Files
caliverse_server/GameServer/Contents/QuestUGQ/PacketHandler/UgqFromNpcPacketHandler.cs
2025-05-01 07:20:41 +09:00

62 lines
2.1 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_UGQ_FROM_NPC), typeof(UgqFromNpcPacketHandler), typeof(GameLoginListener))]
public class UgqFromNpcPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var player = session as Player;
ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var req_msg = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
var request = req_msg.Request.ReqUgqFromNpc;
ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
var beacon_guid = request.NpcGuid;
var ugq_action = player.getEntityAction<UgqInfoAction>();
NullReferenceCheckHelper.throwIfNull(ugq_action, () => $"ugq_action is null !!! - {player.toBasicString()}");
//ms5 스펙아웃
(var result, _) = ugq_action.getUgqFromNpc(beacon_guid);
result = send_GS2C_ACK_UGQ_FROM_NPC(player, result);
return await Task.FromResult(result);
}
public static Result send_GS2C_ACK_UGQ_FROM_NPC(Player player, Result result)
{
ClientToGame ack_packet = new();
ack_packet.Response = new();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.AckUgqFromNpc = new();
var server_logic = GameServerApp.getServerLogic();
if (false == server_logic.onSendPacket(player, ack_packet))
{
var err_msg = $"send_GS2C_ACK_UGQ_FROM_BEACON Fail !!! : owner:{player.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}