56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler("", typeof(ServerMessage.Types.FriendAcceptNoti), typeof(NtfFriendAcceptMQPacketHandler), typeof(RabbitMQ4Game))]
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public class NtfFriendAcceptMQPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var msg = recvMessage as ServerMessage;
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ArgumentNullException.ThrowIfNull(msg);
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var result = new Result();
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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if (false == player_manager.tryGetUserByPrimaryKey(msg.FriendAcceptNoti.ReceiverGuid, out var player))
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{
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var err_msg = $"{msg.FriendAcceptNoti.ReceiverGuid} user not exist this Server";
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result.setFail(ServerErrorCode.UserNotLogin, err_msg);
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Log.getLogger().warn(result.toBasicString());
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return result;
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}
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var friend_agent_action = player.getEntityAction<FriendAgentAction>();
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ArgumentNullException.ThrowIfNull(friend_agent_action, $"friend_agent_action is null !!!");
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//신규 친구에 대한 로드
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await friend_agent_action.loadFriends();
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var handler = new NotifyReplyFriendRequestHandler();
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handler.send_GS2C_NTF_FRIEND_ACCEPT(player, msg.FriendAcceptNoti);
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if (msg.FriendAcceptNoti.AcceptOrRefuse == 1)
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{
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//수락인 경우 퀘스트 체크
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QuestManager.It.QuestCheck(player, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.ADDED)).Wait();
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//수락인 경우 상대방에게 내 stateNoti
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await player.send_GS2CS_NTF_STATE_TO_FRIEND(msg.FriendAcceptNoti.SenderGuid);
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}
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return result;
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}
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}
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