Files
caliverse_server/GameServer/Ticker/ReservationCheckTicker.cs
2025-05-01 07:20:41 +09:00

55 lines
1.6 KiB
C#

using System.Diagnostics;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer;
public class ReservationCheckTicker : EntityTicker
{
public ReservationCheckTicker(double onTickIntervalMilliseconds, CancellationTokenSource? cts) : base(
EntityType.ReservationCheckTicker, onTickIntervalMilliseconds, cts)
{
}
public override async Task onTaskTick()
{
Stopwatch? stopwatch = null;
var event_tid = string.Empty;
var server_logic = GameServerApp.getServerLogic();
var server_config = server_logic.getServerConfig();
var reservation_count = server_logic.getReservationManager().getReservedUserCount();
if (reservation_count <= 0) return;
if (true == server_config.PerformanceCheckEnable)
{
event_tid = System.Guid.NewGuid().ToString("N");
stopwatch = Stopwatch.StartNew();
}
await server_logic.getReservationManager().checkLimitReservedUsers();
await server_logic.getReturnManager().checkLimitReturnUsers();
if (null != stopwatch)
{
var elapsed_msec = stopwatch.ElapsedMilliseconds;
stopwatch.Stop();
Log.getLogger().debug($"{GetType()} Ticker Stopwatch Stop : ETID:{event_tid}, ElapsedMSec:{elapsed_msec}, TickIntervalMSec:{getOnTickIntervalMilliseconds()}");
}
}
public override string toBasicString()
{
return $"{this.getTypeName()}";
}
public override string toSummaryString()
{
return $"{this.getTypeName()}";
}
}