27 lines
496 B
C#
27 lines
496 B
C#
using Newtonsoft.Json;
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class BattleEventLog : ILogActor
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{
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[JsonProperty]
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public Int32 m_event_id { get; private set; } = 0;
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//반복 어떻게 하는지 언제까지 반복하는지
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public BattleEventLog(Int32 eventId)
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{
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m_event_id = eventId;
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}
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} |