250501 커밋
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@@ -0,0 +1,88 @@
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using GameServer.Contents.GameMode.Helper;
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using GameServer.Contents.GameMode.Mode_Running.Manage;
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using GameServer.Contents.GameMode.Mode_Running.ModeRace.Actions;
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using ServerBase;
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using ServerCommon;
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using ServerCore;
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namespace GameServer;
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public class GameModeRunRace<T> : GameModeRun where T : IRunningMode
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{
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T m_run_mode_data;
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public GameModeRunRace(T runModeData, InstanceRoom instanceRoom) : base(EntityType.GameModeRunRace, instanceRoom)
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{
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Log.getLogger().debug("run race constructor called");
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m_run_mode_data = runModeData;
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Log.getLogger().debug("run race constructor done");
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}
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public override Task<Result> onInit()
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{
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Log.getLogger().debug("run race onInit called");
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//제너릭 init
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m_run_mode_data.initRunningMode();
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//레이스 모드에 필요한 액션 추가
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addRaceEntityAction();
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//게임 모드에 필요한 상수값 입력
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setDefaultMetaConstants();
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//다 마무리 되면 부모 init 호출
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var result = base.onInit();
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Log.getLogger().debug("run race onInit done");
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return result;
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}
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public override Task initAfterTimerCreate()
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{
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m_current_game_mode_state = new RaceStateReady(this);
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return Task.CompletedTask;
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}
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private void addRaceEntityAction()
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{
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Log.getLogger().debug("run race addEntityAction called");
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addEntityAction(new RaceStateCheckAction(this));
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addEntityAction(new RaceGameObjectSavePointInteractAction(this));
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Log.getLogger().debug("run race addEntityAction done");
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}
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private void setDefaultMetaConstants()
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{
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m_ticker_interval_msecs = GameModeConstants.GAME_MODE_RUN_RACE_CHECK_INTERVAL_MSECS;
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}
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public override async Task taskUpdate()
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{
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var state_check_action = getEntityAction<RaceStateCheckAction>();
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NullReferenceCheckHelper.throwIfNull(state_check_action, () => $"location attribute is null !!");
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var result = await state_check_action.stateUpdate();
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if (result.isFail()) return;
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}
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public override string toBasicString()
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{
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var basic_string = base.toBasicString() + $"GameModeRunRace....roomId : {getRoomId()}";
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return basic_string;
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}
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}
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@@ -0,0 +1,21 @@
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using ServerCore;
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namespace GameServer.Contents.GameMode.Mode_Running.Manage;
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public class GameModeRunRaceData : IRunningMode
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{
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public async Task<Result> initRunningMode()
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{
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Log.getLogger().debug("run race data initRunningMode called");
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var result = new Result();
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await Task.CompletedTask;
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Log.getLogger().debug("run race data initRunningMode done");
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return result;
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}
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}
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@@ -0,0 +1,24 @@
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using GameServer.Contents.GameMode.Manage.LeaveManage;
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using GameServer.Contents.GameMode.Mode_Running.Manage;
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using ServerCommon;
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using ServerCore;
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namespace GameServer.Contents.GameMode.Mode_Running.ModeRace.Manage;
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public class RunRaceDestroyHandler : GameModeDestroyHandlerBase
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{
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public RunRaceDestroyHandler(string roomId) : base(roomId, GameModeType.RUN_RACE)
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{
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}
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public override async Task<Result> postDestroy(IGameMode gameMode)
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{
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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}
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@@ -0,0 +1,21 @@
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using GameServer.Contents.GameMode.Manage;
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using ServerCommon;
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namespace GameServer.Contents.GameMode.Mode_Running.Manage;
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public class RunRaceInitHandler : GameModeInitHandlerBase
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{
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public RunRaceInitHandler(InstanceRoom instanceRoom) : base(instanceRoom, GameModeType.RUN_RACE)
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{
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}
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public override Result gamedModeInstanceInitValidate()
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{
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var result = new Result();
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//kihoon todo : running 추가
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return result;
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}
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}
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@@ -0,0 +1,31 @@
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using GameServer.Contents.GameMode.Manage;
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using ServerCommon;
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using ServerCore;
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namespace GameServer.Contents.GameMode.Mode_Running.Manage;
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public class RunRaceJoinHandler : GameModeJoinHandlerBase
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{
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public RunRaceJoinHandler(InstanceRoom instanceRoom) : base(instanceRoom, GameModeType.RUN_RACE)
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{
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}
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public override Result gamedModeInstanceJoinValidate()
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{
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var result = new Result();
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return result;
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}
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public override Result gamedModeInstanceJoin(Player player)
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{
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Log.getLogger().debug("run race gamedModeInstanceJoin called");
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var result = new Result();
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string err_msg = string.Empty;
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Log.getLogger().debug("run race gamedModeInstanceJoin done");
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return result;
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}
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}
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@@ -0,0 +1,65 @@
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using GameServer.Contents.GameMode.Helper;
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using GameServer.Contents.GameMode.Manage;
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using GameServer.Contents.GameMode.Manage.StateManage;
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using ServerBase;
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using ServerCommon;
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using ServerCore;
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namespace GameServer.Contents.GameMode.Mode_Running.Manage;
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public class RunRaceJoinSuccessHandler : GameModeJoinSuccessHandlerBase
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{
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public RunRaceJoinSuccessHandler(Player player, InstanceRoom instanceRoom) : base(player, GameModeType.RUN_RACE, instanceRoom)
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{
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}
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public override Result joinSuccessValidate()
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{
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var result = new Result();
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return result;
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}
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public override Task<Result> joinSuccessConfirmation()
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{
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var result = new Result();
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return Task.FromResult(result);
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}
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public override async Task<Result> joinSuccessNotify()
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{
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var result = new Result();
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var room_id = m_instance_room.getMap().m_room_id;
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var err_msg = string.Empty;
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if (false == GameModeManager.It.tryGetGameMode(room_id, out var gameMode))
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{
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err_msg = $"not exist GameMode after join success!!!! roomId : {room_id}";
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result.setFail(ServerErrorCode.GameModeClassIsNull, err_msg);
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Log.getLogger().error(err_msg);
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return result;
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}
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var game_mode_base = gameMode as GameModeBase;
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NullReferenceCheckHelper.throwIfNull(game_mode_base, () => $"game_mode_base is null !!!");
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var state = game_mode_base.getGameModeState();
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var state_base = state as GameModeStateBase;
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NullReferenceCheckHelper.throwIfNull(state_base, () => $"state_base is null !!!");
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GameNotifyHelper.send_GS2C_NTF_GAME_STATE_UPDATE(m_player, m_instance_room, state.getStateType(), state_base.getNextStateChangeTime());
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await Task.CompletedTask;
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return result;
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}
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public override void joinSuccessWriteLog()
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{
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}
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}
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@@ -0,0 +1,37 @@
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using GameServer.Contents.GameMode.Manage.LeaveManage;
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using GameServer.Contents.GameMode.Manage.PlayManage;
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using ServerCommon;
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namespace GameServer.Contents.GameMode.Mode_Running.ModeRace.Manage;
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public class RunRaceLeaveHandler : GameModeLeaveHandlerBase
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{
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public RunRaceLeaveHandler(Player player, string roomId) : base(player, roomId, GameModeType.RUN_RACE)
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{
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}
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public override async Task<Result> postLeave(IGameMode gameMode)
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{
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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public override async Task<Result> notifyAfterLeave(IGameMode gameMode)
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{
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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public override async Task<Result> logAfterLeave(IGameMode gameMode)
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{
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var result = new Result();
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await Task.CompletedTask;
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return result;
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}
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}
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