Files
2025-05-01 07:20:41 +09:00

41 lines
1.3 KiB
C#

using GameServer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer.Reward;
public class RewardClaim : RewardBase
{
private ClaimRewardReference m_claim_reward_ref;
public RewardClaim(Player player, string userGuid, ClaimRewardReference claimRewardReference) : base(player, userGuid, claimRewardReference.m_reward_data)
{
m_claim_reward_ref = claimRewardReference;
}
//=====================================================================================
// 보상전 처리해야되는 것들 처리
//=====================================================================================
public override Task<Result> prepareReward()
{
return Task.FromResult(new Result());
}
//=====================================================================================
// 보상처리 후 필요한 로직들 처리
//=====================================================================================
public override Task<Result> finalizeReward()
{
var result = new Result();
m_claim_reward_ref.m_rewared_money.AddRange(getRewardedMoneys());
m_claim_reward_ref.m_rewarded_items.AddRange(getRewardedItems());
return Task.FromResult(result);
}
}