using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReNameFriendFolderReq), typeof(RenameFriendFolderPacketHandler), typeof(GameLoginListener))] public class RenameFriendFolderPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!"); var request = recv_msg.Request.ReNameFriendFolderReq; var old_folder_name = request.FolderName; var new_folder_name = request.NewFolderName; var friend_folder_action = owner.getEntityAction(); var result = friend_folder_action.renameFriendFolderConditionCheck(old_folder_name, new_folder_name); string my_guid = owner.getUserGuid(); if (result.isFail()) { send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, result); return result; } result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "RenameFriendFolder", delegateRenameFriendFolder); if(result.isFail()) { send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, result); return result; } ServerCommon.FriendFolder? folder = friend_folder_action.getFriendFolder(new_folder_name); send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, folder, result); return result; async Task delegateRenameFriendFolder() => await renameFriendFolder(owner, my_guid, old_folder_name, new_folder_name); } public async Task renameFriendFolder( Player owner, string myGuid, string oldFolderName, string newFolderName) { var friend_folder_action = owner.getEntityAction(); var result = await friend_folder_action.renameFriendFolder(myGuid, oldFolderName, newFolderName); if(result.isFail()) return result; return result; } private static bool send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(Player owner, ServerCommon.FriendFolder? folder, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.ReNameFriendFolderRes = new(); if (folder is not null) { ack_packet.Response.ReNameFriendFolderRes.FriendFolder = new(); ack_packet.Response.ReNameFriendFolderRes.FriendFolder.FolderName = folder.FolderName; ack_packet.Response.ReNameFriendFolderRes.FriendFolder.IsHold = folder.IsHold; ack_packet.Response.ReNameFriendFolderRes.FriendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime); ack_packet.Response.ReNameFriendFolderRes.FriendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime); } return sendAckPacket(owner, ack_packet); } private static bool send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(Player owner, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.ReNameFriendFolderRes = new(); return sendAckPacket(owner, ack_packet); } private static bool sendAckPacket(Player owner, ClientToGame ackPacket) { if (false == GameServerApp.getServerLogic().onSendPacket(owner, ackPacket)) return false; return true; } }