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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetQuestMailReq), typeof(GetQuestMailsPacketHandler), typeof(GameLoginListener))]
public class GetQuestMailsPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"Player is null !!!");
var quest_mail_action = owner.getEntityAction<QuestMailAction>();
NullReferenceCheckHelper.throwIfNull(quest_mail_action, () => $"QuestMailAction is null !!! - player:{owner.toBasicString()}");
var result = await quest_mail_action.loadQuestMails();
if (result.isFail())
{
send_GS2C_ACK_QUEST_MAILS(owner, result);
return result;
}
var quest_mail_infos = quest_mail_action.getQuestMailsInfo();
send_GS2C_ACK_QUEST_MAILS(owner, result, quest_mail_infos);
return result;
}
public static Result send_GS2C_ACK_QUEST_MAILS(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetQuestMailRes = new ClientToGameRes.Types.GetQuestMailRes();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
public static Result send_GS2C_ACK_QUEST_MAILS(Player owner, Result result, List<QuestMailInfo> questMails)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetQuestMailRes = new ClientToGameRes.Types.GetQuestMailRes();
ack_packet.Response.GetQuestMailRes.QuestMailList.AddRange(questMails);
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}

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using Amazon.DynamoDBv2.DocumentModel;
using Google.Protobuf;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.QuestAbandonReq), typeof(QuestAbandonPacketHandler), typeof(GameLoginListener))]
public class QuestAbandonPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
ArgumentNullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.QuestAbandonReq;
(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId);
var quest_abandon_action = owner.getEntityAction<QuestAbandonAction>();
ArgumentNullException.ThrowIfNull(quest_abandon_action);
var result = await quest_abandon_action.abandonQuestConditionCheck(quest_id);
if (result.isFail())
{
send_GS2C_ACK_QUEST_ABANDON(owner, result, quest_id, quest_revision);
return result;
}
result = await questAbandon(owner, quest_id, quest_revision);
if (result.isFail())
{
string err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {owner.toBasicString()}";
Log.getLogger().error(err_msg);
send_GS2C_ACK_QUEST_ABANDON(owner, result, quest_id, quest_revision);
return result;
}
//성공 후 처리
send_GS2C_ACK_QUEST_ABANDON(owner, result, quest_id, quest_revision);
await postActionAfterSend(owner, quest_id, quest_revision);
return result;
}
private async Task<Result> questAbandon(Player owner, UInt32 questId, UInt32 questRevision)
{
var server_logic = GameServerApp.getServerLogic();
ArgumentNullException.ThrowIfNull(server_logic);
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.QuestMainAbort, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQAbandonQuest(owner.getUserGuid(), questId, questRevision));
}
batch.appendBusinessLog(new QuestAbandonBusinessLog(questId, questRevision));
var result = await QueryHelper.sendQueryAndBusinessLog(batch);
ArgumentNullException.ThrowIfNull(result);
return result;
}
private async Task<Result> postActionAfterSend(Player owner, UInt32 questId, UInt32 questRevision)
{
var result = new Result();
//퀘스트 삭제 처리 된 후 재할당 처리 해야함
var quest_action = owner.getEntityAction<QuestAction>();
(result, var quest_meta_all_base_info) = await QuestMetaManager.It.getQuestMeta(questId);
if (result.isFail()) return result;
var quest_base_info = quest_meta_all_base_info.m_quest_base_info;
ArgumentNullReferenceCheckHelper.throwIfNull(quest_base_info, () => $"quest_base_info is null !!!");
//에픽이 아니면 재할당 처리 필요 없다.
if (false == quest_base_info.QuestType.Equals(nameof(MetaAssets.EQuestType.EPIC))) return result;
result = await reAssignQuestByAbandon(owner, quest_base_info);
return result;
}
private async Task<Result> reAssignQuestByAbandon(Player owner, QuestBaseInfo questMetaInfo)
{
QuestMailInfo mailInfo = new();
Document doc = new();
var result = new Result();
var quest_action = owner.getEntityAction<QuestAction>();
var quest_accept_action = owner.getEntityAction<QuestAcceptAction>();
var server_logic = GameServerApp.getServerLogic();
var quest_id = questMetaInfo.QuestId;
ArgumentNullException.ThrowIfNull(quest_action);
ArgumentNullException.ThrowIfNull(quest_accept_action);
ArgumentNullException.ThrowIfNull(server_logic);
if (true == questMetaInfo.ForceAccept)
{
result = await quest_accept_action.reAssignQuest(quest_id, questMetaInfo.QuestRevision);
if (result.isFail())
{
string err_msg = $"Failed to reAssignQuest() !!! : {result.toBasicString()} - {owner.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
}
else
{
var quest_mail_action = owner.getEntityAction<QuestMailAction>();
ArgumentNullException.ThrowIfNull(quest_mail_action);
await quest_mail_action.sendQuestMailsWithTransaction(new List<UInt32>() { quest_id });
}
return result;
}
private static bool send_GS2C_ACK_QUEST_ABANDON(Player owner, Result result, UInt32 questId, UInt32 questRevision)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.QuestAbandonRes = new();
ack_packet.Response.QuestAbandonRes.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questId, questRevision);
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.QuestAcceptReq), typeof(QuestAcceptPacketHandler), typeof(GameLoginListener))]
public class QuestAcceptPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.QuestAcceptReq;
(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId);
var accept_quest_action = owner.getEntityAction<QuestAcceptAction>();
var quest_mail_action = owner.getEntityAction<QuestMailAction>();
AcceptQuestVariable accept_quest_var = new();
var result = await accept_quest_action.acceptQuestConditionCheck(quest_id, accept_quest_var);
if(result.isFail())
{
send_GS2C_ACK_QUEST_ACCEPT(owner, result, 0, 0);
return result;
}
result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "AcceptQuest", delegateAcceptQuest);
if (result.isFail())
{
send_GS2C_ACK_QUEST_ACCEPT(owner, result, 0, 0);
return result;
}
NullReferenceCheckHelper.throwIfNull(accept_quest_var.m_new_quest_nullable, () => $"accept_quest_var.m_new_quest_nullable is null !!!");
var new_quest_attribute = accept_quest_var.m_new_quest_nullable.getEntityAttribute<QuestAttribute>();
NullReferenceCheckHelper.throwIfNull(new_quest_attribute);
var taskNum = new_quest_attribute.CurrentTaskNum;
var quest_meta_infos = QuestNotifyHelper.makeQuestMetaInfoData(new List<UInt32>() { quest_id });
send_GS2C_ACK_QUEST_ACCEPT(owner, result, quest_id, quest_revision, taskNum, quest_meta_infos);
//Send 해주고 체크해야 될것듯
if (true == accept_quest_var.m_is_mail_quest)
{
quest_mail_action.GS2C_NTF_DELETE_QUEST_MAIL_NOTI(quest_id);
}
await QuestNotifyHelper.send_GS2C_NTF_QUEST_UPDATE(owner, quest_id, quest_revision, new(), false);
await QuestManager.It.QuestCheck(owner, new QuestActiveQuest(EQuestEventTargetType.QUEST, EQuestEventNameType.ACTIVED, quest_id));
await quest_mail_action.normalMailActiveCheck();
return result;
async Task<Result> delegateAcceptQuest() => await acceptQuest(owner, quest_id, quest_revision, accept_quest_var);
}
private async Task<Result> acceptQuest(Player owner, UInt32 questId, UInt32 questRevision, AcceptQuestVariable acceptQuestVar)
{
var accept_quest_action = owner.getEntityAction<QuestAcceptAction>();
var quest_action = owner.getEntityAction<QuestAction>();
var quest_mail_action = owner.getEntityAction<QuestMailAction>();
accept_quest_action.makeNewQuestAssignInfo(ref acceptQuestVar);
if (acceptQuestVar.m_is_mail_quest)
{
NullReferenceCheckHelper.throwIfNull(acceptQuestVar.m_quest_base_info_nullable, () => $"acceptQuestVar.m_quest_base_info_nullable is null !!!");
var quest_type = EnumHelper.convertEnumValueStringToEnum(acceptQuestVar.m_quest_base_info_nullable.QuestType, MetaAssets.EQuestType.NORMAL);
(var mail_result, var quest_mail) = quest_mail_action.getQuestMail(quest_type, questId);
if (mail_result.isFail()) return mail_result;
var quest_mail_attribute = quest_mail.getEntityAttribute<QuestMailAttribute>();
NullReferenceCheckHelper.throwIfNull(quest_mail_attribute, () => $"quest_mail_attribute is null !!!");
quest_mail_attribute.deleteEntityAttribute();
}
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.QuestMainAssign, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
var log_invoker = new QuestAcceptBusinessLog(questId, questRevision, acceptQuestVar.m_quest_type);
batch.appendBusinessLog(log_invoker);
var result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail()) return result;
NullReferenceCheckHelper.throwIfNull(acceptQuestVar.m_new_quest_nullable, () => $"acceptQuestVar.m_new_quest_nullable is null !!!");
quest_action.addNewQuest(questId, acceptQuestVar.m_new_quest_nullable);
if (true == acceptQuestVar.m_is_mail_quest)
{
await quest_mail_action.deleteQuestMail(questId, questRevision);
}
return result;
}
private static bool send_GS2C_ACK_QUEST_ACCEPT(Player owner, Result result, UInt32 questId, UInt32 questRevision)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.QuestAcceptRes = new();
ack_packet.Response.QuestAcceptRes.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questId, questRevision);
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
private static bool send_GS2C_ACK_QUEST_ACCEPT(Player owner, Result result, UInt32 questId, UInt32 questRevision, Int32 taskNum, List<QuestMetaInfo> questMetaInfos)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.QuestAcceptRes = new();
ack_packet.Response.QuestAcceptRes.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questId, questRevision);
ack_packet.Response.QuestAcceptRes.TaskNum = taskNum;
ack_packet.Response.QuestAcceptRes.QuestMetaInfos.AddRange(questMetaInfos);
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_NPC_DIALOGUE), typeof(QuestNPCDialoguePacketHandler), typeof(GameLoginListener))]
public class QuestNPCDialoguePacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ReqNPCDialogue;
var dialogue = request.Dialogue;
var dialogue_result = request.DialogueResult;
var result = new Result();
send_GS2C_ACK_NPC_DIALOGUE(owner, result, dialogue, dialogue_result);
var dialogue_action = owner.getEntityAction<QuestNPCDialogueAction>();
await dialogue_action.checkQuestDialogue(dialogue, dialogue_result);
return result;
}
private static bool send_GS2C_ACK_NPC_DIALOGUE(Player owner, Result result, string dialogue, string dialogueResult)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.AckNPCDialogue = new();
ack_packet.Response.AckNPCDialogue.Dialogue = dialogue;
ack_packet.Response.AckNPCDialogue.DialogueResult = dialogueResult;
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.QuestRefuseReq), typeof(QuestRefusePacketHandler), typeof(GameLoginListener))]
public class QuestRefusePacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.QuestRefuseReq;
(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId);
var quest_refuse_action = owner.getEntityAction<QuestRefuseAction>();
var result = await quest_refuse_action.refuseQuestConditionCheck(quest_id);
if (result.isFail())
{
send_GS2C_ACK_QUEST_REFUSE(owner, result, quest_id, quest_revision);
return result;
}
var server_logic = GameServerApp.getServerLogic();
var quest_mail_action = owner.getEntityAction<QuestMailAction>();
result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "RefuseQuest", delegateRefuseQuest);
if (result.isFail())
{
send_GS2C_ACK_QUEST_REFUSE(owner, result, quest_id, quest_revision);
return result;
}
send_GS2C_ACK_QUEST_REFUSE(owner, result, quest_id, quest_revision);
quest_mail_action.GS2C_NTF_DELETE_QUEST_MAIL_NOTI(quest_id);
await quest_mail_action.normalMailActiveCheck();
return result;
async Task<Result> delegateRefuseQuest() => await refuseQuest(owner, quest_id, quest_revision);
}
private async Task<Result> refuseQuest(Player player, UInt32 questId, UInt32 questRevision)
{
var server_logic = GameServerApp.getServerLogic();
var quest_mail_action = player.getEntityAction<QuestMailAction>();
(var result, var quest_mail) = quest_mail_action.getQuestMail(MetaAssets.EQuestType.NORMAL, questId);
if (result.isFail()) return result;
var quest_mail_attribute = quest_mail.getEntityAttribute<QuestMailAttribute>();
NullReferenceCheckHelper.throwIfNull(quest_mail_attribute, () => $"quest_mail_attribute is null !!!");
quest_mail_attribute.deleteEntityAttribute();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.QuestMainRefuse, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
batch.appendBusinessLog(new QuestRefuseBusinessLog(questId, questRevision));
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if(result.isFail()) return result;
result = await quest_mail_action.deleteQuestMail(questId, questRevision);
return result;
}
private static bool send_GS2C_ACK_QUEST_REFUSE(Player owner, Result result, UInt32 questId, UInt32 questRevision)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.QuestRefuseRes = new();
ack_packet.Response.QuestRefuseRes.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questId, questRevision);
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}

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using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using Google.Protobuf;
using Guid = System.Guid;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.QuestRewardReq), typeof(QuestRewardPacketHandler), typeof(GameLoginListener))]
public class QuestRewardPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var player = session as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var ugq_reward_action = player.getEntityAction<UgqRewardAction>();
await ugq_reward_action.uggDailyRewardRefresh();
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.QuestRewardReq;
(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId);
var end_quest_action = player.getEntityAction<EndQuestAction>();
var quest_reward_action = player.getEntityAction<QuestRewardAction>();
var account_attribute = player.getEntityAttribute<AccountAttribute>();
NullReferenceCheckHelper.throwIfNull(account_attribute, () => $"account_attribute is null !!!");
QuestRewardHandler quest_reward_handler = new QuestRewardHandler(player, quest_id, quest_revision);
await quest_reward_handler.init();
var result = quest_reward_action.questRewardConditionCheck(ref quest_reward_handler);
if(result.isFail())
{
send_GS2C_ACK_QUEST_REWARD(player, result);
return result;
}
IReward reward_proc = new RewardQuest(player, player.getUserGuid(), quest_reward_handler);
//UGQ 반복 진행 시에는 이용자의 이용료 지불과 지급 보상 없음
CommonResult common_result = new();
var fn_quest_reward = async delegate ()
{
var result = await RewardManager.It.proceedRewardProcess(reward_proc);
if (result.isFail()) return result;
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.QuestMainReward, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
batch.appendBusinessLog(new QuestRewardBusinessLog(quest_id, quest_revision, quest_reward_handler.m_replaced_reward_group_id));
result = await QueryHelper.sendQueryAndBusinessLog(batch);
var found_transaction_runner = player.findTransactionRunner(TransactionIdType.PrivateContents);
NullReferenceCheckHelper.throwIfNull(found_transaction_runner, () => $"found_transaction_runner is null !!! - {player.toBasicString()}");
common_result = found_transaction_runner.getCommonResult();
if (result.isFail()) return result;
return result;
};
//퀘스트는 삭제처리, EndQuest에 추가처리, 아이템 추가 처리
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "QuestReward", fn_quest_reward);
if (result.isFail())
{
string err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_GS2C_ACK_QUEST_REWARD(player, result);
return result;
}
var quest_action = player.getEntityAction<QuestAction>();
//메모리 업데이트
NullReferenceCheckHelper.throwIfNull(quest_reward_handler.m_quest, () => $"quest_reward_handler.m_quest is null !!!");
NullReferenceCheckHelper.throwIfNull(quest_reward_handler.m_end_quest, () => $"quest_reward_handler.m_end_quest is null !!!");
quest_action.removeQuest(quest_reward_handler.m_quest);
end_quest_action.addEndQuest(quest_reward_handler.m_end_quest);
//Res 패킷 전달
send_GS2C_ACK_QUEST_REWARD(player, result, quest_reward_handler, common_result);
reward_proc.postRewardProcess();
await QuestManager.It.QuestCheck(player, new QuestActiveQuest(EQuestEventTargetType.QUEST, EQuestEventNameType.ENDED, quest_id));
//Log.getLogger().debug($"QuestCheck QUEST ENDED Player : {player.getAccountId()}, questId = {quest_id}");
await QuestManager.It.QuestCheck(player, new QuestReward(EQuestEventTargetType.REWARD, EQuestEventNameType.RECEIVED, quest_reward_handler.m_replaced_reward_group_id));
//Log.getLogger().debug($"QuestCheck REWARD RECEIVED Player : {player.getAccountId()}, questId = {quest_id}");
if (quest_reward_handler.m_ugq_game_data is not null)
{
var grade_type = quest_reward_handler.m_ugq_game_data.GradeType;
var grade_string = QuestHelper.convertUgqGradeToQuestCheckGrade(grade_type);
await QuestManager.It.QuestCheck(player, new QuestUgq(EQuestEventTargetType.UGQ, EQuestEventNameType.COMPLETED, grade_string));
}
//퀘스트가 끝나고 다음 퀘스트 진행할게 있으면 처리
await quest_reward_action.processAfterReward(quest_reward_handler);
await quest_reward_action.normalQuestCheckInitialize();
await player.send_GS2C_NTF_UGQ_DAILY_REWARD();
return result;
}
private static bool send_GS2C_ACK_QUEST_REWARD(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.QuestRewardRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
private static bool send_GS2C_ACK_QUEST_REWARD(Player owner, Result result, QuestRewardHandler questRewardHandler, CommonResult commonResult)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.QuestRewardRes = new();
ack_packet.Response.QuestRewardRes.ReplacedRewardGroupId = questRewardHandler.m_replaced_reward_group_id;
ack_packet.Response.QuestRewardRes.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questRewardHandler.m_quest_id, questRewardHandler.m_quest_revision);
ack_packet.Response.QuestRewardRes.CommonResult = commonResult;
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}

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using Newtonsoft.Json;
using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_QUEST_TASK_UPDATE), typeof(QuestTaskUpdatePacketHandler), typeof(GameLoginListener))]
public class QuestTaskUpdatePacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var player = session as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ReqQuestTaskUpdate;
string active_event = request.ActiveEvent;
(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId);
QuestTaskUpdateHandler quest_task_update_handler = new QuestTaskUpdateHandler(player, quest_id, quest_revision, active_event);
var result = await quest_task_update_handler.init();
if (result.isFail())
{
send_GS2C_ACK_QUEST_TASK_UPDATE_ERROR(player, result, quest_id, quest_revision);
return result;
}
var quest_task_update_action = player.getEntityAction<QuestTaskUpdateAction>();
result = quest_task_update_action.taskUpdateConditionCheck(ref quest_task_update_handler);
if(result.isFail())
{
//트리거 엔터 2번 호출에 대한 예외 코드 나중에 수정후 삭체 필요
if (result.getErrorCode() == ServerErrorCode.QuestMailNotExist)
{
send_GS2C_ACK_QUEST_TASK_UPDATE_TEMP(player, result, quest_id, quest_revision);
return result;
}
send_GS2C_ACK_QUEST_TASK_UPDATE_ERROR(player, result, quest_id, quest_revision);
return result;
}
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "QuestTaskUpdate", delegateQuestTaskUpdate);
if (result.isFail())
{
string err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_GS2C_ACK_QUEST_TASK_UPDATE_ERROR(player, result, quest_id, quest_revision);
return result;
}
//서버이동 동기화 이슈 때문에 넣어놓는다.
await QuestManager.It.checkNotifyByServerChange(player, quest_task_update_handler, active_event);
//성공 처리
send_GS2C_ACK_QUEST_TASK_UPDATE(player, result, quest_task_update_handler);
var quest_type = quest_task_update_handler.m_quest_type;
var quest_action = player.getEntityAction<QuestAction>();
result = quest_action.getQuest(quest_type, quest_id, out var questInfo);
if (result.isSuccess())
{
NullReferenceCheckHelper.throwIfNull(questInfo, () => $"questInfo is null !!!");
var quest_attribute = questInfo.getEntityAttribute<QuestAttribute>();
NullReferenceCheckHelper.throwIfNull(quest_attribute, () => $"quest_attribute is null !!!");
// rank 누적 ( ugcNpc 제공 ugq quest 만 )
if (quest_attribute.UgqInfo.QuestRevision > 0 && quest_attribute.IsComplete == 1)
{
var ugq_info_action = player.getEntityAction<UgqInfoAction>();
(result, var quest_meta_all_base_info) = await QuestMetaManager.It.getQuestMeta(player, quest_attribute.QuestId, quest_attribute.UgqInfo.QuestRevision, quest_attribute.UgqInfo.UqgState);
if (result.isFail()) return result;
var game_quest_data = quest_meta_all_base_info.m_quest_data_entity;
NullReferenceCheckHelper.throwIfNull(game_quest_data, () => $"game_quest_data is null !!!");
var quest_base_info = quest_meta_all_base_info.m_quest_base_info;
if (string.IsNullOrEmpty(game_quest_data.UgcBeaconGuid)) return result;
var rank_entity = GameServerApp.getServerLogic().findGlobalEntity<UgcNpcRankEntity>();
NullReferenceCheckHelper.throwIfNull(rank_entity, () => $"rank_entity is null !!!");
var quest_rank_action = rank_entity.getEntityAction<UgcNpcQuestRankAction>();
NullReferenceCheckHelper.throwIfNull(quest_rank_action, () => $"quest_rank_action is null !!!");
await quest_rank_action.setRankScore(player.getUserGuid(), game_quest_data.UserGuid, game_quest_data.UgcBeaconGuid, true);
}
if (quest_attribute.IsComplete == 1)
{
await QuestManager.It.QuestCheck(player, new QuestActiveQuest(EQuestEventTargetType.QUEST, EQuestEventNameType.COMPLETED, quest_id));
}
await QuestManager.It.checkLastFunction(player, quest_task_update_handler);
}
else
{
return result;
}
if (quest_task_update_handler.m_need_counter_check)
{
QuestTaskUpdateHandler sequential_quest_update_handler = new(player, quest_id, quest_revision, "");
result = await sequential_quest_update_handler.init(player, questInfo);
if (result.isFail()) return result;
IQuest sequential_quest_base = new QuestCount(EQuestEventTargetType.COUNTER, EQuestEventNameType.MAX);
await QuestManager.It.QuestSequentialCheck(player, sequential_quest_base, false, sequential_quest_update_handler);
}
return result;
Task<Result> delegateQuestTaskUpdate() => questTaskUpdate(player, quest_task_update_handler);
}
private async Task<Result> questTaskUpdate(Player player, QuestTaskUpdateHandler questTaskUpdateDataRef)
{
var quest_task_update_action = player.getEntityAction<QuestTaskUpdateAction>();
var result = await quest_task_update_action.questTaskUpdate(questTaskUpdateDataRef);
if (result.isFail()) return result;
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.QuestTaskUpdate, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
List<ItemBase> delete_items = new();
foreach (var item in questTaskUpdateDataRef.m_deleted_items)
{
delete_items.Add(item as ItemBase);
}
batch.appendBusinessLog(new QuestTaskUpdateBusinessLog(questTaskUpdateDataRef));
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail()) return result;
var found_transaction_runner = player.findTransactionRunner(TransactionIdType.PrivateContents);
NullReferenceCheckHelper.throwIfNull(found_transaction_runner, () => $"found_transaction_runner is null !!! - {player.toBasicString()}");
var common_result = found_transaction_runner.getCommonResult();
questTaskUpdateDataRef.m_common_result = common_result;
return result;
}
private static bool send_GS2C_ACK_QUEST_TASK_UPDATE(Player owner, Result result, QuestTaskUpdateHandler? questTaskUpdateHandler = null)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.getErrorCode();
ack_packet.Response.AckQuestTaskUpdate = new();
if (questTaskUpdateHandler != null)
{
ack_packet.Response.AckQuestTaskUpdate.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questTaskUpdateHandler.m_quest_id, questTaskUpdateHandler.m_quest_revision);
var quest = questTaskUpdateHandler.m_quest;
NullReferenceCheckHelper.throwIfNull(quest, () => $"quest is null !!!");
var quest_attribute = quest.getEntityAttribute<QuestAttribute>();
NullReferenceCheckHelper.throwIfNull(quest_attribute, () => $"quest_attribute is null !!!");
ack_packet.Response.AckQuestTaskUpdate.ActiveEventList.AddRange(quest_attribute.ActiveEvents);
ack_packet.Response.AckQuestTaskUpdate.HasCounter = quest_attribute.HasCounter;
ack_packet.Response.AckQuestTaskUpdate.CurrentCounter = quest_attribute.CurrentCounter;
ack_packet.Response.AckQuestTaskUpdate.CurrentTaskNum = quest_attribute.CurrentTaskNum;
ack_packet.Response.AckQuestTaskUpdate.CommonResult = questTaskUpdateHandler.m_common_result;
}
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
private static bool send_GS2C_ACK_QUEST_TASK_UPDATE_ERROR(Player owner, Result result, UInt32 questId, UInt32 quuestRevision)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.getErrorCode();
ack_packet.Response.AckQuestTaskUpdate = new();
ack_packet.Response.AckQuestTaskUpdate.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questId, quuestRevision);
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
private static bool send_GS2C_ACK_QUEST_TASK_UPDATE_TEMP(Player owner, Result result, UInt32 questId, UInt32 quuestRevision)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.getErrorCode();
//ack_packet.Response.AckQuestTaskUpdate = new();
//ack_packet.Response.AckQuestTaskUpdate.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questId, quuestRevision);
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
private static bool send_GS2C_NTF_QUEST_TASK_REWARD(Player owner, QuestTaskUpdateHandler questTaskUpdateHandler)
{
var rewarded_items = questTaskUpdateHandler.m_rewarded_items;
var rewarded_money = questTaskUpdateHandler.m_rewarded_money;
ClientToGame ntf_packet = new ClientToGame();
ntf_packet.Message = new ClientToGameMessage();
ntf_packet.Message.NtfQuestTaskReward = new ClientToGameMessage.Types.GS2C_NTF_QUEST_TASK_REWARD();
//var items = RewardManager.Instance.convertItemAndMoneyToItem(rewarded_items, rewarded_money);
//ntf_packet.Message.NtfQuestTaskReward.RewardItems.AddRange(items);
ntf_packet.Message.NtfQuestTaskReward.CommonResult = questTaskUpdateHandler.m_common_result;
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ntf_packet)) return false;
return true;
}
private static bool send_GS2C_NTF_QUEST_TASK_REMOVED_ITEMS(Player player, QuestTaskUpdateHandler questTaskUpdateHandler)
{
var deleted_items = questTaskUpdateHandler.m_deleted_items;
if(deleted_items.Count == 0) return true;
var inventory_action = player.getEntityAction<InventoryActionBase>();
foreach (var item in deleted_items)
{
ClientToGame clientToGame = new();
clientToGame.Response = new();
clientToGame.Response.RemoveItemsRes = new();
var itemMeta = item.getItemMeta();
NullReferenceCheckHelper.throwIfNull(itemMeta, () => $"itemMeta is null !!!");
(var result, _, var bag_tab_type) = inventory_action.toBagTypeAndTabType(itemMeta);
clientToGame.Response.RemoveItemsRes.Index = (int)bag_tab_type + 1;
clientToGame.Response.RemoveItemsRes.Item.Add(item.toItemData4Client());
if (false == GameServerApp.getServerLogic().onSendPacket(player, clientToGame))
{
Log.getLogger().error($"m_deletable_items onSendPacket fail item_id : {JsonConvert.SerializeObject(item)} ref : {JsonConvert.SerializeObject(questTaskUpdateHandler)}");
}
}
return true;
}
}

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@@ -0,0 +1,79 @@
using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReadQuestMailReq), typeof(ReadQuestMailPacketHandler), typeof(GameLoginListener))]
public class ReadQuestMailPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ReadQuestMailReq;
(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId);
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ReadQuestMail", delegateReadQuestMail);
if (result.isFail())
{
string err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {owner.toBasicString()}";
Log.getLogger().error(err_msg);
}
send_GS2C_ACK_READ_QUEST_MAIL(owner, result);
return result;
async Task<Result> delegateReadQuestMail() => await readQuestMail(owner, quest_id, quest_revision);
}
private async Task<Result> readQuestMail(Player owner, UInt32 questId, UInt32 questRevision)
{
var quest_mail_action = owner.getEntityAction<QuestMailAction>();
var result = await quest_mail_action.readQuestMail(questId, questRevision);
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None
, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
Log.getLogger().error($"holdFriendFolder fail. {result.ErrorCode}");
return result;
}
return result;
}
private static bool send_GS2C_ACK_READ_QUEST_MAIL(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReadQuestMailRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}