41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using GameServer;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameServer.Reward;
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public class RewardClaim : RewardBase
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{
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private ClaimRewardReference m_claim_reward_ref;
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public RewardClaim(Player player, string userGuid, ClaimRewardReference claimRewardReference) : base(player, userGuid, claimRewardReference.m_reward_data)
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{
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m_claim_reward_ref = claimRewardReference;
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}
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//=====================================================================================
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// 보상전 처리해야되는 것들 처리
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//=====================================================================================
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public override Task<Result> prepareReward()
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{
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return Task.FromResult(new Result());
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}
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//=====================================================================================
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// 보상처리 후 필요한 로직들 처리
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//=====================================================================================
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public override Task<Result> finalizeReward()
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{
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var result = new Result();
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m_claim_reward_ref.m_rewared_money.AddRange(getRewardedMoneys());
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m_claim_reward_ref.m_rewarded_items.AddRange(getRewardedItems());
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return Task.FromResult(result);
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}
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}
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