39 lines
670 B
C#
39 lines
670 B
C#
using System.Collections.Concurrent;
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class UserBlockAction : EntityActionBase
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{
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private ConcurrentDictionary<string, BlockUser> m_block_users = new();
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public UserBlockAction(EntityBase owner)
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: base(owner)
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{
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}
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public override async Task<Result> onInit()
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{
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await Task.CompletedTask;
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var result = new Result();
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return result;
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}
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public override void onClear()
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{
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return;
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}
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}
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