30 lines
816 B
C#
30 lines
816 B
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public abstract class GameModeJoinHandlerBase : IGameModeJoinHandler
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{
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protected readonly InstanceRoom m_instance_room;
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protected readonly EPlaceType m_place_type = EPlaceType.NONE;
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public GameModeJoinHandlerBase(InstanceRoom instanceRoom, EPlaceType placeType)
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{
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m_instance_room = instanceRoom;
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m_place_type = placeType;
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}
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public abstract Result gamedModeInstanceJoinValidate(EPlaceType placeType); //kihoon todo : 여기에 나중에 EPlaceType 대신 GameModeType이란걸 넣어야 한다.
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public abstract Result gamedModeInstanceJoin(Player player);
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} |