130 lines
5.6 KiB
C#
130 lines
5.6 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_ENTITY_STATE_DANCE_START), typeof(EntityStateDanceStartPacketHandler), typeof(GameLoginListener))]
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public class EntityStateDanceStartPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player = entityWithSession as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var game_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(game_msg, () => $"game_msg is null !!! - {player.toBasicString()}");
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var request = game_msg.Request.ReqEntityStateDanceStart;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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var meta_guid = request.MetaGuid;
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if (meta_guid == null) meta_guid = string.Empty;
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var meta_id = request.MetaId;
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var player_action = player.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
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var selected_character = player_action.getSelectedCharacter();
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NullReferenceCheckHelper.throwIfNull(selected_character, () => $"selected_character is null !!! - {player.toBasicString()}");
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var character_action = selected_character.getEntityAction<CharacterAction>();
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NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {player.toBasicString()}");
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var game_zone_action = player.getEntityAction<GameZoneAction>();
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NullReferenceCheckHelper.throwIfNull(game_zone_action, () => $"game_zone_action is null !!!");
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//var server_logic = GameServerApp.getServerLogic();
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var character_attribute = selected_character.getEntityAttribute<CharacterAttribute>();
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NullReferenceCheckHelper.throwIfNull(character_attribute, () => $"character_attribute is null !!!");
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var origin_state = character_attribute.StateInfo.StateType;
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character_action.setStateInfo(EntityStateType.Dancing, meta_guid, meta_id);
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send_C2GS_ACK_ENTITY_STATE_DANCE_START(player, result, meta_id);
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/*
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댄스 상태는 휘발성 상태로 판단하여 트랜잭션 처리하지 않고 메모리에서만 판단
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추후 사이드 이펙트 있을경우를 대비해 당분간 코드는 주석으로 남겨놓음 25년 2월 이후 삭제 예정 24-12-03
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var fn_change_entity_state_type = async delegate()
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{
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var character_attribute = selected_character.getEntityAttribute<CharacterAttribute>();
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NullReferenceCheckHelper.throwIfNull(character_attribute, () => $"character_attribute is null !!!");
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var origin_state = character_attribute.StateInfo.StateType;
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character_action.setStateInfo(EntityStateType.Dancing, meta_guid, meta_id);
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character_attribute.modifiedEntityAttribute();
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var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.DanceEntityStateStart
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, server_logic.getDynamoDbClient()
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, true);
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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}
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//log 추가
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batch.appendBusinessLog(new ChangeDanceEntityStateBusinessLog(origin_state, EntityStateType.Dancing, meta_guid, meta_id));
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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send_C2GS_ACK_ENTITY_STATE_DANCE_START(player, result, meta_id);
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return result;
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}
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send_C2GS_ACK_ENTITY_STATE_DANCE_START(player, result, meta_id);
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ChangeEntityStateType", fn_change_entity_state_type);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
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ServerCore.Log.getLogger().error(err_msg);
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return result;
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}*/
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character_action.broadcastCharacterInfo();
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var invokers = new List<ILogInvoker>();
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var log_action = new LogActionEx(LogActionType.DanceEntityStateStart);
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invokers.Add(new ChangeDanceEntityStateBusinessLog(origin_state, EntityStateType.Dancing, meta_guid, meta_id));
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BusinessLogger.collectLogs(log_action, player, invokers);
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await Task.CompletedTask;
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return result;
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}
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public static bool send_C2GS_ACK_ENTITY_STATE_DANCE_START(Player player, Result result, UInt32 metaId)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckEntityStateDanceStart = new();
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ack_packet.Response.AckEntityStateDanceStart.MetaId = metaId;
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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} |