||
|
||||
set pidl_exe=..\..\ThirdPartyPackages\ProudNet\1.9.58941\ProudNet\util\PIDL.exe
|
||||
set pidl_out=..\Protocol\out-RMI\
|
||||
|
||||
del %pidl_out% /q /f
|
||||
if %ERRORLEVEL% NEQ 0 (
|
||||
popd .
|
||||
echo Failed to DEL from RMI out path !!! - Path : [%pidl_out%] !!!
|
||||
goto ERROR
|
||||
)
|
||||
|
||||
%pidl_exe% -cs .\PIDL\ClientToServer.PIDL -outdir %pidl_out%
|
||||
|
||||
copy .\PIDL\*.PIDL ..\..\..\Common\MS2Packet\PIDL
|
||||
|
||||
rem <20><><EFBFBD><EFBFBD> ó<><C3B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
|
||||
:OK
|
||||
EXIT /B 0
|
||||
|
||||
|
||||
rem <20><><EFBFBD><EFBFBD> ó<><C3B3> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><DFBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
|
||||
:ERROR
|
||||
echo ERROR !!! - PIDL Generation Failed - ErrorCode : %ERRORLEVEL%
|
||||
EXIT /B %ERRORLEVEL%
|
||||
1
Protocol/proto/Auth_Protocol.proto
Normal file
1
Protocol/proto/Auth_Protocol.proto
Normal file
@@ -0,0 +1 @@
|
||||
syntax = "proto3";
|
||||
86
Protocol/proto/ClientToChat.proto
Normal file
86
Protocol/proto/ClientToChat.proto
Normal file
@@ -0,0 +1,86 @@
|
||||
syntax = "proto3";
|
||||
|
||||
import "Define_Common.proto";
|
||||
import "Define_Result.proto";
|
||||
import "Define_ProgramVersion.proto";
|
||||
|
||||
|
||||
message ClientToChatReq
|
||||
{
|
||||
message LoginReq {
|
||||
string name = 1;
|
||||
int64 roomId = 2;
|
||||
}
|
||||
|
||||
message LogoutReq {
|
||||
}
|
||||
|
||||
message ChatReq {
|
||||
string message = 1;
|
||||
}
|
||||
|
||||
message JoinChatRoomReq {
|
||||
int64 roomId = 1;
|
||||
}
|
||||
|
||||
message LeaveChatRoomReq {
|
||||
}
|
||||
|
||||
oneof msg {
|
||||
LoginReq loginReq = 1;
|
||||
LogoutReq logoutReq = 2;
|
||||
ChatReq chatReq = 3;
|
||||
JoinChatRoomReq joinChatRoomReq = 4;
|
||||
LeaveChatRoomReq leaveChatRoomReq = 5;
|
||||
}
|
||||
}
|
||||
|
||||
message ClientToChatRes
|
||||
{
|
||||
message LoginRes {
|
||||
int64 roomId = 2;
|
||||
}
|
||||
|
||||
message LogoutRes {
|
||||
}
|
||||
|
||||
message ChatRes {
|
||||
}
|
||||
|
||||
message JoinChatRoomRes {
|
||||
int64 roomId = 1;
|
||||
}
|
||||
|
||||
message LeaveChatRoomRes {
|
||||
}
|
||||
|
||||
ServerErrorCode errorCode = 1;
|
||||
oneof msg {
|
||||
LoginRes loginRes = 2;
|
||||
LogoutRes logoutRes = 3;
|
||||
ChatRes chatRes = 4;
|
||||
JoinChatRoomRes joinChatRoomRes = 5;
|
||||
LeaveChatRoomRes leaveChatRoomRes = 6;
|
||||
}
|
||||
}
|
||||
|
||||
message ClientToChatMessage
|
||||
{
|
||||
message Chat {
|
||||
string sender = 1;
|
||||
string message = 2;
|
||||
}
|
||||
|
||||
oneof msg {
|
||||
Chat chat = 1;
|
||||
}
|
||||
}
|
||||
|
||||
message ClientToChat
|
||||
{
|
||||
oneof msg {
|
||||
ClientToChatReq request = 1;
|
||||
ClientToChatRes response = 2;
|
||||
ClientToChatMessage message = 3;
|
||||
}
|
||||
}
|
||||
4095
Protocol/proto/ClientToGame.proto
Normal file
4095
Protocol/proto/ClientToGame.proto
Normal file
File diff suppressed because it is too large
Load Diff
105
Protocol/proto/ClientToLogin.proto
Normal file
105
Protocol/proto/ClientToLogin.proto
Normal file
@@ -0,0 +1,105 @@
|
||||
syntax = "proto3";
|
||||
|
||||
import "Define_Common.proto";
|
||||
import "Define_Result.proto";
|
||||
import "Define_ProgramVersion.proto";
|
||||
import "Game_Define.proto";
|
||||
|
||||
|
||||
|
||||
message ClientToLoginReq
|
||||
{
|
||||
message LoginReq {
|
||||
|
||||
// Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ <20>ܵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Empty <20><><EFBFBD><EFBFBD>
|
||||
string id = 1;
|
||||
string password = 2;
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -> <20><>ó -> Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (JsonWebToken : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ó<EFBFBD><C3B3> <20>Ѱ<EFBFBD><D1B0><EFBFBD> <20><><EFBFBD><EFBFBD>), <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Empty <20><><EFBFBD><EFBFBD>
|
||||
bytes webAuthParams = 3;
|
||||
|
||||
// Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> : <20>ݵ<EFBFBD><DDB5><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD><C7BE><EFBFBD> <20>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
PlatformType platformType = 4; // PlatformType.PlatformType_WindowsPc
|
||||
ClientProgramVersion clientVersion = 5;
|
||||
LanguageType languageType = 6; // LanguageType.LanguageType_ko
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʵǵ<CAB5> <20>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD><EFBFBD>Ͻ<EFBFBD> <20>α<EFBFBD> <20>ۼ<EFBFBD><DBBC><EFBFBD> Ȱ<><C8B0>, Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
string platformDetailType = 7;
|
||||
OsType osType = 8;
|
||||
string osDetailType = 9;
|
||||
}
|
||||
|
||||
message LogoutReq {
|
||||
}
|
||||
|
||||
oneof msg {
|
||||
LoginReq loginReq = 1;
|
||||
LogoutReq logoutReq = 2;
|
||||
}
|
||||
}
|
||||
|
||||
message ClientToLoginRes
|
||||
{
|
||||
message LoginRes {
|
||||
int32 waitOrder = 1;
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>߱<EFBFBD><DFB1><EFBFBD> user InstantGUID <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> !!! (32 Byte <20><><EFBFBD><EFBFBD>)
|
||||
// Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> ClientToGameReq.LoginReq.Name <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <20>Ѵ<EFBFBD>.
|
||||
string userId = 2;
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
ServiceType currServiceType = 3;
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1> <20><><EFBFBD><EFBFBD>
|
||||
ServerProgramVersion currServerProgramVersion = 4;
|
||||
}
|
||||
|
||||
message LogoutRes {
|
||||
}
|
||||
|
||||
ServerErrorCode errorCode = 1;
|
||||
oneof msg {
|
||||
LoginRes loginRes = 2;
|
||||
LogoutRes logoutRes = 3;
|
||||
}
|
||||
}
|
||||
|
||||
message ClientToLoginMessage
|
||||
{
|
||||
message MyHome {
|
||||
int32 id = 1;
|
||||
repeated MyHomeObjectSlotInfo slotInfo = 2;
|
||||
}
|
||||
|
||||
message WaitOrderInfo {
|
||||
int32 waitOrder = 1;
|
||||
}
|
||||
|
||||
message GameServerInfo {
|
||||
string gameServerAddr = 1;
|
||||
int32 gameServerPort = 2;
|
||||
string otp = 3;
|
||||
int32 worldId = 4;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> URL <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
message UAS2C_NTF_SERVER_URL_CATALOG {
|
||||
repeated ServerUrl serverUrls = 1;// <20><><EFBFBD><EFBFBD> Url <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
oneof msg {
|
||||
MyHome myHome = 1;
|
||||
WaitOrderInfo waitOrderInfo = 2;
|
||||
GameServerInfo gameServerInfo = 3;
|
||||
|
||||
UAS2C_NTF_SERVER_URL_CATALOG ntfServerUrlCatalog = 4;
|
||||
}
|
||||
}
|
||||
|
||||
message ClientToLogin
|
||||
{
|
||||
oneof msg {
|
||||
ClientToLoginReq request = 1;
|
||||
ClientToLoginRes response = 2;
|
||||
ClientToLoginMessage message = 3;
|
||||
}
|
||||
}
|
||||
1
Protocol/proto/Community_Protocol.proto
Normal file
1
Protocol/proto/Community_Protocol.proto
Normal file
@@ -0,0 +1 @@
|
||||
syntax = "proto3";
|
||||
581
Protocol/proto/Define_Common.proto
Normal file
581
Protocol/proto/Define_Common.proto
Normal file
@@ -0,0 +1,581 @@
|
||||
syntax = "proto3";
|
||||
|
||||
import "google/protobuf/timestamp.proto";
|
||||
|
||||
option java_multiple_files = true;
|
||||
option java_package = "com.caliverse.admin.domain.RabbitMq.message";
|
||||
|
||||
//=============================================================================================
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ带 <20>ۼ<EFBFBD> <20>Ѵ<EFBFBD>.
|
||||
//
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ÿ<>Ե<EFBFBD><D4B5><EFBFBD> <20>ۼ<EFBFBD> <20>Ѵ<EFBFBD>. (<28><>: <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>, <20><>ġ, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
|
||||
// - kangms
|
||||
// enum Ÿ<><C5B8> <20><><EFBFBD><EFBFBD> <20>̽<EFBFBD> !!!
|
||||
// enum Ÿ<><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ǹ<EFBFBD><C7B8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Compile <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20>Ѵ<EFBFBD>. !!!
|
||||
// message <20><> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> Complie <20><> <20>dz<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڵ忡
|
||||
// xxxxx.Types.xxxx <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ų<EFBFBD><C5B2>.
|
||||
// <20><EFBFBD><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Prefix <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> enum <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20>ߴ<EFBFBD>.
|
||||
//=============================================================================================
|
||||
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum ModuleId
|
||||
{
|
||||
ModuleId_None = 0;
|
||||
|
||||
ModuleId_DynamoDbConnector = 1;
|
||||
ModuleId_MongoDbConnector = 2;
|
||||
ModuleId_RedisConnector = 3;
|
||||
ModuleId_RedisWithLuaScriptExecutor = 4;
|
||||
ModuleId_RabbitMqConnector = 5;
|
||||
ModuleId_S3Connector = 6;
|
||||
ModuleId_ProudNetListener = 7;
|
||||
|
||||
}
|
||||
|
||||
// bool enum
|
||||
enum BoolType
|
||||
{
|
||||
BoolType_None = 0;
|
||||
|
||||
BoolType_True = 1;
|
||||
BoolType_False = 2;
|
||||
}
|
||||
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum AccountType
|
||||
{
|
||||
AccountType_None = 0;
|
||||
|
||||
AccountType_Google = 1;
|
||||
AccountType_Apple = 2;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum ServiceCategory
|
||||
{
|
||||
ServiceCategory_None = 0;
|
||||
|
||||
ServiceCategory_Caliverse = 1;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ÿ<><C5B8>
|
||||
enum ServiceType
|
||||
{
|
||||
ServiceType_None = 0;
|
||||
|
||||
ServiceType_Dev = 1;
|
||||
ServiceType_Qa = 2;
|
||||
ServiceType_Stage = 3;
|
||||
ServiceType_Live = 4;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> URL Ÿ<><C5B8>
|
||||
enum ServerUrlType
|
||||
{
|
||||
ServerUrlType_None = 0;
|
||||
|
||||
ServerUrlType_BillingApiServerUrl = 1; // <20><><EFBFBD><EFBFBD> Api <20><><EFBFBD><EFBFBD> URL
|
||||
ServerUrlType_ChatAiApiServerUrl = 2; // Chat Ai Api <20><><EFBFBD><EFBFBD> URL
|
||||
ServerUrlType_MyhomeEditGuideUrl = 3; // MyHome Api <20><><EFBFBD><EFBFBD> URL (<28><><EFBFBD>)
|
||||
ServerUrlType_WebLinkUrlSeasonPass = 4; // WebLink Api <20><><EFBFBD><EFBFBD> URL (<28><><EFBFBD>)
|
||||
ServerUrlType_CaliumConverterWebGuide = 5; // Į<><C4AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Api <20><><EFBFBD><EFBFBD> URL (<28><><EFBFBD>)
|
||||
ServerUrlType_S3ResourceImageUrl = 6; // <20>̹<EFBFBD><CCB9><EFBFBD> <20><><EFBFBD>ҽ<EFBFBD> URL
|
||||
ServerUrlType_RentalGuideURL = 7; // <20><>Ż <20><><EFBFBD>̵<EFBFBD> URL (<28><><EFBFBD>)
|
||||
ServerUrlType_LandAuctionWebGuide = 8; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> URL (<28><><EFBFBD>)
|
||||
ServerUrlType_LandManageGuideURL = 9; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> URL (<28><><EFBFBD>)
|
||||
ServerUrlType_Calium_Exchange_Web1 = 10; // Į<><C4AE><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ (<28><>ȯ<EFBFBD><C8AF> UI <20>߾<EFBFBD> <20><><EFBFBD><EFBFBD>) (<28><><EFBFBD>)
|
||||
ServerUrlType_Calium_Exchange_Web2 = 11; // Į<><C4AE><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ (<28><>ȯ<EFBFBD><C8AF> UI <20><><EFBFBD><EFBFBD> <20>ϴ<EFBFBD>) (<28><><EFBFBD>)
|
||||
ServerUrlType_WebLinkURLCurrency = 12; // <20><>ȭ <20><><EFBFBD><EFBFBD> <20><>ư <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ <20>ּ<EFBFBD> (<28><><EFBFBD>)
|
||||
ServerUrlType_WebLinkURLSeasonPass1 = 13; // <20><><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD> 1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ <20>ּ<EFBFBD> (<28><><EFBFBD>)
|
||||
ServerUrlType_WebLinkURLSeasonPass2 = 14; // <20><><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD> 2 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ <20>ּ<EFBFBD> (<28><><EFBFBD>)
|
||||
ServerUrlType_WebLinkURLSeasonPass3 = 15; // <20><><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD> 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ <20>ּ<EFBFBD> (<28><><EFBFBD>)
|
||||
ServerUrlType_WebLinkURLSeasonPass4 = 16; // <20><><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD> 4 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ <20>ּ<EFBFBD> (<28><><EFBFBD>)
|
||||
ServerUrlType_WebLinkURLSeasonPass5 = 17; // <20><><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD> 5 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ <20>ּ<EFBFBD> (<28><><EFBFBD>)
|
||||
}
|
||||
|
||||
// <20><><EFBFBD> <20><><EFBFBD><EFBFBD> URL
|
||||
message ServerUrlWithLanguage
|
||||
{
|
||||
LanguageType langType = 1;
|
||||
string targetUrl = 2;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> URL
|
||||
message ServerUrl
|
||||
{
|
||||
ServerUrlType serverUrlType = 1; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> URL<52><4C> <20><><EFBFBD><EFBFBD> URL Ÿ<><C5B8>
|
||||
repeated ServerUrlWithLanguage serverUrlWithLanguages = 2; // <20><><EFBFBD> <20><><EFBFBD><EFBFBD> URL <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum ServerType
|
||||
{
|
||||
ServerType_None = 0;
|
||||
|
||||
ServerType_Login = 1;
|
||||
ServerType_Channel = 2;
|
||||
ServerType_Indun = 3;
|
||||
ServerType_Chat = 4;
|
||||
ServerType_GmTool = 5;
|
||||
ServerType_Auth = 6;
|
||||
ServerType_Manager = 7;
|
||||
ServerType_UgqApi = 8;
|
||||
ServerType_UgqAdmin = 9;
|
||||
ServerType_UgqIngame = 10;
|
||||
ServerType_BrokerApi = 11;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum AutoScaleServerType
|
||||
{
|
||||
AutoScaleServerType_None = 0;
|
||||
|
||||
AutoScaleServerType_Login = 1;
|
||||
AutoScaleServerType_Game = 2;
|
||||
AutoScaleServerType_Indun = 3;
|
||||
AutoScaleServerType_Chat = 4;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum GameServerType
|
||||
{
|
||||
GameServerType_None = 0;
|
||||
|
||||
GameServerType_Channel = 1;
|
||||
GameServerType_Indun = 2;
|
||||
}
|
||||
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum DeviceType
|
||||
{
|
||||
DeviceType_None = 0;
|
||||
|
||||
// Desktop : IBM PC compatible
|
||||
DeviceType_WindowsPC = 1;
|
||||
|
||||
// Mobile : Apple
|
||||
DeviceType_IPhone = 5;
|
||||
DeviceType_Mac = 6;
|
||||
|
||||
// Mobile : Samsung
|
||||
DeviceType_Galaxy = 11;
|
||||
|
||||
// VR : Oculus
|
||||
DeviceType_Oculus = 15;
|
||||
}
|
||||
|
||||
// Os <20><><EFBFBD><EFBFBD>
|
||||
enum OsType
|
||||
{
|
||||
OsType_None = 0;
|
||||
|
||||
OsType_MsWindows = 1;
|
||||
OsType_Android = 2;
|
||||
OsType_Ios = 3;
|
||||
}
|
||||
|
||||
// <20>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum PlatformType
|
||||
{
|
||||
PlatformType_None = 0;
|
||||
|
||||
PlatformType_WindowsPc = 1;
|
||||
PlatformType_Google = 2;
|
||||
PlatformType_Facebook = 3;
|
||||
PlatformType_Apple = 4;
|
||||
}
|
||||
|
||||
// Account <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum AccountCreationType
|
||||
{
|
||||
AccountCreationType_None = 0;
|
||||
|
||||
AccountCreationType_Normal = 1;
|
||||
AccountCreationType_Test = 2;
|
||||
AccountCreationType_Bot = 3;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum ContentsType
|
||||
{
|
||||
ContentsType_None = 0;
|
||||
|
||||
ContentsType_MyHome = 1;
|
||||
ContentsType_DressRoom = 2;
|
||||
ContentsType_Concert = 3;
|
||||
ContentsType_Movie = 4;
|
||||
ContentsType_Instance = 5; // <20>⺻ <20>ν<EFBFBD><CEBD>Ͻ<EFBFBD>, Ư<><C6AF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
ContentsType_Meeting = 6;
|
||||
ContentsType_BeaconCreateRoom = 7;
|
||||
ContentsType_BeaconEditRoom = 8;
|
||||
ContentsType_BeaconDraftRoom = 9;
|
||||
ContentsType_EditRoom = 10;
|
||||
ContentsType_BeaconCustomizeRoom = 11;
|
||||
ContentsType_BattleRoom = 12;
|
||||
ContentsType_ArcadeRunning = 13;
|
||||
}
|
||||
|
||||
// ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum CharRace
|
||||
{
|
||||
CharRace_None = 0;
|
||||
|
||||
CharRace_Latino = 1;
|
||||
CharRace_Caucasian = 2;
|
||||
CharRace_African = 3;
|
||||
CharRace_Northeastasian = 4;
|
||||
CharRace_Southasian = 5;
|
||||
CharRace_Pacificislander = 6;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum AuthAdminLevelType
|
||||
{
|
||||
AuthAdminLevelType_None = 0;
|
||||
|
||||
AuthAdminLevelType_GmNormal = 1;
|
||||
AuthAdminLevelType_GmSuper = 2;
|
||||
AuthAdminLevelType_Developer = 3;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> ǥ<><C7A5> ISO 639-1 <20>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD> - kangms
|
||||
enum LanguageType
|
||||
{
|
||||
LanguageType_None = 0;
|
||||
|
||||
LanguageType_ko = 1; // <20>ѱ<EFBFBD><D1B1><EFBFBD>(<28>⺻<EFBFBD><E2BABB>)
|
||||
LanguageType_en = 2; // <20><><EFBFBD><EFBFBD>
|
||||
//LanguageType_th = 3; // <20>±<EFBFBD>
|
||||
LanguageType_ja = 4; // <20>Ϻ<EFBFBD><CFBA><EFBFBD>
|
||||
//LanguageType_zh = 5; // <20>߱<EFBFBD><DFB1><EFBFBD>
|
||||
//LanguageType_fr = 6; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//LanguageType_de = 7; // <20><><EFBFBD>Ͼ<EFBFBD>
|
||||
//LanguageType_es = 8; // <20><><EFBFBD><EFBFBD><EFBFBD>ξ<EFBFBD>
|
||||
//LanguageType_ru = 9; // <20><><EFBFBD>þƾ<C3BE>
|
||||
//LanguageType_ar = 10; // <20>ƶ<EFBFBD><C6B6><EFBFBD>
|
||||
}
|
||||
|
||||
|
||||
// <20><>ǰ <20><><EFBFBD><EFBFBD>
|
||||
enum ProductType
|
||||
{
|
||||
ProductType_None = 0;
|
||||
|
||||
ProductType_Currency = 1; // <20><>ȭ
|
||||
ProductType_Item = 2; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20>α<EFBFBD><CEB1><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum LoginMethodType
|
||||
{
|
||||
LoginMethodType_None = 0;
|
||||
|
||||
LoginMethodType_ClientStandalone = 1; // Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ <20>ܵ<EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD>
|
||||
LoginMethodType_SsoAccountAuthWithLauncher = 2; // <20><><EFBFBD>հ<EFBFBD><D5B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Բ<EFBFBD> <20><>ó <20>α<EFBFBD><CEB1><EFBFBD>
|
||||
}
|
||||
|
||||
// <20>α<EFBFBD><CEB1><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ǹ<EFBFBD><C7B9><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum LoginFailureReasonType
|
||||
{
|
||||
LoginFailureReasonType_None = 0;
|
||||
|
||||
LoginFailureReasonType_ProcessingException = 1; // ó<><C3B3><EFBFBD>߿<EFBFBD> <20><><EFBFBD>ܰ<EFBFBD> <20><EFBFBD> <20>߽<EFBFBD><DFBD>ϴ<EFBFBD>.
|
||||
LoginFailureReasonType_AuthenticationFailed = 2; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Դϴ<D4B4>.
|
||||
LoginFailureReasonType_UserValidCheckFailed = 3; // <20><><EFBFBD><EFBFBD> <20>ŷڼ<C5B7> üũ <20><><EFBFBD><EFBFBD> <20>Դϴ<D4B4>.
|
||||
}
|
||||
|
||||
// <20>αƿ<D7BE><C6BF><EFBFBD> <20>ǹ<EFBFBD>
|
||||
enum LogoutReasonType
|
||||
{
|
||||
LogoutReasonType_None = 0;
|
||||
|
||||
LogoutReasonType_ExitToService = 1; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
LogoutReasonType_EnterToGame = 2; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
LogoutReasonType_GoToGame = 3; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD> <20>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
LogoutReasonType_DuplicatedLogin = 4;
|
||||
}
|
||||
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum AccountSactionType
|
||||
{
|
||||
AccountSactionType_None = 0;
|
||||
|
||||
AccountSactionType_BadBhavior = 1; // <20><><EFBFBD>ų<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
AccountSactionType_InvapproprivateName = 2; // <20>Ұ<EFBFBD><D2B0><EFBFBD> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
AccountSactionType_CashTransaction = 3; // ij<><C4B3> Ʈ<><C6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
AccountSactionType_GameInterference = 4; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
AccountSactionType_ServiceInterference = 5; // <20><EFBFBD><EEBFB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
AccountSactionType_AccountImpersonation = 6; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
AccountSactionType_BugAbuse = 7; // <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD>¡
|
||||
AccountSactionType_IllegalProgram = 8; // <20><><EFBFBD>α<CEB1> <20>ҹ<EFBFBD><D2B9><EFBFBD><EFBFBD><EFBFBD>
|
||||
AccountSactionType_PersonalInfo_Leak = 9; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
AccountSactionType_AdminImpersonation = 10; // <20><EFBFBD><EEBFB5> <20><>Ī
|
||||
}
|
||||
|
||||
|
||||
// ä<><C3A4> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum ServerMoveType
|
||||
{
|
||||
ServerMoveType_None = 0;
|
||||
|
||||
ServerMoveType_Force = 1;
|
||||
ServerMoveType_Auto = 2;
|
||||
ServerMoveType_Return = 3;
|
||||
}
|
||||
|
||||
message ChannelInfo
|
||||
{
|
||||
int32 channel = 1;
|
||||
int32 trafficlevel = 2;
|
||||
}
|
||||
|
||||
message ServerConnectInfo
|
||||
{
|
||||
string serverAddr = 1;
|
||||
int32 serverPort = 2;
|
||||
string otp = 3;
|
||||
string roomId = 4;
|
||||
Pos pos = 5;
|
||||
|
||||
oneof instanceType
|
||||
{
|
||||
int32 instanceId = 6;
|
||||
MyHomeInfo myhomeInfo = 7;
|
||||
}
|
||||
}
|
||||
|
||||
message MyHomeInfo
|
||||
{
|
||||
string myhomeGuid = 1;
|
||||
string myhomeName = 2;
|
||||
MyhomeUgcInfo myhomeUgcInfo = 3;
|
||||
}
|
||||
|
||||
message MyhomeUgcInfo
|
||||
{
|
||||
int32 roomType = 1;
|
||||
int32 version = 2;
|
||||
repeated UgcFrameworkInfo frameworkInfos = 3;
|
||||
repeated UgcAnchorInfo anchorInfos = 4;
|
||||
repeated CrafterBeaconPos crafterBeaconPos = 5;
|
||||
}
|
||||
|
||||
message UgcFrameworkInfo
|
||||
{
|
||||
int32 interiorItemId = 1;
|
||||
int32 floor = 2;
|
||||
Coordinate coordinate = 3;
|
||||
Rotation rotation = 4;
|
||||
int32 materialId = 5;
|
||||
repeated UgcFrameworkMaterialInfo UgcFrameworkMaterialInfos = 6;
|
||||
}
|
||||
|
||||
message UgcFrameworkMaterialInfo
|
||||
{
|
||||
string type = 1;
|
||||
int32 materialId = 2;
|
||||
Color color_mask_r = 3;
|
||||
Color color_mask_g = 4;
|
||||
Color color_mask_b = 5;
|
||||
}
|
||||
|
||||
message Color
|
||||
{
|
||||
float r = 1;
|
||||
float g = 2;
|
||||
float b = 3;
|
||||
float a = 4;
|
||||
}
|
||||
|
||||
message UgcAnchorInfo
|
||||
{
|
||||
string anchorGuid = 1;
|
||||
string anchorType = 2;
|
||||
int32 tableId = 3;
|
||||
string entityGuid = 4;
|
||||
Coordinate coordinate = 5;
|
||||
Rotation rotation = 6;
|
||||
}
|
||||
|
||||
message CrafterBeaconPos
|
||||
{
|
||||
string anchorGuid = 1;
|
||||
Pos crafterBeaconPos = 2;
|
||||
}
|
||||
|
||||
message Coordinate
|
||||
{
|
||||
float x = 1;
|
||||
float y = 2;
|
||||
float z = 3;
|
||||
}
|
||||
|
||||
message Rotation
|
||||
{
|
||||
float Pitch = 1;
|
||||
float Yaw = 2;
|
||||
float Roll = 3;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD>ڿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
message StringProfile
|
||||
{
|
||||
map<string, string> stringProfile = 1;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><>ġ
|
||||
message UserLocationInfo
|
||||
{
|
||||
int32 isChannel = 1; // 1:ä<>μ<EFBFBD><CEBC><EFBFBD>, 0:<3A>ν<EFBFBD><CEBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 id = 2;
|
||||
int32 channelNumber = 3;
|
||||
}
|
||||
|
||||
// <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum PlayerStateType
|
||||
{
|
||||
PlayerStateType_None = 0;
|
||||
|
||||
PlayerStateType_Online = 1; // <20>¶<EFBFBD><C2B6><EFBFBD>
|
||||
PlayerStateType_Sleep = 2; // <20>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD><EFBFBD>
|
||||
PlayerStateType_DontDistrub = 3; // <20><><EFBFBD>ر<EFBFBD><D8B1><EFBFBD>
|
||||
PlayerStateType_Offline = 4; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
PlayerStateType_Dormant = 5; // <20><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
PlayerStateType_LeaveMember = 6; // ȸ<><C8B8> Ż<><C5BB>
|
||||
}
|
||||
|
||||
// <20><>ƼƼ<C6BC><C6BC> <20><>ġ <20><><EFBFBD><EFBFBD>
|
||||
message Pos
|
||||
{
|
||||
float x = 1;
|
||||
float y = 2;
|
||||
float z = 3;
|
||||
int32 angle = 4;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><>ȭ <20><><EFBFBD><EFBFBD> : <20><>ȭ<EFBFBD><C8AD> <20><>ȭ
|
||||
enum AmountDeltaType
|
||||
{
|
||||
AmountDeltaType_None = 0;
|
||||
|
||||
AmountDeltaType_Acquire = 1; // ȹ<><C8B9> (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
|
||||
AmountDeltaType_Consume = 2; // <20>Ҹ<EFBFBD> (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
|
||||
AmountDeltaType_Merge = 3; // <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>:ȹ<><C8B9>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>:<3A>Ҹ<EFBFBD>)
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȭ <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȭ
|
||||
enum CountDeltaType
|
||||
{
|
||||
CountDeltaType_None = 0;
|
||||
|
||||
CountDeltaType_New = 1; // <20>ű<EFBFBD>
|
||||
CountDeltaType_Update = 2; // <20><><EFBFBD><EFBFBD>
|
||||
CountDeltaType_Acquire = 3; // <20><><EFBFBD><EFBFBD>
|
||||
CountDeltaType_Consume = 4; // <20><><EFBFBD><EFBFBD>
|
||||
CountDeltaType_Delete = 5; // <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
// <20><>ȭ <20><><EFBFBD><EFBFBD>
|
||||
enum CurrencyType
|
||||
{
|
||||
CurrencyType_None = 0;
|
||||
|
||||
CurrencyType_Gold = 1; // <20>ΰ<EFBFBD><CEB0><EFBFBD> <20><><EFBFBD><EFBFBD> <20>⺻ <20><>ȭ
|
||||
CurrencyType_Sapphire = 2; // <20>ΰ<EFBFBD><CEB0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ (<28><>) BlueCali )
|
||||
CurrencyType_Calium = 3; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><D7B7>̵<EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>/<2F><>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD> <20>湮 <20><> <20><><EFBFBD><EFBFBD> (<28><>) RedCali )
|
||||
CurrencyType_Beam = 4; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><D7B7>̵<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ŷ <20><><EFBFBD><EFBFBD> (<28><>) BlackCali )
|
||||
CurrencyType_Ruby = 5; // <20>ű<EFBFBD> <20>߰<EFBFBD> <20><>ȭ
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
message Money
|
||||
{
|
||||
double amount = 1;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȭ<EFBFBD><C8AD>
|
||||
message MoneyDeltaAmount
|
||||
{
|
||||
AmountDeltaType deltaType = 1;
|
||||
double amount = 2;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD>α<CEB1> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum ProgramVersionType
|
||||
{
|
||||
ProgramVersionType_None = 0;
|
||||
|
||||
ProgramVersionType_MetaSchemaVersion = 1;
|
||||
ProgramVersionType_MetaDataVersion = 2;
|
||||
ProgramVersionType_DbSchemaVersion = 3;
|
||||
ProgramVersionType_PacketVersion = 4;
|
||||
ProgramVersionType_ResourceVersion = 5;
|
||||
ProgramVersionType_ConfigVersion = 6;
|
||||
ProgramVersionType_LogicVersion = 7;
|
||||
}
|
||||
|
||||
// <20><>Ƽ <20><><EFBFBD><EFBFBD> <20><EFBFBD> Ÿ<><C5B8>
|
||||
enum PartyMemberActionType
|
||||
{
|
||||
PartyMemberActionType_None = 0;
|
||||
|
||||
PartyMemberActionType_Invite = 1; // <20>ʴ<EFBFBD>
|
||||
PartyMemberActionType_InviteAccept = 2; // <20>ʴ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
PartyMemberActionType_InviteReject = 3; // <20>ʴ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
PartyMemberActionType_Summon = 4; // <20><>ȯ
|
||||
PartyMemberActionType_SummonAccept = 5; // <20><>ȯ <20><><EFBFBD><EFBFBD>
|
||||
PartyMemberActionType_SummonReject = 6; // <20><>ȯ <20><><EFBFBD><EFBFBD>
|
||||
PartyMemberActionType_PartyInstance_Join = 7; // <20><>Ƽ <20>ν<EFBFBD><CEBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
PartyMemberActionType_PartyInstance_Leave = 8; // <20><>Ƽ <20>ν<EFBFBD><CEBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
PartyMemberActionType_PartyLeader = 9; // <20><>Ƽ <20><><EFBFBD><EFBFBD> <20>Ӹ<EFBFBD>
|
||||
PartyMemberActionType_JoinParty = 10; // <20><>Ƽ <20><><EFBFBD><EFBFBD>
|
||||
PartyMemberActionType_LeaveParty = 11; // <20><>Ƽ Ż<><C5BB>
|
||||
PartyMemberActionType_BanParty = 12; // <20><>Ƽ <20>߹<EFBFBD>
|
||||
}
|
||||
|
||||
|
||||
enum UserBlockPolicyType
|
||||
{
|
||||
UserBlockPolicyType_None = 0;
|
||||
|
||||
UserBlockPolicyType_Access_Restrictions = 1; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
UserBlockPolicyType_Chatting_Restrictions = 2; //ä<><C3A4> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
enum UserBlockReasonType
|
||||
{
|
||||
UserBlockReasonType_None = 0;
|
||||
|
||||
UserBlockReasonType_Bad_Behavior = 1; //<2F><><EFBFBD>ų<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
UserBlockReasonType_Inappropriate_Name = 2; //<2F>Ұ<EFBFBD><D2B0><EFBFBD> <20≯<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
UserBlockReasonType_Cash_Transaction = 3; //<2F><><EFBFBD>ݰŷ<DDB0> <20><><EFBFBD><EFBFBD>
|
||||
UserBlockReasonType_Game_Interference = 4; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
UserBlockReasonType_Service_Interference = 5; //<2F><EFBFBD><EEBFB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
UserBlockReasonType_Account_Impersonation = 6; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
UserBlockReasonType_Bug_Abuse = 7; //<2F><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD>¡
|
||||
UserBlockReasonType_Illegal_Program = 8; //<2F>ҹ<EFBFBD><D2B9><EFBFBD><EFBFBD>α<CEB1> <20><><EFBFBD><EFBFBD>
|
||||
UserBlockReasonType_Personal_Info_Leak = 9; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
UserBlockReasonType_Asmin_Impersonation = 10; //<2F><EFBFBD><EEBFB5> <20><>Ī
|
||||
}
|
||||
|
||||
|
||||
// <20><>ƼƼ <20>˸<EFBFBD> Ʈ<><C6AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum EntityAlertTriggerType
|
||||
{
|
||||
EntityAlertTriggerType_None = 0;
|
||||
|
||||
EntityAlertTriggerType_ItemExpireWarningBefore = 1; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ⱓ<EFBFBD><E2B0A3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>˸<EFBFBD>
|
||||
EntityAlertTriggerType_ItemExpire = 2; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ⱓ<EFBFBD><E2B0A3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>˸<EFBFBD>
|
||||
}
|
||||
|
||||
// <20><>ƼƼ <20>˸<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
enum EntityAlertMethodType
|
||||
{
|
||||
EntityAlertMethodType_None = 0;
|
||||
|
||||
EntityAlertMethodType_Mail = 1; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˸<EFBFBD>
|
||||
}
|
||||
24
Protocol/proto/Define_Meta.proto
Normal file
24
Protocol/proto/Define_Meta.proto
Normal file
@@ -0,0 +1,24 @@
|
||||
syntax = "proto3";
|
||||
|
||||
import "Define_Common.proto";
|
||||
|
||||
//=============================================================================================
|
||||
// Meta <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ带 <20>ۼ<EFBFBD> <20>Ѵ<EFBFBD>.
|
||||
// - kangms
|
||||
//=============================================================================================
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=============================================================================================
|
||||
// GameConfigData <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Key Ÿ<><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
|
||||
// ConstantKeyType <20><> <20><><EFBFBD><EFBFBD> <20>ڵ忡<DAB5><E5BFA1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<>Ը<EFBFBD><D4B8><EFBFBD> <20><><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> <20><>ȯ<EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <20>Ѵ<EFBFBD>. - kangms
|
||||
//=============================================================================================
|
||||
enum ConstantKeyType
|
||||
{
|
||||
ConstantKeyType_None = 0;
|
||||
|
||||
ConstantKeyType_DefaultEntryWorldIdWhenLoginToAuth = 1; // <20>α<EFBFBD><CEB1>ν<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>⺻ Id
|
||||
}
|
||||
78
Protocol/proto/Define_ProgramVersion.proto
Normal file
78
Protocol/proto/Define_ProgramVersion.proto
Normal file
@@ -0,0 +1,78 @@
|
||||
syntax = "proto3";
|
||||
|
||||
import "Define_Common.proto";
|
||||
|
||||
option java_multiple_files = true;
|
||||
option java_package = "com.caliverse.admin.domain.RabbitMq.message";
|
||||
|
||||
//=============================================================================================
|
||||
// 프로그램 공통 정보
|
||||
//=============================================================================================
|
||||
|
||||
// 메타 스키마 관련 버전 정보
|
||||
// 년뒤(4자리) + 월(2자리) + 일(2자리) + 일단위 빌드 횟수
|
||||
// 사용의 예) 202310301 : 2023년 10월 30일에 1회 빌드
|
||||
|
||||
// 패킷 버전 정보
|
||||
// 년뒤(4자리) + 월(2자리) + 일(2자리) + 일단위 빌드 횟수
|
||||
// 사용의 예) 202310301 : 2023년 10월 30일에 1회 빌드
|
||||
|
||||
|
||||
|
||||
//=============================================================================================
|
||||
// 클라이언트 프로그램 전용 버전 정보
|
||||
//=============================================================================================
|
||||
|
||||
// 클라이언트 로직 버전 정보
|
||||
// 구조 : 클라이언트에서 정의하면 작성 하도록 한다. !!!
|
||||
|
||||
// 클라이언트 프로그램 버전 정보
|
||||
message ClientProgramVersion
|
||||
{
|
||||
uint64 metaSchemaVersion = 1;
|
||||
uint64 metaDataVersion = 2;
|
||||
uint64 packetVersion = 3;
|
||||
uint64 logicVersion = 4;
|
||||
uint64 resourceVersion = 5;
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================================
|
||||
// 서버 프로그램 전용 버전 정보
|
||||
//=============================================================================================
|
||||
|
||||
// CLR Assembly Version 정보를 담는다 !!!
|
||||
message LogicVersion
|
||||
{
|
||||
int32 major = 1;
|
||||
int32 minor = 2;
|
||||
int32 build = 3;
|
||||
int32 revision = 4;
|
||||
}
|
||||
|
||||
// 서버 로직 버전 정보
|
||||
// 구조 : Assembly Version 포멧을 따르도록 한다.
|
||||
|
||||
// 디비 관련 버전 정보
|
||||
// 구조 : 년(4자리) + 월(2자리) + 일(2자리) + 일단위 빌드 횟수
|
||||
// 사용의 예) 202310301 : 2023년 10월 30일에 1회 빌드
|
||||
|
||||
// 리소스 관련 버전 정보
|
||||
// 구조 : 년(4자리) + 월(2자리) + 일(2자리) + 일단위 빌드 횟수
|
||||
// 사용의 예) 202310301 : 2023년 10월 30일에 1회 빌드
|
||||
|
||||
// Config 관련 버전 정보
|
||||
// 구조 : 년(4자리) + 월(2자리) + 일(2자리) + 일단위 빌드 횟수
|
||||
// 사용의 예) 202310301 : 2023년 10월 30일에 1회 빌드
|
||||
|
||||
|
||||
message ServerProgramVersion
|
||||
{
|
||||
uint64 metaSchemaVersion = 1;
|
||||
uint64 metaDataVersion = 2;
|
||||
uint64 dbSchemaVersion = 3;
|
||||
uint64 packetVersion = 4;
|
||||
LogicVersion logicVersion = 5;
|
||||
uint64 resourceVersion = 6;
|
||||
uint64 configVersion = 7;
|
||||
}
|
||||
1607
Protocol/proto/Define_Result.proto
Normal file
1607
Protocol/proto/Define_Result.proto
Normal file
File diff suppressed because it is too large
Load Diff
1963
Protocol/proto/Game_Define.proto
Normal file
1963
Protocol/proto/Game_Define.proto
Normal file
File diff suppressed because it is too large
Load Diff
21
Protocol/proto/Game_Protocol.proto
Normal file
21
Protocol/proto/Game_Protocol.proto
Normal file
@@ -0,0 +1,21 @@
|
||||
syntax = "proto3";
|
||||
|
||||
import "Game_Protocol_Define.proto";
|
||||
|
||||
|
||||
message GameProtocol
|
||||
{
|
||||
//===============================================================================================
|
||||
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
|
||||
// <20>ϴ<EFBFBD> MS5 <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ <20><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<><31>(REQ, ACK, NTF) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݸ<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>. - kangms
|
||||
//===============================================================================================
|
||||
|
||||
oneof msg
|
||||
{
|
||||
C2GS_REQ_PACKET reqPacket = 1;
|
||||
GS2C_ACK_PACKET ackPacket = 2;
|
||||
GC2C_NTF_PACKET ntfPacket = 3;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
27
Protocol/proto/Game_Protocol_Define.proto
Normal file
27
Protocol/proto/Game_Protocol_Define.proto
Normal file
@@ -0,0 +1,27 @@
|
||||
syntax = "proto3";
|
||||
|
||||
|
||||
import "Define_Common.proto";
|
||||
import "Define_Result.proto";
|
||||
import "Game_Define.proto";
|
||||
|
||||
|
||||
//===============================================================================================
|
||||
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
|
||||
// <20>ϴ<EFBFBD> MS5 <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ <20><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<><31>(REQ, ACK, NTF) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݸ<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>. - kangms
|
||||
//===============================================================================================
|
||||
|
||||
message C2GS_REQ_PACKET
|
||||
{
|
||||
int32 id = 1;
|
||||
}
|
||||
|
||||
message GS2C_ACK_PACKET
|
||||
{
|
||||
int32 id = 1;
|
||||
}
|
||||
|
||||
message GC2C_NTF_PACKET
|
||||
{
|
||||
int32 id = 1;
|
||||
}
|
||||
685
Protocol/proto/ServerMessage.proto
Normal file
685
Protocol/proto/ServerMessage.proto
Normal file
@@ -0,0 +1,685 @@
|
||||
syntax = "proto3";
|
||||
|
||||
import "google/protobuf/timestamp.proto";
|
||||
import "Define_Common.proto";
|
||||
import "Define_Result.proto";
|
||||
import "Define_ProgramVersion.proto";
|
||||
import "Game_Define.proto";
|
||||
|
||||
option java_multiple_files = true;
|
||||
option java_package = "com.caliverse.admin.domain.RabbitMq.message";
|
||||
|
||||
message ServerMessage
|
||||
{
|
||||
message Chat {
|
||||
ChatType type = 1;
|
||||
string senderNickName = 2;
|
||||
string receiverGuid = 3;
|
||||
PlayerStateType receiverstate = 4;
|
||||
string message = 5;
|
||||
}
|
||||
|
||||
message KickReq {
|
||||
int32 reqId = 1;
|
||||
string name = 2;
|
||||
}
|
||||
|
||||
message KickRes {
|
||||
int32 reqId = 1;
|
||||
ServerErrorCode errCode = 2;
|
||||
string name = 3;
|
||||
}
|
||||
|
||||
message GetServerConfigReq {
|
||||
}
|
||||
|
||||
message GetServerConfigRes {
|
||||
int32 serverType = 1;
|
||||
int32 worldId = 2;
|
||||
int32 region = 3;
|
||||
}
|
||||
|
||||
message WhiteListUpdateNoti {
|
||||
}
|
||||
|
||||
message BlackListUpdateNoti {
|
||||
}
|
||||
|
||||
message InspectionReq {
|
||||
int32 isInspection = 1;
|
||||
}
|
||||
message ReadyForDistroyReq {
|
||||
int32 isReadyForDistroy = 1;
|
||||
}
|
||||
message ManagerServerActiveReq {
|
||||
int32 isActive = 1;
|
||||
}
|
||||
message ManagerServerActiveRes {
|
||||
int32 isActive = 1;
|
||||
}
|
||||
|
||||
message ChangeServerConfigReq {
|
||||
int32 maxUser = 1;
|
||||
}
|
||||
|
||||
message AllKickNormalUserNoti {
|
||||
}
|
||||
|
||||
message ReceiveMailNoti{
|
||||
string accountGuid = 1;
|
||||
}
|
||||
|
||||
message AwsAutoScaleGroupOptionReq {
|
||||
int32 scaleOutPlusConstant = 1;
|
||||
int32 scaleInCondition = 2;
|
||||
int32 scaleOutCondition = 3;
|
||||
string serverName = 4;
|
||||
int32 groupMin = 5;
|
||||
int32 groupCapacity = 6;
|
||||
}
|
||||
|
||||
message AwsAutoScaleGroupOptionRes {
|
||||
}
|
||||
|
||||
message ExchangeMannequinDisplayItemNoti{
|
||||
string anchorGuid = 1;
|
||||
repeated int32 displayItemIds = 2;
|
||||
}
|
||||
|
||||
message SacleInfo{
|
||||
string ServerGroupName = 1;
|
||||
int32 MinSize = 2;
|
||||
int32 CapaCity = 3;
|
||||
}
|
||||
|
||||
message GetAwsAutoScaleOptionReq {
|
||||
|
||||
}
|
||||
|
||||
message GetAwsAutoScaleOptionRes {
|
||||
int32 scaleOutPlusConstant = 1;
|
||||
int32 scaleInCondition = 2;
|
||||
int32 scaleOutCondition = 3;
|
||||
repeated SacleInfo instanceInfoList = 4;
|
||||
int32 isActive = 5;
|
||||
}
|
||||
|
||||
message InviteFriendToMyHomeReq {
|
||||
string inviterGuid = 1;
|
||||
string inviterNickName = 2;
|
||||
string inviterRoomId = 3;
|
||||
}
|
||||
|
||||
message ToFiendNotiBase
|
||||
{
|
||||
string senderId = 1;
|
||||
string senderGuid = 2;
|
||||
string senderNickName = 3;
|
||||
int32 senderState = 4;
|
||||
int32 senderMapId = 5;
|
||||
string receiverId = 6;
|
||||
string receiverGuid = 7;
|
||||
string receiverNickName = 8;
|
||||
}
|
||||
|
||||
message InviteMyHomeBase
|
||||
{
|
||||
string senderId = 1;
|
||||
string senderGuid = 2;
|
||||
string senderNickName = 3;
|
||||
//int32 senderState = 4;
|
||||
//int32 senderMapId = 5;
|
||||
string receiverId = 4;
|
||||
string receiverGuid = 5;
|
||||
string receiverNickName = 6;
|
||||
}
|
||||
|
||||
message LoginNotiToFriend
|
||||
{
|
||||
ToFiendNotiBase baseInfo = 1;
|
||||
UserLocationInfo locationInfo = 2;
|
||||
}
|
||||
message LogoutNotiToFriend
|
||||
{
|
||||
ToFiendNotiBase baseInfo = 1;
|
||||
}
|
||||
|
||||
message StateNotiToFriend
|
||||
{
|
||||
ToFiendNotiBase baseInfo = 1;
|
||||
UserLocationInfo locationInfo = 2;
|
||||
}
|
||||
|
||||
message ReceiveInviteMyHomeNoti
|
||||
{
|
||||
InviteMyHomeBase baseInfo = 1;
|
||||
string inviterMyHomeId = 2;
|
||||
google.protobuf.Timestamp expireTime = 3;
|
||||
google.protobuf.Timestamp replyExpireTime = 4;
|
||||
string uniqueKey = 5;
|
||||
}
|
||||
|
||||
message ReplyInviteMyhomeNoti
|
||||
{
|
||||
int32 acceptOrRefuse = 1;
|
||||
string receiverId = 2;
|
||||
string replyUserGuid = 3;
|
||||
}
|
||||
|
||||
message KickFromFriendsHomeNoti
|
||||
{
|
||||
string kickerGuid = 1;
|
||||
string kickerId = 2;
|
||||
}
|
||||
|
||||
message FriendRequestInfo
|
||||
{
|
||||
string guid = 1;
|
||||
string nickName = 2;
|
||||
int32 isNew = 3;
|
||||
google.protobuf.Timestamp requestTime = 4;
|
||||
}
|
||||
|
||||
message FriendRequestNoti
|
||||
{
|
||||
FriendRequestInfo requestInfo = 1;
|
||||
string receiverId = 2;
|
||||
}
|
||||
|
||||
message FriendAcceptNoti
|
||||
{
|
||||
string senderId = 1;
|
||||
string senderGuid = 2;
|
||||
string senderNickName = 3;
|
||||
int32 acceptOrRefuse = 4;
|
||||
string receiverId = 5;
|
||||
string receiverGuid = 6;
|
||||
}
|
||||
|
||||
message FriendDeleteNoti
|
||||
{
|
||||
string senderId = 1;
|
||||
string senderGuid = 2;
|
||||
string senderNickName = 3;
|
||||
string receiverId = 4;
|
||||
string receiverGuid = 5;
|
||||
}
|
||||
|
||||
message CancelFriendRequestNoti
|
||||
{
|
||||
string senderId = 1;
|
||||
string senderGuid = 2;
|
||||
string senderNickName = 3;
|
||||
string receiverId = 4;
|
||||
string receiverGuid = 5;
|
||||
}
|
||||
|
||||
message KickedFromFriendsMyHomeNoti
|
||||
{
|
||||
}
|
||||
|
||||
message GS2GS_REQ_RESERVATION_ENTER_TO_SERVER
|
||||
{
|
||||
ServerMoveType moveType = 1;
|
||||
|
||||
string requestServerName = 2;
|
||||
string requestUserGuid = 3;
|
||||
string summonPartyGuid = 4;
|
||||
}
|
||||
|
||||
message GS2GS_ACK_RESERVATION_ENTER_TO_SERVER
|
||||
{
|
||||
Result result = 1;
|
||||
|
||||
string reservationUserGuid = 2;
|
||||
string reservationServerName = 3;
|
||||
}
|
||||
|
||||
message GS2GS_REQ_RESERVATION_CANCEL_TO_SERVER
|
||||
{
|
||||
string requestServerName = 1;
|
||||
string requestUserGuid = 2;
|
||||
}
|
||||
|
||||
message GS2GS_ACK_RESERVATION_CANCEL_TO_SERVER
|
||||
{
|
||||
string requestUserGuid = 1;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_RETURN_USER_LOGOUT
|
||||
{
|
||||
string returnUserGuid = 1;
|
||||
}
|
||||
|
||||
message GS2C_NTF_FRIEND_LEAVING_HOME
|
||||
{
|
||||
string guid = 1;
|
||||
string nickName = 2;
|
||||
string receiverId = 3;
|
||||
}
|
||||
|
||||
message GS2C_NTF_PARTY_INFO
|
||||
{
|
||||
string partyGuid = 1;
|
||||
repeated string partyMemberGuids = 2;
|
||||
}
|
||||
|
||||
message GS2C_NTF_PARTY_CHAT
|
||||
{
|
||||
string partyGuid = 1;
|
||||
string partySenderGuid = 2;
|
||||
string partySenderNickname = 3;
|
||||
string partySendMessage = 4;
|
||||
}
|
||||
|
||||
message GS2C_NTF_PARTY_INVITE_RESULT
|
||||
{
|
||||
ServerErrorCode errorCode = 1;
|
||||
|
||||
string invitePartyGuid = 2;
|
||||
string inviteHostGuid = 3;
|
||||
string inviteUserGuid = 4;
|
||||
}
|
||||
|
||||
message GS2C_NTF_DESTROY_PARTY
|
||||
{
|
||||
string destroyPartyGuid = 1;
|
||||
}
|
||||
|
||||
message InvitePartyNoti {
|
||||
string inviteUserGuid = 1;
|
||||
string invitePartyLeaderGuid = 2;
|
||||
string invitePartyGuid = 3;
|
||||
}
|
||||
|
||||
message ReplyInvitePartyNoti {
|
||||
string invitePartyGuid = 1;
|
||||
string inviteUserGuid = 2;
|
||||
string inviteUserNickname = 3;
|
||||
BoolType result = 4;
|
||||
}
|
||||
|
||||
message CreatePartyNoti {
|
||||
string joinPartyMemberAccountId = 1;
|
||||
string createPartyGuid = 2;
|
||||
}
|
||||
|
||||
message JoinPartyMemberNoti {
|
||||
string partyGuid = 1;
|
||||
string joinPartyMemberInfo = 2;
|
||||
}
|
||||
|
||||
message LeavePartyMemberNoti {
|
||||
string partyGuid = 1;
|
||||
string leavePartyUserGuid = 2;
|
||||
BoolType isBan = 3;
|
||||
}
|
||||
|
||||
message ChangePartyServerNameNoti {
|
||||
string partyGuid = 1;
|
||||
BoolType isAddition = 2;
|
||||
string ServerName = 3;
|
||||
}
|
||||
|
||||
message RemovePartyServerNameNoti {
|
||||
string partyGuid = 1;
|
||||
string removeServerName = 2;
|
||||
}
|
||||
|
||||
message ChangePartyLeaderNoti {
|
||||
string partyGuid = 1;
|
||||
string newPartyLeaderGuid = 2;
|
||||
}
|
||||
|
||||
message ExchangePartyNameNoti {
|
||||
string partyGuid = 1;
|
||||
string newPartyName = 2;
|
||||
}
|
||||
|
||||
message JoiningPartyFlagResetNoti {
|
||||
string targetAccountId = 1;
|
||||
}
|
||||
|
||||
message ExchangePartyMemberMarkNoti {
|
||||
string partyGuid = 1;
|
||||
string memberUserGuid = 2;
|
||||
int32 markId = 3;
|
||||
}
|
||||
|
||||
message BanPartyNoti {
|
||||
string partyGuid = 1;
|
||||
string banMemberGuid = 2;
|
||||
}
|
||||
|
||||
message SummonPartyMemberNoti {
|
||||
string summonPartyGuid = 1;
|
||||
string summonUserGuid = 2;
|
||||
string summonServerName = 3;
|
||||
Pos summonPos = 4;
|
||||
}
|
||||
|
||||
message ReplySummonPartyMemberNoti {
|
||||
string summonPartyGuid = 1;
|
||||
string summonUserGuid = 2;
|
||||
SummonPartyMemberResultType result = 3;
|
||||
}
|
||||
|
||||
message NoticeChatNoti {
|
||||
}
|
||||
|
||||
message SystemMailNoti {
|
||||
}
|
||||
|
||||
message PartyVoteNoti {
|
||||
string partyGuid = 1;
|
||||
string voteTitle = 2;
|
||||
google.protobuf.Timestamp voteStartTime = 3;
|
||||
}
|
||||
|
||||
message ReplyPartyVoteNoti {
|
||||
string partyGuid = 1;
|
||||
string partyVoterGuid = 2;
|
||||
VoteType vote = 3;
|
||||
}
|
||||
|
||||
message PartyVoteResultNoti {
|
||||
string partyGuid = 1;
|
||||
|
||||
string voteTitle = 2;
|
||||
int32 resultTrue = 3;
|
||||
int32 resultFalse = 4;
|
||||
int32 abstain = 5;
|
||||
}
|
||||
|
||||
message PartyInstanceInfoNoti {
|
||||
string partyGuid = 1;
|
||||
}
|
||||
|
||||
message SessionInfoNoti {
|
||||
string instanceId = 1;
|
||||
int32 sessionCount = 2;
|
||||
int32 serverType = 3;
|
||||
int32 worldId = 4;
|
||||
}
|
||||
|
||||
message CancelSummonPartyMemberNoti {
|
||||
string partyGuid = 1;
|
||||
repeated string cancelSummonUserGuids = 2;
|
||||
}
|
||||
|
||||
message PartyMemberLocationNoti {
|
||||
string partyGuid = 1;
|
||||
string partyMemberGuid = 2;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_CLEAR_PARTY_SUMMON {
|
||||
string partyGuid = 1;
|
||||
string memberUserGuid = 2;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_DELETE_PARTY_INVITE_SEND {
|
||||
string partyGuid = 1;
|
||||
string inviteUserGuid = 2;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_CRAFT_HELP {
|
||||
string roomId = 1;
|
||||
string anchor_guid = 2;
|
||||
google.protobuf.Timestamp craftFinishTime = 3;
|
||||
string ownerGuid = 4;
|
||||
int32 ownerHelpedCount = 5;
|
||||
string helpUserName = 6;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_EXCHANGE_MYHOME {
|
||||
string roomId = 1;
|
||||
string myhomeGuid = 2;
|
||||
MyHomeInfo myhomeInfo = 3;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_UGC_NPC_RANK_REFRESH {
|
||||
}
|
||||
|
||||
message GS2GS_NTF_MYHOME_HOST_ENTER_EDIT_ROOM {
|
||||
string roomId = 1;
|
||||
string exceptUserGuid = 2;
|
||||
}
|
||||
|
||||
message MOS2GS_NTF_USER_KICK
|
||||
{
|
||||
string userGuid = 1;
|
||||
LogoutReasonType logoutReasonType = 2;
|
||||
string kickReasonMsg = 3;
|
||||
}
|
||||
|
||||
message MOS2GS_NTF_MAIL_SEND
|
||||
{
|
||||
string userGuid = 1;
|
||||
string mailType = 2;
|
||||
repeated MailItem itemList = 3;
|
||||
repeated OperationSystemMessage title = 4;
|
||||
repeated OperationSystemMessage msg = 5;
|
||||
repeated OperationSystemMessage sender = 6;
|
||||
}
|
||||
|
||||
message MOS2GS_NTF_NOTICE_CHAT
|
||||
{
|
||||
repeated string noticeType = 1;
|
||||
repeated OperationSystemMessage chatMessage = 2;
|
||||
repeated OperationSystemMessage sender = 3;
|
||||
}
|
||||
|
||||
message GS2MQS_NTF_FARMING_END {
|
||||
string userGuid = 1;
|
||||
FarmingSummary farmingSummary = 5; // <20>Ĺ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
BoolType isApplyDb = 6; // Db <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
message GS2MQS_NTF_BEACON_COMPACT_SYNC {
|
||||
string userGuid = 1;
|
||||
|
||||
UgcNpcCompact ugcNpcCompact = 5; // UgcNpc <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
string locatedInstanceGuid = 6; // <20><>ġ<EFBFBD><C4A1> instance Guid
|
||||
}
|
||||
|
||||
message GS2GS_NTF_RENT_FLOOR
|
||||
{
|
||||
string exceptServerName = 1;
|
||||
RentFloorRequestInfo rentFloorRequestInfo = 2;
|
||||
int32 instanceMetaId = 3;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_MODIFY_FLOOR_LINKED_INFOS
|
||||
{
|
||||
string exceptServerName = 1;
|
||||
repeated ModifyFloorLinkedInfo modifyFloorLinkedInfos = 2;
|
||||
}
|
||||
|
||||
message OS2GS_REQ_CREATE_CALIUM_CONTENT_STORAGE
|
||||
{
|
||||
string requestServerName = 1;
|
||||
|
||||
string contentId = 2;
|
||||
double calium = 3;
|
||||
}
|
||||
|
||||
message OS2GS_ACK_CREATE_CALIUM_CONTENT_STORAGE
|
||||
{
|
||||
Result result = 1;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_CHANGE_CALIUM_STORAGE_INFO
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
message GS2GS_NTF_MODIFY_LAND_INFO
|
||||
{
|
||||
string exceptServerName = 1;
|
||||
repeated LandInfo landInfos = 2;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_MODIFY_BUILDING_INFO
|
||||
{
|
||||
string exceptServerName = 1;
|
||||
repeated BuildingInfo buildingInfos = 2;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_MODIFY_BUILDING_PROFIT
|
||||
{
|
||||
string exceptServerName = 1;
|
||||
int32 buildingMetaId = 2;
|
||||
map<int32, FloorProfitInfo> floorProfits = 3;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> to Other <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> Delivery <20><><EFBFBD><EFBFBD> Packet ó<><C3B3> <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>
|
||||
message GS2GS_NTF_LAND_AUCTION_HIGHEST_BIDDER_CHANGE
|
||||
{
|
||||
string receiverUserGuid = 1; // <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ĺ<EFBFBD>Ű
|
||||
BoolType hasReceivedRefundMail = 2; // ȯ<>ޱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int32 landMetaId = 3; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> LandData Meta Id
|
||||
|
||||
CurrencyType currencyType = 5; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȭ <20><><EFBFBD><EFBFBD>
|
||||
double highestBidPrice = 6; // <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
string highestBidUserGuid = 7; // <20>ְ<EFBFBD><D6B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ĺ<EFBFBD>Ű
|
||||
string highestBidUserNickname = 8; // <20>ְ<EFBFBD><D6B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>г<EFBFBD><D0B3><EFBFBD>
|
||||
}
|
||||
|
||||
message GS2GS_NTF_LAND_AUCTION_WINNING_BID
|
||||
{
|
||||
string winningUserGuid = 1; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ĺ<EFBFBD>Ű
|
||||
string winningUserNickname = 2; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>г<EFBFBD><D0B3><EFBFBD>
|
||||
|
||||
int32 landMetaId = 5; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> LandData Meta Id
|
||||
repeated int32 buildingMetaIds = 6; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>忡 <20><>ġ<EFBFBD><C4A1> BuildingData Meta Id <20><><EFBFBD><EFBFBD>
|
||||
BoolType isNewRecvMail = 7; // <20><><EFBFBD>ο<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
}
|
||||
|
||||
message GS2GS_NTF_LAND_AUCTION_RESERVATION
|
||||
{
|
||||
repeated int32 toAddActivitings = 1; // Ȱ<><C8B0>ȭ <20><><EFBFBD>Ͽ<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD> Meta Id
|
||||
}
|
||||
|
||||
message GS2GS_NTF_ADD_BUILDING_PROFIT_HISTORY
|
||||
{
|
||||
string exceptServerName = 1;
|
||||
int32 buildingMetaId = 2;
|
||||
int32 floor = 3;
|
||||
google.protobuf.Timestamp profitTime = 4;
|
||||
ProfitHistoryType profitHistoryType = 5;
|
||||
FloorProfitInfo floorProfit = 6;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_ADD_BUILDING_RENTAL_HISTORY
|
||||
{
|
||||
string exceptServerName = 1;
|
||||
int32 buildingMetaId = 2;
|
||||
int32 floor = 3;
|
||||
string renteeUserGuid = 4;
|
||||
google.protobuf.Timestamp rentalTime = 5;
|
||||
int32 rentalPeriod = 6;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_UPDATE_SOLD_RECORD
|
||||
{
|
||||
string targetUserGuid = 1;
|
||||
}
|
||||
|
||||
message GS2GS_NTF_UPDATE_BEACON_SHOP_ITEM
|
||||
{
|
||||
string targetUserGuid = 1;
|
||||
string targetBeaconGuid = 2;
|
||||
}
|
||||
|
||||
google.protobuf.Timestamp messageTime = 1;
|
||||
string messageSender = 2;
|
||||
oneof msg {
|
||||
Chat chat = 3;
|
||||
KickReq kickReq = 4;
|
||||
KickRes kickRes = 5;
|
||||
WhiteListUpdateNoti whiteListUpdateNoti = 7;
|
||||
BlackListUpdateNoti blackListUpdateNoti = 8;
|
||||
InspectionReq inspectionReq = 9;
|
||||
ChangeServerConfigReq changeServerConfigReq = 10;
|
||||
AllKickNormalUserNoti allKickNormalUserNoti = 11;
|
||||
AwsAutoScaleGroupOptionReq awsAutoScaleGroupOptionReq = 12;
|
||||
AwsAutoScaleGroupOptionRes awsAutoScaleGroupOptionRes = 13;
|
||||
ReceiveMailNoti receiveMailNoti = 14;
|
||||
ExchangeMannequinDisplayItemNoti exchangeMannequinDisplayItemNoti = 15;
|
||||
GetAwsAutoScaleOptionReq getAwsAutoScaleOptionReq = 16;
|
||||
GetAwsAutoScaleOptionRes getAwsAutoScaleOptionRes = 17;
|
||||
ReadyForDistroyReq readyForDistroyReq = 18;
|
||||
LoginNotiToFriend loginNotiToFriend = 19;
|
||||
LogoutNotiToFriend logoutNotiToFriend = 20;
|
||||
ManagerServerActiveReq managerServerActiveReq = 21;
|
||||
ManagerServerActiveRes managerServerActiveRes = 22;
|
||||
ReceiveInviteMyHomeNoti receiveInviteMyHomeNoti = 23;
|
||||
ReplyInviteMyhomeNoti replyInviteMyhomeNoti = 24;
|
||||
StateNotiToFriend stateNotiToFriend = 25;
|
||||
FriendRequestNoti friendRequestNoti = 26;
|
||||
FriendAcceptNoti friendAcceptNoti = 27;
|
||||
FriendDeleteNoti friendDeleteNoti = 28;
|
||||
CancelFriendRequestNoti cancelFriendRequestNoti = 29;
|
||||
InvitePartyNoti invitePartyNoti = 30;
|
||||
ReplyInvitePartyNoti replyInvitePartyNoti = 31;
|
||||
JoinPartyMemberNoti joinPartyMemberNoti = 33;
|
||||
LeavePartyMemberNoti leavePartyMemberNoti = 34;
|
||||
ChangePartyServerNameNoti changePartyServerNameNoti = 35;
|
||||
ChangePartyLeaderNoti changePartyLeaderNoti = 37;
|
||||
ExchangePartyNameNoti exchangePartyNameNoti = 38;
|
||||
ExchangePartyMemberMarkNoti exchangePartyMemberMarkNoti = 40;
|
||||
BanPartyNoti banPartyNoti = 41;
|
||||
SummonPartyMemberNoti summonPartyMemberNoti = 42;
|
||||
ReplySummonPartyMemberNoti replySummonPartyMemberNoti = 43;
|
||||
NoticeChatNoti noticeChatNoti = 44;
|
||||
SystemMailNoti systemMailNoti = 45;
|
||||
PartyVoteNoti partyVoteNoti = 46;
|
||||
ReplyPartyVoteNoti replyPartyVoteNoti = 47;
|
||||
PartyVoteResultNoti partyVoteResultNoti = 48;
|
||||
PartyInstanceInfoNoti partyInstanceInfoNoti = 49;
|
||||
SessionInfoNoti sessionInfoNoti = 50;
|
||||
KickedFromFriendsMyHomeNoti kickedFromFriendsMyHomeNoti = 51;
|
||||
CancelSummonPartyMemberNoti cancelSummonPartyMemberNoti = 53;
|
||||
PartyMemberLocationNoti partyMemberLocationNoti = 54;
|
||||
GS2C_NTF_FRIEND_LEAVING_HOME ntfFriendLeavingHome = 55;
|
||||
GS2C_NTF_PARTY_INVITE_RESULT ntfInvitePartyRecvResult = 56;
|
||||
GS2C_NTF_DESTROY_PARTY ntfDestroyParty = 57;
|
||||
GS2GS_REQ_RESERVATION_ENTER_TO_SERVER reqReservationEnterToServer = 58;
|
||||
GS2GS_ACK_RESERVATION_ENTER_TO_SERVER ackReservationEnterToServer= 59;
|
||||
GS2C_NTF_PARTY_CHAT ntfPartyChat = 60;
|
||||
GS2C_NTF_PARTY_INFO ntfPartyInfo = 61;
|
||||
GS2GS_NTF_RETURN_USER_LOGOUT ntfReturnUserLogout = 62;
|
||||
GS2GS_NTF_CLEAR_PARTY_SUMMON ntfClearPartySummon = 63;
|
||||
GS2GS_NTF_CRAFT_HELP ntfCraftHelp = 64;
|
||||
GS2GS_REQ_RESERVATION_CANCEL_TO_SERVER reqReservationCancelToServer = 65;
|
||||
GS2GS_NTF_EXCHANGE_MYHOME ntfExchangeMyhome = 66;
|
||||
GS2GS_NTF_UGC_NPC_RANK_REFRESH ntfUgcNpcRankRefresh = 67;
|
||||
GS2GS_NTF_DELETE_PARTY_INVITE_SEND ntfDeletePartyInviteSend = 68;
|
||||
GS2GS_NTF_MYHOME_HOST_ENTER_EDIT_ROOM ntfMyhomeHostEnterEditRoom = 69;
|
||||
MOS2GS_NTF_USER_KICK ntfUserKick = 70;
|
||||
MOS2GS_NTF_MAIL_SEND ntfMailSend = 71;
|
||||
MOS2GS_NTF_NOTICE_CHAT ntfOperationSystemNoticeChat = 72;
|
||||
GS2GS_ACK_RESERVATION_CANCEL_TO_SERVER ackReservationCancelToServer = 73;
|
||||
GS2MQS_NTF_FARMING_END ntfFarmingEnd = 74;
|
||||
GS2GS_NTF_RENT_FLOOR ntfRentFloor = 75;
|
||||
GS2GS_NTF_MODIFY_FLOOR_LINKED_INFOS ntfModifyFloorLinkedInfos = 76;
|
||||
GS2MQS_NTF_BEACON_COMPACT_SYNC ntfBeaconCompactSync = 77;
|
||||
OS2GS_REQ_CREATE_CALIUM_CONTENT_STORAGE reqCreateContentStorage = 78;
|
||||
OS2GS_ACK_CREATE_CALIUM_CONTENT_STORAGE ackCreateContentStorage = 79;
|
||||
GS2GS_NTF_CHANGE_CALIUM_STORAGE_INFO ntfChangeCaliumStorageInfo = 80;
|
||||
GS2GS_NTF_MODIFY_LAND_INFO ntfModifyLandInfo = 81;
|
||||
GS2GS_NTF_MODIFY_BUILDING_INFO ntfModifyBuildingInfo = 82;
|
||||
GS2GS_NTF_MODIFY_BUILDING_PROFIT ntfModifyBuildingProfit = 83;
|
||||
|
||||
GS2GS_NTF_LAND_AUCTION_HIGHEST_BIDDER_CHANGE ntfLandAuctionHighestBidderChange = 84;
|
||||
GS2GS_NTF_LAND_AUCTION_WINNING_BID ntfLandAuctionWinningBid = 85;
|
||||
GS2GS_NTF_LAND_AUCTION_RESERVATION ntfLandAuctionReservation = 86;
|
||||
|
||||
GS2GS_NTF_ADD_BUILDING_PROFIT_HISTORY ntfAddBuildingProfitHistory = 87;
|
||||
GS2GS_NTF_ADD_BUILDING_RENTAL_HISTORY ntfAddBuildingRentalHistory = 88;
|
||||
|
||||
GS2GS_NTF_UPDATE_SOLD_RECORD ntfUpdateSoldRecord = 89;
|
||||
GS2GS_NTF_UPDATE_BEACON_SHOP_ITEM ntfUpdateBeaconShopItem = 90;
|
||||
}
|
||||
}
|
||||
|
||||
15
Protocol/proto/UGQ_Api.proto
Normal file
15
Protocol/proto/UGQ_Api.proto
Normal file
@@ -0,0 +1,15 @@
|
||||
syntax = "proto3";
|
||||
|
||||
option csharp_namespace = "UGQApiServer";
|
||||
|
||||
message LoginRequest
|
||||
{
|
||||
string username = 1;
|
||||
string password = 2;
|
||||
}
|
||||
|
||||
message LoginResponse
|
||||
{
|
||||
string token = 1;
|
||||
}
|
||||
|
||||
45
Protocol/proto_build.bat
Normal file
45
Protocol/proto_build.bat
Normal file
@@ -0,0 +1,45 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0proto
|
||||
|
||||
rem ===============================================================================================
|
||||
rem CSharp 코드 생성 및 출력
|
||||
rem ===============================================================================================
|
||||
set protoc_exe=..\..\..\ThirdPartyPackages\protobuf\3.21.12\bin\protoc.exe
|
||||
set proto_out=..\out-Proto\
|
||||
|
||||
del %proto_out% /q /f
|
||||
if %ERRORLEVEL% NEQ 0 (
|
||||
popd .
|
||||
echo Failed to DEL from Proto out path !!! - Path : [%proto_out%] !!!
|
||||
goto ERROR
|
||||
)
|
||||
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% Define_Common.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% Define_Meta.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% Define_Result.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% Define_ProgramVersion.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% Auth_Protocol.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% Game_Define.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% Game_Protocol_Define.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% Game_Protocol.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% Community_Protocol.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% ClientToLogin.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% ClientToGame.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% ClientToChat.proto
|
||||
%protoc_exe% --csharp_opt=serializable --csharp_out=%proto_out% ServerMessage.proto
|
||||
|
||||
|
||||
cd ..
|
||||
copy proto\*.proto ..\..\..\Common\MS2Packet\proto
|
||||
|
||||
rem 모든 처리 과정을 성공 했으면 종료 한다.
|
||||
:OK
|
||||
EXIT /B 0
|
||||
|
||||
|
||||
rem 모든 처리 과정중에 오류가 발생했으면 즉시 종료 한다.
|
||||
:ERROR
|
||||
echo ERROR !!! - ProtoBuf Generation Failed - ErrorCode : %ERRORLEVEL%
|
||||
EXIT /B %ERRORLEVEL%
|
||||
|
||||
Reference in New Issue
Block a user