112 lines
3.1 KiB
C#
112 lines
3.1 KiB
C#
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// Generated by PIDL compiler.
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// Do not modify this file, but modify the source .pidl file.
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using System;
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using Nettention.Proud;
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namespace PClientToLogin
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{
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public class Common
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{
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// Message ID that replies to each RMI method.
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public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)2000+1;
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// List that has RMI ID.
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public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
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Message,
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};
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}
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}
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namespace PClientToGame
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{
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public class Common
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{
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// Message ID that replies to each RMI method.
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public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)3000+1;
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public const Nettention.Proud.RmiID P2PVoiceChat = (Nettention.Proud.RmiID)3000+2;
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public const Nettention.Proud.RmiID P2PMotionSync = (Nettention.Proud.RmiID)3000+3;
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public const Nettention.Proud.RmiID P2PPartySync = (Nettention.Proud.RmiID)3000+4;
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// List that has RMI ID.
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public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
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Message,
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P2PVoiceChat,
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P2PMotionSync,
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P2PPartySync,
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};
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}
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}
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namespace PClientToChat
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{
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public class Common
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{
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// Message ID that replies to each RMI method.
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public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)4000+1;
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public const Nettention.Proud.RmiID P2PVoiceChat = (Nettention.Proud.RmiID)4000+2;
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// List that has RMI ID.
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public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
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Message,
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P2PVoiceChat,
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};
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}
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}
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namespace PServerToIP
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{
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public class Common
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{
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// Message ID that replies to each RMI method.
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public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)5000+1;
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// List that has RMI ID.
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public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
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Message,
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};
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}
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}
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namespace PBotToManager
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{
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public class Common
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{
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// Message ID that replies to each RMI method.
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public const Nettention.Proud.RmiID CSNotifyBotStatus = (Nettention.Proud.RmiID)6000+1;
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public const Nettention.Proud.RmiID SCSendJson = (Nettention.Proud.RmiID)6000+2;
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public const Nettention.Proud.RmiID CSSendJsonRes = (Nettention.Proud.RmiID)6000+3;
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public const Nettention.Proud.RmiID SCNotfiyBotStart = (Nettention.Proud.RmiID)6000+4;
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public const Nettention.Proud.RmiID CSNotfiyBotStartRes = (Nettention.Proud.RmiID)6000+5;
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public const Nettention.Proud.RmiID SCNotfiyBotEnd = (Nettention.Proud.RmiID)6000+6;
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public const Nettention.Proud.RmiID CSNotfiyBotEndRes = (Nettention.Proud.RmiID)6000+7;
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// List that has RMI ID.
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public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
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CSNotifyBotStatus,
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SCSendJson,
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CSSendJsonRes,
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SCNotfiyBotStart,
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CSNotfiyBotStartRes,
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SCNotfiyBotEnd,
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CSNotfiyBotEndRes,
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};
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}
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}
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namespace PGameProtocol
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{
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public class Common
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{
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// Message ID that replies to each RMI method.
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public const Nettention.Proud.RmiID ProtocolHandler = (Nettention.Proud.RmiID)7000+1;
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// List that has RMI ID.
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public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] {
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ProtocolHandler,
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};
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}
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}
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