66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class BattleEventNotifyTicker : EntityTicker
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{
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public BattleEventNotifyTicker(double onTickIntervalMilliseconds, CancellationTokenSource? cts)
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: base(EntityType.BattleInstanceStateCheckTicker, onTickIntervalMilliseconds, cts)
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{
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}
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public override async Task onTaskTick()
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{
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if (false == BattleRoomHelper.checkBattleActive()) return;
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//필요한 Noti가 있다면 broadCast
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await notifyBattleEvent();
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}
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private async Task notifyBattleEvent()
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{
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await Task.CompletedTask;
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var battle_events = BattleInstanceManager.It.getSystemBattleEvents().Values;
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var now = DateTimeHelper.Current;
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List<Int32> event_ids = new();
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foreach (var ev in battle_events)
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{
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if (ev.m_ready_time < now && now <= ev.m_start_time && ev.m_is_send_noti == false)
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{
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event_ids.Add(ev.m_event_id);
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ev.m_is_send_noti = true;
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}
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}
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List<BattleEventInfo> infos = new();
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foreach (var event_id in event_ids)
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{
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if (false == BattleInstanceManager.It.getSystemBattleEvent(event_id, out var battleEvent))
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{
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continue;
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}
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infos.Add(BattleInstanceManager.It.makeProtoBattleEvent(battleEvent));
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}
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if (infos.Count > 0)
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{
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BattleRoomNotifyHelper.broadcast_GS2C_NTF_BATTLE_EVENT(infos);
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}
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}
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}
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