37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyFriendLoginHandler
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{
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public void send_GS2C_NTF_LOGIN_TO_FRIEND(Player player, ServerMessage.Types.LoginNotiToFriend noti)
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{
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ClientToGame ntf_friend_login = new ClientToGame();
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ntf_friend_login.Message = new ClientToGameMessage();
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ntf_friend_login.Message.FriendLoginNoti = new();
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo = new();
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId;
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid;
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName;
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderState = noti.BaseInfo.SenderState;
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderMapId = noti.BaseInfo.SenderMapId;
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ntf_friend_login.Message.FriendLoginNoti.LocationInfo = noti.LocationInfo;
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_friend_login))
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{
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Log.getLogger().error("Failed to send_GS2C_NTF_LOGIN_TO_FRIEND !!!");
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}
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}
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}
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