40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyPartyMemberLocationHandler
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{
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public async Task recvPartyMemberLocationHandler(ServerMessage.Types.PartyMemberLocationNoti notify)
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{
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var party = GameServerApp.getServerLogic().findGlobalEntity<GlobalParty>()?.getParty(notify.PartyGuid);
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ArgumentNullException.ThrowIfNull(party);
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// 1. party member 정보 reload
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var party_member_action = party.getEntityAction<GlobalPartyDetailMemberAction>();
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ArgumentNullException.ThrowIfNull(party_member_action);
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var result = await party_member_action.loadPartyMember();
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if (result.isFail()) return;
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// 2. 해당 멤버 정보 변경 전달 ( to Client )
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var member = party_member_action.getMember(notify.PartyMemberGuid);
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if (null == member) return;
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var client_message = new ClientToGame();
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client_message.Message = new();
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client_message.Message.PartyMemberLocationNoti = new();
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client_message.Message.PartyMemberLocationNoti.MemberGuid = notify.PartyMemberGuid;
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client_message.Message.PartyMemberLocationNoti.LocationInfo = member.LocationInfo;
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PartyHelper.BroadcastToClients(party, client_message, new List<string>());
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}
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} |