Files
2025-05-01 07:20:41 +09:00

38 lines
1.1 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class QuestTaskSave : RewardBase
{
public QuestTaskSave(Player player, string userGuid, List<MetaAssets.RewardMetaData> rewarDatas) : base(player, userGuid)
{
}
//=====================================================================================
// 보상전 처리해야되는 것들 처리
//=====================================================================================
public override Task<Result> prepareReward()
{
return Task.FromResult(new Result());
}
//=====================================================================================
// 보상처리 후 필요한 로직들 처리
//=====================================================================================
public override Task<Result> finalizeReward()
{
var result = new Result();
return Task.FromResult(result);
}
}