93 lines
3.6 KiB
C#
93 lines
3.6 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.DeleteFriendReq), typeof(DeleteFriendPacketHandler), typeof(GameLoginListener))]
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public class DeleteFriendPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {owner.toBasicString()}");
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var request = recv_msg.Request.DeleteFriendReq;
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var delete_guid = request.Guid;
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var my_guid = owner.getUserGuid();
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var server_logic = GameServerApp.getServerLogic();
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var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "DeleteFriend", delegateDeleteFriend);
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if (result.isFail())
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{
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send_GS2C_ACK_DELETE_FRIEND(owner, result);
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return result;
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}
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send_GS2C_ACK_DELETE_FRIEND(owner, result);
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//상대방에게도 삭제 됐다고 Noti 보낸다
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await send_GS2CS_NTF_DELETE_FRIEND(owner, my_guid, delete_guid);
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await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.DELETED));
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return result;
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async Task<Result> delegateDeleteFriend() => await deleteFriend(owner, my_guid, delete_guid);
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}
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public static async Task send_GS2CS_NTF_DELETE_FRIEND(Player owner, string myGuid, string deleteGuid)
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{
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ServerMessage deleteNoti = new ServerMessage();
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deleteNoti.FriendDeleteNoti = new();
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deleteNoti.FriendDeleteNoti.SenderId = myGuid;
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deleteNoti.FriendDeleteNoti.SenderGuid = myGuid;
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deleteNoti.FriendDeleteNoti.SenderNickName = owner.getUserNickname();
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deleteNoti.FriendDeleteNoti.ReceiverId = "";
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deleteNoti.FriendDeleteNoti.ReceiverGuid = deleteGuid;
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var server_logic = GameServerApp.getServerLogic();
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var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMqConnector;
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NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!! - {owner.toBasicString()}");
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var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), deleteGuid);
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var result = await login_cache_request.fetchLogin();
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if (result.isSuccess())
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{
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var login_cache = login_cache_request.getLoginCache();
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NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!! - {owner.toBasicString()}");
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rabbit_mq.SendMessage(login_cache.CurrentServer, deleteNoti);
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}
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}
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private async Task<Result> deleteFriend(Player owner, string myGuid, string deleteGuid)
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{
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IFriendInterlockAction interlock_action = new DeleteFriendInterlockAction(owner, myGuid, deleteGuid);
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var result = await interlock_action.doInterlockAction();
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return result;
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}
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private static bool send_GS2C_ACK_DELETE_FRIEND(Player owner, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.DeleteFriendRes = new();
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
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return true;
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}
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}
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