Files
caliverse_server/GameServer/Contents/Quest/PacketHandler/QuestAbandonPacketHandler.cs
2025-05-01 07:20:41 +09:00

136 lines
5.4 KiB
C#

using Amazon.DynamoDBv2.DocumentModel;
using Google.Protobuf;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.QuestAbandonReq), typeof(QuestAbandonPacketHandler), typeof(GameLoginListener))]
public class QuestAbandonPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
ArgumentNullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.QuestAbandonReq;
(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId);
var quest_abandon_action = owner.getEntityAction<QuestAbandonAction>();
ArgumentNullException.ThrowIfNull(quest_abandon_action);
var result = await quest_abandon_action.abandonQuestConditionCheck(quest_id);
if (result.isFail())
{
send_GS2C_ACK_QUEST_ABANDON(owner, result, quest_id, quest_revision);
return result;
}
result = await questAbandon(owner, quest_id, quest_revision);
if (result.isFail())
{
string err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {owner.toBasicString()}";
Log.getLogger().error(err_msg);
send_GS2C_ACK_QUEST_ABANDON(owner, result, quest_id, quest_revision);
return result;
}
//성공 후 처리
send_GS2C_ACK_QUEST_ABANDON(owner, result, quest_id, quest_revision);
await postActionAfterSend(owner, quest_id, quest_revision);
return result;
}
private async Task<Result> questAbandon(Player owner, UInt32 questId, UInt32 questRevision)
{
var server_logic = GameServerApp.getServerLogic();
ArgumentNullException.ThrowIfNull(server_logic);
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.QuestMainAbort, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQAbandonQuest(owner.getUserGuid(), questId, questRevision));
}
batch.appendBusinessLog(new QuestAbandonBusinessLog(questId, questRevision));
var result = await QueryHelper.sendQueryAndBusinessLog(batch);
ArgumentNullException.ThrowIfNull(result);
return result;
}
private async Task<Result> postActionAfterSend(Player owner, UInt32 questId, UInt32 questRevision)
{
var result = new Result();
//퀘스트 삭제 처리 된 후 재할당 처리 해야함
var quest_action = owner.getEntityAction<QuestAction>();
(result, var quest_meta_all_base_info) = await QuestMetaManager.It.getQuestMeta(questId);
if (result.isFail()) return result;
var quest_base_info = quest_meta_all_base_info.m_quest_base_info;
ArgumentNullReferenceCheckHelper.throwIfNull(quest_base_info, () => $"quest_base_info is null !!!");
//에픽이 아니면 재할당 처리 필요 없다.
if (false == quest_base_info.QuestType.Equals(nameof(MetaAssets.EQuestType.EPIC))) return result;
result = await reAssignQuestByAbandon(owner, quest_base_info);
return result;
}
private async Task<Result> reAssignQuestByAbandon(Player owner, QuestBaseInfo questMetaInfo)
{
QuestMailInfo mailInfo = new();
Document doc = new();
var result = new Result();
var quest_action = owner.getEntityAction<QuestAction>();
var quest_accept_action = owner.getEntityAction<QuestAcceptAction>();
var server_logic = GameServerApp.getServerLogic();
var quest_id = questMetaInfo.QuestId;
ArgumentNullException.ThrowIfNull(quest_action);
ArgumentNullException.ThrowIfNull(quest_accept_action);
ArgumentNullException.ThrowIfNull(server_logic);
if (true == questMetaInfo.ForceAccept)
{
result = await quest_accept_action.reAssignQuest(quest_id, questMetaInfo.QuestRevision);
if (result.isFail())
{
string err_msg = $"Failed to reAssignQuest() !!! : {result.toBasicString()} - {owner.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
}
else
{
var quest_mail_action = owner.getEntityAction<QuestMailAction>();
ArgumentNullException.ThrowIfNull(quest_mail_action);
await quest_mail_action.sendQuestMailsWithTransaction(new List<UInt32>() { quest_id });
}
return result;
}
private static bool send_GS2C_ACK_QUEST_ABANDON(Player owner, Result result, UInt32 questId, UInt32 questRevision)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.QuestAbandonRes = new();
ack_packet.Response.QuestAbandonRes.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questId, questRevision);
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}