32 lines
941 B
C#
32 lines
941 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using ServerCore; using ServerBase;
|
|
|
|
namespace GameServer
|
|
{
|
|
internal static class LocationNotifyHelper
|
|
{
|
|
public static bool send_S2C_NTF_SET_LOCATION(this Player player)
|
|
{
|
|
var location_action = player.getEntityAction<LocationAction>();
|
|
NullReferenceCheckHelper.throwIfNull(location_action, () => $"location_action is null !!! - {player.toBasicString()}");
|
|
|
|
var ntf_packet = new ClientToGame();
|
|
ntf_packet.Message = new();
|
|
ntf_packet.Message.SetLocation = new();
|
|
|
|
ntf_packet.Message.SetLocation.Pos = location_action.getCurrentPos();
|
|
|
|
if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_packet))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|