Files
caliverse_server/GameServer/Contents/Friend/RabbitMessageHandler/NotifyFriendLoginHandler.cs
2025-05-01 07:20:41 +09:00

37 lines
1.4 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyFriendLoginHandler
{
public void send_GS2C_NTF_LOGIN_TO_FRIEND(Player player, ServerMessage.Types.LoginNotiToFriend noti)
{
ClientToGame ntf_friend_login = new ClientToGame();
ntf_friend_login.Message = new ClientToGameMessage();
ntf_friend_login.Message.FriendLoginNoti = new();
ntf_friend_login.Message.FriendLoginNoti.BaseInfo = new();
ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId;
ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid;
ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName;
ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderState = noti.BaseInfo.SenderState;
ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderMapId = noti.BaseInfo.SenderMapId;
ntf_friend_login.Message.FriendLoginNoti.LocationInfo = noti.LocationInfo;
if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_friend_login))
{
Log.getLogger().error("Failed to send_GS2C_NTF_LOGIN_TO_FRIEND !!!");
}
}
}