92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
// <auto-generated>
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// generated using ContentTool. DO NOT EDIT!
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// </auto-generated>
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using System.Collections.ObjectModel;
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using Newtonsoft.Json.Converters;
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using Newtonsoft.Json;
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namespace MetaAssets
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{
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#pragma warning disable
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public partial class BattleObjectMetaDataMutable
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{
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[JsonProperty("Id")]
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public int Id { get; set; }
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[JsonProperty("Name")]
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public string Name { get; set; }
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[JsonProperty("Description")]
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public string Desc { get; set; }
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[JsonProperty("AnchorBP")]
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public string AnchorBP { get; set; }
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[JsonProperty("RespawnTime")]
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public int RespawnTime { get; set; }
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[JsonProperty("Type")]
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public EBattleObjectType ObjectType { get; set; }
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[JsonProperty("TypeID")]
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public int TypeID { get; set; }
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[JsonProperty("Value")]
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public int ObjectValue { get; set; }
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[JsonProperty("InteractionTime")]
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public int InteractionTime { get; set; }
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[JsonProperty("GetBattleObjectID")]
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public int GetBattleObjectID { get; set; }
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[JsonProperty("AlwaysVisible")]
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public bool AlwaysVisible { get; set; }
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}
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public partial class BattleObjectMetaTableMutable
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{
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[JsonProperty("BattleObjectMetaDataList")]
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public IList<BattleObjectMetaDataMutable> BattleObjectMetaDataList { get; set; }
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}
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//////////////////////////////
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// readonly class
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//////////////////////////////
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public partial class BattleObjectMetaData
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{
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public readonly int Id;
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public readonly string Name;
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public readonly string Desc;
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public readonly string AnchorBP;
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public readonly int RespawnTime;
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public readonly EBattleObjectType ObjectType;
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public readonly int TypeID;
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public readonly int ObjectValue;
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public readonly int InteractionTime;
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public readonly int GetBattleObjectID;
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public readonly bool AlwaysVisible;
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public BattleObjectMetaData(BattleObjectMetaDataMutable data)
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{
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Id = data.Id;
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Name = data.Name;
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Desc = data.Desc;
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AnchorBP = data.AnchorBP;
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RespawnTime = data.RespawnTime;
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ObjectType = data.ObjectType;
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TypeID = data.TypeID;
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ObjectValue = data.ObjectValue;
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InteractionTime = data.InteractionTime;
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GetBattleObjectID = data.GetBattleObjectID;
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AlwaysVisible = data.AlwaysVisible;
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}
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}
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public partial class BattleObjectMetaTable
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{
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public readonly IReadOnlyList<BattleObjectMetaData> BattleObjectMetaDataList;
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public BattleObjectMetaTable(BattleObjectMetaTableMutable data)
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{
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if(data.BattleObjectMetaDataList != null)
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BattleObjectMetaDataList = data.BattleObjectMetaDataList.Select(x => new BattleObjectMetaData(x)).ToList().AsReadOnly();
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}
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}
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}
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