Files
caliverse_server/GameServer/Contents/Quest/DBQQuery/DBQRepeatQuestRead.cs
2025-05-01 07:20:41 +09:00

119 lines
4.9 KiB
C#

using Amazon.S3.Model;
using ServerCommon;
using ServerCore; using ServerBase;
namespace GameServer
{
public class DBQRepeatQuestRead : QueryExecutorBase
{
private string m_combination_key_for_pk = string.Empty;
private string m_pk = string.Empty;
private readonly List<RepeatQuestDoc> m_to_read_repeat_quest_docs = new();
public DBQRepeatQuestRead(string combinationKeyForPK /*onwer_guid*/)
: base(typeof(DBQRepeatQuestRead).Name)
{
m_combination_key_for_pk = combinationKeyForPK;
}
//===================================================================================================
// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
//===================================================================================================
public override Task<Result> onPrepareQuery()
{
var result = new Result();
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var doc = new RepeatQuestDoc(m_combination_key_for_pk);
//doc.setCombinationKeyForPK(m_combination_key_for_pk);
var error_code = doc.onApplyPKSK();
if (error_code.isFail())
{
var err_msg = $"Failed to onApplyPKSK() !!! : {error_code.toBasicString()} - {toBasicString()}, {owner.toBasicString()}";
result.setFail(error_code, err_msg);
Log.getLogger().error(result.toBasicString());
return Task.FromResult(result);
}
m_pk = doc.getPK();
return Task.FromResult(result);
}
//===================================================================================================
// onPrepareQuery()를 성공할 경우 호출된다.
//===================================================================================================
public override async Task<Result> onQuery()
{
var result = new Result();
var err_msg = string.Empty;
var query_batch = getQueryBatch();
NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!");
var db_connector = query_batch.getDynamoDbConnector();
var query_config = db_connector.makeQueryConfigForReadByPKSK(m_pk);
(result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<RepeatQuestDoc>(query_config, eventTid: query_batch.getTransId());
if (result.isFail())
{
return await Task.FromResult(result);
}
m_to_read_repeat_quest_docs.AddRange(read_docs);
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var repeat_quest_action = owner.getEntityAction<RepeatQuestAction>();
NullReferenceCheckHelper.throwIfNull(repeat_quest_action, () => $"repeat_quest_action is null !!!");
foreach (var read_doc in read_docs)
{
var set_result = repeat_quest_action.setRepeatQuestFromDoc(read_doc);
if (set_result.isFail())
{
Log.getLogger().error(result.toBasicString());
continue;
}
}
return result;
}
//===================================================================================================
// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//===================================================================================================
public override Task onQueryResponseCommit()
{
var player = getOwner();
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var repeat_quest_attribute = player.getEntityAttribute<RepeatQuestAttribute>();
NullReferenceCheckHelper.throwIfNull(repeat_quest_attribute, () => $"repeat_quest_attribute is null !!!");
if (repeat_quest_attribute.m_is_checking == 1)
{
QuestManager.It.m_normal_quest_check_users.TryAdd(player.getUserGuid(), 1);
}
return Task.CompletedTask;
}
//===================================================================================================
// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//===================================================================================================
public override Task onQueryResponseRollback(Result errorResult)
{
return Task.CompletedTask;
}
private new Player? getOwner() => getQueryBatch()?.getLogActor() as Player;
}
}