Files
caliverse_server/GameServer/Contents/Friend/PacketHandler/RenameFriendFolderPacketHandler.cs
2025-05-01 07:20:41 +09:00

100 lines
3.8 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReNameFriendFolderReq), typeof(RenameFriendFolderPacketHandler), typeof(GameLoginListener))]
public class RenameFriendFolderPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ReNameFriendFolderReq;
var old_folder_name = request.FolderName;
var new_folder_name = request.NewFolderName;
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = friend_folder_action.renameFriendFolderConditionCheck(old_folder_name, new_folder_name);
string my_guid = owner.getUserGuid();
if (result.isFail())
{
send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, result);
return result;
}
result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "RenameFriendFolder", delegateRenameFriendFolder);
if(result.isFail())
{
send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, result);
return result;
}
ServerCommon.FriendFolder? folder = friend_folder_action.getFriendFolder(new_folder_name);
send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, folder, result);
return result;
async Task<Result> delegateRenameFriendFolder() => await renameFriendFolder(owner, my_guid, old_folder_name, new_folder_name);
}
public async Task<Result> renameFriendFolder(
Player owner,
string myGuid,
string oldFolderName,
string newFolderName)
{
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = await friend_folder_action.renameFriendFolder(myGuid, oldFolderName, newFolderName);
if(result.isFail()) return result;
return result;
}
private static bool send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(Player owner, ServerCommon.FriendFolder? folder, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReNameFriendFolderRes = new();
if (folder is not null)
{
ack_packet.Response.ReNameFriendFolderRes.FriendFolder = new();
ack_packet.Response.ReNameFriendFolderRes.FriendFolder.FolderName = folder.FolderName;
ack_packet.Response.ReNameFriendFolderRes.FriendFolder.IsHold = folder.IsHold;
ack_packet.Response.ReNameFriendFolderRes.FriendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime);
ack_packet.Response.ReNameFriendFolderRes.FriendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
}
return sendAckPacket(owner, ack_packet);
}
private static bool send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReNameFriendFolderRes = new();
return sendAckPacket(owner, ack_packet);
}
private static bool sendAckPacket(Player owner, ClientToGame ackPacket)
{
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ackPacket)) return false;
return true;
}
}