Files
caliverse_server/GameServer/Contents/Friend/PacketHandler/DeleteFriendFolderPacketHandler.cs
2025-05-01 07:20:41 +09:00

71 lines
2.7 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.DeleteFriendFolderReq), typeof(DeleteFriendFolderPacketHandler), typeof(GameLoginListener))]
public class DeleteFriendFolderPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {owner.toBasicString()}");
var request = recv_msg.Request.DeleteFriendFolderReq;
var folder_name = request.FolderName;
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var server_logic = GameServerApp.getServerLogic();
var my_guid = owner.getUserGuid();
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "DeleteFriendFolder", delegateDeleteFriendFolder);
send_GS2C_ACK_DELETE_FRIEND_FOLDER_LOCATION(owner, result);
return result;
async Task<Result> delegateDeleteFriendFolder() => await deleteFriendFolder(owner, my_guid, folder_name);
}
private async Task<Result> deleteFriendFolder(Player owner, string myGuid, string folderName)
{
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
NullReferenceCheckHelper.throwIfNull(friend_folder_action, () => $"friend_folder_action is null !!! - {owner.toBasicString()}");
var server_logic = GameServerApp.getServerLogic();
var result = await friend_folder_action.deleteFriendFolder(myGuid, folderName);
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
private static bool send_GS2C_ACK_DELETE_FRIEND_FOLDER_LOCATION(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.DeleteFriendFolderRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}