160 lines
6.8 KiB
C#
160 lines
6.8 KiB
C#
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using Google.Protobuf;
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using Guid = System.Guid;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.QuestRewardReq), typeof(QuestRewardPacketHandler), typeof(GameLoginListener))]
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public class QuestRewardPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var player = session as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var ugq_reward_action = player.getEntityAction<UgqRewardAction>();
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await ugq_reward_action.uggDailyRewardRefresh();
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
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var request = recv_msg.Request.QuestRewardReq;
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(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId);
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var end_quest_action = player.getEntityAction<EndQuestAction>();
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var quest_reward_action = player.getEntityAction<QuestRewardAction>();
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var account_attribute = player.getEntityAttribute<AccountAttribute>();
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NullReferenceCheckHelper.throwIfNull(account_attribute, () => $"account_attribute is null !!!");
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QuestRewardHandler quest_reward_handler = new QuestRewardHandler(player, quest_id, quest_revision);
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await quest_reward_handler.init();
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var result = quest_reward_action.questRewardConditionCheck(ref quest_reward_handler);
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if(result.isFail())
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{
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send_GS2C_ACK_QUEST_REWARD(player, result);
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return result;
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}
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IReward reward_proc = new RewardQuest(player, player.getUserGuid(), quest_reward_handler);
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//UGQ 반복 진행 시에는 이용자의 이용료 지불과 지급 보상 없음
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CommonResult common_result = new();
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var fn_quest_reward = async delegate ()
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{
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var result = await RewardManager.It.proceedRewardProcess(reward_proc);
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if (result.isFail()) return result;
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var server_logic = GameServerApp.getServerLogic();
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var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.QuestMainReward, server_logic.getDynamoDbClient());
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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}
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batch.appendBusinessLog(new QuestRewardBusinessLog(quest_id, quest_revision, quest_reward_handler.m_replaced_reward_group_id));
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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var found_transaction_runner = player.findTransactionRunner(TransactionIdType.PrivateContents);
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NullReferenceCheckHelper.throwIfNull(found_transaction_runner, () => $"found_transaction_runner is null !!! - {player.toBasicString()}");
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common_result = found_transaction_runner.getCommonResult();
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if (result.isFail()) return result;
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return result;
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};
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//퀘스트는 삭제처리, EndQuest에 추가처리, 아이템 추가 처리
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "QuestReward", fn_quest_reward);
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if (result.isFail())
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{
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string err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_GS2C_ACK_QUEST_REWARD(player, result);
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return result;
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}
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var quest_action = player.getEntityAction<QuestAction>();
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//메모리 업데이트
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NullReferenceCheckHelper.throwIfNull(quest_reward_handler.m_quest, () => $"quest_reward_handler.m_quest is null !!!");
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NullReferenceCheckHelper.throwIfNull(quest_reward_handler.m_end_quest, () => $"quest_reward_handler.m_end_quest is null !!!");
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quest_action.removeQuest(quest_reward_handler.m_quest);
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end_quest_action.addEndQuest(quest_reward_handler.m_end_quest);
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//Res 패킷 전달
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send_GS2C_ACK_QUEST_REWARD(player, result, quest_reward_handler, common_result);
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reward_proc.postRewardProcess();
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await QuestManager.It.QuestCheck(player, new QuestActiveQuest(EQuestEventTargetType.QUEST, EQuestEventNameType.ENDED, quest_id));
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//Log.getLogger().debug($"QuestCheck QUEST ENDED Player : {player.getAccountId()}, questId = {quest_id}");
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await QuestManager.It.QuestCheck(player, new QuestReward(EQuestEventTargetType.REWARD, EQuestEventNameType.RECEIVED, quest_reward_handler.m_replaced_reward_group_id));
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//Log.getLogger().debug($"QuestCheck REWARD RECEIVED Player : {player.getAccountId()}, questId = {quest_id}");
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if (quest_reward_handler.m_ugq_game_data is not null)
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{
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var grade_type = quest_reward_handler.m_ugq_game_data.GradeType;
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var grade_string = QuestHelper.convertUgqGradeToQuestCheckGrade(grade_type);
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await QuestManager.It.QuestCheck(player, new QuestUgq(EQuestEventTargetType.UGQ, EQuestEventNameType.COMPLETED, grade_string));
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}
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//퀘스트가 끝나고 다음 퀘스트 진행할게 있으면 처리
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await quest_reward_action.processAfterReward(quest_reward_handler);
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await quest_reward_action.normalQuestCheckInitialize();
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await player.send_GS2C_NTF_UGQ_DAILY_REWARD();
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return result;
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}
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private static bool send_GS2C_ACK_QUEST_REWARD(Player owner, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.QuestRewardRes = new();
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
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return true;
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}
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private static bool send_GS2C_ACK_QUEST_REWARD(Player owner, Result result, QuestRewardHandler questRewardHandler, CommonResult commonResult)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.QuestRewardRes = new();
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ack_packet.Response.QuestRewardRes.ReplacedRewardGroupId = questRewardHandler.m_replaced_reward_group_id;
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ack_packet.Response.QuestRewardRes.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questRewardHandler.m_quest_id, questRewardHandler.m_quest_revision);
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ack_packet.Response.QuestRewardRes.CommonResult = commonResult;
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
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return true;
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}
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}
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