43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using GameServer;
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using Nettention.Proud;
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using ServerCommon;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameServer;
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public class RewardRandomItemBox : RewardBase
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{
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protected RandomBoxItemReference m_random_box_item_ref = new();
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public RewardRandomItemBox(Player player, string userGuid, RandomBoxItemReference itemRef) : base(player, userGuid, itemRef.m_rewards)
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{
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m_random_box_item_ref = itemRef;
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}
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//=====================================================================================
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// 보상전 처리해야되는 것들 처리
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//=====================================================================================
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public override Task<Result> prepareReward()
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{
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return Task.FromResult(new Result());
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}
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//=====================================================================================
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// 보상처리 후 필요한 로직들 처리
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//=====================================================================================
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public override Task<Result> finalizeReward()
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{
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var result = new Result();
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//m_random_box_item_ref.m_rewarded_money.AddRange(getRewardedMoneys());
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//m_random_box_item_ref.m_rewarded_items.AddRange(getRewardedItems());
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return Task.FromResult(result);
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}
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}
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