133 lines
4.5 KiB
C#
133 lines
4.5 KiB
C#
using Microsoft.AspNetCore.Mvc.ModelBinding;
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using Org.BouncyCastle.Asn1.Ocsp;
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using ServerCommon;
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using ServerCore; using ServerBase;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static ClientToGameMessage.Types;
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using static ServerMessage.Types;
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namespace GameServer
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{
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internal static class BuildingNotifyHelper
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{
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public static async Task<bool> send_S2C_NTF_BUILDING_INFOS(this Player player)
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{
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var result = new Result();
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var server_logic = GameServerApp.getServerLogic();
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var building_manager = server_logic.getBuildingManager();
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var ntf_packet = new ClientToGame();
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ntf_packet.Message = new ClientToGameMessage();
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ntf_packet.Message.NtfBuildingInfos = new GS2C_NTF_BUILDING_INFOS();
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var building_infos = await building_manager.tryGetBuildingInfos();
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foreach (var building_info in building_infos)
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{
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ntf_packet.Message.NtfBuildingInfos.BuildingInfos.Add(building_info.BuildingMetaId, building_info);
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_packet))
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{
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return false;
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}
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return true;
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}
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public static bool broadcast_S2C_NTF_BUILDING_INFOS(BuildingInfo buildingInfo)
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{
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var server_logic = GameServerApp.getServerLogic();
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var users = server_logic.getPlayerManager().getUsers();
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var players = users.Values.ToArray();
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if (players.Length == 0)
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return true;
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var ntf_packet = new ClientToGame();
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ntf_packet.Message = new ClientToGameMessage();
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ntf_packet.Message.NtfBuildingInfos = new GS2C_NTF_BUILDING_INFOS();
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ntf_packet.Message.NtfBuildingInfos.BuildingInfos.Add(buildingInfo.BuildingMetaId, buildingInfo);
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if (false == GameServerApp.getServerLogic().onSendPacket(players, ntf_packet))
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{
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return false;
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}
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return true;
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}
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public static bool broadcast_S2C_NTF_BUILDING_INFOS(List<BuildingInfo> buildingInfos)
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{
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var server_logic = GameServerApp.getServerLogic();
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var users = server_logic.getPlayerManager().getUsers();
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var players = users.Values.ToArray();
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if (players.Length == 0)
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return true;
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var ntf_packet = new ClientToGame();
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ntf_packet.Message = new ClientToGameMessage();
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ntf_packet.Message.NtfBuildingInfos = new GS2C_NTF_BUILDING_INFOS();
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foreach (var buildingInfo in buildingInfos)
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{
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ntf_packet.Message.NtfBuildingInfos.BuildingInfos.Add(buildingInfo.BuildingMetaId, buildingInfo);
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(players, ntf_packet))
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{
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return false;
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}
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return true;
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}
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public static bool send_GS2GS_NTF_MODIFY_BUILDING_INFO(List<BuildingInfo> buildingInfos)
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{
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var server_logic = GameServerApp.getServerLogic();
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var message = new ServerMessage();
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message.NtfModifyBuildingInfo = new GS2GS_NTF_MODIFY_BUILDING_INFO();
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message.NtfModifyBuildingInfo.ExceptServerName = server_logic.getServerName();
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message.NtfModifyBuildingInfo.BuildingInfos.AddRange(buildingInfos);
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var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
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NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!");
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rabbit_mq.sendMessageToExchangeAllGame(message);
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return true;
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}
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public static async Task<bool> sendNtfModifyBuildingInfo(Building building)
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{
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var building_info = await building.toBuildingInfo();
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var building_infos = new List<BuildingInfo>();
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building_infos.Add(building_info);
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// 현재 서버 유저
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broadcast_S2C_NTF_BUILDING_INFOS(building_info);
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// 다른 서버
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send_GS2GS_NTF_MODIFY_BUILDING_INFO(building_infos);
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return true;
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}
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public static bool sendNtfModifyBuildingInfo(List<BuildingInfo> buildingInfos)
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{
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broadcast_S2C_NTF_BUILDING_INFOS(buildingInfos);
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send_GS2GS_NTF_MODIFY_BUILDING_INFO(buildingInfos);
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return true;
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}
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}
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}
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