60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using Newtonsoft.Json;
|
|
|
|
|
|
|
|
using ServerBase;
|
|
|
|
|
|
|
|
namespace ServerCommon.BusinessLogDomain;
|
|
|
|
|
|
public class BattleRoundingExistUsers
|
|
{
|
|
[JsonProperty("user_guid")] public string m_user_guid { get; set; } = string.Empty;
|
|
[JsonProperty("user_nickname")] public string m_user_nickname { get; set; } = string.Empty;
|
|
|
|
public BattleRoundingExistUsers(string userGuid, string nickname)
|
|
{
|
|
m_user_guid = userGuid;
|
|
m_user_nickname = nickname;
|
|
}
|
|
}
|
|
|
|
public class BattleRoundingUpdateLogInfo : ILogInvoker.IInfo
|
|
{
|
|
[JsonProperty("room_id")]
|
|
public string m_room_id { get; set; } = string.Empty;
|
|
|
|
[JsonProperty("ended_round")]
|
|
public int m_ended_round { get; set; } = 0;
|
|
|
|
[JsonProperty("round_state")]
|
|
public BattleRoundStateType m_round_state { get; set; } = BattleRoundStateType.None;
|
|
|
|
[JsonProperty("exist_users")]
|
|
public List<BattleRoundingExistUsers> m_exist_users { get; set; } = new();
|
|
|
|
|
|
public BattleRoundingUpdateLogInfo(ILogInvoker parent, string roomId, int endedRound, BattleRoundStateType roundSate, List<BattleRoundingExistUsers> users) : base(parent)
|
|
{
|
|
m_room_id = roomId;
|
|
m_ended_round = endedRound;
|
|
m_round_state = roundSate;
|
|
m_exist_users.AddRange(users);
|
|
}
|
|
|
|
// public BattleRoundingUpdateLogInfo(string roomId, int endedRound, BattleRoundStateType roundSate, List<BattleRoundingExistUsers> users,
|
|
// string rewardUserGuid, string rewardUserNickname, List<MetaAssets.Reward> rewards)
|
|
// {
|
|
// m_room_id = roomId;
|
|
// m_ended_round = endedRound;
|
|
// m_round_state = roundSate;
|
|
// m_exist_users.AddRange(users);
|
|
// m_rewarded_user_guid = rewardUserGuid;
|
|
// m_rewarded_user_nickname = rewardUserNickname;
|
|
// m_rewards.AddRange(rewards);
|
|
// }
|
|
|
|
|
|
} |