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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Newtonsoft.Json;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
using System.Collections.Concurrent;
namespace GameServer
{
public class FriendAction : EntityActionBase
{
public FriendAction(Friend owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
await Task.CompletedTask;
var result = new Result();
return result;
}
public override void onClear()
{
return;
}
}
}

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using Nettention.Proud;
using Newtonsoft.Json;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer;
public class FriendAgentAction : EntityActionBase
{
private ConcurrentDictionary<string, Friend> m_friends = new();
public FriendAgentAction(Player owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
await Task.CompletedTask;
var result = new Result();
return result;
}
public override void onClear()
{
m_friends.Clear();
}
public async Task<Result> loadFriends()
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQFriendsReadAll(owner.getUserGuid()));
}
var result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
public async Task<Result> setFriendsFromDoc(FriendDoc doc)
{
var result = new Result();
var owner = getOwner();
Friend friend = new Friend(owner);
var attribute = friend.getEntityAttribute<FriendAttribute>();
if (attribute is null)
{
var err_msg = $"Fail to get FriendAttribute";
result.setFail(ServerErrorCode.EntityAttributeNotFound, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
if (false == doc.getAttribWrappers().TryGetValue(typeof(FriendAttrib), out var to_copy_doc_attrib))
{
var err_msg = $"Fail to get FriendAttrib";
result.setFail(ServerErrorCode.EntityAttributeNotFound, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
var attrib_base = to_copy_doc_attrib.getAttribBase();
var doc_attrib = attrib_base as FriendAttrib;
if (doc_attrib is null)
{
var err_msg = $"Fail to get FriendAttrib";
result.setFail(ServerErrorCode.EntityAttributeNotFound, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
var player = owner as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
attribute.UserGuid = player.getUserGuid();
attribute.FriendGuid = doc_attrib.FriendGuid;
attribute.CreateTime = doc_attrib.CreateTime;
attribute.FolderName = doc_attrib.FolderName;
attribute.IsNew = doc_attrib.IsNew;
if (doc_attrib.FriendGuid.Equals(string.Empty))
{
var err_msg = $"FriendGuid is Empty, {toBasicString()}";
result.setFail(ServerErrorCode.FriendInfoNotExist, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
if (doc_attrib.FriendGuid.Equals(attribute.UserGuid))
{
var err_msg = $"FriendGuid and UserGuid is Equals, {toBasicString()}";
result.setFail(ServerErrorCode.FriendInfoNotExist, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
(result, var nickname_attrib) = await NicknameDoc.findNicknameFromGuid(doc_attrib.FriendGuid);
if(result.isFail())
{
return result;
}
NullReferenceCheckHelper.throwIfNull(nickname_attrib, () => $"nickname_attrib is null !!!");
attribute.Nickname = nickname_attrib.Nickname;
m_friends.AddOrUpdate(doc_attrib.FriendGuid, friend, (key, oldValue) => friend);
return result;
}
public async Task<List<FriendInfo>> getFriendsInfo()
{
return await convertFriendsToProtoFriendInfo();
}
public async Task<List<FriendInfo>> convertFriendsToProtoFriendInfo()
{
List<FriendInfo> friend_infos = new();
foreach (var friend in m_friends)
{
FriendInfo info = new();
(var result, var friend_attibute) = getFriendAttribFromAttribute(friend.Value);
if (result.isFail())
{
continue;
}
NullReferenceCheckHelper.throwIfNull(friend_attibute, () => $"friend_attibute is null !!!");
info.Guid = friend_attibute.FriendGuid;
info.FolderName = friend_attibute.FolderName;
info.IsNew = friend_attibute.IsNew;
info.NickName = await getFriendNickname(friend_attibute.FriendGuid);
friend_infos.Add(info);
}
return friend_infos;
}
private async Task<string> getFriendNickname(string friendGuid)
{
var (result, attrib) = await NicknameDoc.findNicknameFromGuid(friendGuid);
if (result.isFail())
{
Log.getLogger().error($"User : {friendGuid} has not Exist NicknameDoc");
return "notexistnickname";
}
NullReferenceCheckHelper.throwIfNull(attrib, () => $"attrib is null !!!");
return attrib.Nickname;
}
private (Result, FriendAttribute?) getFriendAttribFromAttribute(Friend friend)
{
var result = new Result();
var attribute = friend.getEntityAttribute<FriendAttribute>();
if (attribute is null)
{
var err_msg = $"Fail to get FriendAttribute, owner : {getOwner().toBasicString()}";
result.setFail(ServerErrorCode.EntityAttributeNotFound, err_msg);
Log.getLogger().error(result.toBasicString());
return (result, null);
}
return (result, attribute);
}
public async Task<(Result, FriendRequestCache?)> sendedRequestExistCheck(FriendReqCacheRequest cache, string friendGuid)
{
var result = new Result();
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var received_requests = await cache.getSendedFriendRequests();
var send_friend_action = owner.getEntityAction<SendFriendRequestAction>();
NullReferenceCheckHelper.throwIfNull(send_friend_action, () => $"send_friend_action is null !!! - {owner.toBasicString()}");
//내가 요청 보낸 정보가 없으면 리턴..
(var is_sended, var req_cache) = send_friend_action.isSendedRequest(received_requests, friendGuid);
if (false == is_sended)
{
string err_msg = $"requeat info not exist send guid : {owner.getUserGuid()}, friend_guid : {friendGuid}, {toBasicString()}";
result.setFail(ServerErrorCode.FriendRequestNotExistInfo, err_msg);
Log.getLogger().error(result.toBasicString());
return (result, null);
}
return (result, req_cache);
}
public async Task<(Result, FriendRequestCache?)> receivedRquestsExitstCheck(FriendReqCacheRequest cache, string friendGuid)
{
var result = new Result();
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var received_requests = await cache.getReceivedFriendRequests();
var send_friend_action = owner.getEntityAction<SendFriendRequestAction>();
NullReferenceCheckHelper.throwIfNull(send_friend_action, () => $"send_friend_action is null !!! - {owner.toBasicString()}");
//요청 받은 정보가 없으면 리턴..
//상대방이 먼저 취소한경우 여기에 해당
(var is_received, var req_cache) = send_friend_action.isReceivedRequest(received_requests, friendGuid);
if (false == is_received)
{
string err_msg = $"requeat info not exist receive guid : {owner.getUserGuid()}, friend_guid : {friendGuid}, {toBasicString()}";
result.setFail(ServerErrorCode.FriendRequestNotExistInfo, err_msg);
Log.getLogger().error(result.toBasicString());
return (result, null);
}
return (result, req_cache);
}
public Result friendMaxCountCheck()
{
var result = new Result();
if (MetaHelper.GameConfigMeta.MaxFriendsNum <= m_friends.Values.Count)
{
var err_msg = $"my friend count already max count owner : {getOwner().toBasicString()}, friendCount : {m_friends.Values.Count}";
result.setFail(ServerErrorCode.FriendInfoMyCountAlreadyMaxCount, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
public Result raiseErrorIfExistFriend(string friendGuid)
{
var result = new Result();
if (m_friends.ContainsKey(friendGuid))
{
var err_msg = $"already exist friend : {friendGuid}, friendGuids : {JsonConvert.SerializeObject(m_friends.Keys)}, owner : {getOwner().toBasicString()}";
result.setFail(ServerErrorCode.FriendRequestAlreadyFriend, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
public bool isFriend(string friendGuid)
{
return m_friends.ContainsKey(friendGuid);
}
public ConcurrentDictionary<string, Friend> getFriends() => m_friends;
public FriendAttribute? getFriendAttribute(string friendGuid)
{
if (!m_friends.TryGetValue(friendGuid, out var friend))
return null;
var friend_attribute = friend.getEntityAttribute<FriendAttribute>();
return friend_attribute;
}
public Friend? getFriend(string friendGuid)
{
m_friends.TryGetValue(friendGuid, out var friend);
return friend;
}
public static FriendErrorMember makeFriendMemberError(ServerErrorCode errorCode, string guid)
{
FriendErrorMember errormember = new();
errormember.ErrorCode = errorCode;
errormember.Guid = guid;
return errormember;
}
public void deleteFriend(string friendGuid)
{
m_friends.TryRemove(friendGuid, out _);
}
}

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using Amazon.S3.Model;
using Newtonsoft.Json;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
namespace GameServer
{
public enum FriendFolderorderType
{
ALPHABETICAL = 1,
STATEFUL = 2,
}
public class FriendFolderAction : EntityActionBase
{
public FriendFolderAction(Player owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
var result = new Result();
return await Task.FromResult(result);
}
public override void onClear()
{
return;
}
public async Task<Result> loadFriendFolder()
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None
, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQFriendFoldersReadAll(owner.getUserGuid()));
}
var result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
public ServerCommon.FriendFolder? getFriendFolder(string folderName)
{
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var friend_folder_attribute = player.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_attribute, () => $"friend_folder_attribute is null !!!");
friend_folder_attribute.m_folders.TryGetValue(folderName, out var folder);
return folder;
}
public Result addFriendFolder(string folderName)
{
var friend_folder_attribute = getFriendFolderAttribute();
var result = raiseErrorIfExistFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
result = maxFolderNameLengthCheck(folderName);
if (result.isFail()) return result;
result = folderCountCheck(friend_folder_attribute);
if (result.isFail()) return result;
var folder = makeFriendFolder(folderName);
if (false == friend_folder_attribute.m_folders.TryAdd(folderName, folder))
{
var err_msg = $"folderInfo.Folders.TryAdd Error folderName : {folderName}, folder : {JsonConvert.SerializeObject(folder)}";
result.setFail(ServerErrorCode.FolderCreateFail, err_msg);
Log.getLogger().error(err_msg);
}
friend_folder_attribute.modifiedEntityAttribute();
return result;
}
public Result holdFriendFolder(string folderName)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var friend_folder_attribute = owner.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_attribute, () => $"friend_folder_attribute is null !!!");
var result = raiseErrorIfNotExistFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
result = folderHoldCountCheck(friend_folder_attribute);
if (result.isFail()) return result;
result = holdFriendFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
return result;
}
public Result releaseFriendFolder(string folderName)
{
var friend_folder_attribute = getFriendFolderAttribute();
var result = raiseErrorIfNotExistFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
result = releaseFriendFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
return result;
}
public Result changeFriendFolderLocation(string myGuid, string friendGuid, string folderName)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var friend_folder_attribute = getFriendFolderAttribute();
var result = raiseErrorIfNotExistFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
var friends = friend_agent_action.getFriends();
friends.TryGetValue(friendGuid, out var friend);
NullReferenceCheckHelper.throwIfNull(friend, () => $"friend is null !!!");
var friend_attribute = friend.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_attribute, () => $"friend_attribute is null !!!");
friend_attribute.modifiedEntityAttribute();
//폴더명이 동일하면 그냥 성공했다고 리턴 처리
if (true == friend_attribute.FolderName.Equals(folderName))
{
return result;
}
friend_attribute.FolderName = folderName;
return result;
}
public Result renameFriendFolderConditionCheck(string oldFolderName, string newFolderName)
{
var owner = getOwner();
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
NullReferenceCheckHelper.throwIfNull(friend_folder_action, () => $"friend_folder_action is null !!!");
var folder_folder_attribute = friend_folder_action.getFriendFolderAttribute();
var result = raiseErrorIfNotExistFolder(folder_folder_attribute, oldFolderName);
if (result.isFail()) return result;
result = raiseErrorIfExistFolder(folder_folder_attribute, newFolderName);
if (result.isFail()) return result;
result = raiseErrorIfDefaultFolder(oldFolderName);
if (result.isFail()) return result;
result = maxFolderNameLengthCheck(newFolderName);
if (result.isFail()) return result;
return result;
}
public async Task<Result> renameFriendFolder(string userGuid, string oldFolderName, string newFolderName)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var folder = getFriendFolder(oldFolderName);
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => $"friend_agent_action is null !!!");
var friends = friend_agent_action.getFriends();
//폴더명 수정
var friend_folder_Attribute = owner.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_Attribute, () => $"friend_folder_Attribute is null !!!");
var result = new Result();
if (false == friend_folder_Attribute.m_folders.TryRemove(oldFolderName, out var folderValue))
{
var err_msg = $"friend_folder_attrib not exist folderName : {oldFolderName}, attrib : {JsonConvert.SerializeObject(friend_folder_Attribute)}";
result.setFail(ServerErrorCode.FolderNameNotExist, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
ServerCommon.FriendFolder new_folder = copyFriendFolder(folderValue);
new_folder.FolderName = newFolderName;
friend_folder_Attribute.m_folders.TryAdd(newFolderName, new_folder);
friend_folder_Attribute.modifiedEntityAttribute();
List<FriendInterlockCacheRequest> caches = new();
//관련 친구 데이터 수정
foreach (var friend in friends)
{
var friend_attribbute = friend.Value.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_attribbute, () => $"friend_attribbute is null !!!");
if (friend_attribbute.FolderName.Equals(oldFolderName))
{
IFriendInterlockAction action = new RenameFriendFolderInterlockAction(owner, userGuid, friend_attribbute, newFolderName);
(result, var lock_cache) = await action.doInterLockAndGetCache();
if (result.isFail())
{
//여기서 에러나도 수정 transaction 은 진행되야 되기 때문에 continue 처리
Log.getLogger().error($"RenameFriendFolderInterlockAction error userGuid : /*owner.getUserGuid()트랜잭션안에서 이거 호출하면 안됨*/" +
$" , friend_attribbute : {JsonConvert.SerializeObject(friend_attribbute)}, newFolderName : {newFolderName}");
continue;
}
if (lock_cache != null)
{
caches.Add(lock_cache);
}
}
}
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.RenameFriendFolder, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
foreach (var cache in caches)
{
await cache.removeFirstCache();
}
return result;
}
public async Task<Result> deleteFriendFolder(string myGuid, string folderName)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var friend_folder_attribute = getFriendFolderAttribute();
var result = raiseErrorIfDefaultFolder(folderName);
if (result.isFail()) return result;
result = raiseErrorIfDefaultFolder(folderName);
if (result.isFail()) return result;
// 삭제하려는 폴더가 없으면 그냥 성공 처리
if (false == isFolderNameExist(friend_folder_attribute, folderName))
{
return new();
}
//폴더 삭제 처리
friend_folder_attribute.m_folders.TryRemove(folderName, out var folder);
friend_folder_attribute.modifiedEntityAttribute();
//db 업데이트 처리
//폴더 삭제 처리, 친구 리스트 돌면서 폴더명 기본으로 바꿔주기
var server_logic = GameServerApp.getServerLogic();
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => $"friend_agent_action is null !!!");
var friends = friend_agent_action.getFriends();
foreach (var friend in friends)
{
var friend_attribute = friend.Value.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_attribute, () => $"friend_attribute is null !!!");
if (friend_attribute.FolderName.Equals(folderName))
{
IFriendInterlockAction interlock_action = new DeleteFriendFolderInterlockAction(owner, myGuid, friend_attribute);
result = await interlock_action.doInterlockAction();
if (result.isFail()) return result;
friend_attribute.modifiedEntityAttribute();
}
}
return result;
}
private ServerCommon.FriendFolder makeFriendFolder(string folderName)
{
ServerCommon.FriendFolder folder = new ServerCommon.FriendFolder();
folder.FolderName = folderName;
DateTime dt = DateTimeHelper.Current;
folder.CreateTime = dt;
folder.HoldTime = dt;
folder.IsHold = 0;
return folder;
}
private ServerCommon.FriendFolder copyFriendFolder(ServerCommon.FriendFolder folder)
{
ServerCommon.FriendFolder new_folder = new ServerCommon.FriendFolder();
new_folder.FolderName = folder.FolderName;
new_folder.CreateTime = folder.CreateTime;
new_folder.HoldTime = folder.HoldTime;
new_folder.IsHold = folder.IsHold;
return new_folder;
}
private Result holdFriendFolder(FriendFolderAttribute friendFolderAttribute, string folderName)
{
var result = new Result();
if (false == friendFolderAttribute.m_folders.TryGetValue(folderName, out var folder))
{
string err_msg = $"friend_folder_attrib tryGet Error folderName : {folderName}, attrib : {JsonConvert.SerializeObject(friendFolderAttribute)}";
result.setFail(ServerErrorCode.ServerLogicError, err_msg);
Log.getLogger().error(err_msg);
return result;
}
folder.IsHold = 1;
friendFolderAttribute.modifiedEntityAttribute();
return result;
}
private Result releaseFriendFolder(FriendFolderAttribute friend_folder_attribute, string folderName)
{
var result = new Result();
if (false == friend_folder_attribute.m_folders.TryGetValue(folderName, out var folder))
{
string err_msg = $"friend_folder_attrib tryGet Error folderName : {folderName}, folderAttrib : {JsonConvert.SerializeObject(friend_folder_attribute)} ";
result.setFail(ServerErrorCode.ServerLogicError, err_msg);
Log.getLogger().error(err_msg);
return result;
}
folder.IsHold = 0;
friend_folder_attribute.modifiedEntityAttribute();
return result;
}
public Result changeOrderType(Int32 orderType)
{
var result = new Result();
switch (orderType)
{
case (Int32)FriendFolderorderType.ALPHABETICAL:
case (Int32)FriendFolderorderType.STATEFUL:
break;
default:
var err_msg = $"FolderOdertypeInvalid OrderType = {orderType}";
result.setFail(ServerErrorCode.FolderOdertypeInvalid, err_msg);
Log.getLogger().error(err_msg);
return result;
}
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var friend_folder_attribute = owner.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_attribute, () => $"friend_folder_attribute is null !!!");
friend_folder_attribute.m_folder_order_type = (short)orderType;
friend_folder_attribute.modifiedEntityAttribute();
return result;
}
public FriendFolderAttribute getFriendFolderAttribute()
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var attribute = owner.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!!");
return attribute;
}
private Result raiseErrorIfExistFolder(FriendFolderAttribute friendFolderAttribute, string folderName)
{
var result = new Result();
if (true == isFolderNameExist(friendFolderAttribute, folderName))
{
var err_msg = $"{folderName} is already exist but origin folders : {JsonConvert.SerializeObject(friendFolderAttribute)}";
result.set(ServerErrorCode.FolderNameAlreadyExist, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
private Result raiseErrorIfNotExistFolder(FriendFolderAttribute friendFolderAttribute, string folderName)
{
var result = new Result();
if (false == isFolderNameExist(friendFolderAttribute, folderName))
{
var err_msg = $"recved folderName is {folderName} but origin folders : {JsonConvert.SerializeObject(friendFolderAttribute)}";
result.set(ServerErrorCode.FolderNameNotExist, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
private bool isFolderNameExist(FriendFolderAttribute friendFolderAttribute, string makeFolderName)
{
return friendFolderAttribute.m_folders.ContainsKey(makeFolderName);
}
private Result raiseErrorIfDefaultFolder(string folderName)
{
var result = new Result();
if (folderName.Equals(ServerCommon.Constant.FRIEND_FOLDER_DEFUALT_NAME))
{
result.set(ServerErrorCode.FolderReNameCannotDefault, $"folderName is {folderName}");
return result;
}
return result;
}
private Result maxFolderNameLengthCheck(string folderName)
{
var result = new Result();
if (folderName.Length > MetaHelper.GameConfigMeta.FriendFolderNameMaxLength)
{
result.set(ServerErrorCode.FolderNameExceededLength, $"folderName is {folderName}");
return result;
}
return result;
}
private Result folderCountCheck(FriendFolderAttribute friendFolderAttribute)
{
var result = new Result();
if (friendFolderAttribute.m_folders.Count >= MetaHelper.GameConfigMeta.FriendFolderMaxCount)
{
var err_msg = $"folderInfo.Folders.Count is {friendFolderAttribute.m_folders.Count}, Server Max Count = {MetaHelper.GameConfigMeta.FriendFolderMaxCount}";
result.set(ServerErrorCode.FolderCountExceed, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
private Result folderHoldCountCheck(FriendFolderAttribute friendFolderAttribue)
{
var result = new Result();
int holdCount = 0;
foreach (var folder in friendFolderAttribue.m_folders.Values)
{
if (folder.IsHold == 1) holdCount++;
}
if (holdCount >= MetaHelper.GameConfigMeta.FriendFolderMaxHoldCount)
{
var err_msg = $"folderInfo.Folders.Hold_Count is {holdCount}, Server Max Hold Count = {MetaHelper.GameConfigMeta.FriendFolderMaxHoldCount}";
result.set(ServerErrorCode.FolderNameAlreadyMaxHoldCount, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Google.Protobuf.WellKnownTypes;
using Newtonsoft.Json;
using ServerCore;
using ServerBase;
using ServerCommon;
using static ServerMessage.Types;
namespace GameServer;
public class MyhomeInviteInfo
{
public string SenderId { get; set; }
public string SenderGuid { get; set; }
public string SenderNickName { get; set; }
public DateTime ExpireTime { get; set; }
public DateTime ReplyExpireTime { get; set; }
public string UniqueKey { get; set; }
public int ReplyValue { get; set; } = 0;
public IndunLocation MyhomeLocation { get; set; } = new();
public MyhomeInviteInfo(string senderId, string senderGuid, string senderNickname, IndunLocation location, DateTime expireTime, DateTime replyExpireTime, string uniqueKey)
{
SenderId = senderId;
SenderGuid = senderGuid;
SenderNickName = senderNickname;
MyhomeLocation = location;
ExpireTime = expireTime;
ReplyExpireTime = replyExpireTime;
ReplyValue = 0;
UniqueKey = uniqueKey;
}
public override string ToString()
{
return JsonConvert.SerializeObject(this);
}
}
public class FriendInviteMyhomeAction : EntityActionBase
{
public FriendInviteMyhomeAction(Player owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
var result = new Result();
return await Task.FromResult(result);
}
public override void onClear()
{
return;
}
public async Task<(Result, List<FriendErrorMember>, List<ReceiveInviteMyHomeNoti>) > inviteFriendToMyhome(List<FriendNickNameInfo> infos)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var location_attribute = owner.getEntityAttribute<LocationAttribute>();
NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!!");
var myhome_location = location_attribute.CurrentIndunLocation;
var instance_meta_Id = myhome_location.InstanceMetaId;
var result = isCurrentLocationMyHome(instance_meta_Id);
if (result.isFail()){ return (result, new(), new()); }
DateTime now = DateTime.UtcNow;
string unique_key = now.ToString();
var expire_time = now.AddMilliseconds(MetaHelper.GameConfigMeta.FriendIntiveCoolTime * 1000);
var reply_expire_time = now.AddMilliseconds(MetaHelper.GameConfigMeta.FriendInviteReplyTime * 1000);
MyhomeInviteInfo invite_info = new MyhomeInviteInfo(owner.getAccountId(), owner.getUserGuid(), owner.getUserNickname(), myhome_location, expire_time, reply_expire_time, unique_key);
List<FriendErrorMember> fail_infos = new();
List<FriendNickNameInfo> cond_check_success_infos = new();
foreach (var info in infos)
{
var cond_result = await conditionCheck(info);
if (cond_result.isFail())
{
var fail = FriendAgentAction.makeFriendMemberError(cond_result.getErrorCode(), info.TargetGuid);
fail_infos.Add(fail);
}
else
{
cond_check_success_infos.Add(info);
}
}
List<FriendNickNameInfo> cache_check_success_infos = new();
foreach (var info in cond_check_success_infos)
{
var cache_cond_result = await checkFriendsInviteCache(info, now);
if (cache_cond_result.isFail())
{
var fail = FriendAgentAction.makeFriendMemberError(cache_cond_result.getErrorCode(), info.TargetGuid);
fail_infos.Add(fail);
}
else
{
cache_check_success_infos.Add(info);
}
}
List<ReceiveInviteMyHomeNoti> success_guids = new();
foreach (var info in cache_check_success_infos)
{
var add_result = await addFriendsInviteCache(info, invite_info);
if (add_result.isFail())
{
var fail = FriendAgentAction.makeFriendMemberError(add_result.getErrorCode(), info.TargetGuid);
fail_infos.Add(fail);
}
else
{
ReceiveInviteMyHomeNoti notiInfo = makeInviteMyhomeNoti(owner, info.TargetGuid, info.TargetNickName, invite_info);
success_guids.Add(notiInfo);
}
}
return (result, fail_infos, success_guids);
}
private ReceiveInviteMyHomeNoti makeInviteMyhomeNoti(Player owner, string targetGuid, string targetNickname, MyhomeInviteInfo inviteInfo)
{
ReceiveInviteMyHomeNoti info = new();
info.InviterMyHomeId = inviteInfo.MyhomeLocation.InstanceRoomId;
info.ExpireTime = Timestamp.FromDateTime(inviteInfo.ExpireTime);
info.ReplyExpireTime = Timestamp.FromDateTime(inviteInfo.ReplyExpireTime);
info.UniqueKey = inviteInfo.UniqueKey;
info.BaseInfo = new();
info.BaseInfo.ReceiverGuid = targetGuid;
info.BaseInfo.ReceiverNickName = targetNickname;
info.BaseInfo.ReceiverId = string.Empty;//내가 초대하려는 유저의 아이디.
info.BaseInfo.SenderGuid = inviteInfo.SenderGuid;
info.BaseInfo.SenderNickName = inviteInfo.SenderNickName;
info.BaseInfo.SenderId = owner.getAccountId(); //내 아이디
return info;
}
private async Task<Result> addFriendsInviteCache(FriendNickNameInfo info, MyhomeInviteInfo inviteInfo)
{
var result = new Result();
var server_logic = GameServerApp.getServerLogic();
CharacterStorage characterStorage = new CharacterStorage();
characterStorage.Init(server_logic.getRedisDb(), string.Empty);
ServerErrorCode error_code = await characterStorage.AddReceivedInviteInfo(info.TargetGuid, inviteInfo.ToString());
if (error_code != ServerErrorCode.Success)
{
result.setFail(error_code);
return result;
}
return result;
}
private async Task<Result> checkFriendsInviteCache(FriendNickNameInfo info, DateTime now)
{
var result = new Result();
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var server_logic = GameServerApp.getServerLogic();
CharacterStorage characterStorage = new CharacterStorage();
characterStorage.Init(server_logic.getRedisDb(), string.Empty);
//내가 초대 하려고 하는 유저가 받은 초대 정보
var invited_infos = await characterStorage.GetReceivedInviteInfo(info.TargetGuid);
if (invited_infos.Count > 0)
{
foreach (var invited_info in invited_infos)
{
var data = JsonConvert.DeserializeObject<MyhomeInviteInfo>(invited_info);
if (data is null) continue;
//data 가 기본적으로 만료시간을 전부 지나면 삭제 처리
if (now > data.ExpireTime)
{
characterStorage.RemoveReceivedInviteInfo(info.TargetGuid, invited_info);
continue;
}
//내가 보낸 정보가 남아있는 상태에서 보낸 시간이 아직 안지났으면 에러 처리
if (data.SenderGuid.Equals(owner.getUserGuid()) && now <= data.ExpireTime)
{
result.setFail(ServerErrorCode.FriendInviteExpireTimeRemain);
break;
}
//내가 보낸 정보가 아닌 데이터인데 수락해야되는 시간이 남아 있는경우
if (!data.SenderGuid.Equals(owner.getUserGuid()) && now <= data.ReplyExpireTime)
{
//수락 시간이 남아 있는데 거절한 상태가 아니면
if (data.ReplyValue == (int)InviteFriendReplyType.Refuse) continue;
result.setFail(ServerErrorCode.FriendInviteWaitingOtherInvite);
break;
}
}
}
return result;
}
private async Task<Result> conditionCheck(FriendNickNameInfo info)
{
string target_guid = info.TargetGuid;
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var login_cache_request = new LoginCacheOtherUserRequest(player, server_logic.getRedisConnector(), target_guid);
var result = await login_cache_request.fetchLogin();
var friend_cache = login_cache_request.getLoginCache();
if (result.isFail())
{
var err_msg = $"friend Login Cache error : target_guid - {target_guid}";
result.setFail(ServerErrorCode.TargetUserNotLogIn, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
if (friend_cache is null)
{
result.setFail(ServerErrorCode.FriendInfoOffline);
return result;
}
if (friend_cache.State == PlayerStateType.DontDistrub)
{
result.setFail(ServerErrorCode.FriendInviteDontDisturbState);
return result;
}
if (friend_cache.InstanceRoomId.Contains(ServerCommon.Constant.PREFIX_MYHOME_INSTANCE_ROOM_ID))
{
var err_msg = $"friend another myhome : friend_guid - {target_guid}, my_guid - {player.getUserGuid()}, currentRommonIntanceId - {friend_cache.InstanceRoomId}";
result.setFail(ServerErrorCode.FriendIsInAnotherMyhome, err_msg);
//Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
public Result isCurrentLocationMyHome(Int32 instancMetaId)
{
var result = new Result();
if (!MetaData.Instance._IndunTable.TryGetValue(instancMetaId, out var indun_data))
{
string err_msg = $"Not Found IndunData. instanceMetaId:{instancMetaId}";
result.setFail(ServerErrorCode.NotExistInstanceRoom, err_msg);
Log.getLogger().error(err_msg);
return result;
}
if (indun_data.ContentsType != ContentsType.MyHome)
{
string err_msg = $"my pos is not myhome InstanceRoom owner : {getOwner().toBasicString()}, intance_room : {instancMetaId}";
result.setFail(ServerErrorCode.FriendInviteMyPosIsNotMyHome, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
}

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using GameServer.Contents.Room;
using Google.Protobuf.WellKnownTypes;
using Grpc.Core;
using Nettention.Proud;
using Newtonsoft.Json;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class FriendReplyInviteMyhomeRefference
{
public FriendReplyInviteMyhomeRefference(Int32 replyValue)
{
m_reply_datetime = DateTimeHelper.Current;
m_reply_value = replyValue;
}
public Int32 m_reply_value { get; set; } = 0;
public DateTime m_reply_datetime { get; set; } = DateTimeHelper.Current;
public LoginCacheOtherUserRequest? m_invitor_login_cache_nullable { get; set; } = null;
public string m_invitor_guid { get; set; } = string.Empty;
//public bool m_is_replyable { get; set; } = false; //지금 응답 가능한 상태인에대한 bool 값 true가 되어야 응답이 가능한상태
public string m_accepted_invite_info { get; set; } = string.Empty; //수락한 초대 정보
public CharacterStorage? m_storage_nullable { get; set; } = null;
//private string m_otp = string.Empty;
//private string m_friend_myhome_server_address = string.Empty;
//private Int32 m_friend_myhome_server_port = 0;
public ServerConnectInfo? m_server_connect_info_nullable { get; set; } = null;
}
public class FriendReplyInviteMyhomeAction : EntityActionBase
{
public FriendReplyInviteMyhomeAction(EntityBase owner)
: base(owner)
{ }
public override Task<Result> onInit()
{
var result = new Result();
return Task.FromResult(result);
}
public override void onClear()
{
return;
}
public Result acceptReply(FriendReplyInviteMyhomeRefference replyRef)
{
var result = new Result();
result = removeInviteInfo(replyRef);
if (result.isFail()) return result;
return result;
}
public async Task<Result> checkReplyableAboutInvite(string roomId, string invitorId, FriendReplyInviteMyhomeRefference reply_ref)
{
var result = new Result();
//초대한 유저가 온라인인지 체크
(result, var invitor_login_cache) = await invitorOnlineCheck(invitorId);
if (result.isFail()) return result;
reply_ref.m_invitor_login_cache_nullable = invitor_login_cache;
NullReferenceCheckHelper.throwIfNull(reply_ref.m_invitor_login_cache_nullable, () => $"reply_ref.m_invitor_login_cache_nullable is null !!!");
var login_cache = reply_ref.m_invitor_login_cache_nullable.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!!");
reply_ref.m_invitor_guid = login_cache.UserGuid;
reply_ref.m_storage_nullable = getStorage();
//나를 초대한 모든 정보 가져오기
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var all_received_invites = await reply_ref.m_storage_nullable.GetReceivedInviteInfo(owner.getUserGuid());
result = await replyableCheck(all_received_invites, reply_ref);
if (result.isFail()) return result;
return result;
}
private CharacterStorage getStorage()
{
var server_logic = GameServerApp.getServerLogic();
CharacterStorage storage = new CharacterStorage();
storage.Init(server_logic.getRedisDb(), string.Empty);
return storage;
}
private async Task<Result> replyableCheck(List<string> receivedInvites, FriendReplyInviteMyhomeRefference reply_ref)
{
var result = new Result();
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
bool is_replyable = false;
foreach (var received_invite in receivedInvites)
{
var origin_data = JsonConvert.DeserializeObject<MyhomeInviteInfo>(received_invite);
if (origin_data is null) continue;
var update_data = JsonConvert.DeserializeObject<MyhomeInviteInfo>(received_invite);
if (update_data is null) continue;
//data 가 기본적으로 만료시간을 전부 지나면 삭제 처리
if (reply_ref.m_reply_datetime > origin_data.ExpireTime)
{
NullReferenceCheckHelper.throwIfNull(reply_ref.m_storage_nullable, () => $"reply_ref.m_storage_nullable is null !!!");
reply_ref.m_storage_nullable.RemoveReceivedInviteInfo(owner.getUserGuid(), received_invite);
continue;
}
//내가 받은 정보가 아닌 데이터인데 수락해야되는 시간이 남아 있는경우 정상 로직이므로 true처리
if (origin_data.SenderGuid.Equals(reply_ref.m_invitor_guid) && reply_ref.m_reply_datetime <= origin_data.ReplyExpireTime)
{
is_replyable = true;
if (reply_ref.m_reply_value == (int)InviteFriendReplyType.Refuse)
{
//거절인경우 정보 업데이트 해줘야된다.
update_data.ReplyValue = (int)InviteFriendReplyType.Refuse;
NullReferenceCheckHelper.throwIfNull(reply_ref.m_storage_nullable, () => $"reply_ref.m_storage_nullable is null !!!");
await reply_ref.m_storage_nullable.UpdateReceivedInviteInfo(owner.getUserGuid(), origin_data.ToString(), update_data.ToString());
}
else if (reply_ref.m_reply_value == (int)InviteFriendReplyType.DontDisturb)
{
//방해 금지인 경우만 삭제 처리 해준다.
NullReferenceCheckHelper.throwIfNull(reply_ref.m_storage_nullable, () => $"reply_ref.m_storage_nullable is null !!!");
reply_ref.m_storage_nullable.RemoveReceivedInviteInfo(owner.getUserGuid(), received_invite);
}
else if (reply_ref.m_reply_value == (int)InviteFriendReplyType.Accept)
{
reply_ref.m_accepted_invite_info = received_invite;
}
break;
}
}
if (false == is_replyable)
{
result.setFail(ServerErrorCode.FriendInviteAlreadyExpire);
return result;
}
return result;
}
private async Task<(Result, LoginCacheOtherUserRequest?)> invitorOnlineCheck(string invitorId)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var server_logic = GameServerApp.getServerLogic();
(var result, var account_doc) = await AccountBaseDoc.findUserGuidFromAccountId(invitorId);
if(result.isFail())
{
return (result, null);
}
NullReferenceCheckHelper.throwIfNull(account_doc, () => $"ownaccount_docer is null !!!");
var account_attrib = account_doc.getAttrib<AccountBaseAttrib>();
NullReferenceCheckHelper.throwIfNull(account_attrib, () => $"account_attrib is null !!!");
var invitor_guid = account_attrib.UserGuid;
var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), invitor_guid);
await login_cache_request.fetchLogin();
if (login_cache_request is null)
{
var info_msg = $"login_cache_request is null, invitorId : {invitorId}, invitor_guid : {invitor_guid}";
result.setFail(ServerErrorCode.FriendInfoOffline, info_msg);
Log.getLogger().info(result.toBasicString());
return (result, null);
}
return (result, login_cache_request);
}
public Result removeInviteInfo(FriendReplyInviteMyhomeRefference replyRef)
{
var result = new Result();
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
NullReferenceCheckHelper.throwIfNull(replyRef.m_storage_nullable, () => $"replyRef.m_storage_nullable is null !!!");
replyRef.m_storage_nullable.RemoveReceivedInviteInfo(owner.getUserGuid(), replyRef.m_accepted_invite_info);
return result;
}
public async Task<Result> joinFriendMyhomeFromInvite(string roomId, FriendReplyInviteMyhomeRefference replyRef)
{
await Task.Delay(3000);
var result = new Result();
var err_msg = string.Empty;
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var game_zone_move_action = owner.getEntityAction<GameZoneMoveAction>();
(result, var server_connection_info) = await game_zone_move_action.tryJoinFriendMyhomeInstance(roomId);
if (result.isFail())
{
err_msg = $"Failed to tryJoinFriendMyhomeInstance() !!! : {result.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
replyRef.m_server_connect_info_nullable = server_connection_info;
return result;
}
}
}

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using Nettention.Proud;
using OtpNet;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static ClientToLoginMessage.Types;
namespace GameServer
{
public class KickFriendsFromMyHomeAction : EntityActionBase
{
public KickFriendsFromMyHomeAction(EntityBase owner)
: base(owner)
{
}
public override Task<Result> onInit()
{
var result = new Result();
return Task.FromResult(result);
}
public override void onClear()
{
return;
}
public async Task<Result> setKickableFriendsInfo(KickFriendResult kickFriendResult)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => "Player is null !!!");
var location_attribute = owner.getEntityAttribute<LocationAttribute>();
NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"LocationAttribute is null !!! - player:{owner.toBasicString()}");
var myhome_action = owner.getEntityAction<FriendInviteMyhomeAction>();
NullReferenceCheckHelper.throwIfNull(myhome_action, () => $"FriendInviteMyhomeAction is null !!! - player:{owner.toBasicString()}");
var myhome_location = location_attribute.CurrentIndunLocation;
var instance_room_Id = myhome_location.InstanceRoomId;
var instance_meta_Id = myhome_location.InstanceMetaId;
var result = myhome_action.isCurrentLocationMyHome(instance_meta_Id);
if (result.isFail()) return result;
InstanceRoomStorage room_storage = new InstanceRoomStorage();
room_storage.Init(GameServerApp.getServerLogic().getRedisDb(), string.Empty);
InstanceRoomInfo? instance_room = await room_storage.GetInstanceRoomInfo(instance_room_Id);
if (instance_room == null)
{
string err_msg = $"{owner.getAccountId()} Not found InstanceRoomInfo. InstanceRoomId:{instance_room_Id}";
result.setFail(ServerErrorCode.NotExistInstanceRoom, err_msg);
return result;
}
List<string> room_members = await room_storage.GetInstanceRoomMemberList(instance_room.roomId);
foreach (string member in room_members)
{
if (member.Equals(owner.getAccountId())) continue;
kickFriendResult.getNeedNotiMembers().Add(member);
}
if (kickFriendResult.getNeedNotiMembers().Count == 0)
{
string err_msg = $"Room member count is zero. InstanceRoomId:{instance_room_Id}";
result.setFail(ServerErrorCode.FriendKickMemberNotExist, err_msg);
return result;
}
return result;
}
public async Task<Result> sendKickNoti(KickFriendResult kickFriendResult)
{
//noti 보내야한다.
await Task.Delay(3000);
var result = new Result();
var server_logic = GameServerApp.getServerLogic();
var plyaer_manager = server_logic.getPlayerManager();
foreach (var member in kickFriendResult.getNeedNotiMembers())
{
if(false == plyaer_manager.tryGetUserByPrimaryKey(member, out var player))
{
string err_msg = $"Not found player. member:{member}";
Log.getLogger().warn(err_msg);
continue;
}
//noti 전송
send_GS2C_NTF_SERVER_INFO_BY_FRIEND_KICKED_NOTI(player);
}
return result;
}
private bool send_GS2C_NTF_SERVER_INFO_BY_FRIEND_KICKED_NOTI(Player player)
{
ClientToGame msg = new ClientToGame();
msg.Message = new ClientToGameMessage();
msg.Message.ServerInfoByFriendKickedNoti = new();
msg.Message.ServerInfoByFriendKickedNoti.ServerInfo = new ServerConnectInfo
{
ServerAddr = string.Empty,
ServerPort = 0,
Otp = string.Empty
};
if (false == GameServerApp.getServerLogic().onSendPacket(player, msg)) return false;
return true;
}
public void kickFriendsFromMyHome()
{
string err_msg = $"need code implement !!!!";
Log.getLogger().error(err_msg);
}
}
public class KickFriendResult
{
List<string> m_need_noti_members = new();
List<FriendErrorMember> m_error_member = new();
public List<FriendErrorMember> getErrorMembers()
{
return m_error_member;
}
public List<string> getNeedNotiMembers()
{
return m_need_noti_members;
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class ReplyReceivedFriendRequestAction : EntityActionBase
{
public ReplyReceivedFriendRequestAction(Player owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
var result = new Result();
return await Task.FromResult(result);
}
public override void onClear()
{
return;
}
public async Task<Result> replyReceivedFriendRequest(string myGuid, string targetGuid, int replyType)
{
var result = new Result();
switch (replyType)
{
case (int)FriendRequestReplyType.Accept:
result = await addFriend(myGuid, targetGuid);
if (result.isFail())
{
Log.getLogger().error("replyReceivedFriendRequest addFriend error");
return result;
}
break;
case (int)FriendRequestReplyType.Refuse:
result = await refuseFriend(myGuid, targetGuid);
if (result.isFail())
{
Log.getLogger().error("replyReceivedFriendRequest refuseFriend error");
return result;
}
break;
}
return result;
}
private async Task<Result> addFriend(string myGuid, string friendGuid)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
var result = friend_agent_action.friendMaxCountCheck();
if (result.isFail()) return result;
result = friend_agent_action.raiseErrorIfExistFriend(friendGuid);
if (result.isFail()) return result;
var server_logic = GameServerApp.getServerLogic();
var friend_request_cache = new FriendReqCacheRequest(owner, myGuid, friendGuid, server_logic.getRedisConnector());
//요청이 존재하는지 체크하면서 해당 요청 가져온다.
(result, var req) = await friend_agent_action.receivedRquestsExitstCheck(friend_request_cache, friendGuid);
if (result.isFail() || req is null) return result;
//요청 만료시간이 지나버린경우
DateTime now = DateTimeHelper.Current;
var expire_time = req.m_request_time.AddSeconds(MetaHelper.GameConfigMeta.SentFriendRequestValidTime);
if (now > expire_time)
{
var err_msg = $"friendRequestList expired targetGuid = {friendGuid}, m_request_time = {req.m_request_time}, expire_time : {expire_time}, now : {now}, {owner.toBasicString()}";
result.setFail(ServerErrorCode.AddFriendAlreadyExpired, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
result = await friend_request_cache.deleteFriendByReply();
if (result.isFail()) return result;
return result;
}
private async Task<Result> refuseFriend(string myGuidm, string friendGuid)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var server_logic = GameServerApp.getServerLogic();
FriendReqCacheRequest cache = new FriendReqCacheRequest(owner, myGuidm, friendGuid, server_logic.getRedisConnector());
var result = await cache.refuseFriendRequest();
return result;
}
}

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using Google.Protobuf.WellKnownTypes;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
namespace GameServer
{
//친구 요청에 관한 것만 여기 모은다.
public class SendFriendRequestAction : EntityActionBase
{
public SendFriendRequestAction(Player owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
var result = new Result();
return await Task.FromResult(result);
}
public override void onClear()
{
return;
}
public async Task<Result> addRequestToCache(string nickname, string friendGuid)
{
var result = new Result();
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var my_guid = owner.getUserGuid();
//나한테 요청 보낼 수 없다.
if (friendGuid.Equals(my_guid))
{
var err_msg = $"Can't Send To Self myGuid = {my_guid} targetGuid : {friendGuid}, {toBasicString()}";
result.setFail(ServerErrorCode.FriendRequestCantSendToSelf, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
//이미 친구인 경우
result = friend_agent_action.raiseErrorIfExistFriend(friendGuid);
if(result.isFail()) return result;
//친구 맥스 초과
result = friend_agent_action.friendMaxCountCheck();
if (result.isFail()) return result;
//'내가 차단한 유저라 보낼수 없다'
var block_action = owner.getEntityAction<BlockUserAgentAction>();
if (true == block_action.isBlockUser(friendGuid))
{
var err_msg = $"Can't Send To Block User myGuid = {my_guid} targetGuid : {friendGuid}, {toBasicString()}";
result.setFail(ServerErrorCode.FriendRequestCannotSendBlockUser, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
var server_logic = GameServerApp.getServerLogic();
var friend_request_cache = new FriendReqCacheRequest(owner, my_guid, friendGuid, server_logic.getRedisConnector());
//이미 요청 보냈다
var sended_reqs = await friend_request_cache.getSendedFriendRequests();
(var is_sended, var req) = isSendedRequest(sended_reqs, friendGuid);
if (true == is_sended)
{
//이미 요청 보낸것이므로 예외 처리
string err_msg = $"requeat friend already send guid : {my_guid}, friend_guid : {friendGuid}, {toBasicString()}";
result.setFail(ServerErrorCode.FriendRequestAlreadySend, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
//이미 요청 받았다
var received_reqs = await friend_request_cache.getReceivedFriendRequests();
(var is_received, var _) = isReceivedRequest(received_reqs, friendGuid);
if (true == is_received)
{
//이미 요청 받은것이므로 예외 처리
string err_msg = $"requeat friend already receive guid : {my_guid}, friend_guid : {friendGuid}, {toBasicString()}";
result.setFail(ServerErrorCode.FriendRequestAlreadyReceive, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
//lock
DateTime now = DateTime.UtcNow;
IFriendInterlockAction interlock_action = new SendFriendRequestInterlockAction(owner, owner.getUserGuid(), friendGuid, now);
result = await interlock_action.doInterlockAction();
if(result.isFail()) return result;
return result;
}
public (bool, FriendRequestCache?) isSendedRequest(List<FriendRequestCache> sended_reqs, string friendGuid)
{
foreach (var req in sended_reqs)
{
if (req.m_receiver_guid.Equals(friendGuid))
{
return (true, req);
}
}
return (false, null);
}
public (bool, FriendRequestCache?) isReceivedRequest(List<FriendRequestCache> received_reqs, string friendGuid)
{
foreach (var req in received_reqs)
{
if (req.m_sender_guid.Equals(friendGuid))
{
return (true, req);
}
}
return (false, null);
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class DBQAddFriend : QueryExecutorBase
{
private string m_my_combination_key_for_pk = string.Empty;
private string m_my_combination_key_for_sk = string.Empty;
private string m_friend_combination_key_for_pk = string.Empty;
private string m_friend_combination_key_for_sk = string.Empty;
private FriendDoc m_my_doc = new();
private string m_my_pk = string.Empty;
private FriendDoc m_friend_doc = new();
private string m_friend_pk = string.Empty;
private string m_my_guid = string.Empty;
private string m_friend_guid = string.Empty;
public DBQAddFriend(string myGuid, string friendGuid)
: base(typeof(DBQAddFriend).Name)
{
m_my_combination_key_for_pk = myGuid;
m_my_combination_key_for_sk = friendGuid;
m_friend_combination_key_for_pk = friendGuid;
m_friend_combination_key_for_sk = myGuid;
m_my_guid = myGuid;
m_friend_guid = friendGuid;
}
//===================================================================================================
// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
//===================================================================================================
public override Task<Result> onPrepareQuery()
{
var result = new Result();
var player = getOwner();
NullReferenceCheckHelper.throwIfNull(player, () => "player is null !!!");
DateTime now = DateTimeHelper.Current;
m_my_doc = new FriendDoc();
m_friend_doc = new FriendDoc();
var my_attrib = m_my_doc.getAttrib<FriendAttrib>();
NullReferenceCheckHelper.throwIfNull(my_attrib, () => "my_attrib is null !!!");
my_attrib.FriendGuid = m_friend_combination_key_for_pk;
my_attrib.CreateTime = now;
my_attrib.FolderName = ServerCommon.Constant.FRIEND_FOLDER_DEFUALT_NAME;
my_attrib.IsNew = 1;
var friend_attrib = m_friend_doc.getAttrib<FriendAttrib>();
NullReferenceCheckHelper.throwIfNull(friend_attrib, () => "friend_attrib is null !!!");
friend_attrib.FriendGuid = m_my_combination_key_for_pk;
friend_attrib.CreateTime = now;
friend_attrib.FolderName = ServerCommon.Constant.FRIEND_FOLDER_DEFUALT_NAME;
friend_attrib.IsNew = 1;
m_my_doc.setCombinationKeyForPKSK(m_my_combination_key_for_pk, m_my_combination_key_for_sk);
m_friend_doc.setCombinationKeyForPKSK(m_friend_combination_key_for_pk, m_friend_combination_key_for_sk);
var my_error_code = m_my_doc.onApplyPKSK();
var friend_error_code = m_friend_doc.onApplyPKSK();
if (my_error_code.isFail() || friend_error_code.isFail())
{
var err_msg = $"Failed to onApplyPKSK() !!! my_error_code : {my_error_code.toBasicString()}, friend_error_code : {friend_error_code.toBasicString()} - {player.toBasicString()}";
result.setFail(my_error_code, err_msg);
Log.getLogger().error(err_msg);
return Task.FromResult(result);
}
m_my_pk = m_my_doc.getPK();
m_friend_pk = m_friend_doc.getPK();
return Task.FromResult(result);
}
//===================================================================================================
// onPrepareQuery()를 성공할 경우 호출된다.
//===================================================================================================
public override async Task<Result> onQuery()
{
var result = new Result();
var player = getOwner();
NullReferenceCheckHelper.throwIfNull(player, () => "player is null !!!");
var query_batch = getQueryBatch();
NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!! - {player.toBasicString()}");
var db_connector = query_batch.getDynamoDbConnector();
(result, var my_document) = await m_my_doc.onCopyToDocument();
if(result.isFail())
{
var err_msg = $"Failed to onCopyToDocument() !!! : {result.toBasicString()}, m_my_pk:{m_my_pk}, m_friend_pk:{m_friend_pk} - {toBasicString()}, {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
(result, var friend_document) = await m_friend_doc.onCopyToDocument();
if (result.isFail())
{
var err_msg = $"Failed to onCopyToDocument() !!! : {result.toBasicString()}, m_my_pk:{m_my_pk}, m_friend_pk:{m_friend_pk} - {toBasicString()}, {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
var table = db_connector.getTableByDoc(m_friend_doc);
var my_docmument_ctx = new DynamoDbDocumentQueryContext(table.TableName, my_document, QueryType.Upsert);
var my_friend_ctx = new DynamoDbDocumentQueryContext(table.TableName, friend_document, QueryType.Upsert);
(result, _) = await table.simpleTransactWriteWithDocument(new List<DynamoDbDocumentQueryContext>() { my_docmument_ctx, my_friend_ctx }, 2, query_batch.getTransId());
if (result.isFail())
{
var err_msg = $"Failed to simpleTransactWrite !!! m_my_pk = {m_my_pk}, m_friend_pk = {m_friend_pk} - {toBasicString()}, {player.toBasicString()}";
result.setFail(ServerErrorCode.DynamoDbTransactException, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
//===================================================================================================
// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//===================================================================================================
public override Task onQueryResponseCommit()
{
//여기서 메모리 업데이트
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => "owner is null !!!");
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => "friend_agent_action is null !!!");
var friends = friend_agent_action.getFriends();
Friend friend = new(owner);
var new_friend_attribue = friend.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(new_friend_attribue, () => "new_friend_attribue is null !!!");
var friend_attrib = m_friend_doc.getAttrib<FriendAttrib>();
NullReferenceCheckHelper.throwIfNull(friend_attrib, () => "friend_attrib is null !!!");
new_friend_attribue.UserGuid = m_my_guid;
new_friend_attribue.FriendGuid = m_friend_guid;
new_friend_attribue.CreateTime = friend_attrib.CreateTime;
new_friend_attribue.FolderName = friend_attrib.FolderName;
new_friend_attribue.IsNew = friend_attrib.IsNew;
friends.TryAdd(m_friend_guid, friend);
return Task.CompletedTask;
}
//===================================================================================================
// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//===================================================================================================
public override Task onQueryResponseRollback(Result errorResult)
{
return Task.CompletedTask;
}
private new Player? getOwner() => getQueryBatch()?.getLogActor() as Player;
}

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using ServerCommon;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer;
public class DBQDeleteFriend : QueryExecutorBase
{
private string m_my_combination_key_for_pk = string.Empty;
private string m_my_combination_key_for_sk = string.Empty;
private string m_friend_combination_key_for_pk = string.Empty;
private string m_friend_combination_key_for_sk = string.Empty;
private FriendDoc m_my_doc = new();
private string m_my_pk = string.Empty;
private FriendDoc m_friend_doc = new();
private string m_friend_pk = string.Empty;
public DBQDeleteFriend(string myGuid, string friendGuid)
: base(typeof(DBQDeleteFriend).Name)
{
m_my_combination_key_for_pk = myGuid;
m_my_combination_key_for_sk = friendGuid;
m_friend_combination_key_for_pk = friendGuid;
m_friend_combination_key_for_sk = myGuid;
}
//===================================================================================================
// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
//===================================================================================================
public override Task<Result> onPrepareQuery()
{
var result = new Result();
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => "owner is null !!!");
m_my_doc = new FriendDoc();
m_friend_doc = new FriendDoc();
m_my_doc.setCombinationKeyForPKSK(m_my_combination_key_for_pk, m_my_combination_key_for_sk);
m_friend_doc.setCombinationKeyForPKSK(m_friend_combination_key_for_pk, m_friend_combination_key_for_sk);
var my_error_code = m_my_doc.onApplyPKSK();
var friend_error_code = m_friend_doc.onApplyPKSK();
if (my_error_code.isFail() || friend_error_code.isFail())
{
var err_msg = $"Failed to onApplyPKSK() !!! my_error_code : {my_error_code.toBasicString()}, friend_error_code : {friend_error_code.toBasicString()} - {owner.toBasicString()}";
result.setFail(my_error_code, err_msg);
Log.getLogger().error(err_msg);
return Task.FromResult(result);
}
m_my_pk = m_my_doc.getPK();
m_friend_pk = m_friend_doc.getPK();
return Task.FromResult(result);
}
//===================================================================================================
// onPrepareQuery()를 성공할 경우 호출된다.
//===================================================================================================
public override async Task<Result> onQuery()
{
var result = new Result();
var query_batch = getQueryBatch();
NullReferenceCheckHelper.throwIfNull(query_batch, () => "query_batch is null !!!");
var db_connector = query_batch.getDynamoDbConnector();
(result, var my_document) = await m_my_doc.onCopyToDocument();
if (result.isFail())
{
var err_msg = $"Failed to onCopyToDocument() !!! : {result.toBasicString()}, m_my_pk:{m_my_pk}, m_friend_pk:{m_friend_pk} - {toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
(result, var friend_document) = await m_friend_doc.onCopyToDocument();
if (result.isFail())
{
var err_msg = $"Failed to onCopyToDocument() !!! : {result.toBasicString()}, m_my_pk:{m_my_pk}, m_friend_pk:{m_friend_pk} - {toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
var table = db_connector.getTableByDoc(m_friend_doc);
var my_docmument_ctx = new DynamoDbDocumentQueryContext(table.TableName, my_document, QueryType.Delete);
var my_friend_ctx = new DynamoDbDocumentQueryContext(table.TableName, friend_document, QueryType.Delete);
(result, _) = await table.simpleTransactWriteWithDocument(new List<DynamoDbDocumentQueryContext>() { my_docmument_ctx, my_friend_ctx }, 2, query_batch.getTransId());
if (result.isFail())
{
var err_msg = $"Failed to simpleTransactWrite !!! : {result.toBasicString()}, m_my_pk:{m_my_pk}, m_friend_pk:{m_friend_pk} - {toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
return result;
}
//===================================================================================================
// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//===================================================================================================
public override Task onQueryResponseCommit()
{
//여기서 메모리 업데이트
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => "owner is null !!!");
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => "friend_agent_action is null !!!");
var friends = friend_agent_action.getFriends();
if (false == friends.TryRemove(m_friend_combination_key_for_pk, out var friend))
{
var err_msg = $"Delete Friend : Failed to TryRemove !!! m_my_combination_key_for_sk = {m_my_combination_key_for_sk}, m_friend_combination_key_for_sk = {m_friend_combination_key_for_sk} - {toBasicString()}";
Log.getLogger().error(err_msg);
}
return Task.CompletedTask;
}
//===================================================================================================
// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//===================================================================================================
public override Task onQueryResponseRollback(Result errorResult)
{
return Task.CompletedTask;
}
private new Player? getOwner() => getQueryBatch()?.getLogActor() as Player;
}

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using ServerCommon;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class DBQFriendFoldersReadAll : QueryExecutorBase
{
//prefix 문자열 뒤에 붙는 문자열을 의미
private string m_combination_key_for_pk = string.Empty;
private string m_pk = string.Empty;
private readonly List<DynamoDbDocBase> m_to_read_friend_folder_list_base_docs = new();
public DBQFriendFoldersReadAll(string combinationKeyForPK /*onwer_guid*/)
: base(typeof(DBQFriendFoldersReadAll).Name)
{
m_combination_key_for_pk = combinationKeyForPK;
}
//===================================================================================================
// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
//===================================================================================================
public override Task<Result> onPrepareQuery()
{
var result = new Result();
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var doc = new FriendFolderDoc(m_combination_key_for_pk);
var error_code = doc.onApplyPKSK();
if (error_code.isFail())
{
var err_msg = $"Failed to onApplyPKSK() !!! : {error_code.toBasicString()} - {owner.toBasicString()}";
result.setFail(error_code, err_msg);
Log.getLogger().error(err_msg);
return Task.FromResult(result);
}
m_pk = doc.getPK();
return Task.FromResult(result);
}
//===================================================================================================
// onPrepareQuery()를 성공할 경우 호출된다.
//===================================================================================================
public override async Task<Result> onQuery()
{
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var query_batch = getQueryBatch();
NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!");
var db_connector = query_batch.getDynamoDbConnector();
var query_config = db_connector.makeQueryConfigForReadByPKSK(m_pk);
(var result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<FriendFolderDoc>(query_config, eventTid: query_batch.getTransId());
if (result.isFail())
{
var err_msg = $"FriendFolderDoc Reas Error !!! : - {toBasicString()}, {owner.toBasicString()}";
Log.getLogger().error(result.toBasicString());
return result;
}
m_to_read_friend_folder_list_base_docs.AddRange(read_docs);
//이건 select만 해오는 거니 그냥 여기서 셋팅 처리
var friend_folder_attribute = owner.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_attribute, () => $"friend_folder_attribute is null !!!");
result = await ServerBase.DataCopyHelper.copyEntityAttributeFromDocs(friend_folder_attribute, m_to_read_friend_folder_list_base_docs);
if (result.isFail())
{
return result;
}
return result;
}
//===================================================================================================
// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//===================================================================================================
public override Task onQueryResponseCommit()
{
Log.getLogger().debug("DBQFriendFoldersReadAll.onQueryResponseCommit() : " + toBasicString());
return Task.CompletedTask;
}
//===================================================================================================
// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//===================================================================================================
public override Task onQueryResponseRollback(Result errorResult)
{
Log.getLogger().debug("DBQFriendFoldersReadAll.onQueryResponseRollback() : " + toBasicString());
return Task.CompletedTask;
}
public new Player? getOwner() => getQueryBatch()?.getLogActor() as Player;
}
}

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using ServerCommon;
using ServerCore; using ServerBase;
namespace GameServer
{
public class DBQFriendsReadAll : QueryExecutorBase
{
//prefix 문자열 뒤에 붙는 문자열을 의미
private string m_combination_key_for_pk = string.Empty;
private string m_pk = string.Empty;
private readonly List<FriendDoc> m_to_read_friends_docs = new();
public DBQFriendsReadAll(string combinationKeyForPK /*onwer_guid*/)
: base(typeof(DBQFriendsReadAll).Name)
{
m_combination_key_for_pk = combinationKeyForPK;
}
//===================================================================================================
// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
//===================================================================================================
public override Task<Result> onPrepareQuery()
{
var result = new Result();
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var doc = new FriendDoc();
doc.setCombinationKeyForPK(m_combination_key_for_pk);
var error_code = doc.onApplyPKSK();
if (error_code.isFail())
{
var err_msg = $"Failed to onApplyPKSK() !!! : {error_code.toBasicString()} - {toBasicString()}, {owner.toBasicString()}";
result.setFail(error_code, err_msg);
Log.getLogger().error(result.toBasicString());
return Task.FromResult(result);
}
m_pk = doc.getPK();
return Task.FromResult(result);
}
//===================================================================================================
// onPrepareQuery()를 성공할 경우 호출된다.
//===================================================================================================
public override async Task<Result> onQuery()
{
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var query_batch = getQueryBatch();
NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!");
var db_connector = query_batch.getDynamoDbConnector();
var query_config = db_connector.makeQueryConfigForReadByPKOnly(m_pk);
(var result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<FriendDoc>(query_config, eventTid: query_batch.getTransId());
if (result.isFail())
{
return await Task.FromResult(result);
}
m_to_read_friends_docs.AddRange(read_docs);
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => $"friend_agent_action is null !!!");
foreach (var read_doc in read_docs)
{
var set_result = await friend_agent_action.setFriendsFromDoc(read_doc);
if (set_result.isFail())
{
continue;
}
}
return result;
}
//===================================================================================================
// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//===================================================================================================
public override Task onQueryResponseCommit()
{
return Task.CompletedTask;
}
//===================================================================================================
// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//===================================================================================================
public override Task onQueryResponseRollback(Result errorResult)
{
return Task.CompletedTask;
}
private new Player? getOwner() => getQueryBatch()?.getLogActor() as Player;
}
}

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using ServerCommon;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer;
public class Friend : EntityBase
{
public Friend(EntityBase parent)
: base(EntityType.Friend, parent)
{
addEntityAttributes();
}
public override async Task<Result> onInit()
{
addEntityAttributes();
return await base.onInit();
}
private void addEntityAttributes()
{
var owner = getRootParent() as Player ;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var direct_parent = getDirectParent();
NullReferenceCheckHelper.throwIfNull(direct_parent, () => $"direct_parent is null !!! - {owner.toBasicString()}");
addEntityAttribute(new FriendAttribute(this, owner.getUserGuid(), direct_parent));
addEntityAction(new FriendAction(this));
}
public override string toBasicString()
{
return $"{this.getTypeName()} - {getRootParent().toBasicString()}";
}
public override string toSummaryString()
{
return $"{this.getTypeName()} - {getRootParent().toBasicString()}";
}
}

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using ServerCommon;
using ServerCore; using ServerBase;
namespace GameServer;
[ChatCommandAttribute("friendkick", typeof(ChatCommandFriendKick), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)]
internal class ChatCommandFriendKick : ChatCommandBase
{
public override async Task invoke(Player player, string token, string[] args)
{
await Task.CompletedTask;
var friend_kick_action = player.getEntityAction<KickFriendsFromMyHomeAction>();
friend_kick_action.kickFriendsFromMyHome();
}
}

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using System.Collections.Concurrent;
using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public static class FriendNotifyHelper
{
public static void send_S2C_NTF_FRIENDS(this Player player)
{
var server_logic = GameServerApp.getServerLogic();
var ntf_packet = new ClientToGame();
ntf_packet.Message = new();
ntf_packet.Message.FriendListNoti = new();
var friend_agent_action = player.getEntityAction<FriendAgentAction>();
ConcurrentDictionary<string, Friend> friends = friend_agent_action.getFriends();
foreach (var saved_friend in friends.Values)
{
var saved_friend_attribute = saved_friend.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(saved_friend_attribute, () => $"saved_friend_attribute is null");
FriendInfo info = new();
info.Guid = saved_friend_attribute.FriendGuid;
info.NickName = saved_friend_attribute.Nickname;
info.FolderName = saved_friend_attribute.FolderName;
info.IsNew = saved_friend_attribute.IsNew;
ntf_packet.Message.FriendListNoti.FriendList.Add(info);
}
server_logic.onSendPacket(player, ntf_packet);
}
//customUI 추가 되면 삭제 할 예정
public static void send_S2C_NTF_FRIEND_FOLDERS(this Player player)
{
var server_logic = GameServerApp.getServerLogic();
var ntf_packet = new ClientToGame();
ntf_packet.Message = new();
ntf_packet.Message.FriendFolderListNoti = new();
var friend_folder_attribute = player.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_attribute, () => $"friend_folder_attribute is null");
ntf_packet.Message.FriendFolderListNoti.FolderOrderType = friend_folder_attribute.m_folder_order_type;
foreach (var folder in friend_folder_attribute.m_folders.Values)
{
FriendFolder friend_folder = new();
friend_folder.FolderName = folder.FolderName;
friend_folder.IsHold = folder.IsHold;
friend_folder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
friend_folder.CreateTime = Timestamp.FromDateTime(folder.CreateTime);
ntf_packet.Message.FriendFolderListNoti.FriendFolderList.Add(friend_folder);
}
server_logic.onSendPacket(player, ntf_packet);
}
public static async Task send_S2C_NTF_SENDED_FRIEND_REQUESTS(this Player player)
{
var server_logic = GameServerApp.getServerLogic();
var ntf_packet = new ClientToGame();
ntf_packet.Message = new();
ntf_packet.Message.SendedFriendRequestNoti = new();
FriendReqCacheRequest cache_request = new FriendReqCacheRequest(player, player.getUserGuid(), server_logic.getRedisConnector());
List<FriendRequestCache> caches = await cache_request.getSendedFriendRequests();
var infos = await fillupFriendRequestInfos(caches);
ntf_packet.Message.SendedFriendRequestNoti.RequestList.AddRange(infos);
server_logic.onSendPacket(player, ntf_packet);
}
public static async Task send_S2C_NTF_RECEIVED_FRIEND_REQUESTS(this Player player)
{
var server_logic = GameServerApp.getServerLogic();
var ntf_packet = new ClientToGame();
ntf_packet.Message = new();
ntf_packet.Message.ReceivedFriendRequestNoti = new();
FriendReqCacheRequest cache_request = new FriendReqCacheRequest(player, player.getUserGuid(), server_logic.getRedisConnector());
List<FriendRequestCache> caches = await cache_request.getReceivedFriendRequests();
var infos = await fillupFriendRequestInfos(caches);
ntf_packet.Message.ReceivedFriendRequestNoti.RequestList.AddRange(infos);
server_logic.onSendPacket(player, ntf_packet);
}
private static async Task<List<FriendRequestInfo>> fillupFriendRequestInfos(List<FriendRequestCache> caches)
{
List<FriendRequestInfo> infos = new();
foreach (var request_friend in caches)
{
FriendRequestInfo info = new();
info.Guid = request_friend.m_receiver_guid;
(var result, var nickname_attrib) = await NicknameDoc.findNicknameFromGuid(request_friend.m_receiver_guid);
if (result.isFail())
{
Log.getLogger().error($"{request_friend.m_receiver_guid} user not exitst Nickname");
info.NickName = string.Empty;
}
else
{
NullReferenceCheckHelper.throwIfNull(nickname_attrib, () => $"nickname_attrib is null");
info.NickName = nickname_attrib.Nickname;
}
info.IsNew = request_friend.m_is_new;
info.RequestTime = Timestamp.FromDateTime(request_friend.m_request_time);
infos.Add(info);
}
return infos;
}
public static async Task sendLoginNotiToFriend(this Player player, bool isFirstLogin)
{
if (isFirstLogin)
{
await player.send_GS2CS_NTF_LOGIN_TO_FRIENDS();
}
else
{
await player.send_GS2CS_NTF_STATE_TO_FRIENDS();
}
}
public static async Task<Result> send_GS2CS_NTF_LOGIN_TO_FRIENDS(this Player player)
{
var server_logic = GameServerApp.getServerLogic();
var friend_action = player.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_action, () => $"friend_action is null");
var friends = friend_action.getFriends();
var login_cache_request = new LoginCacheRequest(player, server_logic.getRedisConnector());
var result = await login_cache_request.fetchLogin();
if (result.isFail()) return result;
var login_cache = login_cache_request.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null");
var location_info = player.getUserLocationInfo();
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null");
foreach (var friend in friends)
{
var friend_guid = friend.Key;
var friend_login_cache = await getFriendCache(player, friend_guid);
if (friend_login_cache == null) continue;
var target_server = friend_login_cache.CurrentServer;
var message = new ServerMessage();
message.LoginNotiToFriend = new();
message.LoginNotiToFriend.BaseInfo = new();
message.LoginNotiToFriend.BaseInfo.SenderId = player.getUserGuid();
message.LoginNotiToFriend.BaseInfo.SenderGuid = player.getUserGuid();
message.LoginNotiToFriend.BaseInfo.SenderNickName = player.getUserNickname();
message.LoginNotiToFriend.BaseInfo.SenderState = (Int32)login_cache.State;
message.LoginNotiToFriend.BaseInfo.SenderMapId = location_info.Id;
message.LoginNotiToFriend.LocationInfo = location_info;
message.LoginNotiToFriend.BaseInfo.ReceiverId = friend_guid;
message.LoginNotiToFriend.BaseInfo.ReceiverGuid = friend_guid;
message.LoginNotiToFriend.BaseInfo.ReceiverNickName = string.Empty;
rabbit_mq.SendMessage(target_server, message);
}
return result;
}
public static async Task send_GS2CS_NTF_LOGOUT_TO_FRIENDS(this Player player)
{
var server_logic = GameServerApp.getServerLogic();
var friend_action = player.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_action, () => $"friend_action is null");
var friends = friend_action.getFriends();
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null");
foreach (var friend in friends)
{
var friend_guid = friend.Key;
var friend_login_cache = await getFriendCache(player, friend_guid);
if (friend_login_cache == null) continue;
var target_server = friend_login_cache.CurrentServer;
ServerMessage message = new ServerMessage();
message.LogoutNotiToFriend = new();
message.LogoutNotiToFriend.BaseInfo = new();
message.LogoutNotiToFriend.BaseInfo.SenderId = player.getUserGuid();
message.LogoutNotiToFriend.BaseInfo.SenderGuid = player.getUserGuid();
message.LogoutNotiToFriend.BaseInfo.SenderNickName = player.getUserNickname();
message.LogoutNotiToFriend.BaseInfo.SenderState = 0;
message.LogoutNotiToFriend.BaseInfo.SenderMapId = 0;
message.LogoutNotiToFriend.BaseInfo.ReceiverId = friend_guid;
message.LogoutNotiToFriend.BaseInfo.ReceiverGuid = friend_guid;
message.LogoutNotiToFriend.BaseInfo.ReceiverNickName = string.Empty;
rabbit_mq.SendMessage(target_server, message);
}
}
public static async Task send_GS2CS_NTF_STATE_TO_FRIENDS(this Player player)
{
var server_logic = GameServerApp.getServerLogic();
var friend_action = player.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_action, () => $"friend_action is null");
var friends = friend_action.getFriends();
var login_cache_request = new LoginCacheRequest(player, server_logic.getRedisConnector());
var result = await login_cache_request.fetchLogin();
if (result.isFail()) return;
var login_cache = login_cache_request.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null");
var location_info = player.getUserLocationInfo();
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null");
foreach (var friend in friends)
{
var friend_guid = friend.Key;
var friend_login_cache = await getFriendCache(player, friend_guid);
if (friend_login_cache == null) continue;
var target_server = friend_login_cache.CurrentServer;
ServerMessage stateNoti = new()
{
StateNotiToFriend = new()
};
stateNoti.StateNotiToFriend.BaseInfo = new();
stateNoti.StateNotiToFriend.BaseInfo.SenderId = player.getUserGuid();
stateNoti.StateNotiToFriend.BaseInfo.SenderGuid = player.getUserGuid();
stateNoti.StateNotiToFriend.BaseInfo.SenderNickName = player.getUserNickname();
stateNoti.StateNotiToFriend.BaseInfo.SenderState = (Int32)login_cache.State;
stateNoti.StateNotiToFriend.BaseInfo.SenderMapId = location_info.Id;
stateNoti.StateNotiToFriend.BaseInfo.ReceiverId = friend_guid;
stateNoti.StateNotiToFriend.BaseInfo.ReceiverGuid = friend_guid;
stateNoti.StateNotiToFriend.BaseInfo.ReceiverNickName = string.Empty;
stateNoti.StateNotiToFriend.LocationInfo = location_info;
rabbit_mq.SendMessage(target_server, stateNoti);
}
}
public static async Task send_GS2CS_NTF_STATE_TO_FRIEND(this Player player, string friendGuid)
{
var server_logic = GameServerApp.getServerLogic();
var login_cache_request = new LoginCacheRequest(player, server_logic.getRedisConnector());
var result = await login_cache_request.fetchLogin();
if (result.isFail()) return;
var login_cache = login_cache_request.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null");
var location_info = player.getUserLocationInfo();
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null");
var friend_login_cache = await getFriendCache(player, friendGuid);
if (friend_login_cache == null) return;
var target_server = friend_login_cache.CurrentServer;
ServerMessage stateNoti = new()
{
StateNotiToFriend = new()
};
stateNoti.StateNotiToFriend.BaseInfo = new();
stateNoti.StateNotiToFriend.BaseInfo.SenderId = player.getUserGuid();
stateNoti.StateNotiToFriend.BaseInfo.SenderGuid = player.getUserGuid();
stateNoti.StateNotiToFriend.BaseInfo.SenderNickName = player.getUserNickname();
stateNoti.StateNotiToFriend.BaseInfo.SenderState = (Int32)login_cache.State;
stateNoti.StateNotiToFriend.BaseInfo.SenderMapId = location_info.Id;
stateNoti.StateNotiToFriend.BaseInfo.ReceiverId = friendGuid;
stateNoti.StateNotiToFriend.BaseInfo.ReceiverGuid = friendGuid;
stateNoti.StateNotiToFriend.BaseInfo.ReceiverNickName = string.Empty;
stateNoti.StateNotiToFriend.LocationInfo = location_info;
rabbit_mq.SendMessage(target_server, stateNoti);
}
public static async Task<LoginCache?> getFriendCache(Player player, string friend_guid)
{
var server_logic = GameServerApp.getServerLogic();
var friend_login_cache_request = new LoginCacheOtherUserRequest(player, server_logic.getRedisConnector(), friend_guid);
var result = await friend_login_cache_request.fetchLogin();
if (result.isFail()) return null;
var friend_login_cache = friend_login_cache_request.getLoginCache();
return friend_login_cache;
}
public static async Task send_NTF_TO_FRIEND_ABOUT_LEAVING_HOME(Player player)
{
var server_logic = GameServerApp.getServerLogic();
var friend_action = player.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_action, () => $"friend_action is null");
var friends = friend_action.getFriends();
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null");
foreach (var friend in friends)
{
var friend_guid = friend.Key;
var friend_login_cache = await getFriendCache(player, friend_guid);
if (friend_login_cache == null) continue;
var target_server = friend_login_cache.CurrentServer;
ServerMessage notiMessage = new ServerMessage();
notiMessage.NtfFriendLeavingHome = new();
notiMessage.NtfFriendLeavingHome.Guid = player.getUserGuid();
notiMessage.NtfFriendLeavingHome.NickName = player.getUserNickname();
notiMessage.NtfFriendLeavingHome.ReceiverId = friend_guid;
rabbit_mq.SendMessage(target_server, notiMessage);
}
}
public static async Task send_GS2CS_NTF_FRIEND_LEAVE_MYHOME(this Player player)
{
var friend_action = player.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_action, () => $"friend_action is null");
var friends = friend_action.getFriends();
var server_logic = GameServerApp.getServerLogic();
var rabbitMQ4Game = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
NullReferenceCheckHelper.throwIfNull(rabbitMQ4Game, () => $"rabbitMQ4Game is null");
foreach (var friend in friends)
{
var friend_guid = friend.Key;
var friend_login_cache = await getFriendCache(player, friend_guid);
if (friend_login_cache == null) continue;
var target_server = friend_login_cache.CurrentServer;
ServerMessage ntf_packet = new()
{
NtfFriendLeavingHome = new()
};
ntf_packet.NtfFriendLeavingHome.Guid = player.getUserGuid();
ntf_packet.NtfFriendLeavingHome.NickName = player.getUserNickname();
ntf_packet.NtfFriendLeavingHome.ReceiverId = friend_guid;
rabbitMQ4Game.SendMessage(target_server, ntf_packet);
};
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class CancelFriendRequestInterlockAction : FriendInterlockBase
{
public CancelFriendRequestInterlockAction(UserBase owner, string myGuid, string friendGuid) : base(owner, myGuid, friendGuid)
{
}
public override async Task<Result> doAction()
{
var owner = getOwner();
var server_logic = GameServerApp.getServerLogic();
FriendReqCacheRequest cache = new FriendReqCacheRequest(owner, getMyGuid(), getFriendGuid(), server_logic.getRedisConnector());
var result = await cache.cancelFriendRequest();
if (result.isFail()) return result;
//log
var invokers = new List<ILogInvoker>();
invokers.Add(new CancelFriendRequestBusinessLog(getMyGuid(), getFriendGuid()));
var log_action = new LogActionEx(LogActionType.CancelFriendRequest);
BusinessLogger.collectLogs(log_action, owner, invokers);
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class ChangeFriendFolderLocationInterlockAction : FriendInterlockBase
{
private string m_folder_name;
public ChangeFriendFolderLocationInterlockAction(UserBase owner, string myGuid, string friendGuid, string folderName) : base(owner, myGuid, friendGuid)
{
m_folder_name = folderName;
}
public override async Task<Result> doAction()
{
var owner = getOwner();
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ChangeFriendFolderLocation", delegateChangeFriendFolderLocation);
if (result.isFail()) return result;
return result;
async Task<Result> delegateChangeFriendFolderLocation() => await changeFriendFolderLocation(owner);
}
private async Task<Result> changeFriendFolderLocation(Player owner)
{
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = friend_folder_action.changeFriendFolderLocation(getMyGuid(), getFriendGuid(), m_folder_name);
var server_logic = GameServerApp.getServerLogic();
if (result.isFail()) return result;
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail()) return result;
return result;
}
}

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using Google.Protobuf.WellKnownTypes;
using Nettention.Proud;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class ConfirmNewFriendInterlockAction : FriendInterlockBase
{
public ConfirmNewFriendInterlockAction(UserBase owner, string myGuid, string friendGuid) : base(owner, myGuid, friendGuid)
{
}
public override async Task<Result> doAction()
{
var owner = getOwner();
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ConfirmNewFriend", delegateConfirmNewFriend);
return result;
async Task<Result> delegateConfirmNewFriend() => await confirmNewFriend(owner, getMyGuid(), getFriendGuid());
}
private async Task<Result> confirmNewFriend(Player owner, string myGuid, string guid)
{
var server_logic = GameServerApp.getServerLogic();
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
if(myGuid.Equals(guid))
{
return new();
}
var owner_friend = friend_agent_action.getFriend(guid);
if(owner_friend == null)
{
return new();
}
var friend_attribute = owner_friend.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_attribute, () => $"friend_attribute is null !!!");
friend_attribute.IsNew = 0;
friend_attribute.modifiedEntityAttribute();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
var result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class ConfirmNewReceivedFriendRequestInterlockAction : FriendInterlockBase
{
public ConfirmNewReceivedFriendRequestInterlockAction(UserBase owner, string myGuid, string friendGuid) : base(owner, myGuid, friendGuid)
{
}
public override async Task<Result> doAction()
{
var server_logic = GameServerApp.getServerLogic();
var owner = getOwner();
FriendReqCacheRequest friend_req_cache = new FriendReqCacheRequest(owner, getMyGuid(), getFriendGuid(), server_logic.getRedisConnector());
var result = await friend_req_cache.confirmReceivedFriendRequest();
if(result.isFail())
{
Log.getLogger().error($"confirmReceivedFriendRequest error getMyGuid() : {getMyGuid()}, getFriendGuid() : {getFriendGuid()}");
return result;
}
return result;
}
}

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using Google.Protobuf.WellKnownTypes;
using ServerCommon;
using ServerCommon.Cache;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class DeleteFriendFolderInterlockAction : FriendInterlockBase
{
private FriendAttribute m_friend_attrib;
public DeleteFriendFolderInterlockAction(UserBase owner, string myGuid, FriendAttribute friendAttib) : base(owner, myGuid, friendAttib.FriendGuid)
{
m_friend_attrib = friendAttib;
}
public override Task<Result> doAction()
{
var result = new Result();
m_friend_attrib.FolderName = ServerCommon.Constant.FRIEND_FOLDER_DEFUALT_NAME;
return Task.FromResult(result);
}
}
}

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using Google.Protobuf.WellKnownTypes;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class DeleteFriendInterlockAction : FriendInterlockBase
{
public DeleteFriendInterlockAction(UserBase owner, string myGuid, string deleteGuid) : base(owner, myGuid ,deleteGuid)
{
}
public override async Task<Result> doAction()
{
var result = new Result();
var server_logic = GameServerApp.getServerLogic();
var owner = getOwner();
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => $"friend_agent_action is null !!! - {owner.toBasicString()}");
var friend_attribute = friend_agent_action.getFriendAttribute(getFriendGuid());
NullReferenceCheckHelper.throwIfNull(friend_attribute, () => $"friend_attribute is null !!! - {owner.toBasicString()}");
friend_attribute.deleteEntityAttribute();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.FriendDelete, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQDeleteFriend(getMyGuid(), getFriendGuid()));
}
var log_invoker = new DeleteFriendBusinessLog(getMyGuid(), getFriendGuid());
batch.appendBusinessLog(log_invoker);
result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public interface IFriendInterlockAction
{
public Task<Result> doInterlockAction();
public Task<(Result, FriendInterlockCacheRequest?)> doInterLockAndGetCache();
}
public abstract class FriendInterlockBase : IFriendInterlockAction
{
private UserBase m_owner;
private string m_my_guid;
private string m_friend_guid;
public FriendInterlockBase(UserBase owner, string myGuid, string friendGuid)
{
m_owner = owner;
m_my_guid = myGuid;
m_friend_guid = friendGuid;
}
public abstract Task<Result> doAction();
public async Task<(Result, FriendInterlockCacheRequest?)> doInterLockAndGetCache()
{
var server_logic = GameServerApp.getServerLogic();
var friend_cache_request = new FriendInterlockCacheRequest(m_owner, server_logic.getRedisConnector(), m_my_guid, m_friend_guid);
var result = await friend_cache_request.getLock();
if (result.isFail()) return (result, null);
result = await doAction();
if (result.isFail()) return (result, null);
return (result, friend_cache_request);
}
public async Task<Result> doInterlockAction()
{
var server_logic = GameServerApp.getServerLogic();
var player = m_owner as Player;
var friend_cache_request = new FriendInterlockCacheRequest(m_owner, server_logic.getRedisConnector(), m_my_guid, m_friend_guid);
var result = await friend_cache_request.getLock();
if (result.isFail()) return result;
result = await doAction();
if (result.isFail()) return result;
await friend_cache_request.removeFirstCache();
return result;
}
protected Player getOwner()
{
var owner = m_owner as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
return owner;
}
protected string getMyGuid() => m_my_guid;
protected string getFriendGuid() => m_friend_guid;
}

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using Google.Protobuf.WellKnownTypes;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class RenameFriendFolderInterlockAction : FriendInterlockBase
{
private FriendAttribute m_friend_attrib;
string m_new_folder_name;
public RenameFriendFolderInterlockAction(UserBase owner, string myGuid, FriendAttribute friendAttibute, string newFolderName) : base(owner, myGuid, friendAttibute.FriendGuid)
{
m_friend_attrib = friendAttibute;
m_new_folder_name = newFolderName;
}
public override async Task<Result> doAction()
{
await Task.CompletedTask;
var player = getOwner();
var friend_agent_action = player.getEntityAction<FriendAgentAction>();
var friend = friend_agent_action.getFriend(getFriendGuid());
NullReferenceCheckHelper.throwIfNull(friend, () => $"friend is null !!!");
var friend_attribute = friend.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_attribute, () => $"friend_attribute is null !!!");
friend_attribute.FolderName = m_new_folder_name;
friend_attribute.modifiedEntityAttribute();//이것도 안해도될듯
return new();
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class ReplyFriendRequestLockAction : FriendInterlockBase
{
private Int32 m_reply_type = 1;
public ReplyFriendRequestLockAction(UserBase owner, string myGuid, string friendGuid, int replyType) : base(owner, myGuid, friendGuid)
{
m_reply_type = replyType;
}
public override async Task<Result> doAction()
{
var server_logic = GameServerApp.getServerLogic();
var action = getOwner().getEntityAction<ReplyReceivedFriendRequestAction>();
var result = await action.replyReceivedFriendRequest(getMyGuid(), getFriendGuid(), m_reply_type);
if (result.isFail()) return result;
//거절은 딱히 DB 수정할것 없다.
if(m_reply_type == (int)FriendRequestReplyType.Accept)
{
var batch = new QueryBatchEx<QueryRunnerWithDocument>(getOwner(), LogActionType.FriendAdd, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQAddFriend(getOwner().getUserGuid(), getFriendGuid()));
}
var log_invoker = new AddFriendBusinessLog(getOwner().getUserGuid(), getFriendGuid());
batch.appendBusinessLog(log_invoker);
result = await QueryHelper.sendQueryAndBusinessLog(batch);
}
//거절 로그
if (m_reply_type == (int)FriendRequestReplyType.Refuse)
{
//log
List<ILogInvoker> invokers = new List<ILogInvoker>();
invokers.Add(new RefuseFriendRequestBusinessLog(getMyGuid(), getFriendGuid()));
var log_action = new LogActionEx(LogActionType.RefuseFriendRequest);
BusinessLogger.collectLogs(log_action, getOwner(), invokers);
}
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class SendFriendRequestInterlockAction : FriendInterlockBase
{
private DateTime m_request_time;
public SendFriendRequestInterlockAction(UserBase owner, string myGuid, string friendGuid, DateTime requestTime) : base(owner, myGuid,friendGuid)
{
m_request_time = requestTime;
}
public override async Task<Result> doAction()
{
var server_logic = GameServerApp.getServerLogic();
var owner = getOwner();
DateTime now = DateTimeHelper.Current;
var friend_request_cache = new FriendReqCacheRequest(owner, getMyGuid(), getFriendGuid(), server_logic.getRedisConnector());
var result = await friend_request_cache.addFriendRequest(owner.getUserGuid(), getFriendGuid(), now);
return result;
}
}

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using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer;
public class AddFriendBusinessLog : ILogInvokerEx
{
FriendLogInfo m_info;
public AddFriendBusinessLog(string myGuid, string friendGuid)
: base(LogDomainType.Friend)
{
m_info = new FriendLogInfo(this, myGuid, friendGuid);
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(m_info);
}
}

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using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer;
public class CancelFriendRequestBusinessLog : ILogInvokerEx
{
FriendLogInfo m_info;
public CancelFriendRequestBusinessLog(string myGuid, string friendGuid)
: base(LogDomainType.Friend)
{
m_info = new FriendLogInfo(this, myGuid, friendGuid);
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(m_info);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class DeleteFriendBusinessLog : ILogInvokerEx
{
FriendLogInfo m_info;
public DeleteFriendBusinessLog(string myGuid, string friendGuid)
: base(LogDomainType.Friend)
{
m_info = new FriendLogInfo(this, myGuid, friendGuid);
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(m_info);
}
}

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using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer;
public class InviteFriendToMyhomeBusinessLog : ILogInvokerEx
{
InviteFriendToMyhomeLogInfo m_info;
public InviteFriendToMyhomeBusinessLog(string myGuid, Dictionary<string, string> inviteResult)
: base(LogDomainType.Friend)
{
m_info = new InviteFriendToMyhomeLogInfo(this, myGuid, inviteResult);
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(m_info);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class KickFriendFromMyhomeBusinessLog : ILogInvokerEx
{
KickFriendFromMyhomeLogInfo m_info;
public KickFriendFromMyhomeBusinessLog(KickFriendResult kickFriendResult) : base(LogDomainType.Friend)
{
m_info = new KickFriendFromMyhomeLogInfo(this, kickFriendResult.getNeedNotiMembers(), kickFriendResult.getErrorMembers());
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(m_info);
}
}

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using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer;
public class RefuseFriendRequestBusinessLog : ILogInvokerEx
{
FriendLogInfo m_info;
public RefuseFriendRequestBusinessLog(string myGuid, string friendGuid)
: base(LogDomainType.Friend)
{
m_info = new FriendLogInfo(this, myGuid, friendGuid);
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(m_info);
}
}

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using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer;
public class ReplyInviteMyhomeBuisinessLog : ILogInvokerEx
{
ReplyInviteMyhomeLogInfo m_info;
public ReplyInviteMyhomeBuisinessLog(string myGuid, string friendGuid, Int32 replyValue)
: base(LogDomainType.Friend)
{
m_info = new ReplyInviteMyhomeLogInfo(this, myGuid, friendGuid, replyValue);
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(m_info);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class SendFriendRequestBusinessLog : ILogInvokerEx
{
FriendLogInfo m_info;
public SendFriendRequestBusinessLog(string myGuid, string friendGuid)
: base(LogDomainType.Friend)
{
m_info = new FriendLogInfo(this, myGuid, friendGuid);
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(m_info);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.CancelFriendRequestReq), typeof(CancelFriendRequestPacketHandler), typeof(GameLoginListener))]
public class CancelFriendRequestPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var target_guid = recv_msg.Request.CancelFriendRequestReq.Guid;
IFriendInterlockAction interlock_actioin = new CancelFriendRequestInterlockAction(owner, owner.getUserGuid(), target_guid);
var result = await interlock_actioin.doInterlockAction();
if (result.isFail())
{
send_GS2C_ACK_CANCLE_FRIEND_REQUEST(owner, result);
return result;
}
send_GS2C_ACK_CANCLE_FRIEND_REQUEST(owner, result);
//상대방에게 삭제 됐다고 Noti
result = await send_GS2CS_NFT_CANCLE_FRIEND_REQUEST(owner, target_guid);
if (result.isFail())
{
Log.getLogger().error($"send_GS2CS_NFT_CANCLE_FRIEND_REQUEST send Fail, owner : {owner.toBasicString()}, target_guid : {target_guid}");
}
return result;
}
public async Task<Result> send_GS2CS_NFT_CANCLE_FRIEND_REQUEST(Player owner, string targetGuid)
{
ServerMessage notiMessage = new ServerMessage();
notiMessage.CancelFriendRequestNoti = new();
notiMessage.CancelFriendRequestNoti.SenderId = "";
notiMessage.CancelFriendRequestNoti.SenderGuid = owner.getUserGuid();
notiMessage.CancelFriendRequestNoti.SenderNickName = owner.getUserNickname();
notiMessage.CancelFriendRequestNoti.ReceiverId = "";
notiMessage.CancelFriendRequestNoti.ReceiverGuid = targetGuid;
var server_logic = GameServerApp.getServerLogic();
var rabbit_mq = GameServerApp.getServerLogic().getRabbitMqConnector() as RabbitMqConnector;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!");
var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), targetGuid);
var result = await login_cache_request.fetchLogin();
if (result.isSuccess())
{
var login_cache = login_cache_request.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!!");
rabbit_mq.SendMessage(login_cache.CurrentServer, notiMessage);
}
return result;
}
public static Result send_GS2C_ACK_CANCLE_FRIEND_REQUEST(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.CancelFriendRequestRes = new();
//CancelFriendRequestRes
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_CANCLE_FRIEND_REQUEST Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.MoveFriendFolderUserReq), typeof(ChangeFriendFolderLoacationPacketHandler), typeof(GameLoginListener))]
public class ChangeFriendFolderLoacationPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.MoveFriendFolderUserReq;
var friend_guid = request.Guid;
var folder_name = request.FolderName;
IFriendInterlockAction interlock_action = new ChangeFriendFolderLocationInterlockAction(owner, owner.getUserGuid(), friend_guid, folder_name);
var result = await interlock_action.doInterlockAction();
send_GS2C_ACK_CHANGE_FRIEND_FOLDER_LOCATION(owner, result);
return result;
}
private static bool send_GS2C_ACK_CHANGE_FRIEND_FOLDER_LOCATION(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.MoveFriendFolderUserRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ChangeFriendOrderReq), typeof(ChangeFriendOrderPacketHandler), typeof(GameLoginListener))]
public class ChangeFriendOrderPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ChangeFriendOrderReq;
var order_type = request.OrderType;
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "HoldFriendFolder", delegateChangeFriendOrder);
if (result.isFail())
{
send_GS2C_ACK_CHANGE_FRIEND_ORDER(owner, result);
return result;
}
send_GS2C_ACK_CHANGE_FRIEND_ORDER(owner, result);
return result;
async Task<Result> delegateChangeFriendOrder() => await changeFriendOrder(owner, order_type);
}
private async Task<Result> changeFriendOrder(Player owner, Int32 orderType)
{
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = friend_folder_action.changeOrderType(orderType);
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
private static bool send_GS2C_ACK_CHANGE_FRIEND_ORDER(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ChangeFriendOrderRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ConfirmNewFriendReq), typeof(ConfirmNewFriendPacketHandler), typeof(GameLoginListener))]
public class ConfirmNewFriendPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var result = new Result();
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ConfirmNewFriendReq;
var friend_guids = request.Guids;
var my_guid = owner.getUserGuid();
foreach (var guid in friend_guids)
{
if(my_guid.Equals(guid)) continue;
IFriendInterlockAction interlock_action = new ConfirmNewFriendInterlockAction(owner, my_guid, guid);
result = await interlock_action.doInterlockAction();
if (result.isFail())
{
Log.getLogger().error($"ConfirmNewFriendPacketHandler onProcessPacket error my_guid : {my_guid}, guid : {guid}");
Log.getLogger().error(result.toBasicString());
continue;
}
}
send_GS2C_ACK_CONFIRM_NEW_FRIEND(owner, result);
return result;
}
private static bool send_GS2C_ACK_CONFIRM_NEW_FRIEND(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ConfirmNewFriendRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; }
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ConfirmNewReceivedFriendRequestReq), typeof(ConfirmNewReceivedFriendRequestPacketHandler), typeof(GameLoginListener))]
public class ConfirmNewReceivedFriendRequestPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var result = new Result();
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ConfirmNewReceivedFriendRequestReq;
var guids = request.Guids;
foreach (var guid in guids)
{
IFriendInterlockAction interlock_action = new ConfirmNewReceivedFriendRequestInterlockAction(owner, owner.getUserGuid(), guid);
result = await interlock_action.doInterlockAction();
}
send_GS2C_ACK_CONFIRM_NEW_RECEIVED_FRIEND_REQUEST(owner);
return result;
}
private static bool send_GS2C_ACK_CONFIRM_NEW_RECEIVED_FRIEND_REQUEST(Player owner)
{
var result = new Result() ;
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ConfirmNewReceivedFriendRequestRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; }
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.CreateFriendFolderReq), typeof(CreateFriendFolderPacketHandler), typeof(GameLoginListener))]
public class CreateFriendFolderPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"player is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {owner.toBasicString()}");
var request = recv_msg.Request.CreateFriendFolderReq;
var folder_name = request.FolderName;
var result = new Result();
result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "CreateFriendFolder", delegateCreateFriendFolder);
if (result.isFail())
{
send_GS2C_ACK_CREATE_FRIEND_FOLDER(owner, ref result);
return result;
}
var friend_action = owner.getEntityAction<FriendFolderAction>();
NullReferenceCheckHelper.throwIfNull(friend_action, () => $"friend_action is null !!! - {owner.toBasicString()}");
var folder = friend_action.getFriendFolder(folder_name);
send_GS2C_ACK_CREATE_FRIEND_FOLDER(owner, folder, ref result);
return result;
async Task<Result> delegateCreateFriendFolder() => await createFriendFolder(owner, folder_name);
}
private async Task<Result> createFriendFolder(Player owner, string folderName)
{
var friend_action = owner.getEntityAction<FriendFolderAction>();
NullReferenceCheckHelper.throwIfNull(friend_action, () => $"friend_action is null !!! - {owner.toBasicString()}");
var result = friend_action.addFriendFolder(folderName);
if (result.isFail()) return result;
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
private static bool send_GS2C_ACK_CREATE_FRIEND_FOLDER(Player owner, ServerCommon.FriendFolder? folder, ref Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.CreateFriendFolderRes = new();
if (folder is not null)
{
ack_packet.Response.CreateFriendFolderRes.FriendFolder = new();
ack_packet.Response.CreateFriendFolderRes.FriendFolder.FolderName = folder.FolderName;
ack_packet.Response.CreateFriendFolderRes.FriendFolder.IsHold = folder.IsHold;
ack_packet.Response.CreateFriendFolderRes.FriendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime);
ack_packet.Response.CreateFriendFolderRes.FriendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
}
return sendAckPacket(owner, ack_packet);
}
private static bool send_GS2C_ACK_CREATE_FRIEND_FOLDER(Player owner, ref Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.CreateFriendFolderRes = new();
return sendAckPacket(owner, ack_packet);
}
private static bool sendAckPacket(Player owner, ClientToGame ackPacket)
{
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ackPacket)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.DeleteFriendFolderReq), typeof(DeleteFriendFolderPacketHandler), typeof(GameLoginListener))]
public class DeleteFriendFolderPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {owner.toBasicString()}");
var request = recv_msg.Request.DeleteFriendFolderReq;
var folder_name = request.FolderName;
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var server_logic = GameServerApp.getServerLogic();
var my_guid = owner.getUserGuid();
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "DeleteFriendFolder", delegateDeleteFriendFolder);
send_GS2C_ACK_DELETE_FRIEND_FOLDER_LOCATION(owner, result);
return result;
async Task<Result> delegateDeleteFriendFolder() => await deleteFriendFolder(owner, my_guid, folder_name);
}
private async Task<Result> deleteFriendFolder(Player owner, string myGuid, string folderName)
{
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
NullReferenceCheckHelper.throwIfNull(friend_folder_action, () => $"friend_folder_action is null !!! - {owner.toBasicString()}");
var server_logic = GameServerApp.getServerLogic();
var result = await friend_folder_action.deleteFriendFolder(myGuid, folderName);
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
private static bool send_GS2C_ACK_DELETE_FRIEND_FOLDER_LOCATION(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.DeleteFriendFolderRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.DeleteFriendReq), typeof(DeleteFriendPacketHandler), typeof(GameLoginListener))]
public class DeleteFriendPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {owner.toBasicString()}");
var request = recv_msg.Request.DeleteFriendReq;
var delete_guid = request.Guid;
var my_guid = owner.getUserGuid();
var server_logic = GameServerApp.getServerLogic();
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "DeleteFriend", delegateDeleteFriend);
if (result.isFail())
{
send_GS2C_ACK_DELETE_FRIEND(owner, result);
return result;
}
send_GS2C_ACK_DELETE_FRIEND(owner, result);
//상대방에게도 삭제 됐다고 Noti 보낸다
await send_GS2CS_NTF_DELETE_FRIEND(owner, my_guid, delete_guid);
await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.DELETED));
return result;
async Task<Result> delegateDeleteFriend() => await deleteFriend(owner, my_guid, delete_guid);
}
public static async Task send_GS2CS_NTF_DELETE_FRIEND(Player owner, string myGuid, string deleteGuid)
{
ServerMessage deleteNoti = new ServerMessage();
deleteNoti.FriendDeleteNoti = new();
deleteNoti.FriendDeleteNoti.SenderId = myGuid;
deleteNoti.FriendDeleteNoti.SenderGuid = myGuid;
deleteNoti.FriendDeleteNoti.SenderNickName = owner.getUserNickname();
deleteNoti.FriendDeleteNoti.ReceiverId = "";
deleteNoti.FriendDeleteNoti.ReceiverGuid = deleteGuid;
var server_logic = GameServerApp.getServerLogic();
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMqConnector;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!! - {owner.toBasicString()}");
var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), deleteGuid);
var result = await login_cache_request.fetchLogin();
if (result.isSuccess())
{
var login_cache = login_cache_request.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!! - {owner.toBasicString()}");
rabbit_mq.SendMessage(login_cache.CurrentServer, deleteNoti);
}
}
private async Task<Result> deleteFriend(Player owner, string myGuid, string deleteGuid)
{
IFriendInterlockAction interlock_action = new DeleteFriendInterlockAction(owner, myGuid, deleteGuid);
var result = await interlock_action.doInterlockAction();
return result;
}
private static bool send_GS2C_ACK_DELETE_FRIEND(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.DeleteFriendRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetFriendFolderListReq), typeof(GetFriendFoldersPacketHandler), typeof(GameLoginListener))]
internal class GetFriendFoldersPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"Player is null");
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
NullReferenceCheckHelper.throwIfNull(friend_folder_action, () => $"friend folder action is null !!! - {owner.toBasicString()}");
var result = await friend_folder_action.loadFriendFolder();
if (result.isFail())
{
send_GS2C_ACK_FRIEND_FOLDER_LIST(owner, result);
return result;
}
send_GS2C_ACK_FRIEND_FOLDER_LIST_BY_SUCCESS(owner, result);
return result;
}
public static Result send_GS2C_ACK_FRIEND_FOLDER_LIST(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetFriendFolderListRes = new ClientToGameRes.Types.GetFriendFolderListRes();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_S2C_ACK_FRIEND_FOLDER_LIST Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
public static Result send_GS2C_ACK_FRIEND_FOLDER_LIST_BY_SUCCESS(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetFriendFolderListRes = new ClientToGameRes.Types.GetFriendFolderListRes();
var friend_folder_attribute = owner.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_attribute, () => $"FriendFolderAttribute is null - player: {owner.toBasicString()}");
ack_packet.Response.GetFriendFolderListRes.FolderOrderType = friend_folder_attribute.m_folder_order_type;
foreach (var folder in friend_folder_attribute.m_folders.Values)
{
FriendFolder friendFolder = new FriendFolder();
friendFolder.FolderName = folder.FolderName;
friendFolder.IsHold = folder.IsHold;
friendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
friendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime);
ack_packet.Response.GetFriendFolderListRes.FriendFolderList.Add(friendFolder);
}
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_S2C_ACK_FRIEND_FOLDER_LIST Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}

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using Google.Protobuf;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetFriendListReq), typeof(GetFriendsPacketHandler), typeof(GameLoginListener))]
public class GetFriendsPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => "Player is null !!!");
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => $"FriendAgentAction is null !!! - player:{owner.toBasicString()}");
var result = await friend_agent_action.loadFriends();
if (result.isFail())
{
send_GS2C_ACK_FRIENDS(owner, result);
return result;
}
var friend_infos = await friend_agent_action.getFriendsInfo();
send_GS2C_ACK_FRIENDS(owner, friend_infos, result);
return result;
}
public static Result send_GS2C_ACK_FRIENDS(Player owner, List<FriendInfo> friendInfos, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetFriendListRes = new ClientToGameRes.Types.GetFriendListRes();
ack_packet.Response.GetFriendListRes.FriendList.AddRange(friendInfos);
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
public static Result send_GS2C_ACK_FRIENDS(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetFriendListRes = new ClientToGameRes.Types.GetFriendListRes();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetReceivedFriendRequestListReq), typeof(GetReceivedFriendRequestsPacketHandler), typeof(GameLoginListener))]
public class GetReceivedFriendRequestsPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var result = new Result();
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"Player is null !!!");
var server_logic = GameServerApp.getServerLogic();
FriendReqCacheRequest cache = new FriendReqCacheRequest(owner, owner.getUserGuid(), "", server_logic.getRedisConnector());
var infos = await cache.getReceivedFriendRequests();
await send_GS2C_ACK_RECEIVED_FRIEND_REQUEST(owner, result, infos);
return result;
}
public static async Task<Result> send_GS2C_ACK_RECEIVED_FRIEND_REQUEST(Player owner, Result result, List<FriendRequestCache> friendRquests)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetReceivedFriendRequestListRes = new();
foreach (var request in friendRquests)
{
FriendRequestInfo info = new();
var (nick_result, nick_attrib ) = await NicknameDoc.findNicknameFromGuid(request.m_sender_guid);
if (nick_result.isFail() || null == nick_attrib)
{
info.NickName = string.Empty;
}
else
{
info.NickName = nick_attrib.Nickname;
}
info.RequestTime = Timestamp.FromDateTime(request.m_request_time);
info.Guid = request.m_sender_guid;
info.IsNew = request.m_is_new;
ack_packet.Response.GetReceivedFriendRequestListRes.RequestList.Add(info);
}
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_RECEIVED_FRIEND_REQUEST Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetSendedFriendRequestListReq), typeof(GetSendedFriendRequestsPacketHandler), typeof(GameLoginListener))]
internal class GetSendedFriendRequestsPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var result = new Result();
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"Player is null !!!");
var recv_msg = recvMessage as ClientToGame;
var server_logic = GameServerApp.getServerLogic();
FriendReqCacheRequest cache = new FriendReqCacheRequest(owner, owner.getUserGuid(), "", server_logic.getRedisConnector());
var infos = await cache.getSendedFriendRequests();
await send_GS2C_ACK_SENDED_FRIEND_REQUEST(owner, result, infos);
return result;
}
public static async Task<Result> send_GS2C_ACK_SENDED_FRIEND_REQUEST(Player owner, Result result, List<FriendRequestCache> friendRquests)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetSendedFriendRequestListRes = new();
foreach (var request in friendRquests)
{
FriendRequestInfo info = new();
var (nick_result, nick_attrib) = await NicknameDoc.findNicknameFromGuid(request.m_receiver_guid);
if (nick_result.isFail() || null == nick_attrib)
{
info.NickName = string.Empty;
}
else
{
info.NickName = nick_attrib.Nickname;
}
info.RequestTime = Timestamp.FromDateTime(request.m_request_time);
info.Guid = request.m_receiver_guid;
info.IsNew = request.m_is_new;
ack_packet.Response.GetSendedFriendRequestListRes.RequestList.Add(info);
}
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_SENDED_FRIEND_REQUEST Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.HoldFriendFolderReq), typeof(HoldFriendFolderPacketHandler), typeof(GameLoginListener))]
public class HoldFriendFolderPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"player is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"ClientToGmae message is null !!! - player:{owner.toBasicString()}");
var request = recv_msg.Request.HoldFriendFolderReq;
var folder_name = request.FolderName;
var friend_action = owner.getEntityAction<FriendFolderAction>();
NullReferenceCheckHelper.throwIfNull(friend_action, () => $"FriendFolderAction is null !!! - player:{owner.toBasicString()}");
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "HoldFriendFolder", delegateHoldFriendFolder);
if (result.isFail())
{
send_GS2C_ACK_HOLD_FRIEND_FOLDER(owner, ref result);
return result;
}
ServerCommon.FriendFolder? folder = friend_action.getFriendFolder(folder_name);
send_GS2C_ACK_HOLD_FRIEND_FOLDER(owner, folder, ref result);
return result;
async Task<Result> delegateHoldFriendFolder() => await holdFriendFolder(owner, folder_name);
}
private async Task<Result> holdFriendFolder(Player owner, string folderName)
{
var friend_action = owner.getEntityAction<FriendFolderAction>();
NullReferenceCheckHelper.throwIfNull(friend_action, () => $"FriendFolderAction is null !!! - player:{owner.toBasicString()}");
var result = friend_action.holdFriendFolder(folderName);
if (result.isFail())
{
return result;
}
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
Log.getLogger().error($"holdFriendFolder fail. {result.ErrorCode}");
return result;
}
return result;
}
private static bool send_GS2C_ACK_HOLD_FRIEND_FOLDER(Player owner, ServerCommon.FriendFolder? folder, ref Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.HoldFriendFolderRes = new();
ack_packet.Response.HoldFriendFolderRes.FriendFolder = new();
if (folder is not null)
{
ack_packet.Response.HoldFriendFolderRes.FriendFolder.FolderName = folder.FolderName;
ack_packet.Response.HoldFriendFolderRes.FriendFolder.IsHold = folder.IsHold;
ack_packet.Response.HoldFriendFolderRes.FriendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime); ;
ack_packet.Response.HoldFriendFolderRes.FriendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
}
return sendAckPacket(owner, ack_packet);
}
private static bool send_GS2C_ACK_HOLD_FRIEND_FOLDER(Player owner, ref Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.HoldFriendFolderRes = new();
return sendAckPacket(owner, ack_packet);
}
private static bool sendAckPacket(Player owner, ClientToGame ackPacket)
{
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ackPacket)) return false;
return true;
}
}

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using Newtonsoft.Json;
using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using static ServerMessage.Types;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.InviteFriendToMyhomeReq), typeof(InviteFriendToMyhomePacketHandler), typeof(GameLoginListener))]
public class InviteFriendToMyhomePacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !");
var recv_msg = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
var request = recv_msg.Request.InviteFriendToMyhomeReq;
ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"recv_msg is null !!! - {player.toBasicString()}");
var result = new Result();
var err_msg = string.Empty;
var player_action = player.getEntityAction<PlayerAction>();
NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
var selected_character = player_action.getSelectedCharacter();
if (null == selected_character)
{
err_msg = $"Not selected Character !!! - {player.toBasicString()}";
result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
Log.getLogger().error(result.toBasicString());
send_GS2C_ACK_INVITE_FRIEND_TO_MYHOME(player, result);
return result;
}
var character_action = selected_character.getEntityAction<CharacterAction>();
NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {selected_character.toBasicString()}");
if (character_action.isFarming())
{
err_msg = $"Character is Farming !!! - {selected_character.toBasicString()}, {player.toBasicString()}";
result.setFail(ServerErrorCode.FarimgState, err_msg);
Log.getLogger().error(result.toBasicString());
send_GS2C_ACK_INVITE_FRIEND_TO_MYHOME(player, result);
return result;
}
var friend_infos = request.Infos.ToList();
var friend_myhome_action = player.getEntityAction<FriendInviteMyhomeAction>();
NullReferenceCheckHelper.throwIfNull(friend_myhome_action, () => $"friend_myhome_action is null !!! - {player.toBasicString()}");
(result, var fail_infos, var noti_infos) = await friend_myhome_action.inviteFriendToMyhome(friend_infos);
if (result.isFail())
{
send_GS2C_ACK_INVITE_FRIEND_TO_MYHOME(player, result);
return result;
}
send_GS2C_ACK_INVITE_FRIEND_TO_MYHOME(player, fail_infos, noti_infos);
//초대 Noti 전송
await send_GS2C_NTF_RECEIVE_INVITE_MYHOME(player, noti_infos);
//로그
var invokers = new List<ILogInvoker>();
Dictionary<string, string> invite_result = new Dictionary<string, string>();
foreach (var noti in noti_infos)
{
invite_result.Add(noti.BaseInfo.ReceiverGuid, ServerErrorCode.Success.ToString());
}
foreach (var fail_info in fail_infos)
{
invite_result.Add(fail_info.Guid, fail_info.ErrorCode.ToString());
}
invokers.Add(new InviteFriendToMyhomeBusinessLog(player.getUserGuid(), invite_result));
var log_action = new LogActionEx(LogActionType.RefuseFriendRequest);
BusinessLogger.collectLogs(log_action, player, invokers);
return result;
}
private async Task<bool> send_GS2C_NTF_RECEIVE_INVITE_MYHOME(Player owner, List<ReceiveInviteMyHomeNoti> noties)
{
var server_logic = GameServerApp.getServerLogic();
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit mq is null !! - player:{owner.toBasicString()}");
foreach (var noti in noties)
{
ServerMessage messgae = new ServerMessage();
messgae.ReceiveInviteMyHomeNoti = noti;
var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), noti.BaseInfo.ReceiverGuid);
var result = await login_cache_request.fetchLogin();
if (result.isFail())
{
Log.getLogger().info($"send_GS2C_NTF_RECEIVE_INVITE_MYHOME - fetchLogin fail - {result.ErrorCode}, noti : {JsonConvert.SerializeObject(noti)}");
continue;
}
var login_cache = login_cache_request.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"LoginCache is null !! - player:{owner.toBasicString()}");
rabbit_mq.SendMessage(login_cache.CurrentServer, messgae);
}
return true;
}
private static bool send_GS2C_ACK_INVITE_FRIEND_TO_MYHOME(Player owner, Result result)
{
ClientToGame ack_packet = new();
ack_packet.Response = new();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.InviteFriendToMyhomeRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
private static bool send_GS2C_ACK_INVITE_FRIEND_TO_MYHOME(Player owner, List<FriendErrorMember> failInfos, List<ReceiveInviteMyHomeNoti> noties)
{
ClientToGame ack_packet = new();
ack_packet.Response = new();
ack_packet.Response.ErrorCode = ServerErrorCode.Success;
ack_packet.Response.InviteFriendToMyhomeRes = new();
ack_packet.Response.InviteFriendToMyhomeRes.FailInfos.AddRange(failInfos);
ack_packet.Response.InviteFriendToMyhomeRes.SuccessGuids.AddRange(noties.Select(x => x.BaseInfo.ReceiverGuid));
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.KickFriendsFromMyHomeReq), typeof(KickFriendsFromMyHomePacketHandler), typeof(GameLoginListener))]
public class KickFriendsFromMyHomePacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => "Player is null !!!");
var my_guid = owner.getUserGuid();
var kick_friend_from_myhome_action = owner.getEntityAction<KickFriendsFromMyHomeAction>();
NullReferenceCheckHelper.throwIfNull(kick_friend_from_myhome_action, () => $"KickFriendsFromMyHomeAction is null !!! - player:{owner.toBasicString()}");
KickFriendResult kick_friend_result = new();
var result = await kick_friend_from_myhome_action.setKickableFriendsInfo(kick_friend_result);
if (result.isFail())
{
send_GS2C_ACK_KICK_FRIENDS_FROM_MYHOME(owner, result);
return result;
}
send_GS2C_ACK_KICK_FRIENDS_FROM_MYHOME(owner, result, kick_friend_result);
await kick_friend_from_myhome_action.sendKickNoti(kick_friend_result);
//log
List<ILogInvoker> invokers = new List<ILogInvoker>();
invokers.Add(new KickFriendFromMyhomeBusinessLog(kick_friend_result));
var log_action = new LogActionEx(LogActionType.KickFriendsFromMyhome);
BusinessLogger.collectLogs(log_action, owner, invokers);
return result;
}
private static bool send_GS2C_ACK_KICK_FRIENDS_FROM_MYHOME(Player owner, Result result, KickFriendResult kickFriendResult)
{
ClientToGame ack_packet = new();
ack_packet.Response = new();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.KickFriendsFromMyHomeRes = new();
ack_packet.Response.KickFriendsFromMyHomeRes.FailInfos.AddRange(kickFriendResult.getErrorMembers());
ack_packet.Response.KickFriendsFromMyHomeRes.SuccessGuids.AddRange(kickFriendResult.getNeedNotiMembers());
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
private static bool send_GS2C_ACK_KICK_FRIENDS_FROM_MYHOME(Player owner, Result result)
{
ClientToGame ack_packet = new();
ack_packet.Response = new();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.KickFriendsFromMyHomeRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReleaseFriendFolderReq), typeof(ReleaseFriendFolderPacketHandler), typeof(GameLoginListener))]
public class ReleaseFriendFolderPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ReleaseFriendFolderReq;
var folder_name = request.FolderName;
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ReleaseFriendFolder", delegateReleaseFriendFolder);
if (result.isFail())
{
send_GS2C_ACK_RELEASE_FRIEND_FOLDER(owner, ref result);
return result;
}
var friend_action = owner.getEntityAction<FriendFolderAction>();
ServerCommon.FriendFolder? folder = friend_action.getFriendFolder(folder_name);
send_GS2C_ACK_RELEASE_FRIEND_FOLDER(owner, folder, ref result);
return result;
async Task<Result> delegateReleaseFriendFolder() => await releaseFriendFolder(owner, folder_name);
}
private async Task<Result> releaseFriendFolder(Player owner, string folderName)
{
var friend_action = owner.getEntityAction<FriendFolderAction>();
var result = friend_action.releaseFriendFolder(folderName);
if (result.isFail()) return result;
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
Log.getLogger().error($"ReleaseFriendFolderPacketHandler.releaseFriendFolder fail. {result.ErrorCode}");
return result;
}
return result;
}
private static bool send_GS2C_ACK_RELEASE_FRIEND_FOLDER(Player owner, ServerCommon.FriendFolder? folder, ref Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReleaseFriendFolderRes = new();
if (folder is not null)
{
ack_packet.Response.ReleaseFriendFolderRes.FriendFolder = new();
ack_packet.Response.ReleaseFriendFolderRes.FriendFolder.FolderName = folder.FolderName;
ack_packet.Response.ReleaseFriendFolderRes.FriendFolder.IsHold = folder.IsHold;
ack_packet.Response.ReleaseFriendFolderRes.FriendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime);
ack_packet.Response.ReleaseFriendFolderRes.FriendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
}
return sendAckPacket(owner, ack_packet);
}
private static bool send_GS2C_ACK_RELEASE_FRIEND_FOLDER(Player owner, ref Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReleaseFriendFolderRes = new();
return sendAckPacket(owner, ack_packet);
}
private static bool sendAckPacket(Player owner, ClientToGame ackPacket)
{
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ackPacket)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReNameFriendFolderReq), typeof(RenameFriendFolderPacketHandler), typeof(GameLoginListener))]
public class RenameFriendFolderPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ReNameFriendFolderReq;
var old_folder_name = request.FolderName;
var new_folder_name = request.NewFolderName;
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = friend_folder_action.renameFriendFolderConditionCheck(old_folder_name, new_folder_name);
string my_guid = owner.getUserGuid();
if (result.isFail())
{
send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, result);
return result;
}
result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "RenameFriendFolder", delegateRenameFriendFolder);
if(result.isFail())
{
send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, result);
return result;
}
ServerCommon.FriendFolder? folder = friend_folder_action.getFriendFolder(new_folder_name);
send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, folder, result);
return result;
async Task<Result> delegateRenameFriendFolder() => await renameFriendFolder(owner, my_guid, old_folder_name, new_folder_name);
}
public async Task<Result> renameFriendFolder(
Player owner,
string myGuid,
string oldFolderName,
string newFolderName)
{
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = await friend_folder_action.renameFriendFolder(myGuid, oldFolderName, newFolderName);
if(result.isFail()) return result;
return result;
}
private static bool send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(Player owner, ServerCommon.FriendFolder? folder, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReNameFriendFolderRes = new();
if (folder is not null)
{
ack_packet.Response.ReNameFriendFolderRes.FriendFolder = new();
ack_packet.Response.ReNameFriendFolderRes.FriendFolder.FolderName = folder.FolderName;
ack_packet.Response.ReNameFriendFolderRes.FriendFolder.IsHold = folder.IsHold;
ack_packet.Response.ReNameFriendFolderRes.FriendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime);
ack_packet.Response.ReNameFriendFolderRes.FriendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
}
return sendAckPacket(owner, ack_packet);
}
private static bool send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReNameFriendFolderRes = new();
return sendAckPacket(owner, ack_packet);
}
private static bool sendAckPacket(Player owner, ClientToGame ackPacket)
{
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ackPacket)) return false;
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using static ClientToGameReq.Types;
using static ClientToGameRes.Types;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReplyInviteMyhomeReq), typeof(ReplyInviteMyhomePacketHandler), typeof(GameLoginListener))]
public class ReplyInviteMyhomePacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
var request = recv_msg.Request.ReplyInviteMyhomeReq;
NullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
var result = new Result();
var err_msg = string.Empty;
var player_action = player.getEntityAction<PlayerAction>();
var selected_character = player_action.getSelectedCharacter();
if (null == selected_character)
{
err_msg = $"Not selected Character !!! - {player.toBasicString()}";
result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
Log.getLogger().error(result.toBasicString());
send_GS2C_ACK_REPLY_INVITE_MYHOME(player, result);
return result;
}
var character_action = selected_character.getEntityAction<CharacterAction>();
NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {selected_character.toBasicString()}");
var my_guid = player.getUserGuid();
var reply_value = request.AcceptOrRefuse;
var reply_ref = new FriendReplyInviteMyhomeRefference(reply_value);
var invitor_id = request.SenderId;
var room_id = request.InstanceRoomId;
var friend_myhome_action = player.getEntityAction<FriendReplyInviteMyhomeAction>();
result = await friend_myhome_action.checkReplyableAboutInvite(room_id, invitor_id, reply_ref);
if (result.isFail())
{
send_GS2C_ACK_REPLY_INVITE_MYHOME(player, result);
return result;
}
NullReferenceCheckHelper.throwIfNull(reply_ref.m_invitor_login_cache_nullable, () => $"reply_ref.m_invitor_login_cache_nullable is null !!!");
var invitor_login_cache = reply_ref.m_invitor_login_cache_nullable.getLoginCache();
NullReferenceCheckHelper.throwIfNull(invitor_login_cache, () => $"invitor_login_cache is null !!!");
if (character_action.isFarming())
{
//파밍중이면 클라에서 요청을 받았을때 알아서 reply 4로 보내주기때문에 여기서 리턴 처리만 정상처리로 보낸다.
//err_msg = $"Character is Farming !!! - {selected_character.toBasicString()}, {player.toBasicString()}";
//result.setFail(ServerErrorCode.FarimgState, err_msg);
//Log.getLogger().error(result.toBasicString());
send_GS2C_ACK_REPLY_INVITE_MYHOME(player, result);
//초대한 유저에게 에게 거절한 내용 전달
send_GS2C_NTF_REPLY_INVITE_MYHOME(my_guid, reply_value, invitor_login_cache);
return result;
}
if (reply_value == (int)InviteFriendReplyType.Accept)
{
result = friend_myhome_action.acceptReply(reply_ref);
//에러든 아니든 여기서 리턴
send_GS2C_ACK_REPLY_INVITE_MYHOME(player, result);
if (result.isFail()) return result;
//초대한 유저에게 에게 수락한 내용 전달
send_GS2C_NTF_REPLY_INVITE_MYHOME(my_guid, reply_value, invitor_login_cache);
//친구 마이홈으로 이동하기 위한 처리
result = await friend_myhome_action.joinFriendMyhomeFromInvite(room_id, reply_ref);
if (result.isFail()) return result;
result = MyhomeHelper.getMyhomeOwnerUserGuidAndMyhomeGuidFromRoomId(room_id, out var myhome_owner_user_guid, out _);
if (result.isFail()) return result;
(result, var myhome_attrib) = await MyhomeHelper.getEnterMyhomeAttribFromDynamoDb(myhome_owner_user_guid);
if (result.isFail()) return result;
var server_connect_info = reply_ref.m_server_connect_info_nullable;
NullReferenceCheckHelper.throwIfNull(server_connect_info, () => $"server_connect_info is null !!!");
send_GS2C_NTF_FRIEND_MYHOME_INFO_NOTI(player, server_connect_info);
await QuestManager.It.QuestCheck(player, new QuestMyHome(EQuestEventTargetType.MYHOME, EQuestEventNameType.ENTERED, "OTHERS"));
}
else
{
//초대한 유저에게 에게 거절한 내용 전달
send_GS2C_NTF_REPLY_INVITE_MYHOME(my_guid, reply_value, invitor_login_cache);
}
List<ILogInvoker> invokers = new List<ILogInvoker>();
invokers.Add(new ReplyInviteMyhomeBuisinessLog(my_guid, invitor_login_cache.UserGuid, reply_value));
var log_action = new LogActionEx(LogActionType.RefuseFriendRequest);
BusinessLogger.collectLogs(log_action, player, invokers);
return result;
}
private static bool send_GS2C_NTF_FRIEND_MYHOME_INFO_NOTI(Player owner, ServerConnectInfo serverConnectInfo)
{
ClientToGame ntf_packet = new ClientToGame();
ntf_packet.Message = new ClientToGameMessage();
ntf_packet.Message.FriendMyhomeInfoNoti = new();
ntf_packet.Message.FriendMyhomeInfoNoti.InstanceServerConnectInfo = serverConnectInfo;
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ntf_packet)) return false;
return true;
}
private static bool send_GS2C_ACK_REPLY_INVITE_MYHOME(Player owner, Result result)
{
ClientToGame ack_packet = new();
ack_packet.Response = new();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReplyInviteMyhomeRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
private static bool send_GS2C_NTF_REPLY_INVITE_MYHOME(string myGuid, Int32 replyValue, LoginCache invitor_cache)
{
ServerMessage message = new ServerMessage();
message.ReplyInviteMyhomeNoti = new();
message.ReplyInviteMyhomeNoti.AcceptOrRefuse = replyValue;
message.ReplyInviteMyhomeNoti.ReceiverId = invitor_cache.UserGuid;
message.ReplyInviteMyhomeNoti.ReplyUserGuid = myGuid;
var server_logic = GameServerApp.getServerLogic();
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMqConnector;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!");
rabbit_mq.SendMessage(invitor_cache.CurrentServer, message);
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReplyReceivedFriendRequestReq), typeof(ReplyReceivedFriendRequestPacketHandler), typeof(GameLoginListener))]
public class ReplyReceivedFriendRequestPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ReplyReceivedFriendRequestReq;
var target_guid = request.TargetGuid;
var reply_type = request.AcceptOrRefuse;
var result = await replyReceivedFriendReq(owner, target_guid, reply_type);
if (result.isFail())
{
send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(owner, result);
return result;
}
//로직처리 성공시
send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(owner, result, target_guid);
await send_GS2CS_NTF_FRIEND_ACCEPT(owner, target_guid, reply_type);
if (reply_type == (int)FriendRequestReplyType.Accept)
{
await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.ADDED));
Thread.Sleep(1000);
await owner.send_GS2CS_NTF_STATE_TO_FRIEND(target_guid);
}
return result;
}
private async Task<Result> replyReceivedFriendReq(Player owner, string targetGuid, Int32 replyType)
{
//replyType : Accept = 1, //수락
//replyType : Refuse = 2, //거절
IFriendInterlockAction interlock_actioin = new ReplyFriendRequestLockAction(owner, owner.getUserGuid(), targetGuid, replyType);
var result = await interlock_actioin.doInterlockAction();
return result;
}
private static async Task<bool> send_GS2CS_NTF_FRIEND_ACCEPT(Player owner, string targetGuid, Int32 replyType)
{
ServerMessage acceptNoti = new ServerMessage();
acceptNoti.FriendAcceptNoti = new();
acceptNoti.FriendAcceptNoti.SenderId = owner.getAccountId();
acceptNoti.FriendAcceptNoti.SenderGuid = owner.getUserGuid();
acceptNoti.FriendAcceptNoti.SenderNickName = owner.getUserNickname();
acceptNoti.FriendAcceptNoti.AcceptOrRefuse = replyType;
acceptNoti.FriendAcceptNoti.ReceiverId = "";
acceptNoti.FriendAcceptNoti.ReceiverGuid = targetGuid;
var server_logic = GameServerApp.getServerLogic();
var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), targetGuid);
var result = await login_cache_request.fetchLogin();
if (result.isSuccess())
{
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!");
var login_cache = login_cache_request.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!!");
rabbit_mq.SendMessage(login_cache.CurrentServer, acceptNoti);
}
return true;
}
private static bool send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; }
return true;
}
private static bool send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(Player owner, Result result, string guid)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReplyReceivedFriendRequestRes = new();
ack_packet.Response.ReplyReceivedFriendRequestRes.Guid = guid;
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; }
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.SendFriendRequestReq), typeof(SendFriendRequestPacketHandler), typeof(GameLoginListener))]
public class SendFriendRequestPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.SendFriendRequestReq;
var nickname = request.NickName;
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
//닉네임 없으면 존재하지 않는 캐릭터
(var result, var nickname_attrib) = await NicknameHelper.findNickname(nickname);
if (result.isFail())
{
Log.getLogger().error($"SendFriendRequestReq nickname not found. nickname : {nickname}");
result.setFail(ServerErrorCode.FriendRequestNotExistInfo);
send_GS2C_ACK_SEND_FRIEND_REQUEST(owner, result);
return result;
}
NullReferenceCheckHelper.throwIfNull(nickname_attrib, () => $"nickname_attrib is null !!!");
var friend_guid = nickname_attrib.UserGuid;
var send_friend_request_action = owner.getEntityAction<SendFriendRequestAction>();
result = await send_friend_request_action.addRequestToCache(nickname, friend_guid);
if(result.isFail())
{
//에러 패킷 리턴
send_GS2C_ACK_SEND_FRIEND_REQUEST(owner, result);
return result;
}
var server_logic = GameServerApp.getServerLogic();
var friend_request_cache = new FriendReqCacheRequest(owner, owner.getUserGuid(), friend_guid, server_logic.getRedisConnector());
(result, var req) = await friend_agent_action.sendedRequestExistCheck(friend_request_cache, friend_guid);
if (result.isFail() || friend_request_cache is null)
{
send_GS2C_ACK_SEND_FRIEND_REQUEST(owner, result);
return result;
}
NullReferenceCheckHelper.throwIfNull(req, () => $"req is null !!!");
FriendRequestInfo info = new();
info.NickName = nickname;
info.Guid = req.m_receiver_guid;
info.IsNew = req.m_is_new;
info.RequestTime = Timestamp.FromDateTime(req.m_request_time);
send_GS2C_ACK_SEND_FRIEND_REQUEST(owner, result, info);
await send_GS2CS_NTF_FRIEND_REQUEST(owner, info);
//Log
List<ILogInvoker> invokers = new List<ILogInvoker>();
invokers.Add(new SendFriendRequestBusinessLog(owner.getUserGuid(), friend_guid));
var log_action = new LogActionEx(LogActionType.SendFriendRequest);
BusinessLogger.collectLogs(log_action, owner, invokers);
await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.REQUESTED));
return result;
}
private static async Task<bool> send_GS2CS_NTF_FRIEND_REQUEST(Player owner, FriendRequestInfo info)
{
var message = new ServerMessage();
message.FriendRequestNoti = new();
message.FriendRequestNoti.RequestInfo = new();
message.FriendRequestNoti.RequestInfo.Guid = info.Guid;
message.FriendRequestNoti.RequestInfo.NickName = info.NickName;
message.FriendRequestNoti.RequestInfo.RequestTime = info.RequestTime;
message.FriendRequestNoti.RequestInfo.IsNew = info.IsNew;
var server_logic = GameServerApp.getServerLogic();
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMqConnector;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!");
var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), info.Guid);
var result = await login_cache_request.fetchLogin();
if (result.isSuccess())
{
var login_cache = login_cache_request.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!!");
rabbit_mq.SendMessage(login_cache.CurrentServer, message);
}
return true;
}
private static bool send_GS2C_ACK_SEND_FRIEND_REQUEST(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.SendFriendRequestRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; }
return true;
}
private static bool send_GS2C_ACK_SEND_FRIEND_REQUEST(Player owner, Result result, FriendRequestInfo info)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.SendFriendRequestRes = new();
ack_packet.Response.SendFriendRequestRes.FriendRequestInfo = info;
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; }
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyFriendDeleteHandler
{
public void send_GS2C_NTF_FRIEND_DELETE(ServerMessage.Types.FriendDeleteNoti noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverGuid, out var player))
{
Log.getLogger().warn($"{noti.SenderGuid} user not exist this Server");
return;
}
ClientToGame clientToGame = new();
clientToGame.Message = new();
clientToGame.Message.FriendDeleteNoti = new();
clientToGame.Message.FriendDeleteNoti.SenderId = noti.SenderId;
clientToGame.Message.FriendDeleteNoti.SenderGuid = noti.SenderGuid;
clientToGame.Message.FriendDeleteNoti.SenderNickName = noti.SenderNickName;
clientToGame.Message.FriendDeleteNoti.ReceiverId = noti.ReceiverId;
clientToGame.Message.FriendDeleteNoti.ReceiverGuid = noti.ReceiverGuid;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
QuestManager.It.QuestCheck(player, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.DELETED)).Wait();
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyFriendLeavingHomeHandler
{
public void send_GS2C_NTF_FRIEND_LEAVING_HOME(ServerMessage.Types.GS2C_NTF_FRIEND_LEAVING_HOME noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
// ReceiverID에 friendGuid가 있다.
if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverId, out var player))
{
Log.getLogger().warn($"{noti.Guid} user not exist this Server");
return;
}
ClientToGame clientToGame = new();
clientToGame.Message = new();
clientToGame.Message.NtfFriendLeavingHome = new();
clientToGame.Message.NtfFriendLeavingHome.Guid = noti.Guid;
clientToGame.Message.NtfFriendLeavingHome.NickName = noti.NickName;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyFriendLoginHandler
{
public void send_GS2C_NTF_LOGIN_TO_FRIEND(Player player, ServerMessage.Types.LoginNotiToFriend noti)
{
ClientToGame ntf_friend_login = new ClientToGame();
ntf_friend_login.Message = new ClientToGameMessage();
ntf_friend_login.Message.FriendLoginNoti = new();
ntf_friend_login.Message.FriendLoginNoti.BaseInfo = new();
ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId;
ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid;
ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName;
ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderState = noti.BaseInfo.SenderState;
ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderMapId = noti.BaseInfo.SenderMapId;
ntf_friend_login.Message.FriendLoginNoti.LocationInfo = noti.LocationInfo;
if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_friend_login))
{
Log.getLogger().error("Failed to send_GS2C_NTF_LOGIN_TO_FRIEND !!!");
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyFriendLogoutHandler
{
public void send_GS2C_NTF_FRIEND_LOGOUT(ServerMessage.Types.LogoutNotiToFriend noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
if (false == player_manager.tryGetUserByPrimaryKey(noti.BaseInfo.ReceiverGuid, out var player))
{
Log.getLogger().warn($"{noti.BaseInfo.SenderGuid} user not exist this Server");
return;
}
ClientToGame clientToGame = new();
clientToGame.Message = new();
clientToGame.Message.FriendLogoutNoti = new();
clientToGame.Message.FriendLogoutNoti.BaseInfo = new();
clientToGame.Message.FriendLogoutNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId;
clientToGame.Message.FriendLogoutNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid;
clientToGame.Message.FriendLogoutNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName;
clientToGame.Message.FriendLogoutNoti.BaseInfo.ReceiverId = noti.BaseInfo.ReceiverId;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyFriendRequestCancelHandler
{
public void send_GS2C_NTF_FRIEND_REQUEST_CANCEL(ServerMessage.Types.CancelFriendRequestNoti noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverGuid, out var player))
{
Log.getLogger().warn($"{noti.ReceiverGuid} user not exist this Server");
return;
}
ClientToGame clientToGame = new();
clientToGame.Message = new();
clientToGame.Message.CancelFriendRequestNoti = new();
clientToGame.Message.CancelFriendRequestNoti.SenderId = noti.SenderId;
clientToGame.Message.CancelFriendRequestNoti.SenderGuid = noti.SenderGuid;
clientToGame.Message.CancelFriendRequestNoti.SenderNickName = noti.SenderNickName;
clientToGame.Message.CancelFriendRequestNoti.ReceiverId = noti.ReceiverId;
clientToGame.Message.CancelFriendRequestNoti.ReceiverGuid = noti.ReceiverGuid;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer;
public class NotifyFriendRequestHandler
{
public void send_GS2C_NTF_FRIEND_REQUEST(ServerMessage.Types.FriendRequestNoti noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
if (false == player_manager.tryGetUserByPrimaryKey(noti.RequestInfo.Guid, out var player))
{
Log.getLogger().warn($"{noti.RequestInfo.Guid} user not exist this Server");
return;
}
ClientToGame clientToGame = new();
clientToGame.Message = new();
clientToGame.Message.FriendRequestNoti = new();
clientToGame.Message.FriendRequestNoti.RequestInfo = new();
clientToGame.Message.FriendRequestNoti.RequestInfo.Guid = noti.RequestInfo.Guid;
clientToGame.Message.FriendRequestNoti.RequestInfo.NickName = noti.RequestInfo.NickName;
clientToGame.Message.FriendRequestNoti.RequestInfo.IsNew = noti.RequestInfo.IsNew;
clientToGame.Message.FriendRequestNoti.RequestInfo.RequestTime = noti.RequestInfo.RequestTime;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyFriendStateHandler
{
public bool send_GS2C_NTF_FRIEND_STATE(ServerMessage.Types.StateNotiToFriend noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
if (false == player_manager.tryGetUserByPrimaryKey(noti.BaseInfo.ReceiverGuid, out var player))
{
Log.getLogger().error($"send_GS2CS_NTF_FRIEND_STATE {noti.BaseInfo.ReceiverGuid} user not exist this Server");
return false;
}
ClientToGame clientToGame = new();
clientToGame.Message = new();
clientToGame.Message.FriendStateNoti = new();
clientToGame.Message.FriendStateNoti.BaseInfo = new();
clientToGame.Message.FriendStateNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId;
clientToGame.Message.FriendStateNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid;
clientToGame.Message.FriendStateNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName;
clientToGame.Message.FriendStateNoti.BaseInfo.SenderState = noti.BaseInfo.SenderState;
clientToGame.Message.FriendStateNoti.BaseInfo.SenderMapId = noti.BaseInfo.SenderMapId;
clientToGame.Message.FriendStateNoti.LocationInfo = noti.LocationInfo;
if (false == GameServerApp.getServerLogic().onSendPacket(player, clientToGame))
{
Log.getLogger().error("Failed to send_GS2C_NTF_FRIEND_STATE !!!");
}
return true;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyReceiveInviteMyHomeHandler
{
public void send_GS2C_NTF_RECEIVE_INVITE_MYHOME(ServerMessage.Types.ReceiveInviteMyHomeNoti noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
if (false == player_manager.tryGetUserByPrimaryKey(noti.BaseInfo.ReceiverGuid, out var player))
{
Log.getLogger().warn($"{noti.BaseInfo.SenderGuid} user not exist this Server");
return;
}
ClientToGame clientToGame = new();
clientToGame.Message = new();
clientToGame.Message.ReceiveInviteMyHomeNoti = new();
clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo = new();
clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.SenderMapId = 0;
clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName;
clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid;
clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId;
clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.ReceiverGuid = noti.BaseInfo.ReceiverGuid;
clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.ReceiverNickName = noti.BaseInfo.ReceiverNickName;
clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.ReceiverId = noti.BaseInfo.ReceiverId;
clientToGame.Message.ReceiveInviteMyHomeNoti.ExpireTime = noti.ExpireTime;
clientToGame.Message.ReceiveInviteMyHomeNoti.InviterMyHomeId = noti.InviterMyHomeId;
clientToGame.Message.ReceiveInviteMyHomeNoti.ReplyExpireTime = noti.ReplyExpireTime;
clientToGame.Message.ReceiveInviteMyHomeNoti.UniqueKey = noti.UniqueKey;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyReplyFriendRequestHandler
{
public void send_GS2C_NTF_FRIEND_ACCEPT(Player player, ServerMessage.Types.FriendAcceptNoti noti)
{
ClientToGame clientToGame = new ClientToGame();
clientToGame.Message = new ClientToGameMessage();
clientToGame.Message.FriendAcceptNoti = new ClientToGameMessage.Types.FriendAcceptNoti();
clientToGame.Message.FriendAcceptNoti.AcceptOrRefuse = noti.AcceptOrRefuse;
clientToGame.Message.FriendAcceptNoti.SenderId = noti.SenderId;
clientToGame.Message.FriendAcceptNoti.SenderGuid = noti.SenderGuid;
clientToGame.Message.FriendAcceptNoti.SenderNickName = noti.SenderNickName;
clientToGame.Message.FriendAcceptNoti.ReceiverId = noti.ReceiverId;
clientToGame.Message.FriendAcceptNoti.ReceiverGuid = noti.ReceiverGuid;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyReplyInviteFriendHandler
{
public void send_GS2C_NTF_REPLY_INVITE_MYHOME(ServerMessage.Types.ReplyInviteMyhomeNoti noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
/*
ReceiverID로 찾는 이유
리팩토링 전에 id로 찾던게 있어서 noti 보낼때 id에 guid로 담아서 보낸다.
*/
if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverId, out var player))
{
Log.getLogger().warn($"{noti.ReplyUserGuid} user not exist this Server");
return;
}
ClientToGame noti_packet = new ClientToGame();
noti_packet.Message = new ClientToGameMessage();
noti_packet.Message.ReplyInviteMyhomeNoti = new ();
noti_packet.Message.ReplyInviteMyhomeNoti.ReplyUserGuid = noti.ReplyUserGuid;
noti_packet.Message.ReplyInviteMyhomeNoti.ReceiverId = noti.ReceiverId;
noti_packet.Message.ReplyInviteMyhomeNoti.AcceptOrRefuse = noti.AcceptOrRefuse;
GameServerApp.getServerLogic().onSendPacket(player, noti_packet);
}
}