81 lines
3.1 KiB
C#
81 lines
3.1 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetClaimInfoReq), typeof(GetClaimInfoPacketHandler), typeof(GameLoginListener))]
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public class GetClaimInfoPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => "player is null !!!");
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var claim_action = owner.getEntityAction<ClaimAction>();
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NullReferenceCheckHelper.throwIfNull(claim_action, () => $"claim action is null !!! - {owner.toBasicString()}");
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//var result = await claim_action.loadClaim();
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// if (result.isFail())
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// {
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// send_GS2C_ACK_GET_CLAIM_ERROR(owner, result);
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// }
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send_GS2C_ACK_GET_CLAIM_SUCCESS(owner);
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return await Task.FromResult(new Result());
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}
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private static bool send_GS2C_ACK_GET_CLAIM_SUCCESS(Player owner)
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{
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var normal_claim_infos = ClaimRewardHelper.MakeClaimSendInfo(owner, MetaAssets.ClaimType.Normal);
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var membership_claim_infos = ClaimRewardHelper.MakeClaimSendInfo(owner, MetaAssets.ClaimType.Membership);
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foreach (var normal_info in normal_claim_infos)
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{
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var claim_id = normal_info.Key;
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.GetClaimInfoRes = new();
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ack_packet.Response.GetClaimInfoRes.ClaimId = claim_id;
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ack_packet.Response.GetClaimInfoRes.NormalInfo = normal_info.Value;
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ack_packet.Response.GetClaimInfoRes.MembershipInfo = new();
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if (true == membership_claim_infos.TryGetValue(claim_id, out var membership_info))
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{
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ack_packet.Response.GetClaimInfoRes.MembershipInfo = membership_info;
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}
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GameServerApp.getServerLogic().onSendPacket(owner, ack_packet);
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}
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if (normal_claim_infos.Count == 0)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.GetClaimInfoRes = new();
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ack_packet.Response.GetClaimInfoRes.ClaimId = 0;
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ack_packet.Response.GetClaimInfoRes.NormalInfo = new();
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ack_packet.Response.GetClaimInfoRes.MembershipInfo = new();
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GameServerApp.getServerLogic().onSendPacket(owner, ack_packet);
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}
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return true;
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}
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private static bool send_GS2C_ACK_GET_CLAIM_ERROR(Player owner, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.GetClaimInfoRes = new();
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
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return true;
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}
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}
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