250501 커밋

This commit is contained in:
2025-05-01 07:23:28 +09:00
parent 98bb2e3c5c
commit 23176551b7
353 changed files with 9972 additions and 6652 deletions

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using GameServer.Contents.GameMode.Helper;
using GameServer.Contents.GameMode.Mode_Running.Manage;
using GameServer.Contents.GameMode.Mode_Running.ModeRace.Actions;
using ServerBase;
using ServerCommon;
using ServerCore;
namespace GameServer;
public class GameModeRunRace<T> : GameModeRun where T : IRunningMode
{
T m_run_mode_data;
public GameModeRunRace(T runModeData, InstanceRoom instanceRoom) : base(EntityType.GameModeRunRace, instanceRoom)
{
Log.getLogger().debug("run race constructor called");
m_run_mode_data = runModeData;
Log.getLogger().debug("run race constructor done");
}
public override Task<Result> onInit()
{
Log.getLogger().debug("run race onInit called");
//제너릭 init
m_run_mode_data.initRunningMode();
//레이스 모드에 필요한 액션 추가
addRaceEntityAction();
//게임 모드에 필요한 상수값 입력
setDefaultMetaConstants();
//다 마무리 되면 부모 init 호출
var result = base.onInit();
Log.getLogger().debug("run race onInit done");
return result;
}
public override Task initAfterTimerCreate()
{
m_current_game_mode_state = new RaceStateReady(this);
return Task.CompletedTask;
}
private void addRaceEntityAction()
{
Log.getLogger().debug("run race addEntityAction called");
addEntityAction(new RaceStateCheckAction(this));
addEntityAction(new RaceGameObjectSavePointInteractAction(this));
Log.getLogger().debug("run race addEntityAction done");
}
private void setDefaultMetaConstants()
{
m_ticker_interval_msecs = GameModeConstants.GAME_MODE_RUN_RACE_CHECK_INTERVAL_MSECS;
}
public override async Task taskUpdate()
{
var state_check_action = getEntityAction<RaceStateCheckAction>();
NullReferenceCheckHelper.throwIfNull(state_check_action, () => $"location attribute is null !!");
var result = await state_check_action.stateUpdate();
if (result.isFail()) return;
}
public override string toBasicString()
{
var basic_string = base.toBasicString() + $"GameModeRunRace....roomId : {getRoomId()}";
return basic_string;
}
}

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using GameServer.Contents.GameMode.Manage.PlayManage;
using ServerCore;
namespace GameServer.Contents.GameMode.Mode_Running.Manage;
public class GameModeRunRaceData : IRunningMode
{
public async Task<Result> initRunningMode()
{
Log.getLogger().debug("run race data initRunningMode called");
var result = new Result();
await Task.CompletedTask;
Log.getLogger().debug("run race data initRunningMode done");
return result;
}
}

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using GameServer.Contents.GameMode.Manage.LeaveManage;
using GameServer.Contents.GameMode.Manage.PlayManage;
using GameServer.Contents.GameMode.Mode_Running.Manage;
using ServerCommon;
using ServerCore;
namespace GameServer.Contents.GameMode.Mode_Running.ModeRace.Manage;
public class RunRaceDestroyHandler : GameModeDestroyHandlerBase
{
public RunRaceDestroyHandler(string roomId) : base(roomId, GameModeType.RUN_RACE)
{
}
public override async Task<Result> postDestroy(IGameMode gameMode)
{
var result = new Result();
await Task.CompletedTask;
return result;
}
}

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using GameServer.Contents.GameMode.Manage;
using ServerCommon;
namespace GameServer.Contents.GameMode.Mode_Running.Manage;
public class RunRaceInitHandler : GameModeInitHandlerBase
{
public RunRaceInitHandler(InstanceRoom instanceRoom) : base(instanceRoom, GameModeType.RUN_RACE)
{
}
public override Result gamedModeInstanceInitValidate()
{
var result = new Result();
//kihoon todo : running 추가
return result;
}
}

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using GameServer.Contents.GameMode.Manage;
using ServerCommon;
using ServerCore;
namespace GameServer.Contents.GameMode.Mode_Running.Manage;
public class RunRaceJoinHandler : GameModeJoinHandlerBase
{
public RunRaceJoinHandler(InstanceRoom instanceRoom) : base(instanceRoom, GameModeType.RUN_RACE)
{
}
public override Result gamedModeInstanceJoinValidate()
{
var result = new Result();
return result;
}
public override Result gamedModeInstanceJoin(Player player)
{
Log.getLogger().debug("run race gamedModeInstanceJoin called");
var result = new Result();
string err_msg = string.Empty;
Log.getLogger().debug("run race gamedModeInstanceJoin done");
return result;
}
}

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using GameServer.Contents.GameMode.Helper;
using GameServer.Contents.GameMode.Manage;
using GameServer.Contents.GameMode.Manage.PlayManage;
using GameServer.Contents.GameMode.Manage.StateManage;
using ServerBase;
using ServerCommon;
using ServerCore;
namespace GameServer.Contents.GameMode.Mode_Running.Manage;
public class RunRaceJoinSuccessHandler : GameModeJoinSuccessHandlerBase
{
public RunRaceJoinSuccessHandler(Player player, InstanceRoom instanceRoom) : base(player, GameModeType.RUN_RACE, instanceRoom)
{
}
public override Result joinSuccessValidate()
{
var result = new Result();
return result;
}
public override Task<Result> joinSuccessConfirmation()
{
var result = new Result();
return Task.FromResult(result);
}
public override async Task<Result> joinSuccessNotify()
{
var result = new Result();
var room_id = m_instance_room.getMap().m_room_id;
var err_msg = string.Empty;
if (false == GameModeManager.It.tryGetGameMode(room_id, out var gameMode))
{
err_msg = $"not exist GameMode after join success!!!! roomId : {room_id}";
result.setFail(ServerErrorCode.GameModeClassIsNull, err_msg);
Log.getLogger().error(err_msg);
return result;
}
var game_mode_base = gameMode as GameModeBase;
NullReferenceCheckHelper.throwIfNull(game_mode_base, () => $"game_mode_base is null !!!");
var state = game_mode_base.getGameModeState();
var state_base = state as GameModeStateBase;
NullReferenceCheckHelper.throwIfNull(state_base, () => $"state_base is null !!!");
GameNotifyHelper.send_GS2C_NTF_GAME_STATE_UPDATE(m_player, m_instance_room, state.getStateType(), state_base.getNextStateChangeTime());
await Task.CompletedTask;
return result;
}
public override void joinSuccessWriteLog()
{
}
}

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using GameServer.Contents.GameMode.Manage.LeaveManage;
using GameServer.Contents.GameMode.Manage.PlayManage;
using ServerCommon;
namespace GameServer.Contents.GameMode.Mode_Running.ModeRace.Manage;
public class RunRaceLeaveHandler : GameModeLeaveHandlerBase
{
public RunRaceLeaveHandler(Player player, string roomId) : base(player, roomId, GameModeType.RUN_RACE)
{
}
public override async Task<Result> postLeave(IGameMode gameMode)
{
var result = new Result();
await Task.CompletedTask;
return result;
}
public override async Task<Result> notifyAfterLeave(IGameMode gameMode)
{
var result = new Result();
await Task.CompletedTask;
return result;
}
public override async Task<Result> logAfterLeave(IGameMode gameMode)
{
var result = new Result();
await Task.CompletedTask;
return result;
}
}