Files
caliverse_server/GameServer/Contents/Friend/Action/ReplyReceivedFriendRequestAction.cs
2025-05-01 07:20:41 +09:00

115 lines
3.6 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class ReplyReceivedFriendRequestAction : EntityActionBase
{
public ReplyReceivedFriendRequestAction(Player owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
var result = new Result();
return await Task.FromResult(result);
}
public override void onClear()
{
return;
}
public async Task<Result> replyReceivedFriendRequest(string myGuid, string targetGuid, int replyType)
{
var result = new Result();
switch (replyType)
{
case (int)FriendRequestReplyType.Accept:
result = await addFriend(myGuid, targetGuid);
if (result.isFail())
{
Log.getLogger().error("replyReceivedFriendRequest addFriend error");
return result;
}
break;
case (int)FriendRequestReplyType.Refuse:
result = await refuseFriend(myGuid, targetGuid);
if (result.isFail())
{
Log.getLogger().error("replyReceivedFriendRequest refuseFriend error");
return result;
}
break;
}
return result;
}
private async Task<Result> addFriend(string myGuid, string friendGuid)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
var result = friend_agent_action.friendMaxCountCheck();
if (result.isFail()) return result;
result = friend_agent_action.raiseErrorIfExistFriend(friendGuid);
if (result.isFail()) return result;
var server_logic = GameServerApp.getServerLogic();
var friend_request_cache = new FriendReqCacheRequest(owner, myGuid, friendGuid, server_logic.getRedisConnector());
//요청이 존재하는지 체크하면서 해당 요청 가져온다.
(result, var req) = await friend_agent_action.receivedRquestsExitstCheck(friend_request_cache, friendGuid);
if (result.isFail() || req is null) return result;
//요청 만료시간이 지나버린경우
DateTime now = DateTimeHelper.Current;
var expire_time = req.m_request_time.AddSeconds(MetaHelper.GameConfigMeta.SentFriendRequestValidTime);
if (now > expire_time)
{
var err_msg = $"friendRequestList expired targetGuid = {friendGuid}, m_request_time = {req.m_request_time}, expire_time : {expire_time}, now : {now}, {owner.toBasicString()}";
result.setFail(ServerErrorCode.AddFriendAlreadyExpired, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
result = await friend_request_cache.deleteFriendByReply();
if (result.isFail()) return result;
return result;
}
private async Task<Result> refuseFriend(string myGuidm, string friendGuid)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var server_logic = GameServerApp.getServerLogic();
FriendReqCacheRequest cache = new FriendReqCacheRequest(owner, myGuidm, friendGuid, server_logic.getRedisConnector());
var result = await cache.refuseFriendRequest();
return result;
}
}