using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer.PacketHandler; [PacketHandler("", typeof(ServerMessage.Types.FriendRequestNoti), typeof(FriendRequestMQPacketHandler), typeof(RabbitMQ4Game))] public class FriendRequestMQPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { await Task.CompletedTask; var msg = recvMessage as ServerMessage; ArgumentNullException.ThrowIfNull(msg); var handler = new NotifyFriendRequestHandler(); handler.send_GS2C_NTF_FRIEND_REQUEST(msg.FriendRequestNoti); return new(); } }