using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.DeleteFriendFolderReq), typeof(DeleteFriendFolderPacketHandler), typeof(GameLoginListener))] public class DeleteFriendFolderPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {owner.toBasicString()}"); var request = recv_msg.Request.DeleteFriendFolderReq; var folder_name = request.FolderName; var friend_folder_action = owner.getEntityAction(); var server_logic = GameServerApp.getServerLogic(); var my_guid = owner.getUserGuid(); var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "DeleteFriendFolder", delegateDeleteFriendFolder); send_GS2C_ACK_DELETE_FRIEND_FOLDER_LOCATION(owner, result); return result; async Task delegateDeleteFriendFolder() => await deleteFriendFolder(owner, my_guid, folder_name); } private async Task deleteFriendFolder(Player owner, string myGuid, string folderName) { var friend_folder_action = owner.getEntityAction(); NullReferenceCheckHelper.throwIfNull(friend_folder_action, () => $"friend_folder_action is null !!! - {owner.toBasicString()}"); var server_logic = GameServerApp.getServerLogic(); var result = await friend_folder_action.deleteFriendFolder(myGuid, folderName); var batch = new QueryBatchEx(owner, LogActionType.None, server_logic.getDynamoDbClient()); { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); } result = await QueryHelper.sendQueryAndBusinessLog(batch); return result; } private static bool send_GS2C_ACK_DELETE_FRIEND_FOLDER_LOCATION(Player owner, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.DeleteFriendFolderRes = new(); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false; return true; } }