150 lines
6.3 KiB
C#
150 lines
6.3 KiB
C#
using Nettention.Proud;
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE), typeof(PreparationForLeavingBattleInstancePacketHandler), typeof(GameLoginListener))]
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public class PreparationForLeavingBattleInstancePacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var server_logic = GameServerApp.getServerLogic();
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var server_config = server_logic.getServerConfig();
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bool is_battle_system_active = server_config.BattleSystemEnable;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"entity_player is null !!!");
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//앞단에 넣으면 좋겠지만... 일단 여기에..
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if (false == is_battle_system_active)
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{
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err_msg = $"is_battle_system_active is false!!!";
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result.setFail(ServerErrorCode.BattleInstanceInActive, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result);
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return result;
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}
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var req_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
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var request = req_msg.Request.ReqPreparationForLeavingInstance;
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if (null == request)
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{
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err_msg = $"failed to get request message : Invalid Request message - {req_msg.Request.MsgCase}";
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Log.getLogger().error(err_msg);
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result.setFail(ServerErrorCode.InvalidArgument, err_msg);
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send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result);
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return result;
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}
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var packet_create_time = request.PacketCreateTime;
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if (packet_create_time is not null)
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{
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Log.getLogger().info($"Preparation For leaving Battle Instance Packet Received, packetCreateTime : {packet_create_time}, player : {player.toBasicString()}");
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}
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var room_id = player.getCurrentInstanceRoomId();
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var battle_instance_room = BattleInstanceManager.It.getBattleInstanceRoom(room_id);
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if (battle_instance_room == null)
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{
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err_msg = $"battle_instance_room is null : room_id - {room_id}";
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Log.getLogger().error(err_msg);
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result.setFail(ServerErrorCode.BattleInstanceInfoNotExist, err_msg);
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send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result);
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return result;
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}
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var user_guid = player.getUserGuid();
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var fn_preparation_for_leaving = async delegate()
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{
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bool need_pod_combat_drop_noti = false;
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using (var releaser = await battle_instance_room.getAsyncLock())
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{
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var attribute = battle_instance_room.getEntityAttribute<BattleInstanceSnapshotAttribute>();
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NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!!");
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var current_owner_guid = attribute.m_combat_pod_mode.m_pod_combat.m_current_occupier_guid;
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need_pod_combat_drop_noti = user_guid.Equals(current_owner_guid);
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if (need_pod_combat_drop_noti)
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{
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attribute.m_combat_pod_mode.m_pod_combat.changeDropState(player.getCurrentPositionInfo().Pos);
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attribute.modifiedEntityAttribute();
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}
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}
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send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result);
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BattleRoomNotifyHelper.broadcast_GS2C_NTF_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE(battle_instance_room, user_guid);
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if (need_pod_combat_drop_noti)
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{
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BattleRoomNotifyHelper.broadcast_GS2C_NTF_POD_COMBAT_STATE(battle_instance_room);
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}
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var host_guid = battle_instance_room.m_host_migrator.getHostUserGuid();
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if (user_guid.Equals(host_guid))
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{
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var hosts = new List<HostID>();
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hosts.Add(player.getHostId());
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var p2p_group_id = battle_instance_room.m_instance_room.getMap().getP2PGroupId();
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var define_result = battle_instance_room.m_host_migrator.defineHost(p2p_group_id, new SuperPeerSelectionPolicy(), hosts.ToArray());
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if (define_result.isFail())
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{
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Log.getLogger().warn(define_result.toBasicString());
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//이걸 define_result로 넘겨야 되나 말아야 되나....리팩토링 후에 고민좀 해보자... 만약 두명이 동시에 나간다고 하면??
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return result;
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}
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var new_host_user_guid = battle_instance_room.m_host_migrator.getHostUserGuid();
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BattleRoomNotifyHelper.broadcast_GS2C_NTF_P2P_HOST_UPDATE(battle_instance_room.m_instance_room, new_host_user_guid);
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}
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "PreparationForLeavingBattleInstance", fn_preparation_for_leaving);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunner() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result);
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}
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return result;
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}
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public bool send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(Player player, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckPreparationForLeavingInstance = new ClientToGameRes.Types.GS2C_ACK_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE();
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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} |