174 lines
7.6 KiB
C#
174 lines
7.6 KiB
C#
using Google.Protobuf;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using static ClientToGameRes.Types;
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using CHARACTER_GUID = System.String;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_CHARACTER_APPEARANCE_CUSTOMIZE), typeof(CharacterAppearanceCustomizePacketHandler), typeof(GameLoginListener))]
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public class CharacterAppearanceCustomizePacketHandler : PacketRecvHandler
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{
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public override async Task onProcessPacketException( ISession entityWithSession, Google.Protobuf.IMessage recvMessage
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, Result errorResult )
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{
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await Task.CompletedTask;
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ArgumentNullReferenceCheckHelper.throwIfNull(entityWithSession);
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
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var request = recv_msg.Request.ReqCharacterAppearanceCustomize;
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NullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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send_GS2C_ACK_CHARACTER_APPEARANCE_CUSTOMIZE(player, errorResult, request.ToChangeCharacterGuid);
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}
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private static bool send_GS2C_ACK_CHARACTER_APPEARANCE_CUSTOMIZE( Player owner, Result result
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, CHARACTER_GUID characterGuid
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, AppearanceCustomization? appearCustomize = null)
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{
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ArgumentNullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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ArgumentNullReferenceCheckHelper.throwIfNull(result, () => $"owner is null !!!");
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var server_logic = GameServerApp.getServerLogic();
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NullReferenceCheckHelper.throwIfNull(server_logic, () => $"server_logic is null !!!");
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var err_msg = string.Empty;
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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var ack_msg = new GS2C_ACK_CHARACTER_APPEARANCE_CUSTOMIZE();
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ack_packet.Response.AckCharacterAppearanceCustomize = ack_msg;
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ack_msg.ToChangeCharacterGuid = characterGuid;
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if (result.isSuccess())
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{
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ArgumentNullReferenceCheckHelper.throwIfNull(appearCustomize, () => $"appearCustomize is null !!!");
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ack_msg.AppearCustomize = appearCustomize;
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var found_transaction_runner = owner.findTransactionRunner(TransactionIdType.PrivateContents);
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if (null == found_transaction_runner)
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{
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err_msg = $"Not found TransactionRunner !!! : {owner.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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else
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{
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ack_msg.CommonResult = found_transaction_runner.getCommonResult();
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}
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}
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if (false == server_logic.onSendPacket(owner, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
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var request = recv_msg.Request.ReqCharacterAppearanceCustomize;
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NullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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var to_change_character_guid = request.ToChangeCharacterGuid; // 클라이언트는 USER_GUID를 사용 한다.
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var player_action = player.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
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var selected_character = player_action.getSelectedCharacter();
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if (null == selected_character)
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{
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err_msg = $"Not selected Character !!! - {player.toBasicString()}";
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result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_GS2C_ACK_CHARACTER_APPEARANCE_CUSTOMIZE(player, result, to_change_character_guid);
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return result;
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}
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var server_logic = GameServerApp.getServerLogic();
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NullReferenceCheckHelper.throwIfNull(server_logic, () => $"server_logic is null !!!");
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var fn_character_appearance_customize = async delegate ()
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{
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var result = new Result();
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var character_action = selected_character.getEntityAction<CharacterAction>();
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NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {player.toBasicString()}");
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var appearance_customize_action = selected_character.getEntityAction<CharacterAppearanceCustomizeAction>();
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NullReferenceCheckHelper.throwIfNull(appearance_customize_action, () => $"appearance_customize_action is null !!! - {player.toBasicString()}");
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(result, var aprearance_profile) = await appearance_customize_action.tryCustomizeAppearance(request.ToApplyAppearCustomize);
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NullReferenceCheckHelper.throwIfNull(aprearance_profile, () => $"aprearance_profile is null !!!");
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if (result.isFail())
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{
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err_msg = $"Failed to tryCustomizeAppearance() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_GS2C_ACK_CHARACTER_APPEARANCE_CUSTOMIZE(player, result, to_change_character_guid);
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return result;
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}
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var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.CharacterAppearanceCustomize
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, server_logic.getDynamoDbClient()
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, true);
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal());
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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send_GS2C_ACK_CHARACTER_APPEARANCE_CUSTOMIZE(player, result, to_change_character_guid);
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return result;
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}
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send_GS2C_ACK_CHARACTER_APPEARANCE_CUSTOMIZE( player, result
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, to_change_character_guid
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, aprearance_profile.toCharacterAppearanceCustomize4Client() );
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// 주변 엔티티들에게 통지 한다.
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character_action.broadcastCharacterInfo();
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "CharacterAppearanceCostomize", fn_character_appearance_customize);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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} |