30 lines
814 B
C#
30 lines
814 B
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler("", typeof(ServerMessage.Types.FriendRequestNoti), typeof(FriendRequestMQPacketHandler), typeof(RabbitMQ4Game))]
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public class FriendRequestMQPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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await Task.CompletedTask;
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var msg = recvMessage as ServerMessage;
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ArgumentNullException.ThrowIfNull(msg);
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var handler = new NotifyFriendRequestHandler();
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handler.send_GS2C_NTF_FRIEND_REQUEST(msg.FriendRequestNoti);
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return new();
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}
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}
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