Files
caliverse_server/GameServer/Contents/Friend/PacketHandler/ChangeFriendOrderPacketHandlercs.cs
2025-05-01 07:20:41 +09:00

71 lines
2.4 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ChangeFriendOrderReq), typeof(ChangeFriendOrderPacketHandler), typeof(GameLoginListener))]
public class ChangeFriendOrderPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ChangeFriendOrderReq;
var order_type = request.OrderType;
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "HoldFriendFolder", delegateChangeFriendOrder);
if (result.isFail())
{
send_GS2C_ACK_CHANGE_FRIEND_ORDER(owner, result);
return result;
}
send_GS2C_ACK_CHANGE_FRIEND_ORDER(owner, result);
return result;
async Task<Result> delegateChangeFriendOrder() => await changeFriendOrder(owner, order_type);
}
private async Task<Result> changeFriendOrder(Player owner, Int32 orderType)
{
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = friend_folder_action.changeOrderType(orderType);
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
private static bool send_GS2C_ACK_CHANGE_FRIEND_ORDER(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ChangeFriendOrderRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}