using System.Diagnostics; using ServerCore; using ServerBase; using ServerCommon; namespace GameServer; public class ReservationCheckTicker : EntityTicker { public ReservationCheckTicker(double onTickIntervalMilliseconds, CancellationTokenSource? cts) : base( EntityType.ReservationCheckTicker, onTickIntervalMilliseconds, cts) { } public override async Task onTaskTick() { Stopwatch? stopwatch = null; var event_tid = string.Empty; var server_logic = GameServerApp.getServerLogic(); var server_config = server_logic.getServerConfig(); var reservation_count = server_logic.getReservationManager().getReservedUserCount(); if (reservation_count <= 0) return; if (true == server_config.PerformanceCheckEnable) { event_tid = System.Guid.NewGuid().ToString("N"); stopwatch = Stopwatch.StartNew(); } await server_logic.getReservationManager().checkLimitReservedUsers(); await server_logic.getReturnManager().checkLimitReturnUsers(); if (null != stopwatch) { var elapsed_msec = stopwatch.ElapsedMilliseconds; stopwatch.Stop(); Log.getLogger().debug($"{GetType()} Ticker Stopwatch Stop : ETID:{event_tid}, ElapsedMSec:{elapsed_msec}, TickIntervalMSec:{getOnTickIntervalMilliseconds()}"); } } public override string toBasicString() { return $"{this.getTypeName()}"; } public override string toSummaryString() { return $"{this.getTypeName()}"; } }