Files
caliverse_server/GameServer/Contents/Escape/PacketHandler/EscapePositionPacketHandler.cs
2025-05-01 07:20:41 +09:00

103 lines
3.7 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using static ClientToGameReq.Types;
using static ClientToGameRes.Types;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_ESCAPE_POSITION), typeof(EscapePositionPacketHandler), typeof(GameLoginListener))]
public class EscapePositionPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
var request = recv_msg.Request.ReqEscapePosition;
var result = new Result();
var err_msg = string.Empty;
var player_action = player.getEntityAction<PlayerAction>();
NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
var selected_character = player_action.getSelectedCharacter();
if (null == selected_character)
{
err_msg = $"Not selected Character !!! - {player.toBasicString()}";
result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
return result;
}
var character_action = selected_character.getEntityAction<CharacterAction>();
NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {selected_character.toBasicString()}");
if (character_action.isFarming())
{
err_msg = $"Character is Farming !!! - {selected_character.toBasicString()}, {player.toBasicString()}";
result.setFail(ServerErrorCode.FarimgState, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
return result;
}
var escape_action = player.getEntityAction<EscapeAction>();
if (escape_action == null)
{
err_msg = $"Failed to get escape action : {nameof(EscapeAction)}";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
return result;
}
//해당 패킷은 ProcessEscapePosition 함수 내에서 Res를 리턴해준다.
result = await escape_action.ProcessEscapePosition();
if (result.isFail())
{
err_msg = $"Failed to AddCartProcess() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
return result;
}
public static bool send_S2C_ACK_ESCAPE_POSITION(Player player, Result result, Pos? pos, long remainTime)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.AckEscapePosition = new GS2C_ACK_ESCAPE_POSITION();
ack_packet.Response.AckEscapePosition.RemainTime = remainTime;
if (pos != null)
{
ack_packet.Response.AckEscapePosition.MovePosition = pos;
}
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
{
return false;
}
return true;
}
}