250501 커밋
This commit is contained in:
@@ -0,0 +1,43 @@
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using System.Collections.Concurrent;
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using GameServer.Contents.GameMode.Action;
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using GameServer.Contents.GameMode.InteractionObject;
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using MetaAssets;
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using ServerBase;
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using ServerCommon;
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namespace GameServer;
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public class RaceGameObjectSavePointInteractAction : GameGameObjectAction
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{
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protected ConcurrentDictionary<string /*anchor_guid*/, GameObject> m_game_objects = new(); //kihoon todo : 이거 위로 올릴지 말지, 하니면 GameModeBase에서 들고 있을지... 고민해볼것..
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public RaceGameObjectSavePointInteractAction (EntityBase owner)
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: base(owner, EGameObjectType.Save_Point)
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{
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}
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public override async Task<Result> onInit()
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{
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await Task.CompletedTask;
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var result = new Result();
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return result;
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}
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public override void onClear()
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{
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return;
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}
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public override async Task<Result> interact(string anchorGuid, DateTime interactionTime)
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{
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//여기에 interact 로직 추가해야 된다...
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await Task.CompletedTask;
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var result = new Result();
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return result;
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}
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public override string toBasicString()
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{
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return $"class name : {nameof(RaceGameObjectSavePointInteractAction)}...." + base.toBasicString();
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}
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}
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@@ -0,0 +1,63 @@
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using GameServer.Contents.GameMode.Mode_Running.Manage;
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using GameServer.Contents.GameMode.Mode_Running.ModeRace.Helper;
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using ServerBase;
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using ServerCommon;
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using ServerCore;
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namespace GameServer.Contents.GameMode.Mode_Running.ModeRace.Actions;
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public class RaceStateCheckAction : EntityActionBase
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{
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public RaceStateCheckAction(EntityBase owner)
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: base(owner)
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{
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}
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public override void onClear()
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{
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return;
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}
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public override async Task<Result> onInit()
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{
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await Task.CompletedTask;
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var result = new Result();
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return result;
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}
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public async Task<Result> stateUpdate()
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{
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var run_race = getOwner() as GameModeBase;
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NullReferenceCheckHelper.throwIfNull(run_race, () => $"GameModeRunRace is null !!");
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var game_mode = getOwner() as IGameMode;
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NullReferenceCheckHelper.throwIfNull(game_mode, () => $"game_mode is null !!");
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var current_state = run_race.getGameModeState();
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//kihoon todo : 해당 sate에 따른 업데이트 내용 처리 할게 있으면 여기서 처리 Update를 어떻게 써야 되나....
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current_state.update();
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var next_state_type = current_state.checkState();
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var current_state_type = current_state.getStateType();
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//다르면 상태 변경
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if (!current_state_type.Equals(next_state_type))
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{
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var next_state = RunRaceHelper.createRaceGameState(game_mode, next_state_type);
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current_state.exit();
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run_race.setGameModeState(next_state);
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current_state = run_race.getGameModeState();
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current_state.enter();
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}
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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}
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@@ -0,0 +1,27 @@
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using GameServer.Contents.GameMode.Manage.StateManage;
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using GameServer.Contents.GameMode.Mode_Running.Manage;
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using ServerCore;
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namespace GameServer.Contents.GameMode.Mode_Running.ModeRace.Helper;
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public class RunRaceHelper
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{
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public static IGameModeState createRaceGameState(IGameMode gameMode, GameModeState state)
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{
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switch (state)
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{
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case GameModeState.Start:
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return new RaceStateStart(gameMode);
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case GameModeState.Ready:
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return new RaceStateReady(gameMode);
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case GameModeState.End:
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return new RaceStateReady(gameMode);
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case GameModeState.Destroyed:
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return new RaceStateReady(gameMode);
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default:
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Log.getLogger().error($"createRaceGameState not defined GameModeState : {state}");
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return new RaceStateEnd(gameMode);
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}
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}
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}
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@@ -0,0 +1,88 @@
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using GameServer.Contents.GameMode.Helper;
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using GameServer.Contents.GameMode.Mode_Running.Manage;
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using GameServer.Contents.GameMode.Mode_Running.ModeRace.Actions;
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using ServerBase;
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using ServerCommon;
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using ServerCore;
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namespace GameServer;
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public class GameModeRunRace<T> : GameModeRun where T : IRunningMode
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{
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T m_run_mode_data;
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public GameModeRunRace(T runModeData, InstanceRoom instanceRoom) : base(EntityType.GameModeRunRace, instanceRoom)
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{
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Log.getLogger().debug("run race constructor called");
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m_run_mode_data = runModeData;
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Log.getLogger().debug("run race constructor done");
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}
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public override Task<Result> onInit()
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{
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Log.getLogger().debug("run race onInit called");
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//제너릭 init
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m_run_mode_data.initRunningMode();
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//레이스 모드에 필요한 액션 추가
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addRaceEntityAction();
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//게임 모드에 필요한 상수값 입력
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setDefaultMetaConstants();
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//다 마무리 되면 부모 init 호출
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var result = base.onInit();
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Log.getLogger().debug("run race onInit done");
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return result;
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}
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public override Task initAfterTimerCreate()
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{
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m_current_game_mode_state = new RaceStateReady(this);
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return Task.CompletedTask;
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}
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private void addRaceEntityAction()
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{
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Log.getLogger().debug("run race addEntityAction called");
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addEntityAction(new RaceStateCheckAction(this));
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addEntityAction(new RaceGameObjectSavePointInteractAction(this));
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Log.getLogger().debug("run race addEntityAction done");
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}
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private void setDefaultMetaConstants()
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{
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m_ticker_interval_msecs = GameModeConstants.GAME_MODE_RUN_RACE_CHECK_INTERVAL_MSECS;
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}
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public override async Task taskUpdate()
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{
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var state_check_action = getEntityAction<RaceStateCheckAction>();
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NullReferenceCheckHelper.throwIfNull(state_check_action, () => $"location attribute is null !!");
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var result = await state_check_action.stateUpdate();
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if (result.isFail()) return;
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}
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public override string toBasicString()
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{
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var basic_string = base.toBasicString() + $"GameModeRunRace....roomId : {getRoomId()}";
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return basic_string;
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}
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}
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@@ -0,0 +1,21 @@
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using ServerCore;
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namespace GameServer.Contents.GameMode.Mode_Running.Manage;
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public class GameModeRunRaceData : IRunningMode
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{
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public async Task<Result> initRunningMode()
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{
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Log.getLogger().debug("run race data initRunningMode called");
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var result = new Result();
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await Task.CompletedTask;
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Log.getLogger().debug("run race data initRunningMode done");
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return result;
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}
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}
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@@ -0,0 +1,24 @@
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using GameServer.Contents.GameMode.Manage.LeaveManage;
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using GameServer.Contents.GameMode.Mode_Running.Manage;
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using ServerCommon;
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using ServerCore;
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namespace GameServer.Contents.GameMode.Mode_Running.ModeRace.Manage;
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public class RunRaceDestroyHandler : GameModeDestroyHandlerBase
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{
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public RunRaceDestroyHandler(string roomId) : base(roomId, GameModeType.RUN_RACE)
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{
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}
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public override async Task<Result> postDestroy(IGameMode gameMode)
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{
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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}
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@@ -0,0 +1,21 @@
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using GameServer.Contents.GameMode.Manage;
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using ServerCommon;
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namespace GameServer.Contents.GameMode.Mode_Running.Manage;
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public class RunRaceInitHandler : GameModeInitHandlerBase
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{
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public RunRaceInitHandler(InstanceRoom instanceRoom) : base(instanceRoom, GameModeType.RUN_RACE)
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{
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}
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public override Result gamedModeInstanceInitValidate()
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{
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var result = new Result();
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//kihoon todo : running 추가
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return result;
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}
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}
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@@ -0,0 +1,31 @@
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using GameServer.Contents.GameMode.Manage;
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using ServerCommon;
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using ServerCore;
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namespace GameServer.Contents.GameMode.Mode_Running.Manage;
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public class RunRaceJoinHandler : GameModeJoinHandlerBase
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{
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public RunRaceJoinHandler(InstanceRoom instanceRoom) : base(instanceRoom, GameModeType.RUN_RACE)
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{
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}
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public override Result gamedModeInstanceJoinValidate()
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{
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var result = new Result();
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return result;
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}
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public override Result gamedModeInstanceJoin(Player player)
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{
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Log.getLogger().debug("run race gamedModeInstanceJoin called");
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var result = new Result();
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string err_msg = string.Empty;
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Log.getLogger().debug("run race gamedModeInstanceJoin done");
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return result;
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}
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}
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@@ -0,0 +1,65 @@
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using GameServer.Contents.GameMode.Helper;
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using GameServer.Contents.GameMode.Manage;
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using GameServer.Contents.GameMode.Manage.StateManage;
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using ServerBase;
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using ServerCommon;
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using ServerCore;
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namespace GameServer.Contents.GameMode.Mode_Running.Manage;
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public class RunRaceJoinSuccessHandler : GameModeJoinSuccessHandlerBase
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{
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public RunRaceJoinSuccessHandler(Player player, InstanceRoom instanceRoom) : base(player, GameModeType.RUN_RACE, instanceRoom)
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{
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}
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public override Result joinSuccessValidate()
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{
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var result = new Result();
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return result;
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}
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public override Task<Result> joinSuccessConfirmation()
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{
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var result = new Result();
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return Task.FromResult(result);
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}
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public override async Task<Result> joinSuccessNotify()
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{
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var result = new Result();
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var room_id = m_instance_room.getMap().m_room_id;
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var err_msg = string.Empty;
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if (false == GameModeManager.It.tryGetGameMode(room_id, out var gameMode))
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{
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err_msg = $"not exist GameMode after join success!!!! roomId : {room_id}";
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result.setFail(ServerErrorCode.GameModeClassIsNull, err_msg);
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Log.getLogger().error(err_msg);
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return result;
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}
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var game_mode_base = gameMode as GameModeBase;
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NullReferenceCheckHelper.throwIfNull(game_mode_base, () => $"game_mode_base is null !!!");
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var state = game_mode_base.getGameModeState();
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var state_base = state as GameModeStateBase;
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NullReferenceCheckHelper.throwIfNull(state_base, () => $"state_base is null !!!");
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GameNotifyHelper.send_GS2C_NTF_GAME_STATE_UPDATE(m_player, m_instance_room, state.getStateType(), state_base.getNextStateChangeTime());
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await Task.CompletedTask;
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return result;
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}
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public override void joinSuccessWriteLog()
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{
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}
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}
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@@ -0,0 +1,37 @@
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using GameServer.Contents.GameMode.Manage.LeaveManage;
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using ServerCommon;
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namespace GameServer.Contents.GameMode.Mode_Running.ModeRace.Manage;
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public class RunRaceLeaveHandler : GameModeLeaveHandlerBase
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{
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public RunRaceLeaveHandler(Player player, string roomId) : base(player, roomId, GameModeType.RUN_RACE)
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{
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}
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public override async Task<Result> postLeave(IGameMode gameMode)
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{
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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public override async Task<Result> notifyAfterLeave(IGameMode gameMode)
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{
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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public override async Task<Result> logAfterLeave(IGameMode gameMode)
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{
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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}
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@@ -0,0 +1,34 @@
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using GameServer.Contents.GameMode.Manage.StateManage;
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namespace GameServer.Contents.GameMode.Mode_Running.Manage;
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public class RaceStateDestroyed: GameModeStateBase
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{
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public RaceStateDestroyed(IGameMode gameMode) : base(gameMode, GameModeState.Destroyed)
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{
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}
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public override void enter()
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{
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}
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public override void update()
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{
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}
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public override void exit()
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{
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}
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public override GameModeState checkState()
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{
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return getStateType();
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}
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||||
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||||
}
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||||
@@ -0,0 +1,33 @@
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using GameServer.Contents.GameMode.Manage.StateManage;
|
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namespace GameServer.Contents.GameMode.Mode_Running.Manage;
|
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public class RaceStateEnd : GameModeStateBase
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{
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public RaceStateEnd(IGameMode gameMode) : base(gameMode, GameModeState.End)
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{
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}
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public override void enter()
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{
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||||
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||||
}
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||||
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public override void update()
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{
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||||
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||||
}
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||||
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public override void exit()
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{
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}
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public override GameModeState checkState()
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{
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return getStateType();
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}
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||||
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}
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@@ -0,0 +1,38 @@
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using GameServer.Contents.GameMode.Manage.StateManage;
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using ServerCore;
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namespace GameServer;
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|
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public class RaceStateReady : GameModeStateBase
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{
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public RaceStateReady(IGameMode gameMode) : base(gameMode, GameModeState.Ready)
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{
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}
|
||||
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||||
public override void enter()
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{
|
||||
|
||||
}
|
||||
|
||||
public override void update()
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||||
{
|
||||
|
||||
}
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||||
public override void exit()
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||||
{
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||||
//Ready 상태에서 나갈때는 딱히 할게 없다.
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||||
}
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||||
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||||
public override GameModeState checkState()
|
||||
{
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var now = DateTimeHelper.Current;
|
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if (m_next_state_change_time <= now)
|
||||
{
|
||||
return GameModeState.Start;
|
||||
}
|
||||
|
||||
return getStateType();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
using GameServer.Contents.GameMode.Helper;
|
||||
using GameServer.Contents.GameMode.Manage.PlayManage;
|
||||
using GameServer.Contents.GameMode.Manage.StateManage;
|
||||
using ServerCore;
|
||||
|
||||
namespace GameServer.Contents.GameMode.Mode_Running.Manage;
|
||||
|
||||
public class RaceStateStart : GameModeStateBase
|
||||
{
|
||||
public RaceStateStart(IGameMode gameMode) : base(gameMode, GameModeState.Start)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void enter()
|
||||
{
|
||||
getStateType();
|
||||
|
||||
|
||||
|
||||
var instance_room = m_game_mode_base.getInstanceRoom();
|
||||
|
||||
var next_update_time = DateTimeHelper.Current.AddMinutes(10); //kihoon todo : 이거 meta로 빼야된다.
|
||||
|
||||
GameNotifyHelper.broadcast_GS2C_NTF_GAME_STATE_UPDATE(instance_room, getStateType(), next_update_time);
|
||||
|
||||
}
|
||||
|
||||
public override void update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void exit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override GameModeState checkState()
|
||||
{
|
||||
|
||||
return getStateType();
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user