37 lines
930 B
C#
37 lines
930 B
C#
using GameServer.Contents.GameMode.Manage.LeaveManage;
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using ServerCommon;
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namespace GameServer.Contents.GameMode.Mode_Running.ModeRace.Manage;
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public class RunRaceLeaveHandler : GameModeLeaveHandlerBase
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{
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public RunRaceLeaveHandler(Player player, string roomId) : base(player, roomId, GameModeType.RUN_RACE)
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{
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}
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public override async Task<Result> postLeave(IGameMode gameMode)
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{
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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public override async Task<Result> notifyAfterLeave(IGameMode gameMode)
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{
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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public override async Task<Result> logAfterLeave(IGameMode gameMode)
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{
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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} |