Files
caliverse_server/GameServer/Contents/Friend/LockAction/SendFriendRequestInterlockAction.cs
2025-05-01 07:20:41 +09:00

36 lines
982 B
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class SendFriendRequestInterlockAction : FriendInterlockBase
{
private DateTime m_request_time;
public SendFriendRequestInterlockAction(UserBase owner, string myGuid, string friendGuid, DateTime requestTime) : base(owner, myGuid,friendGuid)
{
m_request_time = requestTime;
}
public override async Task<Result> doAction()
{
var server_logic = GameServerApp.getServerLogic();
var owner = getOwner();
DateTime now = DateTimeHelper.Current;
var friend_request_cache = new FriendReqCacheRequest(owner, getMyGuid(), getFriendGuid(), server_logic.getRedisConnector());
var result = await friend_request_cache.addFriendRequest(owner.getUserGuid(), getFriendGuid(), now);
return result;
}
}