using Newtonsoft.Json; using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class BattleEventLog : ILogActor { [JsonProperty] public Int32 m_event_id { get; private set; } = 0; //반복 어떻게 하는지 언제까지 반복하는지 public BattleEventLog(Int32 eventId) { m_event_id = eventId; } }