using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class NotifyFriendLoginHandler { public void send_GS2C_NTF_LOGIN_TO_FRIEND(Player player, ServerMessage.Types.LoginNotiToFriend noti) { ClientToGame ntf_friend_login = new ClientToGame(); ntf_friend_login.Message = new ClientToGameMessage(); ntf_friend_login.Message.FriendLoginNoti = new(); ntf_friend_login.Message.FriendLoginNoti.BaseInfo = new(); ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId; ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid; ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName; ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderState = noti.BaseInfo.SenderState; ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderMapId = noti.BaseInfo.SenderMapId; ntf_friend_login.Message.FriendLoginNoti.LocationInfo = noti.LocationInfo; if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_friend_login)) { Log.getLogger().error("Failed to send_GS2C_NTF_LOGIN_TO_FRIEND !!!"); } } }