33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyReplyFriendRequestHandler
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{
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public void send_GS2C_NTF_FRIEND_ACCEPT(Player player, ServerMessage.Types.FriendAcceptNoti noti)
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{
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ClientToGame clientToGame = new ClientToGame();
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clientToGame.Message = new ClientToGameMessage();
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clientToGame.Message.FriendAcceptNoti = new ClientToGameMessage.Types.FriendAcceptNoti();
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clientToGame.Message.FriendAcceptNoti.AcceptOrRefuse = noti.AcceptOrRefuse;
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clientToGame.Message.FriendAcceptNoti.SenderId = noti.SenderId;
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clientToGame.Message.FriendAcceptNoti.SenderGuid = noti.SenderGuid;
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clientToGame.Message.FriendAcceptNoti.SenderNickName = noti.SenderNickName;
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clientToGame.Message.FriendAcceptNoti.ReceiverId = noti.ReceiverId;
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clientToGame.Message.FriendAcceptNoti.ReceiverGuid = noti.ReceiverGuid;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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}
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