Files
caliverse_server/ServerBase/1. Define/Constant.cs
2025-05-01 07:20:41 +09:00

27 lines
961 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ServerBase;
public static class Constant
{
public static readonly int STOPWATCH_LOG_LIMIT_MSEC = 100;
public static readonly int LARGE_PACKET_CHECK_INTERVAL_MSEC = 300;
public static readonly int LARGE_PACKET_CHECK_WAIT_SEC = 10; //라지 패킷 대기시간 10초
public static readonly int LARGE_PACKET_CHECK_DEFAULT_SIZE = 256000; //라지 패킷 체크 기본 크기 (Byte)
public static readonly int PACKET_CHUNK_DEFAULT_SIZE = 60000; //패킷 청크 기본 크기 (Byte)
public static readonly bool IS_LARGE_PACKET_PROTOCOL_ACTIVE = true; //false면 라지 패킷 미사용 //이 값은 GameConfig같은 걸로 빼서 클라랑 같이 써야될수 있다.
public static readonly Int32 MAX_PACKET_SIZE = 256_000;
public static readonly UInt16 SERVER_INFO_NOTIFY_INTERVAL_MSEC = 5000;
}