Files
caliverse_server/GameServer/Contents/GameMode/Mode-Battle/PacketHandler/PreparationForLeavingBattleInstancePacketHandler.cs
2025-05-01 07:20:41 +09:00

150 lines
6.3 KiB
C#

using Nettention.Proud;
using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE), typeof(PreparationForLeavingBattleInstancePacketHandler), typeof(GameLoginListener))]
public class PreparationForLeavingBattleInstancePacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
{
var result = new Result();
var err_msg = string.Empty;
var server_logic = GameServerApp.getServerLogic();
var server_config = server_logic.getServerConfig();
bool is_battle_system_active = server_config.BattleSystemEnable;
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"entity_player is null !!!");
//앞단에 넣으면 좋겠지만... 일단 여기에..
if (false == is_battle_system_active)
{
err_msg = $"is_battle_system_active is false!!!";
result.setFail(ServerErrorCode.BattleInstanceInActive, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result);
return result;
}
var req_msg = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
var request = req_msg.Request.ReqPreparationForLeavingInstance;
if (null == request)
{
err_msg = $"failed to get request message : Invalid Request message - {req_msg.Request.MsgCase}";
Log.getLogger().error(err_msg);
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result);
return result;
}
var packet_create_time = request.PacketCreateTime;
if (packet_create_time is not null)
{
Log.getLogger().info($"Preparation For leaving Battle Instance Packet Received, packetCreateTime : {packet_create_time}, player : {player.toBasicString()}");
}
var room_id = player.getCurrentInstanceRoomId();
var battle_instance_room = BattleInstanceManager.It.getBattleInstanceRoom(room_id);
if (battle_instance_room == null)
{
err_msg = $"battle_instance_room is null : room_id - {room_id}";
Log.getLogger().error(err_msg);
result.setFail(ServerErrorCode.BattleInstanceInfoNotExist, err_msg);
send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result);
return result;
}
var user_guid = player.getUserGuid();
var fn_preparation_for_leaving = async delegate()
{
bool need_pod_combat_drop_noti = false;
using (var releaser = await battle_instance_room.getAsyncLock())
{
var attribute = battle_instance_room.getEntityAttribute<BattleInstanceSnapshotAttribute>();
NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!!");
var current_owner_guid = attribute.m_combat_pod_mode.m_pod_combat.m_current_occupier_guid;
need_pod_combat_drop_noti = user_guid.Equals(current_owner_guid);
if (need_pod_combat_drop_noti)
{
attribute.m_combat_pod_mode.m_pod_combat.changeDropState(player.getCurrentPositionInfo().Pos);
attribute.modifiedEntityAttribute();
}
}
send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result);
BattleRoomNotifyHelper.broadcast_GS2C_NTF_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE(battle_instance_room, user_guid);
if (need_pod_combat_drop_noti)
{
BattleRoomNotifyHelper.broadcast_GS2C_NTF_POD_COMBAT_STATE(battle_instance_room);
}
var host_guid = battle_instance_room.m_host_migrator.getHostUserGuid();
if (user_guid.Equals(host_guid))
{
var hosts = new List<HostID>();
hosts.Add(player.getHostId());
var p2p_group_id = battle_instance_room.m_instance_room.getMap().getP2PGroupId();
var define_result = battle_instance_room.m_host_migrator.defineHost(p2p_group_id, new SuperPeerSelectionPolicy(), hosts.ToArray());
if (define_result.isFail())
{
Log.getLogger().warn(define_result.toBasicString());
//이걸 define_result로 넘겨야 되나 말아야 되나....리팩토링 후에 고민좀 해보자... 만약 두명이 동시에 나간다고 하면??
return result;
}
var new_host_user_guid = battle_instance_room.m_host_migrator.getHostUserGuid();
BattleRoomNotifyHelper.broadcast_GS2C_NTF_P2P_HOST_UPDATE(battle_instance_room.m_instance_room, new_host_user_guid);
}
return result;
};
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "PreparationForLeavingBattleInstance", fn_preparation_for_leaving);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunner() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result);
}
return result;
}
public bool send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(Player player, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.AckPreparationForLeavingInstance = new ClientToGameRes.Types.GS2C_ACK_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE();
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
{
return false;
}
return true;
}
}