113 lines
4.4 KiB
C#
113 lines
4.4 KiB
C#
using Google.Protobuf;
|
|
using Google.Protobuf.WellKnownTypes;
|
|
|
|
|
|
using ServerCore;
|
|
using ServerBase;
|
|
using ServerCommon;
|
|
using ServerCommon.BusinessLogDomain;
|
|
using MetaAssets;
|
|
|
|
|
|
using static ClientToGameRes.Types;
|
|
|
|
|
|
namespace GameServer.PacketHandler;
|
|
|
|
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_LAND_RENTAL_iNFO), typeof(LandRentalInfoPacketHandler), typeof(GameLoginListener))]
|
|
internal class LandRentalInfoPacketHandler : PacketRecvHandler
|
|
{
|
|
public static bool send_S2C_ACK_LAND_RENTAL_INFO(Player owner, Result result, GS2C_ACK_LAND_RENTAL_INFO res)
|
|
{
|
|
var ack_packet = new ClientToGame();
|
|
ack_packet.Response = new ClientToGameRes();
|
|
|
|
ack_packet.Response.ErrorCode = result.ErrorCode;
|
|
ack_packet.Response.AckLandRentalInfo = res;
|
|
|
|
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
|
|
{
|
|
var result = new Result();
|
|
var err_msg = string.Empty;
|
|
|
|
var player = entityWithSession as Player;
|
|
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
|
|
|
|
var server_logic = GameServerApp.getServerLogic();
|
|
|
|
var req_msg = recvMessage as ClientToGame;
|
|
NullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
|
|
|
|
var request = req_msg.Request.ReqLandRentalInfo;
|
|
var res = new GS2C_ACK_LAND_RENTAL_INFO();
|
|
|
|
if (!MapManager.Instance.GetLandMapTree(request.LandMetaId, out var land_map_tree))
|
|
{
|
|
err_msg = $"Failed to GetLandMapTree() !!! : LandMetaId:{request.LandMetaId} - {player.toBasicString()}";
|
|
result.setFail(ServerErrorCode.LandMapTreeDataNotFound, err_msg);
|
|
Log.getLogger().error(result.toBasicString());
|
|
|
|
send_S2C_ACK_LAND_RENTAL_INFO(player, result, res);
|
|
return result;
|
|
}
|
|
|
|
var building_map_tree = land_map_tree.ChildBuildingMapTree;
|
|
if (building_map_tree == null)
|
|
{
|
|
err_msg = $"Not Exist LandMapTree ChildBuilding !!! : LandMap:{land_map_tree.LandMapFileName} - {player.toBasicString()}";
|
|
result.setFail(ServerErrorCode.LandMapTreeChildBuildingNotFound, err_msg);
|
|
Log.getLogger().error(result.toBasicString());
|
|
|
|
send_S2C_ACK_LAND_RENTAL_INFO(player, result, res);
|
|
return result;
|
|
}
|
|
|
|
var owned_land_agent_action = player.getEntityAction<OwnedLandAgentAction>();
|
|
NullReferenceCheckHelper.throwIfNull(owned_land_agent_action, () => $"owned_land_agent_action is null !!! - {player.toBasicString()}");
|
|
|
|
if (!owned_land_agent_action.isOwnedLand(request.LandMetaId))
|
|
{
|
|
err_msg = $"Not Owned Land !!! : landMetaId:{request.LandMetaId} - {player.toBasicString()}";
|
|
result.setFail(ServerErrorCode.OwnedLandNotFound, err_msg);
|
|
Log.getLogger().error(result.toBasicString());
|
|
|
|
send_S2C_ACK_LAND_RENTAL_INFO(player, result, res);
|
|
return result;
|
|
}
|
|
|
|
var building_manager = server_logic.getBuildingManager();
|
|
if (!building_manager.tryGetBuilding(building_map_tree.BuildingMetaId, out var building))
|
|
{
|
|
err_msg = $"Failed to tryGetBuilding() !!! : buildingMetaId:{building_map_tree.BuildingMetaId} - {player.toBasicString()}";
|
|
result.setFail(ServerErrorCode.BuildingNotFound, err_msg);
|
|
Log.getLogger().error(result.toBasicString());
|
|
|
|
send_S2C_ACK_LAND_RENTAL_INFO(player, result, res);
|
|
return result;
|
|
}
|
|
|
|
var building_floor_agent_action = building.getEntityAction<BuildingFloorAgentAction>();
|
|
NullReferenceCheckHelper.throwIfNull(building_floor_agent_action, () => $"building_floor_agent_action is null !!! - {player.toBasicString()}");
|
|
|
|
var building_floors = building_floor_agent_action.getBuildingFloors();
|
|
foreach (var(floor, building_floor) in building_floors)
|
|
{
|
|
(result, var building_floor_info) = await building_floor.tryGetBuildingFloorInfo();
|
|
|
|
res.BuildingFloorInfos.Add(floor, building_floor_info);
|
|
}
|
|
|
|
send_S2C_ACK_LAND_RENTAL_INFO(player, result, res);
|
|
|
|
return result;
|
|
}
|
|
}
|