using Nettention.Proud; using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE), typeof(PreparationForLeavingBattleInstancePacketHandler), typeof(GameLoginListener))] public class PreparationForLeavingBattleInstancePacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var server_logic = GameServerApp.getServerLogic(); var server_config = server_logic.getServerConfig(); bool is_battle_system_active = server_config.BattleSystemEnable; var player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"entity_player is null !!!"); //앞단에 넣으면 좋겠지만... 일단 여기에.. if (false == is_battle_system_active) { err_msg = $"is_battle_system_active is false!!!"; result.setFail(ServerErrorCode.BattleInstanceInActive, err_msg); Log.getLogger().error(err_msg); send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result); return result; } var req_msg = recvMessage as ClientToGame; ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}"); var request = req_msg.Request.ReqPreparationForLeavingInstance; if (null == request) { err_msg = $"failed to get request message : Invalid Request message - {req_msg.Request.MsgCase}"; Log.getLogger().error(err_msg); result.setFail(ServerErrorCode.InvalidArgument, err_msg); send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result); return result; } var packet_create_time = request.PacketCreateTime; if (packet_create_time is not null) { Log.getLogger().info($"Preparation For leaving Battle Instance Packet Received, packetCreateTime : {packet_create_time}, player : {player.toBasicString()}"); } var room_id = player.getCurrentInstanceRoomId(); var battle_instance_room = BattleInstanceManager.It.getBattleInstanceRoom(room_id); if (battle_instance_room == null) { err_msg = $"battle_instance_room is null : room_id - {room_id}"; Log.getLogger().error(err_msg); result.setFail(ServerErrorCode.BattleInstanceInfoNotExist, err_msg); send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result); return result; } var user_guid = player.getUserGuid(); var fn_preparation_for_leaving = async delegate() { bool need_pod_combat_drop_noti = false; using (var releaser = await battle_instance_room.getAsyncLock()) { var attribute = battle_instance_room.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!!"); var current_owner_guid = attribute.m_combat_pod_mode.m_pod_combat.m_current_occupier_guid; need_pod_combat_drop_noti = user_guid.Equals(current_owner_guid); if (need_pod_combat_drop_noti) { attribute.m_combat_pod_mode.m_pod_combat.changeDropState(player.getCurrentPositionInfo().Pos); attribute.modifiedEntityAttribute(); } } send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result); BattleRoomNotifyHelper.broadcast_GS2C_NTF_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE(battle_instance_room, user_guid); if (need_pod_combat_drop_noti) { BattleRoomNotifyHelper.broadcast_GS2C_NTF_POD_COMBAT_STATE(battle_instance_room); } var host_guid = battle_instance_room.m_host_migrator.getHostUserGuid(); if (user_guid.Equals(host_guid)) { var hosts = new List(); hosts.Add(player.getHostId()); var p2p_group_id = battle_instance_room.m_instance_room.getMap().getP2PGroupId(); var define_result = battle_instance_room.m_host_migrator.defineHost(p2p_group_id, new SuperPeerSelectionPolicy(), hosts.ToArray()); if (define_result.isFail()) { Log.getLogger().warn(define_result.toBasicString()); //이걸 define_result로 넘겨야 되나 말아야 되나....리팩토링 후에 고민좀 해보자... 만약 두명이 동시에 나간다고 하면?? return result; } var new_host_user_guid = battle_instance_room.m_host_migrator.getHostUserGuid(); BattleRoomNotifyHelper.broadcast_GS2C_NTF_P2P_HOST_UPDATE(battle_instance_room.m_instance_room, new_host_user_guid); } return result; }; result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "PreparationForLeavingBattleInstance", fn_preparation_for_leaving); if (result.isFail()) { err_msg = $"Failed to runTransactionRunner() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(player, result); } return result; } public bool send_S2C_ACK_PREPARE_FOR_LEAVING_BATTLE_INSTANCE(Player player, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.AckPreparationForLeavingInstance = new ClientToGameRes.Types.GS2C_ACK_PREPARATION_FOR_LEAVING_BATTLE_INSTANCE(); if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet)) { return false; } return true; } }