using GameServer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameServer.Reward; public class RewardClaim : RewardBase { private ClaimRewardReference m_claim_reward_ref; public RewardClaim(Player player, string userGuid, ClaimRewardReference claimRewardReference) : base(player, userGuid, claimRewardReference.m_reward_data) { m_claim_reward_ref = claimRewardReference; } //===================================================================================== // 보상전 처리해야되는 것들 처리 //===================================================================================== public override Task prepareReward() { return Task.FromResult(new Result()); } //===================================================================================== // 보상처리 후 필요한 로직들 처리 //===================================================================================== public override Task finalizeReward() { var result = new Result(); m_claim_reward_ref.m_rewared_money.AddRange(getRewardedMoneys()); m_claim_reward_ref.m_rewarded_items.AddRange(getRewardedItems()); return Task.FromResult(result); } }